DeepBlueFrog Posted February 17, 2018 Author Posted February 17, 2018 There is a chance they remove by themselves every 24h and every time you go to Dreamworld.
Guest Posted February 18, 2018 Posted February 18, 2018 13 hours ago, DeepBlueFrog said: There is a chance they remove by themselves every 24h and every time you go to Dreamworld. It isn't happening (but see picture anyway, it's important) I'm starting a new game. That's cool except setting up the mods in MCM is a game in itself, and I'm bad at it. No wait, I have some old saves for just such an occasion, I'll try those first. ------------ Yes, prostrating myself before "NexusClient.exe" a few times made whatserface Sanguine enslave player but without the accursed cuffs. Not sure why but who's complaining. Peaches-Player joined her faction and was freed, except she could not leave (The chain was broken and sanguine wasn't being, ah, nice) so Peaches muttered "The hell with this" and COC'd to Ysolda's house. TLDR it's a bug, but I squished it, somehow.
DeepBlueFrog Posted February 18, 2018 Author Posted February 18, 2018 7 minutes ago, LinksSword said: are crawling animations fixed? I don't know what you mean by 'fixed' but the last issue I had with crawling animations is that you had to be first enslaved if you wanted to manually trigger them - THAT issue was fixed in the latest beta version.
LinksSword Posted February 18, 2018 Posted February 18, 2018 21 minutes ago, DeepBlueFrog said: I don't know what you mean by 'fixed' but the last issue I had with crawling animations is that you had to be first enslaved if you wanted to manually trigger them - THAT issue was fixed in the latest beta version. okay that what i was asking, im using version 2015 SD+353a can i safely update?
DeepBlueFrog Posted February 18, 2018 Author Posted February 18, 2018 59 minutes ago, LinksSword said: okay that what i was asking, im using version 2015 SD+353a can i safely update? If you are careful, probably. The biggest change from that version is that Devious Devices 4.0 is required, which means you will have to start a new game once it is installed.
LinksSword Posted February 19, 2018 Posted February 19, 2018 1 hour ago, DeepBlueFrog said: If you are careful, probably. The biggest change from that version is that Devious Devices 4.0 is required, which means you will have to start a new game once it is installed. Tried new version still can't crawl when pressing down and pressing the up key gives me this text "already standing..." I still have to get enslaved and then kill the owner to crawl.
DeepBlueFrog Posted February 19, 2018 Author Posted February 19, 2018 16 minutes ago, LinksSword said: Tried new version still can't crawl when pressing down and pressing the up key gives me this text "already standing..." I still have to get enslaved and then kill the owner to crawl. Even with the latest version in my beta testing thread?
LinksSword Posted February 19, 2018 Posted February 19, 2018 13 minutes ago, DeepBlueFrog said: Even with the latest version in my beta testing thread? I installed version 361
DeepBlueFrog Posted February 19, 2018 Author Posted February 19, 2018 1 minute ago, LinksSword said: I installed version 361 That issue should be fixed in 3.6.2 . The link is my beta testing thread - first post.
MetZwerg Posted February 19, 2018 Posted February 19, 2018 hi, great mod so far... i restarted playing after a longer pause. so i got everything(realy a lot) installed and everything works good. now i install sd+ and with every load of the game it says, that "Sexlab Dialogue is updating" i did not install it at all, and you did NOT list it as a requirement, not even a recommend. so whats the problem here ? sorry for bad english, i´m german.... thanx in advance and for your work so far...
DeepBlueFrog Posted February 19, 2018 Author Posted February 19, 2018 13 minutes ago, MetZwerg said: hi, great mod so far... i restarted playing after a longer pause. so i got everything(realy a lot) installed and everything works good. now i install sd+ and with every load of the game it says, that "Sexlab Dialogue is updating" i did not install it at all, and you did NOT list it as a requirement, not even a recommend. so whats the problem here ? sorry for bad english, i´m german.... thanx in advance and for your work so far... There is a note in red on the download page saying that Dialogues is required for master / Slave interactions. It is not a requirement in the sense of the mod will crash if it is missing but it IS required for the mod to work normally.
Guest Posted February 19, 2018 Posted February 19, 2018 Peaches could crawl fine, mostly she prefers to just kneel. Some mod I never use (yet) puts a large, circular semitransparent menu on the screen if I press the down arrow. The menu is pretty but I do not know what the abbreviations stand for "ST" etc. Kneeling is fine too, she'll hop up to walk quickly to some desired location and then kneel again. I could not find your 362 beta as of yesterday, although I Did find the github page. I'll look now and edit this if I need to.
