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Sanguine Debauchery (SD+) (January 2025)


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Posted

 

 

All good ideas but I will have to keep them on the back burner until I make progress fixing issues. They are planned though :)

 

The female Sanguine appears when you have a male PC with strict opposite gender preferences.

I like the idea of adding variations in his/her appearance and making Sanguine submissive could be interesting.

 

I would like to do a quest to have actually Sanguine as a master follower with his own agenda and daedric unpredictability.

If I make him submissive, it will be only temporary and on his terms. He is a daedric lord after all.

 

Yes that's the idea, he would be occasionally submissive to further humiliate you. At least if you are too rough to him, then you would surely get a 10fold payback later.

If you would dom him softly he might even be briefly nice, a small soupcon of daedric love :).

 

As you say it would make him more unpredictable. Maybe he could even occasionally do even further shapeshifting and watch your actions hiding in the body of one of the slaves in his plane. At least he can easily adapt human forms, as in the "a night to remember" quest as Sam Guevenne.

 

Imho this might make a good quest as master follower if you would modify the "a night to remember quest" and let the player play it out a bit with sanguine as follower. Eventually you would fade out then and wake up in the temple of dibella as in vanilla, but discover some more crimes you have done while travelling with Sanguine.

So you would play the first 2-3 stations with Sanguine, where you drink, molest some NPCs etc., then blackout and wake up in the temple, and then discover some additional dirty deeds of your choice which Sanguine also did with you.

You might also wake up bound in the temple of dibella, the priestess asks you about your crimes, you remember nothing and then you get transferred to the Hall of the Vigilant for the vigilants of stendarr for further interrogation.

 

All just ideas/suggestions of course, i'm glad if they might inspire you.

 

 

 

 

Finally an unrelated question to all users: Do you use SD+ pure or with Submit or Defeat? I used it together with Submit until about a month ago, now instead with Defeat. With Defeat imho it works together much better than with Submit, i've set Defeat to kick in at 40-10% health, the result is that sometimes i manage to escape after round 1 or 2, sometimes i get enslaved. This way it feels very immersive imho, not every lost battle results in enslavement, but the danger of enslavement is always present. With wear&tear you are further slowed down when you reach the threshhold, so if you don't escape after round 1/2 then enslavement is almost guaranteed.

 

 

I use Defeat but only for PC as aggressor.  

PC as Victim gave me issues and crashes, probably because of conflicts with other mods I have.

 

I haven't used Submit in a while.

Posted

 

from Taharka

 

Hey all,

Love the mod, but it doesn't seem to be working for me, and I was hoping someone would have ideas on how to fix it.

I can start the mod and get enslaved, no problem. Enslavement with the Spriggan works as well.

 

However, after getting enslaved, some things don't work. I can offer to earn money for my captor, but that never goes anywhere (no quests to go get money from a person per the description).

Also, if I steal the key or pay off my slavery with items, housekeeping immediately adds the cuffs back, and I can't get free.

In addition, my slaver never goes anywhere or does anything. Just mills about Un the same spot. They never sell me, either, which I thought they were supposed to do.

 

So basically, once I'm enslaved, I can never get free.

 

Animations work great, and I'd love to keep this mod, but right now I can't get free, which brings my game to a halt.

 

Any thoughts?

 

I'm just now testing the new SD_114, but I recommend you make beeline for freedom as soon as your master is asleep.  Find a random city guard and they will help you escape you bindings.  If it's really gamebreaking just use the console command coc whiterunexterior01 and you'll be teleported right outside whiterun.  after maybe 5 minutes you should be able to escape.

 

from derekslorm

 

Quick question, do we still need to use the SD1 patch listed on Devious Devices Integrated?

I've been using the SD1 patch for quite awhile, and I recommend it.  It makes escaping harder for sure.  Since I'm just trying out this new release version of SD+, I can't tell you the DD patch is bug free.  So far it's working fine.  So the long and short of it is SD+DD patch not required, but a good addition for sure.

 

 

hydra

 

 

Better yet, try making a run for it in the middle of the night when you can't see where you are going. Maybe a dragon will attack. It has happened to me, and I like to play with the CoT nights level set to extremely dark. Always fun to get lost in the Eastmarch in the dark. Have fun.

