Johnnyone Posted June 3, 2025 Posted June 3, 2025 19 hours ago, riveth said: as fot tsex - heres all info you need. IDK why it's called a modders resource. Works fine for me and this it's one of best mods out there (for me at least) As for your problem: - try updating LLfourplay Ok, so I installed that LL script (only the non scr version, because idk what that is and I couldn't find an explanation what it is) and that didn't helped. I uninstalled perv and harassment had no problem with any kind of approach. I installed your dev version (like V198 or somthing like that) and that didn't helped either. The one time it worked was where I was teleported away because of tsex whoring, that resulted in a rape scenario. I use vortex, so I also played around with the rule order.
Astryl Posted June 3, 2025 Posted June 3, 2025 6 hours ago, riveth said: Thnx for ideas 1 - if you finish scenario you'll see that cant be the case. But if you get caught while escaping, recapture and bip in center of city is already in mod There are at least 3 ocassions that leads to public disgrace scenario already in mod. 2 - I plan to add alternative escape scenario that can lead to that. But it's very late on todo list. 3 - idk how to make those for now but generally I know I should do that eventually. Also for robbery part. 4 - someone already pointed that in TSEX you have those dialogue option. I rather not to modify mods themselves. I only aim to glue them together and use their mechanics. 1. Oh I must have missed that because I made it to GN without issue, perhaps due to a bugged interaction since I was never chased. 3. AAF Violate has hooks for it if you wanted a soft requirement, likewise the great amputator mod from JB. 4. Oh I meant more as triggering the TSEX prompt when the PC is collared asking for the customer to use a condom. You should be able to trigger it without modifying TSEX itself and allowed it to handle the interaction but it would fit the PC being upset at being offered caps to have children for the commonwealth. Great mod and great work thus far I'm excited to see how it expands. Interaction / expansion on SH's hypnotism aspect would be great too.
riveth Posted June 4, 2025 Author Posted June 4, 2025 1 hour ago, Astryl said: 1. Oh I must have missed that because I made it to GN without issue, perhaps due to a bugged interaction since I was never chased. 3. AAF Violate has hooks for it if you wanted a soft requirement, likewise the great amputator mod from JB. 4. Oh I meant more as triggering the TSEX prompt when the PC is collared asking for the customer to use a condom. You should be able to trigger it without modifying TSEX itself and allowed it to handle the interaction but it would fit the PC being upset at being offered caps to have children for the commonwealth. Great mod and great work thus far I'm excited to see how it expands. Interaction / expansion on SH's hypnotism aspect would be great too. Chase starts 2hrs after you leave Travis, so maybe you were to fast?
msmfoster Posted June 4, 2025 Posted June 4, 2025 5 hours ago, awesomeSPAS said: Spoiler if you want to cheat: Hide contents I did not test this but i think if you disable Real Handcuffs using their debug menu you then can unequip the collar That's interesting. I never tested to see if DD Armor Bench Unlocker would remove the collar. I use it mostly as a way to get around Deviously Cursed Wasteland instead of hoping all the way to Goodneighbor. During Diamond Whore not too many chances for a cursed chest. 🫤
Madscout Posted June 4, 2025 Posted June 4, 2025 (edited) On 6/2/2025 at 5:27 PM, msmfoster said: The AAF site says that LLFP is integrated as part of the package. So I never installed it. To be fair these were observed before we began talking about LLFP. The white screen only happened during Diamond Whore nothing before and nothing since. Confidence Man isn't bad, but after 10+ times it can get boring. Companion Ivy allows you to skip it as she does a threesome with Travis and his crush. Could always make it a dialogue choice. Just a thought. 😁 The second attempt to get the quest marker to change meant I ran all the way to Goodneighbor. When the Mistress of a Mysteries freed me there were four guards right behind me. They caught up again later. Either way, easy to fix. Hopefully you don't get more reports of that. Although, I'm glad you considered fast travel as an option! I warped into Diamond City before the 7 days we're up and nothing happened. Just to be sure I reloaded and made sure the quest advanced on its own. IDEA: It might be nice to have the brothers say something about the character being back in Diamond City. Perhaps another request for a threesome? I experienced that flash/white screen thing. It seemed to me, to happen at the same time as an idle was trying to run. Like you, I have only seen it with a certain version of the game, and have not seen it since.