DeepBlueFrog Posted February 19, 2018 Author Posted February 19, 2018 2 minutes ago, 2dk2c said: Peaches could crawl fine, mostly she prefers to just kneel. Some mod I never use (yet) puts a large, circular semitransparent menu on the screen if I press the down arrow. The menu is pretty but I do not know what the abbreviations stand for "ST" etc. Kneeling is fine too, she'll hop up to walk quickly to some desired location and then kneel again. I could not find your 362 beta as of yesterday, although I Did find the github page. I'll look now and edite this if I need to. 3.6.2 is in the first post of my beta testing thread (link in my signature).
MetZwerg Posted February 19, 2018 Posted February 19, 2018 sorry... i did read it two times and overlooked it both times..... thanx for the fast reply, and keep up the good work..
Guest Posted February 19, 2018 Posted February 19, 2018 uninstalling: OK first I ran the uninstall thingy and waited for the approval from the mod. Then (I think this is where I messed up) I exited, uninstalled 361 and installed 362b1. I ran the game and the SD menu was there but it did not do anything, so.... I exited, uninstalled 362b1. Peaches looks like she's trying to be a blue banana in some odd charades game. She can barely walk and she has her wrists close together in front of her, as if she's gone mental. She looks cute as a button, but she can never leave the house now. She can sword-fight, I tested that. Coming up next, what actually happens when I put 362b1 back. She's back!! No more banana poses, no more blue color. Now all's I gotta remember is how much Peaches depends upon your mod. Her body color, even her weight, is back to her normal tanned slightly chubby self. Papyrus.0.log
DeepBlueFrog Posted February 19, 2018 Author Posted February 19, 2018 Yeah... uninstalling is there but it is still very risky. I don't recommend uninstalling unless you really want to get rid of the mod for good (and even the, you can still run into issues as you discovered). Installing new versions do not require uninstalling first. At worst, installing a new version will cancel your enslavement if you are currently enslaved when you upgrade. That's it. Edit: I remember Peaches... didn't you use to have a different name too?
DeepBlueFrog Posted February 19, 2018 Author Posted February 19, 2018 So I just finished the foundations of a 3rd rewrite of the slavery tasks system. Hopefully, this will be the last one. I still have to test, debug and tweak it, but you can expect these features coming soon: - generic task system along the line of 'do something x times', where 'something can be' - bring food, gold, firewood, etc.. dance, have sex, wear a training plug for x hours, ignore the master for x hours, and so on. The first pass will have about 15 of these - tasks can also have negative counts, as in things NOT to do, like 'do not have sex with someone else for 6 hours' or 'do not use the resist popup option for the next 12 hours' for example - 3 to 5 tasks to complete at a time (not sure yet how many.. 5 seems a good number so far) - each task will have its own duration. Some can be for a couple of hours, others could last days - each task will have its own reward (if completed) and punishment (if not), both in terms of trust points and consequences (as in, granting nipple piercings as a reward or getting whipped as punishment) - each task will have a quest objective Think of it as a simple 'whim' system like in the sims - when you talk to your owner, a new whim will come up and you will have a chance to be given a task to complete if you are not maxed out yet. Tasks will be evaluated regularly to see if they were completed or not. If this works well, I will move to more elaborate tasks, like craft something specific, mine ore, hunt for your master or sweep the floor. I will try to test enough of it for a release mid-march at the latest (hopefully earlier). 4
Nevi_ Posted February 20, 2018 Posted February 20, 2018 5 hours ago, DeepBlueFrog said: So I just finished the foundations of a 3rd rewrite of the slavery tasks system. Hopefully, this will be the last one. I still have to test, debug and tweak it, but you can expect these features coming soon: - generic task system along the line of 'do something x times', where 'something can be' - bring food, gold, firewood, etc.. dance, have sex, wear a training plug for x hours, ignore the master for x hours, and so on. The first pass will have about 15 of these - tasks can also have negative counts, as in things NOT to do, like 'do not have sex with someone else for 6 hours' or 'do not use the resist popup option for the next 12 hours' for example - 3 to 5 tasks to complete at a time (not sure yet how many.. 5 seems a good number so far) - each task will have its own duration. Some can be for a couple of hours, others could last days - each task will have its own reward (if completed) and punishment (if not), both in terms of trust points and consequences (as in, granting nipple piercings as a reward or getting whipped as punishment) - each task will have a quest objective Think of it as a simple 'whim' system like in the sims - when you talk to your owner, a new whim will come up and you will have a chance to be given a task to complete if you are not maxed out yet. Tasks will be evaluated regularly to see if they were completed or not. If this works well, I will move to more elaborate tasks, like craft something specific, mine ore, hunt for your master or sweep the floor. I will try to test enough of it for a release mid-march at the latest (hopefully earlier). Sound promising! What about beast enslavement though? Will this new system also apply to it? (with a different array of options perhaps) If not, do you have any plans on expanding it?
