deathmorph Posted March 5, 2025 Posted March 5, 2025 40 minutes ago, riveth said: So if you dont wan't your weapons back, don't bother. If you want them back, steal them from a safe in the back. That's very exciting, also in relation to what you're planning. I'll just go back and do the quest again. And this time I'll pay close attention to the dialogues. Is there a more immersive solution for the first conversation with Dalton than the workaround?
riveth Posted March 6, 2025 Author Posted March 6, 2025 17 hours ago, deathmorph said: That's very exciting, also in relation to what you're planning. I'll just go back and do the quest again. And this time I'll pay close attention to the dialogues. Is there a more immersive solution for the first conversation with Dalton than the workaround? Nah, nothing more apart what was already said. For extra dialogue options you need 10 or 7 charisma and decent perception 1
msmfoster Posted March 7, 2025 Posted March 7, 2025 I'm admittedly confused. Pervert references TSEX 0.2.1 and 0.2.2 but none of the links point to a version higher than 0.2.0. Will TSEX Patch 2.1 work with 0.2.0?
riveth Posted March 7, 2025 Author Posted March 7, 2025 2 hours ago, msmfoster said: I'm admittedly confused. Pervert references TSEX 0.2.1 and 0.2.2 but none of the links point to a version higher than 0.2.0. Will TSEX Patch 2.1 work with 0.2.0? Coincidential versions number. TSEX pervert Patch number 2.1 has nothing to do with TSEX DEV patch version 0.2.1 and 0.2.2 I should know it would be misleading but it's how it is. So You need: Tsex alpha 0.2.0.7 hardship alpha 0.2.0.7 from this link Then, if you want do disable trauma system in TSEX (for instance if using sexual abilities) then download TSEX DEV patch 0.2.1 and 0.2.2 from this link IMPORTANT: do not install HARSHIP DEV patches from that link only TSEX Then install my TSEX pervert patch 2.1 (not 0.2.1 :)) This patch does basically simillar thing to hardship patches + compatimility with pervert. That's it. Hope it sorts thing out 3
msmfoster Posted March 8, 2025 Posted March 8, 2025 (edited) 16 hours ago, riveth said: Coincidential versions number. TSEX pervert Patch number 2.1 has nothing to do with TSEX DEV patch version 0.2.1 and 0.2.2 I should know it would be misleading but it's how it is. So You need: Tsex alpha 0.2.0.7 hardship alpha 0.2.0.7 from this link Then, if you want do disable trauma system in TSEX (for instance if using sexual abilities) then download TSEX DEV patch 0.2.1 and 0.2.2 from this link IMPORTANT: do not install HARSHIP DEV patches from that link only TSEX Then install my TSEX pervert patch 2.1 (not 0.2.1 :)) This patch does basically simillar thing to hardship patches + compatimility with pervert. That's it. Hope it sorts thing out Not... confusing... at all... Okay, now I think I got it! I certainly want to disable Trauma and use the one from Sexual Attributes. I also disabled the arousal system, for some reason it affected my vision. Go figure. So far the Pervert part seems to be working well! Edited March 8, 2025 by msmfoster
deathmorph Posted March 8, 2025 Posted March 8, 2025 (edited) Pervert should be loaded at the end. Okay, check. However, I come back to Sanctuary and the bridge over the river is inconsistent. It flickers and isn't there. Nora falls into the river. Deactivating the mod removes the cause, but not the problem itself. What can I do now? If I remove the "load at the end" flag in Vortex, and the plugin is no longer at position 562 but at position 96 on the start list, then everything is back to normal. But I suspect that then I won't see the office in DC anymore and perhaps other basements are also incomplete. I don't know, I haven't seen any other than the one in DC. Edited March 8, 2025 by deathmorph
riveth Posted March 8, 2025 Author Posted March 8, 2025 (edited) 1 hour ago, deathmorph said: Pervert should be loaded at the end. Okay, check. However, I come back to Sanctuary and the bridge over the river is inconsistent. It flickers and isn't there. Nora falls into the river. Deactivating the mod removes the cause, but not the problem itself. What can I do now? If I remove the "load at the end" flag in Vortex, and the plugin is no longer at position 562 but at position 96 on the start list, then everything is back to normal. But I suspect that then I won't see the office in DC anymore and perhaps other basements are also incomplete. I don't know, I haven't seen