riveth Posted February 10, 2025 Author Posted February 10, 2025 8 minutes ago, outout777 said: Hello,Riveth TSEX_pervert has a bug that prevents the beggar dialogue scene from ending. I think there is a problem with the script. I think there is a solution to this problem on the TSEX page. Yeah I saw that but didnt find fix myself yet. have you seen that solution? Can you give me a link? That would speed things up
outout777 Posted February 10, 2025 Posted February 10, 2025 26 minutes ago, riveth said: Yeah I saw that but didnt find fix myself yet. have you seen that solution? Can you give me a link? That would speed things up I think I found it. Quote Indeed. There was a race condition where script fragment on previous topic could clear dialogue alias before you select your response, breaking the scene. Fixed by moving this 'thank you' scene between 'I got something for you' and 'here you go' topics. It's more natural there anyway and worked well in my tests. Added a quick option in TSEX Hardship menu under 'options' for bullet payout to beggars. If not enabled you get caps instead of bullets. Has no effect on what raiders may do. Same instructions as above, should probably install those patches first and then these. Overwrite if asked.
rilieAP Posted February 10, 2025 Posted February 10, 2025 (edited) I have yet to try the mod(mid-save) but was wondering are there any plans to maybe tie in or use Bound In Public? Maybe use it for a bad scenario, but in your custom location where not only are you bound and stuck after a "bad" one. Then you have to struggle out and get used some more, lowering your self esteem/willpower even more. Just an idea for the future and I'll be testing in a week or so. Like I said, mid save and doing some SFW quest mods I've never played but plan on testing as soon as I restart and do a little rebuild of my list. Edited February 10, 2025 by RileyAP
riveth Posted February 10, 2025 Author Posted February 10, 2025 2 hours ago, RileyAP said: I have yet to try the mod(mid-save) but was wondering are there any plans to maybe tie in or use Bound In Public? Maybe use it for a bad scenario, but in your custom location where not only are you bound and stuck after a "bad" one. Then you have to struggle out and get used some more, lowering your self esteem/willpower even more. Just an idea for the future and I'll be testing in a week or so. Like I said, mid save and doing some SFW quest mods I've never played but plan on testing as soon as I restart and do a little rebuild of my list. Actually I'm thinking about bound in public right now But not for standard scenarios from sh but as penalty for failing to repay your debt. I have banking and loans system ready for next update, but need to think of penalties, and this is one of options to consider.
Madscout Posted February 10, 2025 Posted February 10, 2025 (edited) 7 hours ago, riveth said: glad it works, looks like I can publish 013. - prostitution scenarios from tsex wil always take you to " normal" locations. Only few of them has additional actors but in this case they will only watch. have you tried tsex in other places than DC? - pervert has a MCM settings to set how likely you will get 1on1 vs rape scenario in any settlements. Based on sh approach. - my intention is to integrate this to yet another approach mod M.C.G and to keep all of them active together - future update will have specific scenario that will ruin your reputation and makes all paserbys react to player. Thanks to this you can experience bad treatment from citizens. Scenario is temporary, so after few days depending on Player actions everything will get back to normal, allowing normal gameplay. This way you can experience fun stuff and dont break your character entirely Currently I have settings at 50/50 for all settlements and towns. My previous post was testing using only v013 scenario and SH. Tsex was onesy's, and worked well, but expected SH to have multiple npcs(previous version I got mostly multi npc scenarios. v011-v012) So I am saying I like the idea of a mix of multiple npcs and onesy's. (single npc scenarios) Brilliant mod! As for my earlier ctd, I have to admit I am running on a modified potato, so could have been coincidence. Edited February 10, 2025 by Madscout 1