 

Posted

I have a serious question about the possible slave factions. Anyone who may know about this feel free to jump in.

 

How difficult would it be to tag every NPC in the game who the PC can steal from to be the owner when enslaved? I see a bigger problem in the march to absolutely anywhere in Skyrim; it seems that it would be difficult to arrange that kind of travel.

Posted

So a report so far on what I have noticed.  Normally once enslaved I escape quick smart so this time I decided to stick out what happens to give you feedback for once instead of being all like "my mod doesn't work".  Quite frankly I feel like I am harassing you sometimes.

 

I got enslaved by a master vampire. Whipping works for me as does all of the punishments.  Whipping didn't work one time (no animation played) however I saved and reloaded, all times after that seemed to have work.  I got to slave state -30 before I got tired of being whipped and tied up and whipped alot.  I had various things equipped on me without any issues.  (Question. If I take it below -30 does anything new happen?).

 

I then started to be nice and gradually things started equipping without issues. Getting food and drink works great with long term enslavement, I used RND and the fact that once I got on nice terms with the owner I could take 20 cabbages and 15 bottles of mead off the owner worked well with RND.  Sleep however required me to pickpocket my bed roll of the owner but that doesn't bother me one bit, I actually found out that its a handy escape tool as the owner will go to sleep on the set up bed roll, allowing a quick getaway.

 

To unbind my hands I would say something like "Do you have any tasks for me" and he would do it.  Subsequent "Do you have any task for me?" he would say "Not yet just be good" (is anything else supposed to happen here?).  Dancing and changing face features work fine.  I tried the money buyout quest and went back to him before I had enough and I remained enslaved, I get the option to restart it occasionally.  I caught vamp disease off him and am currently 2 days into the change cycle.  I am now trying to do the whole join thing to try indentured servant however I don't know how much likeness I am on as I don't get positive slave state messages, only negative.  What's the console command to check it?

 

On the old mod joining was +50 rep, is it still the same?

 

Also I see people talking about devious device integration, where is the link for that and is it stable?  I'd hate to ruin the best release I've seen so far out of this mod.

Posted

So a report so far on what I have noticed.  Normally once enslaved I escape quick smart so this time I decided to stick out what happens to give you feedback for once instead of being all like "my mod doesn't work".  Quite frankly I feel like I am harassing you sometimes.

 

I got enslaved by a master vampire. Whipping works for me as does all of the punishments.  Whipping didn't work one time (no animation played) however I saved and reloaded, all times after that seemed to have work.  I got to slave state -30 before I got tired of being whipped and tied up and whipped alot.  I had various things equipped on me without any issues.  (Question. If I take it below -30 does anything new happen?).

 

I then started to be nice and gradually things started equipping without issues. Getting food and drink works great with long term enslavement, I used RND and the fact that once I got on nice terms with the owner I could take 20 cabbages and 15 bottles of mead off the owner worked well with RND.  Sleep however required me to pickpocket my bed roll of the owner but that doesn't bother me one bit, I actually found out that its a handy escape tool as the owner will go to sleep on the set up bed roll, allowing a quick getaway.

 

To unbind my hands I would say something like "Do you have any tasks for me" and he would do it.  Subsequent "Do you have any task for me?" he would say "Not yet just be good" (is anything else supposed to happen here?).  Dancing and changing face features work fine.  I tried the money buyout quest and went back to him before I had enough and I remained enslaved, I get the option to restart it occasionally.  I caught vamp disease off him and am currently 2 days into the change cycle.  I am now trying to do the whole join thing to try indentured servant however I don't know how much likeness I am on as I don't get positive slave state messages, only negative.  What's the console command to check it?

 

On the old mod joining was +50 rep, is it still the same?

 

Also I see people talking about devious device integration, where is the link for that and is it stable?  I'd hate to ruin the best release I've seen so far out of this mod.

 

Devious Devices is available from the download section in this forum.

 

Integration is more of a compatibility right now.

 

If you have devices equipped, SD+ will recognize them and keep them on, but your Master will not give you these devices. You have to get them before being enslaved.