any other than the one in DC. I think this subject was sorted out in previous posts. Can't remember it exacly, but it looks like PRP conflict. I managed to go aronud it, but I don't use PRP anymore, so I can't check my curent loadorder. Also I dont use vortex as I like to set everything myself in mo2 edit: on page 14: I'm using mod organizer, so I'm not competent about vortex. I checked this today. There is an isse with bridge when prp is before pervert. When I changed plugin order to put pervert before prp. Everything is working fine this way. I remember that previously puting PRP after pervert blocked changes in dc security. What I would try to do is to run game without PRP, save, turn PRP on, reload. PRP after pervert in this case. Edited March 8, 2025 by riveth
deathmorph Posted March 8, 2025 Posted March 8, 2025 1 hour ago, riveth said: What I would try to do is to run game without PRP, save, turn PRP on, reload. PRP after pervert in this case. Okay, thank you very much. That seems to be the cause for me too. The pervert plugin is now back at position 555 and the prp plugin at 556. That should solve the problem.
msmfoster Posted March 9, 2025 Posted March 9, 2025 Okay, so I've been able to log in a few hours with the Pervert, Sexual Harassment and TSEX/Hardship build. I love the integration between Pervert and TSEX, it's a great combination that makes it fun to play. I LOVE the rooms, it even gives you a chance to fight off a would be rapist without drawing in local security. Here are some things that I noticed: • Sexual Harassment does not play well with this configuration. You solicit a client using TSEX and are warped to the room. This instantly meets conditions for a Sexual Harassment approach as you are alone with them. This means you get slapped, extorted, solicited and so forth. You can only get back to TSEX once you get out of the conversation. • If you encounter the above, your companion may warp in (Companion Ivy for sure) after Sexual Harassment plays out. Not a huge problem unless you have a rapist. • If you fight off a rapist in TSEX they will cower in the space and stay there. This will lead to an audience if you are warped into the same space. Your companion may also kill the rapist. • I was not aware that a TSEX transaction is not done until you speak to the john after the act. This has left a vendor (Myrna) stranded in these rooms as I used the door. • Warping back often triggers a Sexual Harassment approach. Generally getting slapped and sapping willpower. If possible, it would make sense to toggle off Sexual Harassment in a TSEX scenario until the player returns. That's an easy fix with the older Hardship mod as you can use the same hotkey for both functions with would toggle one on and the other off. TSEX complicates this by making the mode a sub-menu... Stranded NPCs may be more of a challenge. One quick fix would be to warp out any NPC already in the space? Hardship allows for house parties. This leads to a lot of audience views and sours your reputation. However, it might be nice to make Home Plate a warp option if you happen to own the space? I feel that Pervert adds a lot to the game and in my opinion fill a gap that TSEX/Hardship needed. The above points are not major, I can make sure to disable Sexual Harassment when needed to prevent most of the above from causing issues. I can also console Myrna back of need be. Thank you for making this mod! 1
Madscout Posted March 9, 2025 Posted March 9, 2025 (edited) 16 hours ago, msmfoster said: Okay, so I've been able to log in a few hours with the Pervert, Sexual Harassment and TSEX/Hardship build. I love the integration between Pervert and TSEX, it's a great combination that makes it fun to play. I LOVE the rooms, it even gives you a chance to fight off a would be rapist without drawing in local security. Here are some things that I noticed: • Sexual Harassment does not play well with this configuration. You solicit a client using TSEX and are warped to the room. This instantly meets conditions for a Sexual Harassment approach as you are alone with them. This means you get slapped, extorted, solicited and so forth. You can only get back to TSEX once you get out of the conversation. • If you encounter the above, your companion may warp in (Companion Ivy for sure) after Sexual Harassment plays out. Not a huge problem unless you have a rapist. • If you fight off a rapist in TSEX they will cower in the space and