Vladel Posted February 10, 2025 Posted February 10, 2025 (edited) crash-2025-02-10-17-26-26-AUTOSCAN.log Ok sirs, potentially good news, i really fucking hope it's good news. Last couple of versions i've had LL fourplay crashes that have meant i have not been able to use the mod but I've continued trying on and off. I noticed the crashes were happening as animations were being called by AAF and i noticed today that despite KFT cycling being turned off, at times the the bindings would reapply and when AAF called an animation, it crashed. I have since turned on the option to not remove KFT bindings after a scenario and i noticed that the binds did not change or reapply during the abductions. I turned up the maximum number of animations to 10 and managed to run 30 full animation scenarios with no crash. I did find it odd that when i moved to Pervert 011 that i suddenly had issues that i didn't have before. When i was using the first pervert i also used latex collar curse which there were some script issues and i favored LCC at that time (using them together eventually killed LCC) so i stopped using pervert. I have since restarted my games without LCC and came back to pervert but since i don't have the original pervert anymore, i can't prove that KFT cycling may be an issue but i have asked the mod author because i think she said something that made sense in this regard. So this is progress, i'll make some backup saves and start running it and see how many scenarios i can get in. I have since run a forth set of scenarios and despite the settings, KFT did change a couple of times but since this didn't seem to happen when anims were called, it did not crash. I also have a suggestion, i'd prefer if the location chances were that rather than escaping after one scene, you would avoid abduction but still have sex publicly. Edited February 10, 2025 by Vladel
Olmech Posted February 10, 2025 Posted February 10, 2025 Just want to say thank you for the mod. Really enjoying it. Couple of things Id like to point out: 1. If you use the mod Assimilation with XP gain enabled, your AAF partner can break out of animation to award XP. I generally leave Assimilation off when in town building settlements etc. Also have the actual Assimilation part of the mod off, but main part of mod on to gain XP from sex. But with Pervert on and when partner breaks animation, I get CTDs on occasion. Remembering to turn Assimilation off where a pervert scenario can take place fixes it. Just in case anyone with these two mods enabled is experiencing this. 2. Would it be possible to add an npc removal option for the dungeons? Those not involved in the actual deed will sit on the furniture being used. So thinking if Spectator mod is turned on it might fix that, but then they crowd in the area so you cant see the deed or even stand on top of you clapping. 3. The dungeon or whatever you call where you get taken to in Sanctuary has too many damned stools. Out of 10 animations, 6 of them will be on stools. Stools are the black hole of the universe. They suck the life out of AAF animations. Would much prefer one of each thing you place in the dungeon to provide variety in animations. 4. In several dungeons, pieces of furniture are placed incorrectly making for wonky animations. For example, the table in Clement's chapel animates with the good pastor in the shelf beside it. Needs to be turned 90 degrees. Thats it. Sorry to seem picky but its the little things sometimes. I do love the mod. Drugs and Deeper Addiction make things very interesting!
awesomeSPAS Posted February 10, 2025 Posted February 10, 2025 4 hours ago, Vladel said: KFT did change a couple of times but since this didn't seem to happen when anims were called, it did not crash. If KFT is applying\reapplying on its own you are likely endup with KFT bug. I remember sometimes devices just equip out of nowhere, often those that you unequiped previously. When and if it happens I usually have to load older save. Fortunately it happens rarely. But if your PC is slow it may be happening more often. I checked all my KFT code and it handles pervert settings well - very simple code so no errors. My guess is on your setup KFT just does not work properly under load, and since pervert and LCC both are likely heaviest users of KFT out of all existing mods this is exposed on your setup. We just equip-unequip KFT devices more often. Disabling rotation and disabling unequip at the end reduces total KFT API calls so KFT is more stable, But this is just a guess
