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Pervert – Immersive prostitution and harassment


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Posted
6 hours ago, ZI0MATRIX said:

I am pretty sure someone else also had a similar issue.

When I tell vortex to load this mod after PRP some objects have tno collision, like the sanctuary bridge.

Scenes work fine.

 

If I do not, the scenes do not work, character get teleported there but nothing happens, after a while I get teleported back but my character doesn't move and I am in free cam mode. 

 

Maybe I forgot something...

I'm using mod organizer, so I'm not competent about vortex. 
I checked this today. There is an isse with bridge when prp is before pervert. When I changed plugin order to put pervert before prp. Everything is working fine this way.
I remember that previously puting PRP after pervert blocked changes in dc security.

 

What I would try to do is to run game without PRP, save, turn PRP on, reload.  PRP after pervert in this case.

Posted (edited)

Just an observation. I tried the Tsex patch, worked like a charm in DC, but at end of animation I was not evicted from the cell(door non functional). I thought ok, I can coc to home plate, so wasn't a deal breaker, but when I went to my pimp, she now had a male voice. Also it seemed to break other voices, like the kids running around had no voice.

 

Not sure if it is my problem or not so tried it with SH toggle on then off, with no change in result. I do like the idea and will be following. Thanx

Edited by Madscout
Posted
1 hour ago, Madscout said:

Just an observation. I tried the Tsex patch, worked like a charm in DC, but at end of animation I was not evicted from the cell(door non functional). I thought ok, I can coc to home plate, so wasn't a deal breaker, but when I went to my pimp, she now had a male voice. Also it seemed to break other voices, like the kids running around had no voice.

 

Not sure if it is my problem or not so tried it with SH toggle on then off, with no change in result. I do like the idea and will be following. Thanx

No it's my fault I was so excited to post it, I forgot it needs updated Pervert for returning script to work. I'm not ready to publish latest version yet, since there is a lot of content / fixes, but asked awesomeSPAS if I could release old version with new scripts. When I get his reply I will post updated pervert or remove this patch for now. 

If I updated pervert won't do the trick I can give You unfinished version. I don't have time to test TSEX so I would really appreciate help in this matter. :)

 

I did't touch voices thou. If you observe any other strange behavior please tell me. I have different idea how to make this patch but it would take me a while.

Posted
23 hours ago, riveth said:

No it's my fault I was so excited to post it, I forgot it needs updated Pervert for returning script to work. I'm not ready to publish latest version yet, since there is a lot of content / fixes, but asked awesomeSPAS if I could release old version with new scripts. When I get his reply I will post updated pervert or remove this patch for now. 

If I updated pervert won't do the trick I can give You unfinished version. I don't have time to test TSEX so I would really appreciate help in this matter. :)

 

I did't touch voices thou. If you observe any other strange behavior please tell me. I have different idea how to make this patch but it would take me a while.

Thank you for the reply, I do like the concept, and it did work minus the part where I am kicked to the curb. I am using v011 currently and TSex(always in my load order). I did remove patch and now, with patience, await any further modification.

Posted
2 hours ago, Madscout said:

Thank you for the reply, I do like the concept, and it did work minus the part where I am kicked to the curb. I am using v011 currently and TSex(always in my load order). I did remove patch and now, with patience, await any further modification.

I just published new version of pervert 0.1.2 . It contains necessary scripts for TSEX patch to work + some fixes. There is also new TSEX patch. This time it shouldn't have any problems with voices. I used different approach this time, so please remove previos TSEX patch before installing this one. Also I recommend to use save from before instaling TSEX patch.
I'm looking forward for any info on how this patch works :)
 

Posted

I had some LLFP crashing on the previous version, I will install this one later and test to see if there is any difference and report back.

Posted
18 hours ago, riveth said:

I just published new version of pervert 0.1.2 . It contains necessary scripts for TSEX patch to work + some fixes. There is also new TSEX patch. This time it shouldn't have any problems with voices. I used different approach this time, so please remove previos TSEX patch before installing this one. Also I recommend to use save from before instaling TSEX patch.
I'm looking forward for any info on how this patch works :)
 

Thank you kindly, I will start testing this evening. I will report back.

Posted
3 hours ago, Madscout said:

Thank you kindly, I will start testing this evening. I will report back.