(Just my take) Reason I say this, one version had trouble with alignment of the idle, relative to the camera frame. Off trac and out of focus. I had white flash then, but have not had it since. Was during transition after dialogue. So I don't know enough about it, to say it was an idiosyncrasy of this mod, only that I experienced it also.(When I say out of frame, I mean I was lucky to tell who it was, let alone any expression, and out of focus. I do have PVPK so the out of focus could be "reasons", but the out of frame I thought I was broken. But I have tested many, many versions of this mod, and have not had it in a while.) Edited June 4, 2025 by Madscout
msmfoster Posted June 4, 2025 Posted June 4, 2025 33 minutes ago, Madscout said: I experienced that flash/white screen thing. It seemed to me, to happen at the same time as an idle was trying to run. Like you, I have only seen it with a certain version of the game, and have not seen it since.(Just my take) Reason I say this, one version had trouble with alignment of the idle, relative to the camera frame. Off trac and out of focus. I had white flash then, but have not had it since. Was during transition after dialogue. So I don't know enough about it, to say it was an idiosyncrasy of this mod, only that I experienced it also.(When I say out of frame, I mean I was lucky to tell who it was, let alone any expression, and out of focus. I do have PVPK so the out of focus could be "reasons", but the out of frame I thought I was broken. But I have tested many, many versions of this mod, and have not had it in a while.) You describe the event perfectly. After dialogue finishes, everything goes white until you move about. Have seen it with anything else.
katrina.balanchuk Posted June 4, 2025 Posted June 4, 2025 10 hours ago, riveth said: You can only sell your baby durning Diamond Whore quest. This quest starts when you are released from proson (after not paying loan in time). Dialogue with Geneva has 5 sec timeout in case you want to use her original dialogue (renting homeplate). So if you talked with her about being city whore and then want to talk on same subject, just wait 5 sec. Yes I was in the DC Whore quest and got pregnant and now I dont know who to sell the baby to. I thought geneva maybe but I cant get adialogue form her about that ( carrynig baby both in my inventory and on my back, the collar shocked me at first for having "clothing" the baby backpack but it stopped after a couple of times)
riveth Posted June 4, 2025 Author Posted June 4, 2025 16 minutes ago, katrina.balanchuk said: Yes I was in the DC Whore quest and got pregnant and now I dont know who to sell the baby to. I thought geneva maybe but I cant get adialogue form her about that ( carrynig baby both in my inventory and on my back, the collar shocked me at first for having "clothing" the baby backpack but it stopped after a couple of times) Yes, you need to speak with Geneva. So when you start dialogue with her, you can ask about your sentence but there is ni baby dialoge right? Dialogue shows up when you have baby in your inventory, so it looks like it dosent recognize your baby. I tested it with FPE. But i dont see baby backpack in this mod. What mod for pregnacy do you use?
katrina.balanchuk Posted June 4, 2025 Posted June 4, 2025 (edited) 40 minutes ago, riveth said: Yes, you need to speak with Geneva. So when you start dialogue with her, you can ask about your sentence but there is ni baby dialoge right? Dialogue shows up when you have baby in your inventory, so it looks like it dosent recognize your baby. I tested it with FPE. But i dont see baby backpack in this mod. What mod for pregnacy do you use? I use FPE. Asked her about my sentence. Had the dialogue that explain about the babies both just now in her office and originally when i was sentenced.. FPE has different options for babies. The one I use issues a baby into inventory as usual plus adds a carry-on baby for visual indication. But the game considers the carry-on baby a clothing item. So i am not expecting that part to trigger anything. But I still have a regular FPE baby in inventory which is the same as always and is indepenent of the carry on. Edited June 4, 2025 by katrina.balanchuk
