Popular Post DeepBlueFrog Posted December 15, 2013 Popular Post Posted December 15, 2013 Sanguine Debauchery (SD+) (January 2025) View File Quote Skyrim Special Edition files are available in my SSE discussion thread. Obedience is freedom. Sanguine's Debauchery is a mod that subjects the player to enslavement as an alternative to death. Being enslaved by the opponents that defeat you in combat offers the player interesting story tangents and, above all, a continuous narrative in place of death and a reload screen. SD+ adds a number of new quests, sub-quests, and features that will expand and diversify your game. If you're looking for a mod that allows you new possibilities when you're defeated in combat (more than just "Oh, crap!", Ragdoll, Loading Screen), and especially if you've been looking for a way to have your favorite PC enslaved by all those nasty baddies running around in Skyrim, then Sanguine's Debauchery is the mod for you! BACKGROUND STORY Sanguine is an odd and unpredictable fellow. He is one of the few Daedra to be found frequently visiting Tamriel in person. In his wandering the mortal realm, he tends to take an interest in...playthings. The fate of one mortal in particular is irresistible to him. This mortal, this Dragonborn, draws him like a moth to a flame. By retrieving the Dragonborn from the threshold of death, Sanguine is free to apply certain conditions in exchange for his generosity. The Dragonborn as a toy. The Dragonborn an irrestible object of lust? The Dragonborn...a slave? For Sanguine, the possibilities are endless, and the debauchery has just begun. For details on gameplay mechanics and all of the features available in Sanguine's Debauchery, see : the online PDF Manual the FAQ page INSTALLATION As of version 3.6.1, SD+ comes in 2 files - SDPlus and SDResources. YOU NEED TO INSTALL BOTH. Remember to make copies of your save game BEFORE you install and enable this mod. SD+ is a standalone version. You do not need the original Sanguine Debauchery 1.0 installed for this to work. Upgrading from previous versions of SD+ should be possible. Before upgrading it's wisest to make sure you have a save where the PC isn't enslaved, in the Dreamworld, or in the midst of the Flowering Spriggan quest. REQUIREMENTS SexLab V1.62+ and its requirements: SKSE (V1.7.3) SkyUI (latest) Fores New Idles in Skyrim (Latest version. The spells add-on is not required.) Zaz animation pack V7.0 or later Devious Devices 5.1 or later. Both Devious Devices Integration , Devious Devices Assets and Devious Devices Expansions Zaz animation pack V7.0 or later SexLab Aroused (original or Redux) SexLab Dialogues - required to interact with your master during enslavement. ---- Death Alternative - Your Money or Your Life ( version 7.0 or above, of Death Alternative) is not required anymore but it is needed if you want defeat and death related triggers (required if you want compatibility with SexLab Defeat). You can play SD+ without it as long as you use the Surrender key to submit when you want or using compatible mods such as Simple Slavery. SlaveTats and the addon SlaveTatsEventBridge (also available in the download area of SD+) are needed if you want slave marks. SexLab Hormones if you want better support changes to physical appearance (shaved hair especially) A custom body replacer - CBBE BBP by Caliente or any of the UNP body replacers are supported (not required unless you care about the custom textures added by the whip in SD+) A custom skeleton - Custom Skeleton Replacers by Skulltyrant; Perfect 3-2 Skeleton by Ning; or XP32 Maximum Skeleton -XPMS by xp32 (needed for better support of ragdoll effects) Fuz Ro D'oh - for silent dialogues Note: Make sure to double check these required mods to see if they also have prerequisites. For example, Maximum Skeleton -XPMS requires Realistic Ragdolls and Force by dDefinder RECOMMENDED Mods using SD+ events: Immerslave - by Arbiter Simple Slavery - by Jfraser Deviously enslaved - by Chase Roxand These mods are not required but I am using some of them to test SD+ and improve the whole experience. Death Alternative Capture - by BralorMarr SexLab Defeat - by Goubo Slavegirls - by Hydragorgon SexLab Skooma Whore - Guffel Bathing in Skyrim - mzin_ CUSTOMIZATION Custom slave outfit You can customize the default prisoner outfit provided by