I encountered problem with hardship. Normally to get back after scene with John, you need to talk to him.
When John was rough with you he don't want to talk and just go outside leaving you trapped inside. 
I fixed navmeshes in those interiors so he's unable to exit now. Player have a chance to talk to him and to get back to the city.
John would also be moved to player afterwards, so it should work now with no problems.

 

If you encounter same problems try using this fixed file. If it actually solves problem I wil update this in downlad section.

https://mega.nz/folder/qLAS1K6I#Ere44uqhno7gcXsVVg24EA

 

Posted (edited)
2 hours ago, riveth said:

I encountered problem with hardship. Normally to get back after scene with John, you need to talk to him.
When John was rough with you he don't want to talk and just go outside leaving you trapped inside. 
I fixed navmeshes in those interiors so he's unable to exit now. Player have a chance to talk to him and to get back to the city.
John would also be moved to player afterwards, so it should work now with no problems.

 

If you encounter same problems try using this fixed file. If it actually solves problem I wil update this in downlad section.

https://mega.nz/folder/qLAS1K6I#Ere44uqhno7gcXsVVg24EA

 

Reporting back, worked great and did figure out about the conversation to exit. I had been practicing conversation after the transaction cause I thought it appropriate.(role playing) So was not a big jump to figure that out, and definitely not a problem and adds to the role play. Kinda like, "Are you good? Where's the door?" LoLz (I did not have SH active, which I wasn't sure if needs be.)

Edited by Madscout
Posted
43 minutes ago, Magnum717 said:

Thanks. How do I get the legs to stay straight up in the air like in that picture? 

when your legs are bonded by a tape they stays that way :)

Posted (edited)
1 hour ago, Madscout said:

Reporting back, worked great and did figure out about the conversation to exit. I had been practicing conversation after the transaction cause I thought it appropriate.(role playing) So was not a big jump to figure that out, and definitely not a problem and adds to the role play. Kinda like, "Are you good? Where's the door?" LoLz (I did not have SH active, which I wasn't sure if needs be.)

Glad You liked it, I wanted to keep it a close to ryginal TSEX as I could. 

 

Thanks for info. Did You used updated file I posted ?
SH not needed for this :)

 

Edited by riveth
Posted
13 hours ago, riveth said:

when your legs are bonded by a tape they stays that way :)

Is that with KFT Fetish Mod? I installed that, but the legs are still spread apart during the animation. 

Posted
1 hour ago, Magnum717 said:

Is that with KFT Fetish Mod? I installed that, but the legs are still spread apart during the animation. 

I'm not 100% sure, because I took this screenthot more that half of the year from now. i think you need specyfic kft tape that bonds legs together. Other than that i dont recall other facefuck animations. 

Posted

Is there a keyword associated with pervert locations? I'd like to disable the collar in Red Seat Slavery during these scenes. 

Posted (edited)
19 hours ago, riveth said:

Glad You liked it, I wanted to keep it a close to ryginal TSEX as I could. 

 

Thanks for info. Did You used updated file I posted ?
SH not needed for this :)

 

I did try v013 but I had one animation work, second was a black screen with no further reveal(stuck?), second time was a ctd. So I reverted to v012 and TSex v2 and works fine. The Tsex spits me out, as indicated(after interacting with the John/Jill).

Edited by Madscout
Posted
3 hours ago, riveth said:

I'm not 100% sure, because I took this screenthot more that half of the year from now. i think you need specyfic kft tape that bonds legs together. Other than that i dont recall other facefuck animations. 

Ok I'll keep searching for it. I'll also ask in the KFT thread. 

Posted
1 hour ago, Madscout said:

I did try v013 but I had one animation work, second was a black screen with no further reveal(stuck?), second time was a ctd. So I reverted to v012 and TSex v2 and works fine. The Tsex spits me out, as indicated(after interacting with the John/Jill).

This is mighty strange. Only difference between v012 and v013 are navmeshes in interiors. More precisly, there is no exit point. I tested this on wip version all evening (20 scenarios+) and had 0 issues.

Posted (edited)
4 hours ago, jbezorg said:

Is there a keyword associated with pervert locations? I'd like to disable the collar in Red Seat Slavery during these scenes. 