awesomeSPAS Posted February 10, 2025 Posted February 10, 2025 (edited) 4 hours ago, Olmech said: 1. If you use the mod Assimilation with XP gain enabled, your AAF partner can break out of animation to award XP. I generally leave Assimilation off when in town building settlements etc. Also have the actual Assimilation part of the mod off, but main part of mod on to gain XP from sex. But with Pervert on and when partner breaks animation, I get CTDs on occasion. Remembering to turn Assimilation off where a pervert scenario can take place fixes it. Just in case anyone with these two mods enabled is experiencing this. Thank you, I can add auto turn on/off of Assimilation, just need to know global variable that controls if Assimilation mod is on/off, do you know by any chance its formID? I just don't use Assimilation. It's ok if you have no idea, will need to find out myself. Edited February 10, 2025 by awesomeSPAS 1
Olmech Posted February 10, 2025 Posted February 10, 2025 3 minutes ago, awesomeSPAS said: Thank you, I can add auto turn on/off of Assimilation, just need to know global variable that controls if Assimilation mod is on/off, do you know by any chance its formID? I just don't use Assimilation. It's ok if you have no idea, will need to find out myself. I am sorry, I do not know. 1
riveth Posted February 11, 2025 Author Posted February 11, 2025 5 hours ago, Olmech said: Just want to say thank you for the mod. Really enjoying it. Couple of things Id like to point out: 1. If you use the mod Assimilation with XP gain enabled, your AAF partner can break out of animation to award XP. I generally leave Assimilation off when in town building settlements etc. Also have the actual Assimilation part of the mod off, but main part of mod on to gain XP from sex. But with Pervert on and when partner breaks animation, I get CTDs on occasion. Remembering to turn Assimilation off where a pervert scenario can take place fixes it. Just in case anyone with these two mods enabled is experiencing this. 2. Would it be possible to add an npc removal option for the dungeons? Those not involved in the actual deed will sit on the furniture being used. So thinking if Spectator mod is turned on it might fix that, but then they crowd in the area so you cant see the deed or even stand on top of you clapping. 3. The dungeon or whatever you call where you get taken to in Sanctuary has too many damned stools. Out of 10 animations, 6 of them will be on stools. Stools are the black hole of the universe. They suck the life out of AAF animations. Would much prefer one of each thing you place in the dungeon to provide variety in animations. 4. In several dungeons, pieces of furniture are placed incorrectly making for wonky animations. For example, the table in Clement's chapel animates with the good pastor in the shelf beside it. Needs to be turned 90 degrees. Thats it. Sorry to seem picky but its the little things sometimes. I do love the mod. Drugs and Deeper Addiction make things very interesting! 1) unfortunatelly assimilation was always a great pain for me for constant CTD's so I dumped it. Nice to know there is work around it. 2) I added those NPC's as potentional actors for scene. So game can chose scenes at random. Also i can reccomend M.C.G mod for this. When activated, onlookers can masturbate when see sex scene. Add spectator mod to it and you have nice show. In spectator mod try using distance options to far, that should help them stomping you. 3) and 4) in new version I already refurnitured all interiors. Added more space to chairs, added single bed ant turned tables and such. This version is not ready for publishing yet. 1
riveth Posted February 11, 2025 Author Posted February 11, 2025 On 2/10/2025 at 12:48 PM, outout777 said: I think I found it. Hi, I fixed begging dialogue by simply removed scene where player thanks to a donor (or not). Now dialogue ends correctly. The way described in that link wasn't working for some reason. Maybe I don't fully understand how TSEX works. Also there was problem when player aproached rapist second time. Player can decide to: - taunt rapist to pay due caps - if pimped, rapist will pay and now it will sent you back to A point - threat rapist - fighting starts. If player kill rapist there was no way back to point A. Now I added failsafe script to doors to move player to DC Only DC and GN interiors are covered as this is a fork of oryginal work. All interior will be covered in next big release. https://mega.nz/folder/qLAS1K6I#Ere44uqhno7gcXsVVg24EA uder this link You can find TSEX_perv_2.1 patch you can actually use it with tsex021 and tsex022 patches from topic You posted, if You want to get rid of this "trauma off" blinking constantly when trauma system disabled. also there is pervert014 with added failsafe doors, to exit interiors. I would apreciate some testing, so I could post it in downloads 2
