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Sanguine Debauchery (SD+) (January 2025)


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Posted
On 2/23/2019 at 8:19 PM, Fourier42 said:
 

Also, I was given the "Truth" quest at the same time, and got to the point where I need to talk to Sanguine about the Alicias. I can not seem to get this dialogue option. Maybe because I'm enslaved? I bring it up just in case that helps you identify a potential issue.

I'm stuck on this quest at the same stage. No dialogue option on Sanguine.

I thought it just one of those "wait till later" things & so I asked him to send me back to where I was. I've now visited dreamworld multiple times, he's never had the dialogue option, so I just immediately exit back out with the "can you send me back to where I was?" option. I've also tried the safe word debug in the event it was just some weird enslavement hangup, but unfortunately that wasn't the fix. 

 

Posted
1 hour ago, Necessity said:

I'm stuck on this quest at the same stage. No dialogue option on Sanguine.

I thought it just one of those "wait till later" things & so I asked him to send me back to where I was. I've now visited dreamworld multiple times, he's never had the dialogue option, so I just immediately exit back out with the "can you send me back to where I was?" option. I've also tried the safe word debug in the event it was just some weird enslavement hangup, but unfortunately that wasn't the fix. 

 

I cleared some conditions that could prevent that dialogue to pop up. That will be part of the next update.

Posted
19 minutes ago, DeepBlueFrog said:

I cleared some conditions that could prevent that dialogue to pop up. That will be part of the next update.

Awesome! Thanks for the update :>

Posted

I having been getting CTD's and when i look in the log the only error i see is 

Error: Cannot call GetRace() on a None object, aborting function callstack:
    [crdePlayerMonitor (9B001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293
    [crdePlayerMonitor (9B001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76

Error: Cannot call IsPlayable() on a None object, aborting function callstack:
    [crdePlayerMonitor (9B001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293
    [crdePlayerMonitor (9B001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76

 

Can anyone help?

Posted
22 hours ago, xLastLoneWolfx said:

I having been getting CTD's and when i look in the log the only error i see is 

Error: Cannot call GetRace() on a None object, aborting function callstack:
    [crdePlayerMonitor (9B001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293
    [crdePlayerMonitor (9B001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76

Error: Cannot call IsPlayable() on a None object, aborting function callstack:
    [crdePlayerMonitor (9B001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293
    [crdePlayerMonitor (9B001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76

 

Can anyone help?

CRDE is a prefix for Deviously Enslaved Continued if I remember well.

You should ask that question here - https://www.loverslab.com/topic/54135-deviously-enslaved-continued-2019-02-12

 

Posted
On 3/15/2019 at 12:20 AM, DeepBlueFrog said:

I cleared some conditions that could prevent that dialogue to pop up. That will be part of the next update.

question how about hormone ? are you planning to make another mods after sd ?

Posted
42 minutes ago, AlexTheFun said:

question how about hormone ? are you planning to make another mods after sd ?

I am not planning on making new mods, but I am updating ALL of my mods as needed during my testing. Hormones, Parasites, Stories, etc... they all will receive updates this year.

Posted

I tested the SSE test version it was working but not properly as there were no bondage animations or Kneel/Crawl. 

I think i might be doing something wrong i dont know im not a modder. Hope they get better

 

Posted
6 hours ago, I_see_dead_people said:

The key to surrender does not work. Some lines in the status are not shown at all.
Although the mod itself is in MCM and the spells are also given.
Help solve the problem.

20190324152518_1.jpg

Is that Russian characters in the bottom right corner?

 

Some people have reported issues with translation and this mod. I don't know yet how to resolve them.

Maybe another Russian speaking player can comment on why it is happening and how to fix it?

Posted
23 hours ago, Gräfin Zeppelin said:

Hey there, I couldnt find an answer but my owner wants me to dance and I dont know how to.

You should have a dialogue to dance under 'Please? -> May I?' but it is not available until slavery level 2.

There is also a spell to trigger dance but it doesn't work all the time.

 

On both accounts, I have to improve how to dance for your owner.

 

Posted
47 minutes ago, DeepBlueFrog said:

You should have a dialogue to dance under 'Please? -> May I?' but it is not available until slavery level 2.

There is also a spell to trigger dance but it doesn't work all the time.

 

On both accounts, I have to improve how to dance for your owner.

 

Ah thank you. I seen the spell but my owner said soemthing I am not allowed to do combat while I atempted to cast it.

Very interesting mod I must say. It feels I just have scratched the surface :D

Posted
On 3/23/2019 at 4:54 AM, Yurinator26 said:

I tested the SSE test version it was working but not properly as there were no bondage animations or Kneel/Crawl. 

I think i might be doing something wrong i dont know im not a modder. Hope they get better

 

Okay, I have a few questions for you.

1: To get the redundant question out of the way, do you have all the SE equivalent requirements for the mod?

2: After you installed the mod, did you run the FNIS program to register the animations added by SD+ and the mods it needs to run?

And finally: Did you set the hotkeys you wanted in the SD+ MCM menu, then save and load again to implement the changes?

Posted
On 3/28/2019 at 2:36 AM, Adviser69 said:

Okay, I have a few questions for you.

1: To get the redundant question out of the way, do you have all the SE equivalent requirements for the mod?

2: After you installed the mod, did you run the FNIS program to register the animations added by SD+ and the mods it needs to run?