DeepBlueFrog Posted February 20, 2018 Author Posted February 20, 2018 This first round will be about Humanoid tasks only. Beast tasks will come later. I am still looking for some good, feasible ideas of tasks for a creature. People have provided ideas I will draw from, but so far, most of these ideas would require more scripted events than I can create (I always had issues working with scenes).
MyNameIsnt Posted February 20, 2018 Posted February 20, 2018 17 hours ago, DeepBlueFrog said: This first round will be about Humanoid tasks only. Beast tasks will come later. I am still looking for some good, feasible ideas of tasks for a creature. People have provided ideas I will draw from, but so far, most of these ideas would require more scripted events than I can create (I always had issues working with scenes). I liked how FNV's Sexout Breeder handled creature tasks- once you progressed far enough into Fenris the Wolf's quest chain, you were given the choice of being submissive-dominant or purely-submissive. When playing purely submissive every few hours the game would do a dice roll and Fenris would come up to you demanding that you go get him food/have sex/obey him in some way. For the most part it works exactly how SD+ works now, functioning very similar to SD+'s random "Submit/Resist" system. While this was all good and fun, it quickly lost its charm when you realized you were just waiting on those dice rolls and not doing anything in between. However, playing the submissive-dominant route let you play the game as you normally would, with Fenris trailing right behind you. You were free to do whatever, but every few hours Fenris would come up to remind you that he's still in charge through a force-greet message demanding that you service him. You could say no a few times and the game would carry on as usual, but eventually Fenris gets fed up with being denied and rapes the player, putting her back into her place as his Beta and forcing her to go back to being purely-submissive until she can pass a skill-check through dialog and go back to being submissive-dominant. While the scenario of being purely-submissive made much more sense and was the ideal scenario, ultimately the dominant-submissive side made more sense from a gameplay standpoint and ended up being more fun because even though the player was still handicapped, they were still able to play the game. In any case, we're all thankful for the amount of work you've put into SD+ so far
DonQuiWho Posted February 21, 2018 Posted February 21, 2018 5 minutes ago, 2dk2c said: I'm so mad some mod suddenly decided to take control of the camera but instead of moving the camera, the NPC's move clockwise or counterclockwise and look like the three stooges trying to get it on with each other. I'm in a slavery quest, I use some mod to start sex, and then player walks 6 paces away from owner, and waits. Owner starts and then things go all screwy. If I take control of the free-cam this fixes it, but now think about having sex while driving, or eating a burger while typing. And no, I'm not dissing anyone anywhere, I only hope to god *someone* experienced this and knows what it is. My game views have just gone weird after being grabbed by the Estrus Slime Monster, courtesy of Cursed Loot. Similar to prior occasions when cam girl gets screwed. It has this habit of then fixing itself for some equally unknown reason. In future, tho, I shall see if there is any correlation between SexLabia Congress and indulgence in, or abstinence from, hot dogs, skewered lamb kebab, Chicka-Fil-A, or clam chowder I'd recommend just chewing on.....
Guest Posted February 21, 2018 Posted February 21, 2018 Everytime I get out, they pull me back in....assuming God only reads the last of these posts. "Paybacks a bitch" (_sd_thugslave?) is bugged in my setup. "setstage _sd_thugslave 50" ends the quest but it just keeps going with the "completed" messages. And, something is grabbing control of the Npc (Player) and turning them 90-degrees, such that sexlab animations are no longer aligned. Not saying what or by who, but wresting control away from whatever it is by enabling freecam helps enormously. Except it's no longer an immersive sexlab session, it's a keyboard-competency test, and I always fail.
DeepBlueFrog Posted February 21, 2018 Author Posted February 21, 2018 28 minutes ago, 2dk2c said: Everytime I get out, they pull me back in....assuming God only reads the last of these posts. "Paybacks a bitch" (_sd_thugslave?) is bugged in my setup. "setstage _sd_thugslave 50" ends the quest but it just keeps going with the "completed" messages. And, something is grabbing control of the Npc (Player) and turning them 90-degrees, such that sexlab animations are no longer aligned. Not saying what or by who, but wresting control away from whatever it is by enabling freecam helps enormously. Except it's no longer an immersive sexlab session, it's a keyboard-competency test, and I always fail. Are you using the latest beta version? or the version in the download page for SD+? "Payback is a bitch" should be closed automatically after enslavement. The last phase I disabled is just the part where the thugs are running away with your stuff and you have to get it back. About the camera issue, are you using PCEA or Sexy Move? there is an issue currently being investigated with these. I found the issue goes away when using Immersive First Person View, if that can help. Edit: I also replied to your message in the SD+ thread.
SkyrimReturner Posted February 21, 2018 Posted February 21, 2018 Hi! This is listed as SE compatible. Is that as is, or will it require manual porting? I ask because many of the prerequisite mods are themselves listed as non-SE compatible.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now