Madscout Posted February 13, 2025 Posted February 13, 2025 (edited) Just reporting in, I am using v014 w/Tsex v2.1 and the 2 dev mods for Tsex 021 and 022. No complaints. I am enjoying the progress. I do leave trauma alone. I feel that is part of it. I put in the dev mods hoping to make Tsex more stable.(overlapping scenarios, and currently my pimp no longer takes my money but reacts as though I am at the end of her dialogue tree. Might just reset her) Kudos Edited February 13, 2025 by Madscout 1
Vladel Posted February 14, 2025 Posted February 14, 2025 (edited) First time using 014 today and it's the first time i got stuck in a scenario and couldn't exit back to diamond city. I didn't have this with 012 which i still have. I haven't tried the T-Sex stuff but when i do i'll let you know. Also did you consider the location sliders being the chance of a normal SH scenario rather than escape after a single scene? It means you could still have a mix of hidden gang fucks and public humiliation. Edited February 14, 2025 by Vladel
riveth Posted February 14, 2025 Author Posted February 14, 2025 (edited) 17 minutes ago, Vladel said: First time using 014 today and it's the first time i got stuck in a scenario and couldn't exit back to diamond city. I didn't have this with 012 which i still have. I haven't tried the T-Sex stuff but when i do i'll let you know. Can You describe exacly how does it looked like? Did aaf scenes ended and you can control your character but there was no way to get back to dc ? BTW there are no changes in pervert 0.1.4 scenarios. Only TSEX compatibility. So if You are not using TSEX there should be no difference. Probably coincidence or plugin order problem. There is difference between 0.1.1 and 0.1.2 in scripts thou. Edited February 14, 2025 by riveth
Vladel Posted February 14, 2025 Posted February 14, 2025 3 minutes ago, riveth said: Can You describe exacly how does it looked like? Did aaf scenes ended and you can control your character but there was no way to get back to dc ? BTW there are no changes in pervert 0.1.4 scenarios. Only TSEX compatibility. So if You are not using TSEX there should be no difference. Probably coincidence or plugin order problem. There is difference between 0.1.1 and 0.1.2 in scripts thou. So the AAF scenes ended and i could walk around in the cell (slowly) and couldn't exit, I.E no door or anything like that. I am using T-Sex but i don't often use it for prostitution so i'll try that and let you know.
Evi1Panda Posted February 15, 2025 Posted February 15, 2025 (edited) Found a rather unobvious bug. I had it manifested in conflict with the SOTS mod, but in theory it could be with other mods as well. First of all what was happening : In Good Neighbourhood, a whole squad of hostile crazy Children of Atom would turn up in Mystery. These npcs were from a different location, and moreover from a completely different mod. The mods are not related to each other in any way at all. (The second mod is SOTS - South of the Sea). In general, completely delusional situation. Anyway, after fucking around with the problem for a couple of hours I figured out what the problem is. Pervert uses vanilla package sit, and apparently the author did in the Creattion Kit, and the Kit has a faggot property to quietly overload vanilla forms (objects, behaviour packages, etc.). In short, it overloaded the vanilla behaviour pack sit rigidly instructed in it to sit in the furniture in the room of the Mystery. As a result, 9 npcs who were supposed to sit praying in the temple in the Sea - after loading this package force them to the room of the Mystery place, arranging Israel when the player enters the location. Here is screen for trouble and it fix. New game need if you want such situation was fixed, because all this shit initilizes when game start. It is not critical situation, so don't worry if you don't want to start new game. Spoiler Edited February 15, 2025 by Evi1Panda 1
Vladel Posted February 15, 2025 Posted February 15, 2025 Hi, I've got the quest marker for the security quest but when i speak to the guard, there's no quest dialogue.