your Master (follow the instructions in the MCM menu). You can also just wear any kind of clothing in your master's inventory or found around you. Default slave outfits for each level are provided by Killer Keos Skimpy CBBE V2-V3 Armor Replacer by Killer Keo - http://www.nexusmods.com/skyrim/mods/3654/? Compatibility with Frostfall 3.0 The "SDPlus30Addons" file is no longer needed. For compatiblity with Frostfall, pleasure use the customized version of SexLab Warm Bodies in my Obscure Patches page. SD Customization Addons is an experimental addon that Content Consumer worked on to allow two types of customizations for SD+: - add more races from the DLC mods as creature masters - allow customization of slavery items between metal, leather and items from ZAP There are a few changes and notes: Spoiler Changelog for SD Customization Addon: Added MCM options to customize slavery gear. This will only work if you are currently enslaved, otherwise the options will be grayed out. Your options include Default (as defined by SD+), Zap, Iron, and Leather. You can set individual options for collars, armbinders, plugs (anal and vaginal), leg cuffs, gags, belts, and blindfolds. Note that this is not a global setting, and will only affect your current master's preference. Changed some internal code to make future updates easier. Got rid of the splash page. Way too bright and distracting. Got rid of a deprecated script. Expanded and tweaked the test cell a bit. Renamed the .esp. It's not just about races, future updates may include other SD addon stuff as time, energy, requests, and possibilities permit. Note that because the .esp has been renamed, it is possible to run both the current and the previous version at the same time. This will not cause any problems, but you will end up with two MCM menus, which is kind of pointless. I suggest you get rid of the old version. You should be able to uninstall it without any problems. Notes on the mod: Requires Dawnguard and Dragonborn. Does not require Hearthfire. Does not require SD+, but it's purposeless without it. Requires SkyUI and Papyrusutil (or Sexlab). Basically, if you can run SD+, you can run this. It should be able to go anywhere in your load order. Above SD+, below it, shouldn't matter. There's a test cell called sd_addon_test. It contains several locked rooms, each with a different creature inside from one of the new races. There's a marker outside each door showing what's inside the room. There's a barrel next to where you coc in with the door keys in it. This will help if you want to test out the new races quickly. Note that the equipment changes will only happen after you've already been enslaved, so you'll always start out with default gear UPGRADING THE FILES After many tests and updates, SD+ works better on brand new games (where Sanguine Debauchery is activated through MCM). Regarding updates - since many people reported issues with the uninstall option from MCM, my recommendation for updating the files is to make sure you are not enslaved or wearing the spriggan host and just copy the files over. If that creates issues, go back to your save before the upgrade and try the uninstallation option in MCM (also making sure you are not enslaved in any way). Either way, given the current state of the scripts, I am still not recommending SD+ for any serious, 100+ hours save games... or you may be sorry later. Keep it for casual gameplay on test games or new characters. You can still run SD with the patch installed on top of a running game, but you may end up with missing scenes (dance, punishments) and spam in your Papyrus log (because of scripts baked into your game). Eventually, I am hoping we can come up with a better way to upgrade the script and restart key quests so that they take the new scripts into account. Until then, it is better to use SD+ on new save games. KNOWN ISSUES See a full list of known issues here: - All known issues: https://github.com/SkyrimLL/SDPlus/issues - Bugs only: https://github.com/SkyrimLL/SDPlus/issues?q=is%3Aissue+is%3Aopen+label%3Abug Use drop down filters on that page or click on tags to view groups of issues such as 'Enslavement quest' or 'Spriggan quest' only. The Voice pack files cannot be opened directly. Because the file is too large for LL, I had to split it into multiple parts. You will