 

'Not yet, just be good' means that you are about to be allowed to join your master's faction but that you have to wait three whole days enslaved. Just wait a little more and you will be all set.

Posted

 

 

I have another bug, after having been a slave, escape myself, found a guard to take away my chains, enslaved the quest has been disabled in my journal. 
But nobody can take me into slavery, they do not kill me but still has hit me while I'm in a submissive position.

 

 

You now have two options to submit to friendly NPCs.

 

- If the enslaved quest is still on after you escape, only NPCs with low morality will agree to take you in.

 

- If the enslaved quest is off after you escape (and you are still bound), friendly NPCs will agree to take you in after 10 visits to Dreamworld, to show the influence of Sanguine on the way others perceive you.

 

I was not with chains, a guard agreed to remove it
I kinda understand your system with NPC friends, but for hostile NPC, is it normal not take into slavery?
 
I would add that in the MCM menu, the quest "enslaved" is unchecked but lower, below the option to uninstall, "it's enslaved" is checked.
Posted

When I play the original SD, the whipping animations often come with several binding props, but when I switch to SD+, I never see these props; should they appear?

 

Posted

When I play the original SD, the whipping animations often come with several binding props, but when I switch to SD+, I never see these props; should they appear?

 

The animation of whipping did not always (rarely btw) 
but the action is in the log. 
waiting for a fix ... well there is imagination :)
 
------------------------------
 
 

 

Posted

@Boronia

 

The props still appear. There are two distinct sequences - Whipping and Punishment (keep an eye on the debug notifications for which is playing in your game at any given moment). Punishment sequences use the zaz props, along with whipping, while the Whipping sequences are just whipping, without props from zaz. Hope that helps.

Posted

Question for Sanguine's fans.

 

I have been using the Honneybrew Meadery as a safe landing spot out of Dreamworld, mostly because it is usually quiet (not a lot of NPCs), central to Skyrim and it is related to drunken stupor :)

 

It was always a temporary choice in my mind though.

 

Do you have any ideas for a more appropriate safe harbor sanguine could send you to?

 

It has to meet the following criteria:

 

- usually quiet and safe

- indoors (for easy loading)

- related to Sanguine-friendly Daedra or related to partying, drinks and overall debauchery

 

It could be an inn, a farm, a ruin or even someone's house. I am willing to add some customizations if necessary (remnants of recent parties).

 

Thoughts?

Posted

Greetings!

 

I have a question, does this mod limit the animations being used? I noticed it starts with about 4 specific ones and no matter how much I try to rotate through its always those. Then after she freed and got re-enslaved 3 times (I was having grabbing the key issues lol) they were only limited to 1 animation and no matter how I clicked to switch it would stay with that only. 

 

Is that on purpose? It is meant that as the relationship changes he will use more animations with her? Also at what point do you get the dancing option? I pretty much installed the newest version on top of the previous version which was 113. Having done so, likely it wouldn't show up? Or should I try to restart the scripts in some way? Is there a way to do that via console? I'm sorry if its already mentioned in the thread.

 

Thank you so much for the mod! I had fun getting away. OH! One more thing, after being re-enslaved about 4 times. Finally I was able to get the key (she had several keys on her which he took from her so I realized she had to take ALL the master keys if not housekeeping would put the chains back on her), I left the cave, went back to whiterun to get more stuff and came back to kill him. I started to shoot at him and he said "Stop! I'm on your side!" and I was like o.0 .. was he supposed to pretty much act like he was my follower? Though he didn't follow me at all when I left the cave, but I thought that was an interesting reaction. 

 

Thanks for the mod!

 

-C

Posted

Greetings!

 

I have a question, does this mod limit the animations being used? I noticed it starts with about 4 specific ones and no matter how much I try to rotate through its always those. Then after she freed and got re-enslaved 3 times (I was having grabbing the key issues lol) they were only limited to 1 animation and no matter how I clicked to switch it would stay with that only. 

 

Is that on purpose? It is meant that as the relationship changes he will use more animations with her? Also at what point do you get the dancing option? I pretty much installed the newest version on top of the previous version which was 113. Having done so, likely it wouldn't show up? Or should I try to restart the scripts in some way? Is there a way to do that via console? I'm sorry if its already mentioned in the thread.