riveth Posted February 16, 2025 Author Posted February 16, 2025 On 2/15/2025 at 8:18 PM, Evi1Panda said: Found a rather unobvious bug. I had it manifested in conflict with the SOTS mod, but in theory it could be with other mods as well. First of all what was happening : In Good Neighbourhood, a whole squad of hostile crazy Children of Atom would turn up in Mystery. These npcs were from a different location, and moreover from a completely different mod. The mods are not related to each other in any way at all. (The second mod is SOTS - South of the Sea). In general, completely delusional situation. Anyway, after fucking around with the problem for a couple of hours I figured out what the problem is. Pervert uses vanilla package sit, and apparently the author did in the Creattion Kit, and the Kit has a faggot property to quietly overload vanilla forms (objects, behaviour packages, etc.). In short, it overloaded the vanilla behaviour pack sit rigidly instructed in it to sit in the furniture in the room of the Mystery. As a result, 9 npcs who were supposed to sit praying in the temple in the Sea - after loading this package force them to the room of the Mystery place, arranging Israel when the player enters the location. Here is screen for trouble and it fix. New game need if you want such situation was fixed, because all this shit initilizes when game start. It is not critical situation, so don't worry if you don't want to start new game. Reveal hidden contents Thank You for this. I tried to fix this. Do You have time to test it? If so, I will give you dev version.
Evi1Panda Posted February 16, 2025 Posted February 16, 2025 (edited) @riveth Oh, I guess just making your own sit package (copieng original, like I did in screenshots.) will fix this. I tested - it works fine, but need a new game, because all these pesistent npcs spawns when game starts. Edited February 16, 2025 by Evi1Panda
Vladel Posted February 16, 2025 Posted February 16, 2025 I've tried a couple of saves now and the Raped! quest dialogue won't start, i've tried Help Raped! in console to see if i can find a quest id but the game just exits on me. Any suggestions?
riveth Posted February 17, 2025 Author Posted February 17, 2025 8 hours ago, Vladel said: I've tried a couple of saves now and the Raped! quest dialogue won't start, i've tried Help Raped! in console to see if i can find a quest id but the game just exits on me. Any suggestions? Try this workaround: If Dalton at DC security doesnt want to talk to you, it meant that quest raped! did not started properly. a) load previous save b) coc dcdungeon01 - this will start quest raped! , but doeasnt start any "action" c) coc dmndsecurity01 - go talk to Dalton. This is workaround to start this simple quest. No need to fix your setup or disable other mods for that. This quest is short and totally optional
riveth Posted February 17, 2025 Author Posted February 17, 2025 9 hours ago, Evi1Panda said: @riveth Oh, I guess just making your own sit package (copieng original, like I did in screenshots.) will fix this. I tested - it works fine, but need a new game, because all these pesistent npcs spawns when game starts. Yes I did just that. Added new sit package for bum and removed reference from default siting package. Unfortunatelly I have no time to test if it works as intended. That's why i asked if You have some time and will to test dev version 1
Madscout Posted February 20, 2025 Posted February 20, 2025 I seem to have not many issues, beyond sometimes a scene goes awry at the end(happens infrequent) What I have noticed is using Sexual Harassment and Tsex, I have to sort of "pick one". If doing a Tsex scenario, toggle off SH, and vice versa. I pick which one I am doing currently purposefully, as apposed to letting them both run. It can be a very confusing occurrence, and I figure the scripts get confused sometimes. Problems like, being approached in SH while in a dungeon already from Tsex. Once KFT unapplied after dungeon scene, but player was still in hobble pose, but has not repeated. 1
0tt3r82 Posted February 23, 2025 Posted February 23, 2025 Great mod. I'm glad to see new ideas being tried out into 2025! I read through all 15 pages of this support forum and I think I have a unique issue. Has anyone had any issues entering combat after being robbed or raped? After being raped/robbed, I traveled to DC and dealt with the guards and jailers. I'm currently about to the 3 day mark to get some items back from Ellie at Valentine's. I decided to leave DC to complete another quest and return later. Now I'm not able to equip my weapons! As soon as I equip something, it disappears and there's a dialog box in the upper left saying that the item was "unequipped." On another note, I need to figure out how to get the KFT devices to show up in my bodyslider app so I can get them to look right on my PC. This is the only app that gets them to show up on NPCs! I guess DD is the default.
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