need to install 7zip and follow these instructions to patch them together into a 7z file you can then extract to your Skyrim folder: https://sourceforge.net/p/sevenzip/discussion/45797/thread/8cc5b690/ COMPATIBILITY - Compatibility issues with other mods: https://github.com/SkyrimLL/SDPlus/issues?q=is%3Aissue+is%3Aopen+label%3ACompatibility INCOMPATIBILITIES Any mod that alters vanilla factions. If you use a mod that significantly alters vanilla factions, it may cause SD+ to fail to recognize the attacker as being a member of an eligible slaver faction. Any mod that actively manipulates the player's health during combat ( e.g. auto healing ) may make it difficult to trigger the enslavement events. SD Patches from Inte is NOT compatible with this version of SD+. It must be disabled and all scripts starting with _sd removed from your scripts folder if you want to use this version of SD+. Full change log API (for modders) ACKNOWLEDGEMENTS Sanguine's Debauchery was originally developed by @jbezorg Many thanks to him for letting me build on his original mod and to jonjonzz, AwfulArchDemon, Ashra XIII, aelie, battenK for feedback during testing (and many others who contributed ideas and suggestions in the forum thread). Death Alternative - Your Money or Your Life developed by BralorMarr From the original SD page: Thanks to b3lisario, Calyps, Gatti, MasterChris, Nalim, Youiko, Zaria, ZaZ Animations Licensed From Mini Lovers 0.2.3 MiniLovers0.2.3 license.pdf - The original untranslated version of this license. Dance Animations - Dance Modder Resource by Umpa German version (2.0) - Verodor Manual and FAQ - GrayElephant Dialogues - skoalbite and Content Consumer SlaveTats racial overrides - groovus, crudo, corintio, eric23123 Falmer bindings - from Falmer Bikini Armor Moonshadow garden trees - from Hoddminir Plants and Trees Crawling animations - from Crawl on four animations New creatures courtesy of Rotten Maidens and Crystal Golems by the fantastic MihailMods If you want to contribute, help is needed in: - testing issues in the list and reporting new issues - updating the wiki to the new version (including screenshots) - providing code fixes using the github repository ( https://github.com/MinLL/SDPlus). Submitter DeepBlueFrog Submitted 12/15/2013 Category Dialog Sex Requirements Death Alternative, SexLab, Devious Devices Integration ... and their required mods. Special Edition Compatible No 22
DeepBlueFrog Posted December 15, 2013 Author Posted December 15, 2013 SD+ Known issues Experimental Special Edition conversion. Graciously provided by Adviser69 - See attached files to this post. I am still trying to find a good solution in-game but that workaround seems to be working for now. See a full list of known issues here: - All known issues: https://github.com/MinLL/SDPlus/issues/ - Bugs only: https://github.com/MinLL/SDPlus/labels/bug - Compatibility issues with other mods: https://github.com/MinLL/SDPlus/labels/Compatibility - Help Wanted: https://github.com/MinLL/SDPlus/labels/help%20wanted You can help by providing detailed feedback and testing, or even better, patches (you don't need to submit them through github.. you can just share them by Private Message and I will integrate the changes). Use drop down filters on that page or click on tags to view groups of issues such as 'Enslavement quest' or 'Spriggan quest' only. -------------------------------------------------------------------------------------------------------------------------- Ideas - Enhancements/ideas: https://github.com/MinLL/SDPlus/labels/enhancement -------------------------------------------------------------------------------------------------------------------------- Past compatibility - I attached a version of SD+ 3.59 - the last version that was compatible with DDi 3 (version of SD+ after 3.6 are compatible with DDi4) SD362-SSE-main.7z SD362-SSE-textures.7z
Ashra XIII Posted December 15, 2013 Posted December 15, 2013 Oh my god, this might be the greatest thing ever. You seem to hate the same things as I did in SD, skyrimII except you have Wizard powers and are fixing them! You are my hero.
shinji72 Posted December 15, 2013 Posted December 15, 2013 Hi. I've read the description. It seems the zaz punishments have been removed to keep only the whipping, for stability sake. Hope it's not the case!