And finally: Did you set the hotkeys you wanted in the SD+ MCM menu, then save and load again to implement the changes?

I had all except Devious Devices Expansion. I knew i made a mistake. Damn it. So Sorry

 

Posted
4 hours ago, Yurinator26 said:

I had all except Devious Devices Expansion. I knew i made a mistake. Damn it. So Sorry

 

Trust me, it's a common mistake. Even the most seasoned modder forgets sometimes.

Posted

I want to know, what is a good rape mod to go with SD? The lack of my char getting randomly abused is getting very annoying. Random Sex only works when I console teleport my char to somewhere else just so my char still has that slave stat but she's only abused by other NPCs but not her master & his original friends.

Posted
1 hour ago, Lyman the Lunatic said:

I want to know, what is a good rape mod to go with SD? The lack of my char getting randomly abused is getting very annoying. Random Sex only works when I console teleport my char to somewhere else just so my char still has that slave stat but she's only abused by other NPCs but not her master & his original friends.

SD+ has it's own random sex attacks built in. It is the Coveted effect.

 

You can increase the chance of attacks in the menu. The effect is amplified with the number of visits to Dreamworld.

 

Make sure your character is wearing the Sanguine Artifact (clit piercing) on order for that to work.

 

If you want to add more attacks you can try this mod. I didn't try it personally but it looks like it is what you want:

 

https://www.loverslab.com/files/file/4095-tdf-sexlab-aroused-rape-and-aroused-sexy-idles-v32/

 

 

Posted

How do you get SD+ to pick from additional Slavetat packs that you've added yourself? I didn't want the default marks, so I deleted them, but then I'm not getting marked at all.

Posted
1 hour ago, saltshade said:

How do you get SD+ to pick from additional Slavetat packs that you've added yourself? I didn't want the default marks, so I deleted them, but then I'm not getting marked at all.

SD+ doesn't pick up new slave tats... it loads them from a preset list.

 

You would have to find the slavetat folder for SD+ and replace the tattoo files with your own, while keeping the same names that SD+ expects.

Posted

I keep getting ALL of my keys taken (including story-related keys) whenever I get enslaved, no matter who it is or what mod activates it. Like if I get sent to a random person to be enslaved through DEC or Simple Slavery, I still get all of my keys stolen. SD's "I need a strong person..." option does the same. I even have limited removal on too. I'm pretty sure it's Cassius taking them, since the master never has them in his inventory and I don't recover them after being released. This happens when enslaved to Sanguine too, but I'm able to recover the keys through Cassius' dialogue options.

 

I've tried a clean re-installation several times with no changes. This isn't intentional for masters outside of the dreamworld, is it?

Posted
9 minutes ago, TastyMinx said:

I keep getting ALL of my keys taken (including story-related keys) whenever I get enslaved, no matter who it is or what mod activates it. Like if I get sent to a random person to be enslaved through DEC or Simple Slavery, I still get all of my keys stolen. SD's "I need a strong person..." option does the same. I even have limited removal on too. I'm pretty sure it's Cassius taking them, since the master never has them in his inventory and I don't recover them after being released. This happens when enslaved to Sanguine too, but I'm able to recover the keys through Cassius' dialogue options.

 

I've tried a clean re-installation several times with no changes. This isn't intentional for masters outside of the dreamworld, is it?

That is normal and expected for all masters.

 

I discovered keys are lost when the inventory is cleaned and moved to the container in Dreamworld. Keys have to be sent to an actor, not a chest.

That's why I added the dialogue with Crassius.

 

When you get enslaved, keys are sent to Crassius and the rest is sent to your chest in Dreamworld.

 

The dialogue just gives you an option to send the keys back to you.

Can you try to pickpocket Crassius and see if the keys are in his inventory?

 

That will help me find out if the problem is with the keys being missing or the dialogue not working properly.

 

Edit: I just realized you CAN get the keys from Crassius... then it is working as expected.

Posted
39 minutes ago, DeepBlueFrog said:

That is normal and expected for all masters.

 

I discovered keys are lost when the inventory is cleaned and moved to the container in Dreamworld. Keys have to be sent to an actor, not a chest.

That's why I added the dialogue with Crassius.

 

When you get enslaved, keys are sent to Crassius and the rest is sent to your chest in Dreamworld.

 

The dialogue just gives you an option to send the keys back to you.

Can you try to pickpocket Crassius and see if the keys are in his inventory?

 

That will help me find out if the problem is with the keys being missing or the dialogue not working properly.

 

Edit: I just realized you CAN get the keys from Crassius... then it is working as expected.

So no matter who the master is, I have to go to the Dreamworld to get all of my keys back? And there's no way to prevent having my keys taken at all? Maybe I was just used to a previous version where limited removal made it take nothing from my inventory lol. Either way, thank you for the answers!

Posted
16 minutes ago, TastyMinx said:

So no matter who the master is, I have to go to the Dreamworld to get all of my keys back? And there's no way to prevent having my keys taken at all? Maybe I was just used to a previous version where limited removal made it take nothing from my inventory lol. Either way, thank you for the answers!

If you are using limited removal then it is something I should fix.

Posted
1 hour ago, DeepBlueFrog said:

If you are using limited removal then it is something I should fix.

I definitely had limited removal checked in the menu. I'm pretty sure it started happening when I upgraded to this latest version. The previous version I had was fairly recent though.

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