Fuzzy_Fox Posted February 27, 2018 Posted February 27, 2018 Just realised this mod and the hormones one is made by the same person. Damn and the Sister of Dibella as well.... errr come to think of it I think I use nearly half their mods in my game. Spoiler I had to cheat a bit in one of the quests and look in the CK for a clue to the note in Haelga's house in Riften.
Guest Posted February 27, 2018 Posted February 27, 2018 3 hours ago, DeepBlueFrog said: The free camera is something that needs to be fixed by FNIS. The only solution I know of so far is to install Immersive First Person View. I have Enhanced Camera installed, which works better than FPV, but viewing scenes in first person isn't really a solution.
DeepBlueFrog Posted February 27, 2018 Author Posted February 27, 2018 2 minutes ago, nightwolf said: I have Enhanced Camera installed, which works better than FPV, but viewing scenes in first person isn't really a solution. IFPV fixes the issue of constant pop out of first person view. Using the third person view from Sexlab has a tendency to crash for me. I never use it. The 3rd person camera from IFPV works better for me. I don’t use first person during anims as it messes up alignment .
Leeyds4LLTS Posted February 27, 2018 Posted February 27, 2018 I have a particular follower toon that my PC has been enslaved by. The follower is not currently following. The problem is that when a new day arrives I get this error message. "You are enslaved to a master that has been removed from master races. Your enslavement was terminated." Can I remedy this is some way to continue the enslavement? Is there a console command or something I can use on the follower toon mod's character?
DeepBlueFrog Posted February 27, 2018 Author Posted February 27, 2018 18 minutes ago, Leeyds4LLTS said: I have a particular follower toon that my PC has been enslaved by. The follower is not currently following. The problem is that when a new day arrives I get this error message. "You are enslaved to a master that has been removed from master races. Your enslavement was terminated." Can I remedy this is some way to continue the enslavement? Is there a console command or something I can use on the follower toon mod's character? The follower is probably a custom race. Is it? Use the surrender key to manually submit to the follower manually. That should register the race although it shouldn’t have enslaved you in the first place without that. Let me know if that works. I can check why you were enslaved in the first place.
Leeyds4LLTS Posted February 27, 2018 Posted February 27, 2018 25 minutes ago, DeepBlueFrog said: The follower is probably a custom race. Is it? Use the surrender key to manually submit to the follower manually. That should register the race although it shouldn’t have enslaved you in the first place without that. Let me know if that works. I can check why you were enslaved in the first place. Rimona is the name of the follower mod. I had to use Deviously Enslaved with another toon at Inn in Riverwood to get enslaved, then my PC asked Rimona if she could go with her. It sounds like you can't just be enslaved by anybody.. hehe. Is there a way for me to get her included by console command, or should I just look for another NPC that fits better? Thx btw for your quick response =)
DeepBlueFrog Posted February 27, 2018 Author Posted February 27, 2018 2 minutes ago, Leeyds4LLTS said: Rimona is the name of the follower mod. I had to use Deviously Enslaved with another toon at Inn in Riverwood to get enslaved, then my PC asked Rimona if she could go with her. It sounds like you can't just be enslaved by anybody.. hehe. Is there a way for me to get her included by console command, or should I just look for another NPC that fits better? Thx btw for your quick response =) Makes sense. It is possible I need to update ‘I need a strong hand..’ to auto register the race like I do with the Surrender key. No console command needed. Try the surrender key. Choose submit and move the target cursor on the NPC. It will detect the first NPC it comes across so be careful. If you look at a dog after selecting submit, you will become slave to that dog.
XSpartanX89 Posted February 28, 2018 Posted February 28, 2018 Hello. I'm currently having this bug (I guess it's a bug?) where, after being enslaved, the owner simply does nothing and just stands there and stares at my character forever. Doesn't walk around or anything. Is this supposed to happen?
DeepBlueFrog Posted February 28, 2018 Author Posted February 28, 2018 58 minutes ago, XSpartanX89 said: Hello. I'm currently having this bug (I guess it's a bug?) where, after being enslaved, the owner simply does nothing and just stands there and stares at my character forever. Doesn't walk around or anything. Is this supposed to happen? This is normal if you are indoors and in a location where there is not much to do. Where is this happening? Which NPC enslaved you?
aljustineg Posted February 28, 2018 Posted February 28, 2018 is there a way to stop the flaming atronoch from attacking anyone when i 1st visit the sanguine grove?
DeepBlueFrog Posted February 28, 2018 Author Posted February 28, 2018 10 minutes ago, aljustineg said: is there a way to stop the flaming atronoch from attacking anyone when i 1st visit the sanguine grove? Install the beta version from my beta testing thread or wait for the next version in a couple of weeks. It will be gone for the first visits.
Fuzzy_Fox Posted February 28, 2018 Posted February 28, 2018 I found Sanguines shrine under the bridge, well the entrance at least. Where do I find the key to get into it? ( I know I can get in via the thieves guild quest line. Was wondering where the actual key is for the trapdoor. )
DeepBlueFrog Posted February 28, 2018 Author Posted February 28, 2018 6 minutes ago, Fuzzy_Fox said: I found Sanguines shrine under the bridge, well the entrance at least. Where do I find the key to get into it? ( I know I can get in via the thieves guild quest line. Was wondering where the actual key is for the trapdoor. ) It’s not far from the trapdoor There is also a clue in the Meadery itself.
XSpartanX89 Posted March 1, 2018 Posted March 1, 2018 12 hours ago, DeepBlueFrog said: This is normal if you are indoors and in a location where there is not much to do. Where is this happening? Which NPC enslaved you? In the middle of the wilderness. Got enslaved by a random bandit. But yeah, he doesn't really walk anywhere or do anything. Only staring with a few changes in dialogue here and there
ZorinBlitz Posted March 1, 2018 Posted March 1, 2018 Well. I think i've got some problems with dreamworld to. After getting "release" dialog, nothing happening, Sanguine still marked as "owner" and quest log havent changed. In mcm menu status flaged as "at service to sanguine". And ofc cant escape from dreamworld.