 

There is no keyword. But you can try this: RegisterForRemoteEvent(PlayerRef, "OnLocationChange") and then

 

Event Actor.OnLocationChange(Actor akSender, Location akOldLoc, Location akNewLoc)

     Utility.Wait(0.5) ; some delay just in case

     Quest Pervert_MainQuest = Game.GetFormFromFile(0x00000800, "pervert.esp") as Quest
     ScriptObject PERVERT_API = Pervert_MainQuest.CastAs("AAM:AAM_Main")

     var result = PERVERT_API.CallFunction("isAbducted", new var[0])

     bool playerIsInPervertLocation = result as bool

 

     if !playerIsInPervertLocation ; now we check if its TSEX-triggered

        var[] vars = new var[1]
        vars[0] = false

        var pervert_scenario_start_marker = PERVERT_API.CallFunction("getPlayerReturnMarker", vars)

        playerIsInPervertLocation =  (pervert_scenario_start_marker as objectreference) != none

     endif

 

     if !playerIsInPervertLocation

         ; do your logic here, player is in pervert location

     endif
endEvent

 

Also may be helpful: AAF Scenes will have one of those tags in Meta:

 

"AAM_Abduction"

"Pervert"

 

 

 

Edited by awesomeSPAS
Posted (edited)
3 hours ago, riveth said:

This is mighty strange. Only difference between v012 and v013 are navmeshes in interiors. More precisly, there is no exit point. I tested this on wip version all evening (20 scenarios+) and had 0 issues.

I might have a different reason for the ctd or black screen but did not pursue anything else, and when I reverted, I had no problem so did not try again yet with v013. I would try again, but I thought maybe my save is too old also? I tend to be gun-shy, and when I try a mod and get any problems, I am quick to pull it thinking it is the culprit. But to quote a genius I heard one time, "sometimes fallout, just gonna fallout", kina like "crash gonna crash" or some such. I guess could have been coincidental.

I would be willing to try again(v013). I'll let you know what happens.

 

P.S. On the black screnn, I had Tsex active, the quest was SH related, and got a forced greet when one is in a certain state that your pimp put you in, i.e. being nude. There are force greets with this quest. That is where the black screen happened, or it seems didn't load next anim. Maybe toggle off Tsex, when running SH?

 

So to recap, I got a force greet after first anim, (SH related )tried to hit enter as if to answer even with no dialogue visible(it's a thing), and that was when I got the stuck(?)

anim.

On the ctd, was a clean one second playing game, split second later I am looking at my goofy desktop, I didn't even get the crack smokin' xylophone sound.(Windows crash wav) LOLz and no crash report.

Edited by Madscout
Posted
1 hour ago, Madscout said:

I might have a different reason for the ctd or black screen but did not pursue anything else, and when I reverted, I had no problem so did not try again yet with v013. I would try again, but I thought maybe my save is too old also? I tend to be gun-shy, and when I try a mod and get any problems, I am quick to pull it thinking it is the culprit. But to quote a genius I heard one time, "sometimes fallout, just gonna fallout", kina like "crash gonna crash" or some such. I guess could have been coincidental.

I would be willing to try again(v013). I'll let you know what happens.

 

P.S. On the black screnn, I had Tsex active, the quest was SH related, and got a forced greet when one is in a certain state that your pimp put you in, i.e. being nude. There are force greets with this quest. That is where the black screen happened, or it seems didn't load next anim. Maybe toggle off Tsex, when running SH?

 

So to recap, I got a force greet after first anim, (SH related )tried to hit enter as if to answer even with no dialogue visible(it's a thing), and that was when I got the stuck(?)

anim.

On the ctd, was a clean one second playing game, split second later I am looking at my goofy desktop, I didn't even get the crack smokin' xylophone sound.(Windows crash wav) LOLz and no crash report.

How about load order? Is it possible that when You updated to v0.1.3 pervert plugin was after tsex_perv patch? It is essential that TSEX_pervert is after Tsex, Hardship and Pervert, on plugins list. 