 

Thank you so much for the mod! I had fun getting away. OH! One more thing, after being re-enslaved about 4 times. Finally I was able to get the key (she had several keys on her which he took from her so I realized she had to take ALL the master keys if not housekeeping would put the chains back on her), I left the cave, went back to whiterun to get more stuff and came back to kill him. I started to shoot at him and he said "Stop! I'm on your side!" and I was like o.0 .. was he supposed to pretty much act like he was my follower? Though he didn't follow me at all when I left the cave, but I thought that was an interesting reaction. 

 

Thanks for the mod!

 

-C

 

This is because of two experiments.

 

One with animations - SD+ sex animations try to filter what is available to you based on the kind of restraints you are wearing. No blowjob if you are wearing a gag.

 

The other experiment is about relationships. Your Master gets attached to you over time. If you leave on good terms, their relationship will move up to lover or even marriageable. I still need to adjust what happens when you escape. I didn't go very far since I am about to completely overhaul the Master / Slave interaction system.

Posted

The Meadery has the advantage of being centrally/neutrally located, and it is very quiet there in terms of stuff going on, so I've never had any particular complaints about it. It is a bit bland, but, then again, there's no real reason to hang out once you arrive.

 

I have always thought that something interesting could be done with Haelga in Riften, what with those daedric boots in the corner of her bedroom and all, but, at a couple of times a day, there are a lot of people milling about (bad times for animations, on my machine anyway, as I learned when I was her slave for a while before she sent my pc off to join the sisterhood in Markarth ;) ) and, even if you could use part of the basement as a sort of "party room"  it's all one cell so you'd still get the "clutter" from the tenants at dinner time I think, and she is, technically, more tied to Dibella.

 

The fellow in Kynesgrove, something Knot-beard, is an amateur mead connoisseur, that could be a connection (and there's a witch in a grove nearby) and Kynesgrove is quiet most of the time, but this is a fairly blah suggestion, and the Bunkhouse, above, isn't a lot better I fear. I will try to keep thinking though, while reading the better ideas others post.

 

Good luck!

Posted

Hi, I really love your mod. Thanks for all the time you put in that thing. English is not my first language but I hope you understand which ideas I want to share with you.

I used your Mod a lot the last few days.Especially the enslavement itself. There I have some ideas. Perhaps you'll like one or the other. :)

 

1, When I get enslaved and start to be a nasty slave. The first thing I wonder is, that I just have shackles on my ankles and no chains. It may be some cosmetic thing, but I think, a Master should not allow a new slave to move so freely and quickly. They should slow you extremly down and a runaway would be more difficult. If you are nice to your master, he may take them off (and you could escape more easily then with locked ankle chains). (If I remember correctly, I saw some chains at zarias restrains which would fit nicely)

 

2, I also like the funktion to anger your owner but it seems strange to me to punish the nasty slave with a plug after he/she insulted the owner several times. I think, a owner would punish his/her property faster and different. I think a chasity belt (perhaps medieval look so it fits to the other restrains) would fit more. It would show that the slave is owned by somebody and humiliate the slave (well the plug does that too, but a belt has a stronger sign in my opinion). Of course it would prevent the "friends" of the owner to have their fun with you but you are owned by your master who has the key and not his friends. 

Another possibility for the first device could also be a gag (perhaps some kind of leathergag which does not stop the slave from shouting things at the owner but preventing him/her from eatin/drinking) It would be a warning for the slave to shut up ;)

 

3, Another thing I wonder is, that even if you are very nasty and you have even be blindfolded (no idea if it is the last stage of punishing devices) you just can start running and escape then. I practiced it several times and I think the hardmode needs to be expended. :) 

One idea of making it harder is to activate the deactivated leash back spell from the first version. It could be activated when your master is loosing patience for example. The nastier you were, the earlyer he is loosing it. It just doesn't feel right that you wear all the devices but you can start running all the time. Your master is following like a puppy. I wonder there who is the master and who the slave. 