Rogwar002 Posted March 1, 2018 Posted March 1, 2018 I need advise. I tried to look through this thread, I used google, duckduck, bing etc but I could not find a solution. I play SD+ v3.6.1 in combination with a loot of mods, e.g. Devious Cursed Loot, Slaverun reloaded, Simple Slavery... Four days ago Slave Master Titus decided my toon should be sold. Okay. Slavery did not last very long, because little Sam is really good in "borrowing" things She went to sleep and of course she woke up in the Dreamworld. Her attidue in "what is hers / what is his" did not work this time there. A few days later she was a sex toy. Note to myself: Next time I read the instruction manual earlier, because I did not know, it is a good thing to not join the faction and leave... this far. Ok. 5 days later I realized it is time to go. The gift is Sanguines Artifact, Devious Spectral Piercing. I asked the blacksmith, the guards, the inkeeper, the pesants, the...finally the court mage. The rape counter scales now at 378...whatever... He was able to remove the thing "this once". But it is still there. I heard the sound of unequiping something. But still I have the cursed piercing. I tried to change the place a clitpiercing should locate, because the mod uses 51 and 54. No Idea why two slots are used, but both are occupied blocking the piercing in the nipples (not the devious ones that use slot 51, but all the other nipple piercings that should locate on slot 51). Using slot 50 (devious clit piercings use this slot) didn´t change a thing. Intended? If you have to spoiler to explain my issue, it is ok. To make a change I use TESedit not CK. Thanks in advance. Rogwar
Thrall3443 Posted March 1, 2018 Posted March 1, 2018 I'm currently at the point in "The Truth" quest where I now decide on what path I choose. Could someone tell me what each path leads too and if there is a walk through for the quest please provide?
CookingShow Posted March 2, 2018 Posted March 2, 2018 12 hours ago, Thrall3443 said: I'm currently at the point in "The Truth" quest where I now decide on what path I choose. Could someone tell me what each path leads too and if there is a walk through for the quest please provide? I don't think it matters as of now. I tried all three, but it just seems to end the questline. The quest stays active, but there's no more extra dialogue or anything you can do to advance the story.
Thrall3443 Posted March 2, 2018 Posted March 2, 2018 1 hour ago, CookingShow said: I don't think it matters as of now. I tried all three, but it just seems to end the questline. The quest stays active, but there's no more extra dialogue or anything you can do to advance the story. Ok, I kinda figured that it was the end of the line as I tried two of the options, but just wanted to make sure. Thanks!
Fuzzy_Fox Posted March 2, 2018 Posted March 2, 2018 On 2/28/2018 at 9:58 PM, DeepBlueFrog said: It’s not far from the trapdoor There is also a clue in the Meadery itself. I have searched for this box in the game, even dug some of the clay wondering if you had hidden it in there. Can't find it, so I looked in the CK at the exterior of the meadery and I can't see it in the CK either. Are you positive it is in the game? The reference comes up in the plugin but no actual object in the world space.
JahReit Posted March 2, 2018 Posted March 2, 2018 1 hour ago, Fuzzy_Fox said: I have searched for this box in the game, even dug some of the clay wondering if you had hidden it in there. Can't find it, so I looked in the CK at the exterior of the meadery and I can't see it in the CK either. Are you positive it is in the game? The reference comes up in the plugin but no actual object in the world space. door under the bridge, box with key at the base or the bridge column immediately to your left (north). you have to pass it going to the door, just look on the other side. 1
Fuzzy_Fox Posted March 2, 2018 Posted March 2, 2018 50 minutes ago, JahReit said: door under the bridge, box with key at the base or the bridge column immediately to your left (north). you have to pass it going to the door, just look on the other side. Yep my mistake very difficult to find. No wonder Nazeem had trouble
DeepBlueFrog Posted March 2, 2018 Author Posted March 2, 2018 20 minutes ago, Fuzzy_Fox said: Yep my mistake very difficult to find. No wonder Nazeem had trouble Who said anything about Nazeem
Guest Posted March 2, 2018 Posted March 2, 2018 HI, I just installed your SD+ & Resources 3.6.2 and SL Dialogues 1.7 betas. The cage scenes aren't occurring. My owner goes to sleep without doing anything with me. There is a cage nearby and the cage scenes option in the MCM is enabled. In addition, according to Mod Organiser, SD+ and Resources aren't being overwritten at all, except for a few meshes. I have all my mods installed through MO, so there's no conflicts elsewhere. I also put sanguinesdebauchery.esp at the bottom of my load order (against the advice of LOOT) and they still don't occur. I skimmed the thread and didn't see anyone else mention this, so I'm probably missing something. If so, help is appreciated.
DeepBlueFrog Posted March 2, 2018 Author Posted March 2, 2018 25 minutes ago, Gornby said: HI, I just installed your SD+ & Resources 3.6.2 and SL Dialogues 1.7 betas. The cage scenes aren't occurring. My owner goes to sleep without doing anything with me. There is a cage nearby and the cage scenes option in the MCM is enabled. In addition, according to Mod Organiser, SD+ and Resources aren't being overwritten at all, except for a few meshes. I have all my mods installed through MO, so there's no conflicts elsewhere. I also put sanguinesdebauchery.esp at the bottom of my load order (against the advice of LOOT) and they still don't occur. I skimmed the thread and didn't see anyone else mention this, so I'm probably missing something. If so, help is appreciated. Where is this happening in the game? I mean where is your Character located.
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