Posted
2 hours ago, awesomeSPAS said:

 

There is no keyword. But you can try this: RegisterForRemoteEvent(PlayerRef, "OnLocationChange") and then

 

Event Actor.OnLocationChange(Actor akSender, Location akOldLoc, Location akNewLoc)

     Utility.Wait(0.5) ; some delay just in case

     Quest Pervert_MainQuest = Game.GetFormFromFile(0x00000800, "pervert.esp") as Quest
     ScriptObject PERVERT_API = Pervert_MainQuest.CastAs("AAM:AAM_Main")

     var result = PERVERT_API.CallFunction("isAbducted", new var[0])

     bool playerIsInPervertLocation = result as bool

 

     if !playerIsInPervertLocation ; now we check if its TSEX-triggered

        var[] vars = new var[1]
        vars[0] = false

        var pervert_scenario_start_marker = PERVERT_API.CallFunction("getPlayerReturnMarker", vars)

        playerIsInPervertLocation =  (pervert_scenario_start_marker as objectreference) != none

     endif

 

     if !playerIsInPervertLocation

         ; do your logic here, player is in pervert location

     endif
endEvent

 

Also may be helpful: AAF Scenes will have one of those tags in Meta:

 

"AAM_Abduction"

"Pervert"

 

 

 

IDK if this would be any help but all dungeons in DC share same location: PervertRapeLocation.
That's how I made raped! quest started whenever player is transfered to any dungeon in dc, but not normal interior or dungeon in different place.
If You know how to make use of this, I can also put all "vanilla" interiors from DC into another location.

Posted (edited)
6 hours ago, riveth said:

How about load order? Is it possible that when You updated to v0.1.3 pervert plugin was after tsex_perv patch? It is essential that TSEX_pervert is after Tsex, Hardship and Pervert, on plugins list. 

I will look into that to be sure.

 

(Edit) I did use v013 and Tsex v2 in light testing with no problems, which was good because a John disappeared so the old "get out of jail" card was not available. However it did on 2 occasions properly dump me back at point A. The John showed up bout 20 sec later.

Also I had Tsex toggle off so this was just SH scenarios. I use both in the wider wilderness, but in the city maybe I should let one be dominant?(Tsex/SH)

My character seems to be only allowed to be nude presently, and that garners a for sure response from "passersby".

 

I'll keep at it see where it goes. Also the Johns did not take me to a place with lots of others(couldn't find fellow r@pists) which was appropriate for the circumstance. So I noticed a little more one on one as apposed to always being a gaggle. I did like that also. Crowds are cool, but a one off, works well also.

Intended or just my experience based on short run and few close npcs? I did check to make sure it was not a Tsex scenario.(Tsex toggle off)

Edited by Madscout
Posted

Hello,Riveth

TSEX_pervert has a bug that prevents the beggar dialogue scene from ending. I think there is a problem with the script. I think there is a solution to this problem on the TSEX page.

Posted
11 hours ago, Madscout said:

I will look into that to be sure.

 

(Edit) I did use v013 and Tsex v2 in light testing with no problems, which was good because a John disappeared so the old "get out of jail" card was not available. However it did on 2 occasions properly dump me back at point A. The John showed up bout 20 sec later.

Also I had Tsex toggle off so this was just SH scenarios. I use both in the wider wilderness, but in the city maybe I should let one be dominant?(Tsex/SH)

My character seems to be only allowed to be nude presently, and that garners a for sure response from "passersby".

 

I'll keep at it see where it goes. Also the Johns did not take me to a place with lots of others(couldn't find fellow r@pists) which was appropriate for the circumstance. So I noticed a little more one on one as apposed to always being a gaggle. I did like that also. Crowds are cool, but a one off, works well also.

Intended or just my experience based on short run and few close npcs? I did check to make sure it was not a Tsex scenario.(Tsex toggle off)

glad it works, looks like I can publish 013.

 

- prostitution scenarios from tsex wil always take you to " normal" locations. Only few of them has additional actors but in this case they will only watch.

have you tried tsex in other places than DC?

- pervert has a MCM settings to set how likely you will get 1on1 vs rape scenario in any settlements. Based on sh approach.

- my intention is to integrate this to yet another approach mod M.C.G and to keep all of them active together

- future update will have specific scenario that will ruin your reputation and makes all paserbys react to player. Thanks to this you can experience bad treatment from citizens. Scenario is temporary, so after few days depending on Player actions everything will get back to normal, allowing normal gameplay. This way you can experience fun stuff and dont break your character entirely

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