DeepBlueFrog Posted December 15, 2013 Author Posted December 15, 2013 Hi. I've read the description. It seems the zaz punishments have been removed to keep only the whipping, for stability sake. Hope it's not the case! It is temporary until I figure out why some props did not appear (PC hanging up in mid air) and why they would lock up the game in some instances.
Adam Jensen Posted December 15, 2013 Posted December 15, 2013 Oh my god, if you pull this of this thing could easily be SD 1.5! Most of the things you posted are things I been wanting for a long time. "- Chance of enslavement when sleeping in wilderness - Chance of No Death Mod effect as alternatives to enslavement / fade to black and... :: Wake up in nearby temple :: If killed by bandits or animals, Left for dead :: If killed by falmers or droids, wake in falmer pen :: Player's stuff / remove all non unique items / move all in a locked bag / add to random vendor in save hold as where killed " More tasks depending of faction - dance for thalmore - steal or kill for marauders - hunt for forsowrn - find blood for vampires If you do all of this, you will have my eternal gratitude!!
_Rej_ Posted December 15, 2013 Posted December 15, 2013 Downloading at the moment... very interesting ideas there! Thanks for this
DeepBlueFrog Posted December 15, 2013 Author Posted December 15, 2013 Oh my god, this might be the greatest thing ever. You seem to hate the same things as I did in SD, skyrimII except you have Wizard powers and are fixing them! You are my hero. Don't get your hopes up too high The to-do list is mostly notes about things I would like to change at some point. There is no guarantee I will change them eventually. A lot of that may even be trashed depending on the progress of other mods (like Dangerous nights or Puppet Master). At least, it gives an idea of the general direction I would like to take with SD+ while jbezorg is busy working on SD2 and patching up Estrus Chaurus
Adam Jensen Posted December 15, 2013 Posted December 15, 2013 I really hope that the the one where different things happen depending on the faction. If I may be so bold as to make a suggestion, it would be pretty cool if when a volkihar vampire knocked you out you would end up waking up in the volkihar castle as one of the cattle.
shinji72 Posted December 15, 2013 Posted December 15, 2013 The infamous Caveat "if you install SD you won't be able to run SD2 in the same save" is still valid? Sorry to sound demanding... I'm too really excited about this
DeepBlueFrog Posted December 15, 2013 Author Posted December 15, 2013 The infamous Caveat "if you install SD you won't be able to run SD2 in the same save" is still valid? Sorry to sound demanding... I'm too really excited about this This is just speculation at this point. jbezorg would have to confirm if he is planning on keeping SD1 and SD2 compatible or if it is going to be a completely separate thing. Personally, I am hoping for a completely separate thing with a possibility of a compatibility bridge between the two.
Adam Jensen Posted December 15, 2013 Posted December 15, 2013 Can it be set so that passive and aggressive dialogue be separated? I mean sometimes I have to click on the dialogue a few times before actually getting the passive option.
Ashra XIII Posted December 15, 2013 Posted December 15, 2013 Oh my god, this might be the greatest thing ever. You seem to hate the same things as I did in SD, skyrimII except you have Wizard powers and are fixing them! You are my hero. Don't get your hopes up too high The to-do list is mostly notes about things I would like to change at some point. There is no guarantee I will change them eventually. A lot of that may even be trashed depending on the progress of other mods (like Dangerous nights or Puppet Master). At least, it gives an idea of the general direction I would like to take with SD+ while jbezorg is busy working on SD2 and patching up Estrus Chaurus Just the basic stuff you have already changed is huge to me! All that text spelling out what you'd like to do in the future, well... I'll admit it makes me squirm, but I will try keep my expectations in check to see what you can pull off. I have high hopes, I must admit. You were already becoming my hero for mentioning that you were going to add more Succubus/sex vampire into your Hormones mod. You've a lot on your plate but I might have to build a temple to you if you pull it off.