mariopan96 Posted June 4, 2025 Posted June 4, 2025 Hello. I have been getting the crash report below with pervert020. Tried adding Fourplay from but I am still facing the same issue. As a note I use PRP and have it in the bottom of my load order. Tried also adding Pervert in the bottom load order but no luck. Any guidance would be appreciated. Thanks Fallout 4 v1.10.163 Buffout 4 v1.28.6 Unhandled exception at 0x7FF99C28AF29 KERNELBASE.dll+003AF29 .......... PROBABLE CALL STACK: [ 0] 0x7FF99C28AF29 KERNELBASE.dll+003AF29 [ 1] 0x000180016E8C LL_fourPlay_1_10_163.dll+0016E8C [ 2] 0x000180014DE1 LL_fourPlay_1_10_163.dll+0014DE1 [ 3] 0x00018000170A LL_fourPlay_1_10_163.dll+000170A [ 4] 0x000180004100 LL_fourPlay_1_10_163.dll+0004100 [ 5] 0x000180004376 LL_fourPlay_1_10_163.dll+0004376 [ 6] 0x000180004928 LL_fourPlay_1_10_163.dll+0004928 [ 7] 0x000180006D6A LL_fourPlay_1_10_163.dll+0006D6A [ 8] 0x00018000BB7F LL_fourPlay_1_10_163.dll+000BB7F [ 9] 0x7FF6C8FBD767 Fallout4.exe+270D767 -> 571037+0x217 [10] 0x7FF6C8FEF224 Fallout4.exe+273F224 -> 1500402+0xA14 [11] 0x7FF6C8FF01FF Fallout4.exe+27401FF -> 412932+0x1BF [12] 0x7FF6C8FE1C37 Fallout4.exe+2731C37 -> 1146038+0x477 [13] 0x7FF6C7C22378 Fallout4.exe+1372378 -> 759508+0x228 [14] 0x7FF6C756D875 Fallout4.exe+0CBD875 -> 507275+0x15 [15] 0x7FF6C8400F26 Fallout4.exe+1B50F26 -> 329005+0xC6 [16] 0x7FF6C8401432 Fallout4.exe+1B51432 -> 194800+0x202 [17] 0x7FF6C8403F67 Fallout4.exe+1B53F67 -> 1492866+0x67 [18] 0x7FF6C83CCFED Fallout4.exe+1B1CFED -> 1079791+0x3D [19] 0x7FF99CFA7374 KERNEL32.DLL+0017374 [20] 0x7FF99E7DCC91 ntdll.dll+004CC91
riveth Posted June 4, 2025 Author Posted June 4, 2025 11 hours ago, katrina.balanchuk said: I use FPE. Asked her about my sentence. Had the dialogue that explain about the babies both just now in her office and originally when i was sentenced.. FPE has different options for babies. The one I use issues a baby into inventory as usual plus adds a carry-on baby for visual indication. But the game considers the carry-on baby a clothing item. So i am not expecting that part to trigger anything. But I still have a regular FPE baby in inventory which is the same as always and is indepenent of the carry on. Try adding baby via console command - first type help baby 0 - look for growing white baby number - type: additem babynumber It should add growing white baby to your inventory and dialogue should be visible. Dialogue options pops up only for living, growing baby (no stillborn). If you have Growing ghoul baby, you cant sell it, but you will have diferent dialogue. I cant look into this for now. Maybe tommorow I will find time to open that dialogue and see in editor if there is no bug. 1
Madscout Posted June 5, 2025 Posted June 5, 2025 (edited) 22 hours ago, msmfoster said: You describe the event perfectly. After dialogue finishes, everything goes white until you move about. Have seen it with anything else. I have not recently, but for different reasons have had freeflycam go crazy, and I would have to fix it, so on first glance I thought this was another instance of that, but only happened with a specific version of perv for me, and have not seen it again. I have tested about 10 iterations of the mod so do not remember which one that was. Edited June 5, 2025 by Madscout
Madscout Posted June 5, 2025 Posted June 5, 2025 (edited) 19 hours ago, katrina.balanchuk said: I use FPE. Asked her about my sentence. Had the dialogue that explain about the babies both just now in her office and originally when i was sentenced.. FPE has different options for babies. The one I use issues a baby into inventory as usual plus adds a carry-on baby for visual indication. But the game considers the carry-on baby a clothing item. So i am not expecting that part to trigger anything. But I still have a regular FPE baby in inventory which is the same as always and is indepenent of the carry on. This may sound like a dumb thing, but have you tried putting wearable baby in work bench, and approaching only with the non wear baby? Also did this birth happen normal or was it through debug? Is it a birth that started with the quest to find father? I have seen both kinds. Baby with no quest, baby with quest. The ones with no quest, don't even get seen by the doctors in the game, as in, they don't offer services, like with the quest baby. Child still grows with non quest, just not recognized by the mod itself in any other capacity.(Part of FPE's description, speaks to how buggy it can be. I have used it for years and never seems to run the same way for long. Babies not being recognized and such. I tested this mod with Crime and Punishment, and it saw that baby, so it will see one.(CAP being an older mod) Edited June 5, 2025 by Madscout 1