stay there. This will lead to an audience if you are warped into the same space. Your companion may also kill the rapist. • I was not aware that a TSEX transaction is not done until you speak to the john after the act. This has left a vendor (Myrna) stranded in these rooms as I used the door. • Warping back often triggers a Sexual Harassment approach. Generally getting slapped and sapping willpower. If possible, it would make sense to toggle off Sexual Harassment in a TSEX scenario until the player returns. That's an easy fix with the older Hardship mod as you can use the same hotkey for both functions with would toggle one on and the other off. TSEX complicates this by making the mode a sub-menu... Stranded NPCs may be more of a challenge. One quick fix would be to warp out any NPC already in the space? Hardship allows for house parties. This leads to a lot of audience views and sours your reputation. However, it might be nice to make Home Plate a warp option if you happen to own the space? I feel that Pervert adds a lot to the game and in my opinion fill a gap that TSEX/Hardship needed. The above points are not major, I can make sure to disable Sexual Harassment when needed to prevent most of the above from causing issues. I can also console Myrna back of need be. Thank you for making this mod! What helped me, was pushing all of the approach sliders in SH, to the extreme side,(longer approach times) and I do not experience that problem any more.(so far) I get slaps, but no follow-on harassment. I think slaps may be related to PVPK(?). Also I never toggle approaches on with companions, so I am mostly the lone wanderer. Edited March 9, 2025 by Madscout
msmfoster Posted March 9, 2025 Posted March 9, 2025 53 minutes ago, Madscout said: What helped me, was pushing all of the approach sliders in SH, to the extreme side,(longer approach times) and I do not experience that problem any more.(so far) I get slaps, but no follow-on harassment. I think slaps may be related to PVPK(?). Also I never toggle approaches on with companions, so I am mostly the lone wanderer. Good ideas! Harassment by default can be a bit annoying and game breaking. I remember shadowing a BOS initiate and him tracking me down for sex three times... For the record I don't enable companion approaches, but armed companions appearing when a john goes hostile is problematic. Play long enough and Diamond City could become a ghost town... 🙃 1
Madscout Posted March 9, 2025 Posted March 9, 2025 (edited) 29 minutes ago, msmfoster said: Good ideas! Harassment by default can be a bit annoying and game breaking. I remember shadowing a BOS initiate and him tracking me down for sex three times... For the record I don't enable companion approaches, but armed companions appearing when a john goes hostile is problematic. Play long enough and Diamond City could become a ghost town... 🙃 LOL I get that. I started working for the Rexford, and all the employee freebees began clearing the building, i.e. no one showed back up. I opted to not work for Rexford while Riveth works on a solution. He said it may be a bit, but was on his radar. >>> Edited March 9, 2025 by Madscout
msmfoster Posted March 9, 2025 Posted March 9, 2025 1 hour ago, Madscout said: LOL I get that. I started working for the Rexford, and all the employee freebees began clearing the building, i.e. no one showed back up. I opted to not work for Rexford while Riveth works on a solution. He said it may be a bit, but was on his radar. >>> That's good to know! Either way, Pervert adds a lot to the gameplay. I can work around a bunch of it by avoiding Sexual Harassment. I'm not sure about TSEX, but with Hardship employees of the Rexford will keep asking for freebies even after you 'retire.' 2
riveth Posted March 10, 2025 Author Posted March 10, 2025 On 3/9/2025 at 5:48 AM, msmfoster said: Okay, so I've been able to log in a few hours with the Pervert, Sexual Harassment and TSEX/Hardship build. I love the integration between Pervert and TSEX, it's a great combination that makes it fun to play. I LOVE the rooms, it even gives you a chance to fight off a would be rapist without drawing in local security. Here are some things that I noticed: • Sexual Harassment does not play well with this configuration. You solicit a client using TSEX and are warped to the room. This instantly meets conditions for a Sexual Harassment approach as you are alone with them. This means you get