DeepBlueFrog Posted December 15, 2013 Author Posted December 15, 2013 Can it be set so that passive and aggressive dialogue be separated? I mean sometimes I have to click on the dialogue a few times before actually getting the passive option. I thought about that before and I agree, I would like to be able to decide as a slave, if I want to be angry or passive I forgot to add that one to the ideas but I just corrected that. Thanks.
Adam Jensen Posted December 15, 2013 Posted December 15, 2013 Can it be set so that passive and aggressive dialogue be separated? I mean sometimes I have to click on the dialogue a few times before actually getting the passive option. I thought about that before and I agree, I would like to be able to decide as a slave, if I want to be angry or passive I forgot to add that one to the ideas but I just corrected that. Thanks. Oh man this keeps getting better and better !
DeepBlueFrog Posted December 15, 2013 Author Posted December 15, 2013 Oh my god, this might be the greatest thing ever. You seem to hate the same things as I did in SD, skyrimII except you have Wizard powers and are fixing them! You are my hero. Don't get your hopes up too high The to-do list is mostly notes about things I would like to change at some point. There is no guarantee I will change them eventually. A lot of that may even be trashed depending on the progress of other mods (like Dangerous nights or Puppet Master). At least, it gives an idea of the general direction I would like to take with SD+ while jbezorg is busy working on SD2 and patching up Estrus Chaurus Just the basic stuff you have already changed is huge to me! All that text spelling out what you'd like to do in the future, well... I'll admit it makes me squirm, but I will try keep my expectations in check to see what you can pull off. I have high hopes, I must admit. You were already becoming my hero for mentioning that you were going to add more Succubus/sex vampire into your Hormones mod. You've a lot on your plate but I might have to build a temple to you if you pull it off. I don't know about the temple thing I am working on this patch in parallel with my other mods, with the main priority being reminded about issues as I test work on my other mods. For example, if I try body changes in Hormones and something from SD+ gets in the way of my testing, I will fix that before I progress on Hormones. I found that working on multiple mods is a good way to find and reuse pieces of code from one into the other. For example, I got some ideas to follow a dominant NPC in Mind Control. I may bring some of those dialogues into SD+ and in turn, make Mind Control more compatible for enslavement by SD+. Same thing with body changes in Hormones. That code will hopefully allow me to have a master force hair cut and warpaint changes on you to get you to their liking. I found that having a different look imposed on me was a nice reminder of my period of enslavement once I eventually escape. Right now, that part requires a bit of role playing through the race menu. That same code will also make it in the Sisterhood of Dibella to request cosmetic changes from the sisters.
Ashra XIII Posted December 15, 2013 Posted December 15, 2013 THAT IS SO COOL *ahem* Composure. I really dig the idea of a master making changes to my character and leaving his/her mark on me ever after. Really all the stuff you've put in the 'Enslavement' changes are friggin' awesome beyond words if they are do-able, as they'd make being a slave more than just watching NPCs sandbox and grinding dialogue to try and raise my relationship so I can eventually move on. I am so very, very happy.
Adam Jensen Posted December 15, 2013 Posted December 15, 2013 And how will the tattoo system work? Cause I would love to have a system where I can place tattoos in pc's skin without changing the CBBE body texture.
Guffel Posted December 15, 2013 Posted December 15, 2013 Hi I like to hear that you took over support for SD. It was gradually nessessary. Keep it up, your ideas sound good! A question to SD at this point, I didn´t play with SD for some time and my last information was that the spriggan animation don´t work since SL 1.24, is it still the case or is it already fixed? Or will your patch provide a solution?