To top this idea (I am just spinning my thoughts XD) If you are already blindfolded, why does your Master let you walk around so "freely"? Especially when the master go to sleep or has something else to do? Putting the slave into a stock or one of the other punishdevices from the sequences seems to be the right choice for me. You could try to get the masters attention by moaning/crying (perhaps the nice choice)or trying to free yourself by fighting against your restrains. (bad choice). Another simple possibility would be to hodgetie the slave. Which leads me to idea 4. 

 

4,One thing I wonder is that you are not able to eat or drink with a gag (for ring- and painful gag it seems to be possible for me) but you can talk to your master or even ask a guard for help when you are a runaway (hardcore). It would be more realisic, when the gagged slave is really muted. He shouldn't be able to ask for help that way. I prefer myself the ballgag version because it mutes better then any ringgag XD

But then there would be the question how to get out of the restrains without a key. One possibility is to find a weapon to cut them of like you could do while still beeing with your master, use alteration or a lockpin to open them. To make this more interesting I have another idea. XD 

 

5,I played this mod only with lowlevel chars so I don't know if it will change later. I think the quality of the restrains should reflect in the equipment of the masters. If they have ironweapons, ironcuffs, if they have steel weapons, steelcuffs.... and the only weapons who could open such cuffs are "higher ones" like: ironcuffs can only be cracked with a steel weapon. That would make a escape even more difficult. :)

 

6, When your master trusts you enough to release your hands, i wonder, why the slave doesn't try to use that. (magic, hit with the fist). In fact, I wonder why the slave doesn't try to wield magic at all even if she/he is a powerful magician. Of course the reason could be the slave collar but that seems to easy.

My thought: If your master is a bandit, for example, I could understand how he got the cuffs and collar (forged it himself or the next smith together with his weapon/armor). If there is a magician in that group, I can assume that he bewitched the slave collar with the known effects which should be the same no matter if a magician is wearing it or a warrior.But I think, to lock the magic away is a special case. No powerful magician would create a such obvious device which could enslave himself and leave him defenceless like that. The answer to that dilemma is another device. Perhaps a device no one recognizes it as that what it is until it is too late. Something which looks nicely to put on like a ordinary tiara. Once it is placed on the head, it activates and makes it irremovable. The only key for it could be some sort of magical gem. A gem the master sometimes doesn't have. :)

The other possible move I mentioned earlier is why the slave don't punch the owner when the hands gets free. One possible answer are new chains. Instead of bound at the back, there could be a chain between the cuffs to prevent the slave from hitting. The slave could do the necessary work but still would be restrained. 

 

 

That were a few of my ideas. There are some others but I think that are the most promising ones. I hope I could inspire some with my ideas and you understod what I ment to tell. Keep up your good work so that we all can have more fun with this mod.

 

 

Posted

Question for Sanguine's fans.

 

I have been using the Honneybrew Meadery as a safe landing spot out of Dreamworld, mostly because it is usually quiet (not a lot of NPCs), central to Skyrim and it is related to drunken stupor :)

 

It was always a temporary choice in my mind though.

 

Do you have any ideas for a more appropriate safe harbor sanguine could send you to?

 

It has to meet the following criteria:

 

- usually quiet and safe

- indoors (for easy loading)

- related to Sanguine-friendly Daedra or related to partying, drinks and overall debauchery

 

It could be an inn, a farm, a ruin or even someone's house. I am willing to add some customizations if necessary (remnants of recent parties).

 

Thoughts?

 

My favourite choice would be Haelgas Bunkhouse in Rifton.

 

In a random encounter with Maven there is the following dialogue(from uespwiki):

Maven: "Haelga, I like you, so I'm only going to say this one time. If you ever try and 'practice the Dibellan arts' with Hemming again, I'll make sure that pretty little face loses its beauty."
Haelga: "He wasn't protesting, Maven."
Maven: "Of course he wasn't you stupid whore; he's a man. Now I'm not going to warn you again. Is that clear?"
Haelga: "Very well."

Haelga doesn't seem to be a real whore though, more a slut.

The place should be to Sanguines taste, he might try to either corrupt Haelga who is practicing dibellan arts into instead practicing darker sanguine arts or he might have fun with Svana Far-Shield who finds Haelga disgusting and seems very pure, with her idealized love for Sibbi Black Briar.