slapped, extorted, solicited and so forth. You can only get back to TSEX once you get out of the conversation. • If you encounter the above, your companion may warp in (Companion Ivy for sure) after Sexual Harassment plays out. Not a huge problem unless you have a rapist. • If you fight off a rapist in TSEX they will cower in the space and stay there. This will lead to an audience if you are warped into the same space. Your companion may also kill the rapist. • I was not aware that a TSEX transaction is not done until you speak to the john after the act. This has left a vendor (Myrna) stranded in these rooms as I used the door. • Warping back often triggers a Sexual Harassment approach. Generally getting slapped and sapping willpower. If possible, it would make sense to toggle off Sexual Harassment in a TSEX scenario until the player returns. That's an easy fix with the older Hardship mod as you can use the same hotkey for both functions with would toggle one on and the other off. TSEX complicates this by making the mode a sub-menu... Stranded NPCs may be more of a challenge. One quick fix would be to warp out any NPC already in the space? Hardship allows for house parties. This leads to a lot of audience views and sours your reputation. However, it might be nice to make Home Plate a warp option if you happen to own the space? I feel that Pervert adds a lot to the game and in my opinion fill a gap that TSEX/Hardship needed. The above points are not major, I can make sure to disable Sexual Harassment when needed to prevent most of the above from causing issues. I can also console Myrna back of need be. Thank you for making this mod! Ok, that's a lot to think about, but I'll try to adress this: - first off, when using TSEX and SH together you need to adjust SH settings to your liking. You may also adjust Sex Atributes so you won't have so much orgasms and such and not to drain your rep too quickly. SH uses SA and thus you need to find better ballance if using pervert - I don't think we can make SH shut itself when TSEX scenario is going on, but I'll ask AwesomeSpas about it. - As for stranded NPC's I'm thinking about auto transporting them back after about 5hrs. That should be enough time for whetever scenario TSEX might have. - but slaps can be from PVPK, check it's configurtation - I don't think teleportation to a homeplate parties is a good idea. First off you need to gather quite a few johns for it. If I hook teleportation to it, You will be transfered with first one. Then you would need to exit, find another one and so on. Seems like worse option in this case. - doors in cells are a failsafe. It's not yet implemented in current dev version (I did those in fork that was published) There are two options we can prevent NPC's from staying at those cells if players quit early. First is a script hooked to that door to transfer npc back and second is a timer I mentioned before. But most important thing is all those fixes must wait until I release new pervert. There is quite a lot of new content and I have a bad habbit to branch my ideas so big it's hard to execute them properly. I need to cut those branches short and pack it up so it's suitable for realease and testing. Then I will be focusing on each idea at a time. 1
msmfoster Posted March 11, 2025 Posted March 11, 2025 4 hours ago, riveth said: Ok, that's a lot to think about, but I'll try to adress this: - first off, when using TSEX and SH together you need to adjust SH settings to your liking. You may also adjust Sex Atributes so you won't have so much orgasms and such and not to drain your rep too quickly. SH uses SA and thus you need to find better ballance if using pervert - I don't think we can make SH shut itself when TSEX scenario is going on, but I'll ask AwesomeSpas about it. - As for stranded NPC's I'm thinking about auto transporting them back after about 5hrs. That should be enough time for whetever scenario TSEX might have. - but slaps can be from PVPK, check it's configurtation - I don't think teleportation to a homeplate parties is a good idea. First off you need to gather quite a few johns for it. If I hook teleportation to it, You will be transfered with first one. Then you would need to exit, find another one and so on. Seems like worse option in this case. - doors in cells are a failsafe. It's not yet implemented in current dev version (I did those in fork that was published) There are two options we can prevent NPC's from