katrina.balanchuk Posted June 5, 2025 Posted June 5, 2025 2 hours ago, Madscout said: 1)This may sound like a dumb thing, but have you tried putting wearable baby in work bench, and approaching only with the non wear baby? Also did this birth happen normal 2)or was it through debug? 3)Is it a birth that started with the quest to find father? I have seen both kinds. 4)Baby with no quest, baby with quest. The ones with no quest, don't even get seen by the doctors in the game, as in, they don't offer services, like with the quest baby. Child still grows with non quest, just not recognized by the mod itself in any other capacity.(Part of FPE's description, speaks to how buggy it can be. I have used it for years and never seems to run the same way for long. Babies not being recognized and such. I tested this mod with Crime and Punishment, and it saw that baby, so it will see one.(CAP being an older mod) 1) thats my next try 2) Via debug 3) no find the father quest I have that turned off in the MCM 4)So maybe this is the explanation, I will try again if 1) doesnt help 1
riveth Posted June 5, 2025 Author Posted June 5, 2025 (edited) 3 hours ago, katrina.balanchuk said: 1) thats my next try 2) Via debug 3) no find the father quest I have that turned off in the MCM 4)So maybe this is the explanation, I will try again if 1) doesnt help When you add baby via console command it is automatically picked up by FPE and quest starts And one more thing, dont save after you add baby this way as it can break scripts in FPE Edited June 5, 2025 by riveth 1
welzelkel Posted June 5, 2025 Posted June 5, 2025 On the mod page, - Charity containers – special containers placed near entrance to each town. (and some inside DC and GN) Player can find some basic useful items inside. Imagine that after violate scenario you need to go to city. You are naked, bonded and hungry, but thanks to some people of good will, you can find some basic clothing, some water and maybe even lock pick to free yourself from restrains. That "bonded" should be "bound". Not really a grammar police but just saying since you seem like you want to fix anything sounding unnatural as you stated on mod page 😁
riveth Posted June 5, 2025 Author Posted June 5, 2025 1 minute ago, welzelkel said: On the mod page, - Charity containers – special containers placed near entrance to each town. (and some inside DC and GN) Player can find some basic useful items inside. Imagine that after violate scenario you need to go to city. You are naked, bonded and hungry, but thanks to some people of good will, you can find some basic clothing, some water and maybe even lock pick to free yourself from restrains. That "bonded" should be "bound". Not really a grammar police but just saying since you seem like you want to fix anything sounding unnatural as you stated on mod page 😁 This statement was about mod content, but still thnx 1
Madscout Posted June 5, 2025 Posted June 5, 2025 (edited) 15 hours ago, katrina.balanchuk said: 1) thats my next try 2) Via debug 3) no find the father quest I have that turned off in the MCM 4)So maybe this is the explanation, I will try again if 1) doesnt help I did make an assumption that you are using "FPE Redux"? If so, there is "stop mod", "restart mod", and make sure to hit the "reregister and add all baby add-ons". Fpe can be difficult to play nice with sometimes, but I see no other mod/way to role play such scenario. I have used it for a long time and have learned how to work around some of its quirks. What also helped (no clue why) I started making it a "magic effect" instead of the "perk", something I read about trouble with the "perk" and the mod that delivers it, so I use spell/perk. I don't have the name on my tongue but will look and edit this. There are 2. Spell/perk item distributer, being one. And when install FPE Redux check the box for the "Spell" not "Perk. Edited June 5, 2025 by Madscout
katrina.balanchuk Posted June 5, 2025 Posted June 5, 2025 Just now, Madscout said: I did make an assumption that you are using "FPE Redux"? If so, there is "stop mod", "restart mod", and make sure to hit the "reregister and add all baby add-ons". yes I use FPE redux. but if it doesnt work with an easy step or too then perhaps this is turning a bit too complex and in so doing breaking immersion. Perhaps I will simply put the baby into the baby place in front of the chapel