Spoiling and corrupting Svana Far Shield should thus be even more to Sanguines taste.

 

 

Another good place would be Jarl Siddgeirs Longhouse, Siddgeir is so shady and sleazy that Sanguine might accept him as a buddy :D

 

Third suggestion would be the treasury house in Markath.

Especially Betrid Silver-Blood is interesting, as greedy ex-dibella-sister:

http://www.uesp.net/wiki/Skyrim:Betrid_Silver-Blood

 

Since she married Thonar only for the money and seems very bitchy i think you could install a small dungeon in the house where she has sometimes some fun with you when Sanguine sends you back. Same for Siddgeir of course if you chose his house as location :)

 

Posted

The Meadery has the advantage of being centrally/neutrally located, and it is very quiet there in terms of stuff going on, so I've never had any particular complaints about it. It is a bit bland, but, then again, there's no real reason to hang out once you arrive.

 

I have always thought that something interesting could be done with Haelga in Riften, what with those daedric boots in the corner of her bedroom and all, but, at a couple of times a day, there are a lot of people milling about (bad times for animations, on my machine anyway, as I learned when I was her slave for a while before she sent my pc off to join the sisterhood in Markarth ;) ) and, even if you could use part of the basement as a sort of "party room"  it's all one cell so you'd still get the "clutter" from the tenants at dinner time I think, and she is, technically, more tied to Dibella.

 

The fellow in Kynesgrove, something Knot-beard, is an amateur mead connoisseur, that could be a connection (and there's a witch in a grove nearby) and Kynesgrove is quiet most of the time, but this is a fairly blah suggestion, and the Bunkhouse, above, isn't a lot better I fear. I will try to keep thinking though, while reading the better ideas others post.

 

Good luck!

 

Good ideas.

 

I have other plans for Haelga :)

 

The daedric boots are a give-away in my opinion. 

I am thinking something along the lines of Sanguine wanting to have some fun at Dibella's expense. He could abduct Haelga, take her place and start fooling around in daedric boots in ways that would make Dibella blush. 

 

That could explain her niece's reaction and it could be a nice cross-over between SD+ and the Sisterhood of Dibella (the quest could be about rescuing the real Haelga and restoring Dibella's reputation).

Posted

Hehe fun that Vithiss also first thought about Haelgas Bunkhouse :).

 

 


Good ideas.

 

I have other plans for Haelga :)

 

The daedric boots are a give-away in my opinion. 

I am thinking something along the lines of Sanguine wanting to have some fun at Dibella's expense. He could abduct Haelga, take her place and start fooling around in daedric boots in ways that would make Dibella blush. 

 

That could explain her niece's reaction and it could be a nice cross-over between SD+ and the Sisterhood of Dibella (the quest could be about rescuing the real Haelga and restoring Dibella's reputation).

 

 

I think this would be a very good quest idea (for an update in the very far future).

It might be too lore-unfriendly, but it would be an ultimate goal for Sanguine i think:

What if we make the assumption that the daedra and aedra depend a lot on the belief of their followers? Then Sanguine could weaken Dibella by either corrupting or breaking/traumatizing her followers. So Sanguine would order you to corrupt or break them, and eventually the goal would be to weaken them so much that he and you make a pervert ritual in the temple of dibella in Markath, thus forcing Dibella to also materialize and try to help her poor sisters.

You, the Dragonborn, would be the deciding factor then. If you help Dibella Sanguine would be beaten in this attempt, but unload his wrath upon you afterwards. Or if you help Sanguine Dibella would be weakened so much that at least in Skyrim for the next thousand years her cult would be more or less extinguished.

 

But i'm no lore expert, so this might be too much against the lore, but a scenario like this is great and common in japanese rpgs at least :)


 

Posted

I been thinking about adding this mod, and I was wondering if anybody here has played with it. If so, does it conflict with SD? http://www.nexusmods.com/skyrim/mods/12452/

 

I have, and last I checked, it does.