staying at those cells if players quit early. First is a script hooked to that door to transfer npc back and second is a timer I mentioned before. But most important thing is all those fixes must wait until I release new pervert. There is quite a lot of new content and I have a bad habbit to branch my ideas so big it's hard to execute them properly. I need to cut those branches short and pack it up so it's suitable for realease and testing. Then I will be focusing on each idea at a time. No worries at all. Just general observations that I made. Certainly not a request list. I agree about house parties. I just meant that if you happen to own Homeplate, it could be a destination point. Provocative Perks have slapping? As part of Homewrecker? Never experienced it when playing Hardship without SH. Pretty sure Homewrecker also states it needs SH to work. Again, nothing big, just some observations. Looking forward to the next release! 1
Madscout Posted March 13, 2025 Posted March 13, 2025 (edited) On 3/10/2025 at 10:21 PM, msmfoster said: No worries at all. Just general observations that I made. Certainly not a request list. I agree about house parties. I just meant that if you happen to own Homeplate, it could be a destination point. Provocative Perks have slapping? As part of Homewrecker? Never experienced it when playing Hardship without SH. Pretty sure Homewrecker also states it needs SH to work. Again, nothing big, just some observations. Looking forward to the next release! The "slap" in PVPK also give opportunity for dialogue with slapper. I have most of the perks active, so being for sure which one provokes(use of alcohol?), I am not sure currently. PVPK has a slider that lets you adjust the evilness(slaphappyness) of an npc. You can make them all sweety pies or absolute evil, thus giving rise for opportunity on the part of the npc for slapping. I mean the function list does not specifically say "this is the slap option", but you can infer by the results of giving a slight bump to the evil of any given npc. EDIT>>> after more looking into I have to make a correction: I did not want to just trash my top part but to apologize. I think the butt slap with "did you do that?" is actually SH. Sometimes it is confusing because some reactions are without toggle, they happen because of the perk(PVPK), but some only after toggle SH. I think the one I attributed to PVPK was really SH. Edited March 14, 2025 by Madscout 1
deathmorph Posted March 18, 2025 Posted March 18, 2025 (edited) On 3/8/2025 at 7:29 PM, riveth said: I checked this today. There is an isse with bridge when prp is before pervert. When I changed plugin order to put pervert before prp. Everything is working fine this way. I remember that previously puting PRP after pervert blocked changes in dc security. I loaded a much earlier save, and now I'm in DC. In a basement, something with a ghoul that bit my leg. And it looks like this. How can I solve this problem? Attached is my load order. edit// Oh, I zoomed out for a moment and I can see the ground. I think it's supposed to be built like this underground. If yes, then sorry for the misunderstanding. PS// Oh, there might be a problem after all. Because I can't see the office anymore. I've been playing with the settings and it seems I only have the option of having either a full Pervert scenario and a broken Sanctuary environment, or vice versa. It depends on whether prp is loaded before or after Pervert. Do you know of another solution? That the issue is known, perhaps a patch? Edited March 18, 2025 by deathmorph
riveth Posted March 18, 2025 Author Posted March 18, 2025 15 minutes ago, deathmorph said: I loaded a much earlier save, and now I'm in DC. In a basement, something with a ghoul that bit my leg. And it looks like this. How can I solve this problem? Attached is my load order. edit// Oh, I zoomed out for a moment and I can see the ground. I think it's supposed to be built like this underground. If yes, then sorry for the misunderstanding. Nothing wrong in this pic It is builded on wooden supports because of occasional water level rising. This huts are build in pre-war canalisation cross cection. When in AAF scene You can fly around and see how does it looks like from the outside of this hut. 1