DeepBlueFrog Posted December 15, 2013 Author Posted December 15, 2013 THAT IS SO COOL *ahem* Composure. I really dig the idea of a master making changes to my character and leaving his/her mark on me ever after. Really all the stuff you've put in the 'Enslavement' changes are friggin' awesome beyond words if they are do-able, as they'd make being a slave more than just watching NPCs sandbox and grinding dialogue to try and raise my relationship so I can eventually move on. I am so very, very happy. The next version coming up is doing away with most AI controlled / frozen in place situations. This means it is easier for you to escape a dull NPC if you want, so it is up to you to role play what to do with your master. I am experimenting right now with having the master follow you temporarily if you stray away (using a follower AI package). That makes sense to me your Master you want to keep an eye on you. One of my last tests in a Forsworn camp went something like this: - I attacked Forsworns outside their camp (Red Eagler Redoubt I think) - One of them enslaved me - I walked around the camp with bound hands for a while. Master followed me when I went too far. I had a warning I was about to escape and went back to the Master to stop the warning because I didn't want to have to come back and get my gear again. - I went up the hill to the altar and picked up a sword. After a couple attempts, that cut my bounds and triggered an attack from the guards there. - I was enslaved by another Forsworn and things cooled down a little - I was able to spend time at a nearby fire (Frostfall) and pick up some food (needs). - After sex with my Master, I found my hands were free - I went back to my first master (the one with my gear) and found she had also a brawling package when I talked to her. I engaged in combat with her and managed to subdue her using the grapple from Defeat. I was about to tie her up for later when I noticed the escape countdown being triggered (maybe my new master was wandering away on her patrol?). - I decided to kill my first Master since she was subdued and grabbed all my gear before running down the hill, still naked and dodging arrows from now hostile Forsworn. - That was a quick escape and I thought I was out of trouble when I was able to sleep on my own bedroll from Frostfall. - When I woke up, I found my new master was still following me and was standing above me ready to bring me back to the camp. - I ran back to Markarth and lost her just before meeting the guards there. This was nearly flawless and a lot of fun I am now testing the 'master following you' behavior to see if it was a glitch or see if I can keep it as a feature.
xboronx Posted December 15, 2013 Posted December 15, 2013 Really nice that you improve SD. I loved SD back in the 1.15 Sexlab time, but now there are too many mods i would miss if i went back to 1.15. And as others said what you plan to add is an amazing read. One little request: Can you make the change your face/hair etc. an MCM option? Also in your great other mods. While i like the idea i have the problem that my weak pc often crashes during the racechange menu. But i don't want to miss apachi hair etc. either. When the dibella sisters try to change my look it crashes about 50% of the time.
calranthe Posted December 15, 2013 Posted December 15, 2013 Thank you for taking on this mod and continuing the naughtiness great work, My favorite part is the spriggan, I wondered if you were going to expland this section, at the moment in simple terms it is, find spriggan, impregnated by spriggan, release spriggan and then go on your way, how hard would it be to have an optional "hard" mode where as soon as you have "seeded" the root a chance of being impregnated again instantly or to put it in a more lore friendly way you become addicted to the essence or sap and end up becoming a permanent part of there life cycle, then it goes in to the more complicated idea of "infecting" those you sleep with while within the host but that I would expect would cause complications
DeepBlueFrog Posted December 15, 2013 Author Posted December 15, 2013 And how will the tattoo system work? Cause I would love to have a system where I can place tattoos in pc's skin without changing the CBBE body texture. It is possible to set tattoo layers over the skin using SKSE. The RaceMenu plugin shows that at work. I am hoping to use the same system to add dirt and warpaint selected by the Master (aka... randomly ).
DeepBlueFrog Posted December 15, 2013 Author Posted December 15, 2013 Hi I like to hear that you took over support for SD. It was gradually nessessary. Keep it up, your ideas sound good! A question to SD at this point, I didn´t play with SD for some time and my last information was that the spriggan animation don´t work since SL 1.24, is it still the case or is it already fixed? Or will your patch provide a solution? The spriggan quest is already much improved. I replaced the sex animations with the spriggan with masturbation scenes. Personally, it wasn't such a great loss to have to get rid of yet another rape sequence I didn't really take over support for SD. jzeborg needed to drop support for SD at some point to focus on SD2, and I had these changes made for my own game, so it was a good time to release them.
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