 

WotD alters the AI of some NPCS in some way. From what I recall, the NPCs it generates will continue to attack you even after you've been enslaved. Enslavement by the factions which worked in the original SD (at least bandits) seemed fine.

 

Unfortunately this mod is not very modular, and so you can't get the aspect you want without getting a bunch of other stuff which interferes with lots of other mods. I'd recommend you try it anyway though and report back, it's possible that one of the recent updates to SD+ inadvertently fixed the AI conflicts.

Posted

 

I been thinking about adding this mod, and I was wondering if anybody here has played with it. If so, does it conflict with SD? http://www.nexusmods.com/skyrim/mods/12452/

 

I have, and last I checked, it does.

 

WotD alters the AI of some NPCS in some way. From what I recall, the NPCs it generates will continue to attack you even after you've been enslaved. Enslavement by the factions which worked in the original SD (at least bandits) seemed fine.

 

Unfortunately this mod is not very modular, and so you can't get the aspect you want without getting a bunch of other stuff which interferes with lots of other mods. I'd recommend you try it anyway though and report back, it's possible that one of the recent updates to SD+ inadvertently fixed the AI conflicts.

 

Thanks! I will test it out, because it seems pretty cool, so I will report my experience with it once I am done.

Posted

Can i use this with Sexlab Submit + Devious Devices?

 

Devious Devices is compatible with SD+.

I haven't used Submit in a while. Maybe someone will comment in that.

Posted

I keep forgetting to post about this, I noticed it in the last version also:

 

When I enter dialog (E) with an npc and that, rather than a 'greeting' (I think that's the right term), triggers Coveted, I always get the Target is not the Player notification, unless I realize it and back out really fast (only works now and then) and nothing follows. This wasn't the case in older versions, in those, to the best of my recollection, Coveted would take priority over continuing the dialog.

Oh, I didn't have LoversVictim installed when this was happening, so it wasn't a conflict with that, and it still happens now that I have put LV back in my game.

Posted

Question for Sanguine's fans.

 

I have been using the Honneybrew Meadery as a safe landing spot out of Dreamworld, mostly because it is usually quiet (not a lot of NPCs), central to Skyrim and it is related to drunken stupor :)

 

It was always a temporary choice in my mind though.

 

Do you have any ideas for a more appropriate safe harbor sanguine could send you to?

 

It has to meet the following criteria:

 

- usually quiet and safe

- indoors (for easy loading)

- related to Sanguine-friendly Daedra or related to partying, drinks and overall debauchery

 

It could be an inn, a farm, a ruin or even someone's house. I am willing to add some customizations if necessary (remnants of recent parties).

 

Thoughts?

 

Nightgate Inn.

 

Posted

Hehe fun that Vithiss also first thought about Haelgas Bunkhouse :).

 

 

Good ideas.

 

I have other plans for Haelga :)

 

The daedric boots are a give-away in my opinion. 

I am thinking something along the lines of Sanguine wanting to have some fun at Dibella's expense. He could abduct Haelga, take her place and start fooling around in daedric boots in ways that would make Dibella blush. 

 

That could explain her niece's reaction and it could be a nice cross-over between SD+ and the Sisterhood of Dibella (the quest could be about rescuing the real Haelga and restoring Dibella's reputation).

 

 

I think this would be a very good quest idea (for an update in the very far future).

It might be too lore-unfriendly, but it would be an ultimate goal for Sanguine i think:

What if we make the assumption that the daedra and aedra depend a lot on the belief of their followers? Then Sanguine could weaken Dibella by either corrupting or breaking/traumatizing her followers. So Sanguine would order you to corrupt or break them, and eventually the goal would be to weaken them so much that he and you make a pervert ritual in the temple of dibella in Markath, thus forcing Dibella to also materialize and try to help her poor sisters.

You, the Dragonborn, would be the deciding factor then. If you help Dibella Sanguine would be beaten in this attempt, but unload his wrath upon you afterwards. Or if you help Sanguine Dibella would be weakened so much that at least in Skyrim for the next thousand years her cult would be more or less extinguished.

 

But i'm no lore expert, so this might be too much against the lore, but a scenario like this is great and common in japanese rpgs at least :)

 

Healga's Whorehouse is the best idea yet.

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