deathmorph Posted March 18, 2025 Posted March 18, 2025 (edited) Very nice But now I have the problem with the office again. If I load prp afterward, the office is there; if I load prp before, then I have a functioning bridge in Sanctuary. Okay, if all else fails, I always switch back; luckily the locations are far apart. A "real" solution would be better, of course, but that's probably not possible, right? And the Raped quest apparently persists until I choose the LIE path and select the doctor, mayor, etc.? In the variant where the officer gropes himself, the quest doesn't complete. PS: PRP now invited to Pervert what the office should do. Now the bridge is back. Strange. So I'm not a mod problem, as I thought. I just wanted to note that to avoid additional work. Edited March 23, 2025 by deathmorph
Madscout Posted March 23, 2025 Posted March 23, 2025 I just wanted to report that I have had no further hiccups(broken animations) with the mod. Adjusting SH sliders to far end of slider (longer time in between harassment scenarios) I do not get force greet from SH while in the "dungeon". I guess I am saying, I don't need to toggle SH off as often.(sometimes not at all) Also @riveth I answered your pm, I apologize, as I am not used to seeing pm's, so did not notice right away. 1
riveth Posted March 23, 2025 Author Posted March 23, 2025 On 3/18/2025 at 11:06 PM, deathmorph said: Very nice But now I have the problem with the office again. If I load prp afterward, the office is there; if I load prp before, then I have a functioning bridge in Sanctuary. Okay, if all else fails, I always switch back; luckily the locations are far apart. A "real" solution would be better, of course, but that's probably not possible, right? And the Raped quest apparently persists until I choose the LIE path and select the doctor, mayor, etc.? In the variant where the officer gropes himself, the quest doesn't complete. PS: PRP now invited to Pervert what the office should do. Now the bridge is back. Strange. So I'm not a mod problem, as I thought. I just wanted to note that to avoid additional work. Try: - starting new game. no PRP - exit vault - type coc dmndsecurity01 - save, exit game - turn on PRP after pervert - reload game If there is no issue with wall in dc security, then there will be no problems with the bridge. It was ok on my setup. Eventually i drop PRP because of problems in many other places not releated to my mod. I will get back to working on my mod tomorrow and see into that dialogue. Sorry but I was away from my rig for a few days. 2
riveth Posted March 23, 2025 Author Posted March 23, 2025 4 hours ago, Madscout said: I just wanted to report that I have had no further hiccups(broken animations) with the mod. Adjusting SH sliders to far end of slider (longer time in between harassment scenarios) I do not get force greet from SH while in the "dungeon". I guess I am saying, I don't need to toggle SH off as often.(sometimes not at all) Also @riveth I answered your pm, I apologize, as I am not used to seeing pm's, so did not notice right away. good to hear that! Check out PM 1
Kaotik Posted April 3, 2025 Posted April 3, 2025 I have an issue with hardship and this mod. For whatever reason, Hardship can't be activated. I am using the hardship version provided by this mod (tsex_perv_2.1) and HARDSHIP_1.5.9K.7z Hardship is visible in MCM, but if I enable it and go back to game and check back, it's disabled. All the other Hardship settings revert back to defaults too and can't set a hotkey, it just flashes and goes back to being unassigned. Adding menu item does nothing either. Any ideas what could be the issue? Do I have wrong version of something or another?
riveth Posted April 3, 2025 Author Posted April 3, 2025 10 hours ago, Kaotik said: I have an issue with hardship and this mod. For whatever reason, Hardship can't be activated. I am using the hardship version provided by this mod (tsex_perv_2.1) and HARDSHIP_1.5.9K.7z Hardship is visible in MCM, but if I enable it and go back to game and check back, it's disabled. All the other Hardship settings revert back to defaults too and can't set a hotkey, it just flashes and goes back to being unassigned. Adding menu item does nothing either. Any ideas what could be the issue? Do I have wrong version of something or another? Patch is for tsex + hardship alpha only. It wont work with your version unfortunatelly. If you want to switch read this post:
jbezorg Posted April 6, 2025 Posted April 6, 2025 Setting "Do not unequip KFT" to 100 and it still strips KFT items. Is the slider inversed?
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