Madscout Posted June 5, 2025 Posted June 5, 2025 (edited) 18 minutes ago, katrina.balanchuk said: yes I use FPE redux. but if it doesnt work with an easy step or too then perhaps this is turning a bit too complex and in so doing breaking immersion. Perhaps I will simply put the baby into the baby place in front of the chapel Sounds like you have WDF? That mod puts the "baby box" by the chapel. Please recheck my above post to you as I have edited it. Try w/o WDF if able. You would have to go to debug and roll back scripts on WDF. But I don't believe it would be a problem to leave either. There is just so many things in mcm to be sure of. Not complex, just be slow and read all the attributes and mechanics available. Edited June 5, 2025 by Madscout
Madscout Posted June 5, 2025 Posted June 5, 2025 (edited) @katrina.balanchuk Use "Spell" in checkbox in setup, or when you install the mod, Adjust the "Chances" option to your will (50% is an option), check if fertility/infertility is enabled, within mcm. Personally, I don't know which "baby" will be seen, if I don't have quests turned on. FPE can be rolled back and restarted in mcm if you get in what you think is a pickle. (PSA) Also there is a patch for cumflation problems. Edited June 5, 2025 by Madscout
msmfoster Posted June 5, 2025 Posted June 5, 2025 I noticed that one john took me to his place and I received a warning that I was trespassing and they might get hostile if I lingered. Nothing major, but it did strike me as a bit weird. Didn't manage to screen cap the actual warning, but this might give you an idea what area it happened in. Every so often a john will solicit my character, they go to a regular room (not the dungeon), and they return without fault. The message is that something like 'You managed to get away from your rapist.' Not sure what the trigger is. Weird 'bug' which may not be Pervert related. Piper gets hostile, jostles me, and tears off my clothing which are all elements related to Provocative Perks, specifically Homewrecker. This never happened before, so I was curious if Pervert changed the groups she belongs to? I wonder if @spicydoritos has something to add? Effectively being with Piper is keeping hostility level high with Diamond City.
Madscout Posted June 5, 2025 Posted June 5, 2025 (edited) 16 minutes ago, msmfoster said: I noticed that one john took me to his place and I received a warning that I was trespassing and they might get hostile if I lingered. Nothing major, but it did strike me as a bit weird. Didn't manage to screen cap the actual warning, but this might give you an idea what area it happened in. Every so often a john will solicit my character, they go to a regular room (not the dungeon), and they return without fault. The message is that something like 'You managed to get away from your rapist.' Not sure what the trigger is. Weird 'bug' which may not be Pervert related. Piper gets hostile, jostles me, and tears off my clothing which are all elements related to Provocative Perks, specifically Homewrecker. This never happened before, so I was curious if Pervert changed the groups she belongs to? I wonder if @spicydoritos has something to add? Effectively being with Piper is keeping hostility level high with Diamond City. Piper does become somewhat hostile while you are collared. But if the collar is removed, she goes back to normal. She is actually supposed to leave your company, temporarily while you have collar on. PVPK gives her the mechanics to rip off clothes. Sometimes you get the "hostile area" tag, but usually has no other bearing, no consequences. I got that on occasion in the jail scene, and certain dungeons. Edited June 5, 2025 by Madscout
msmfoster Posted June 5, 2025 Posted June 5, 2025 19 minutes ago, Madscout said: Piper does become somewhat hostile while you are collared. But if the collar is removed, she goes back to normal. She is actually supposed to leave your company, temporarily while you have collar on. PVPK gives her the mechanics to rip off clothes. Sometimes you get the "hostile area" tag, but usually has no other bearing, no consequences. I got that on occasion in the jail scene, and certain dungeons. That did happen with Piper, and I asked her to join up again after Diamond Whore. It could be due to Provocative Perks but I was curious. Had something like this happen with Nuka Ride. After finishing the Nora quest-line, I noticed the Trappers were friendly to me and my settlements. I wrote a whole post on how to run through Nuka Ride once you complete the game as the Institute... Overall minor issues, but some were fun! 2
Madscout Posted June 5, 2025 Posted June 5, 2025 @msmfoster LOL In 5 plus years I have never finished the game with any faction so far but would be interested in your "run-through".
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