Nevi_ Posted February 12, 2018 Posted February 12, 2018 3 minutes ago, DeepBlueFrog said: Are you wearing any device? kneeling and crawling animations are disabled when wearing armbinders or yokes. There's an issue that it doesn't work before the first enslavement. You can see the messages about switching poses but no animations actually change. Maybe it has something to do with some variable in a script (or a global one) which isn't initialized properly before the enslavement happens.
Chicanery Posted February 12, 2018 Posted February 12, 2018 So I made this tattoo overlay. It's the first 'mod' I've ever made for anything ever. It's not fancy or anything, but I'd still like to share it, if anyone is interested. Problem is, I don't really know how. It says "Sanguine Rose" in daedric script. 1
Mysticgirl Posted February 12, 2018 Posted February 12, 2018 Silly question but what are the conditions for Sanguine visiting us ? I have the option "Chance of Dreamworld visit" of 100% but I still don't see Sanguine.
nigwriter Posted February 12, 2018 Posted February 12, 2018 4 hours ago, PD_ said: There's an issue that it doesn't work before the first enslavement. You can see the messages about switching poses but no animations actually change. Maybe it has something to do with some variable in a script (or a global one) which isn't initialized properly before the enslavement happens. That must be it. I want' wearing any devices, but I hadn't been enslaved yet. Thank you
DeepBlueFrog Posted February 12, 2018 Author Posted February 12, 2018 Thanks. I thought I fixed that issue long ago. I will look into it again. 1
asdfasdf883 Posted February 12, 2018 Posted February 12, 2018 On 2/11/2018 at 3:20 PM, DeepBlueFrog said: Question about that issue with armbinders: Are you getting enslaved after being defeated in combat? Or is it coming from another mod like Simple Slavery or CCAS? Defeated in combat through DA.
DeepBlueFrog Posted February 12, 2018 Author Posted February 12, 2018 8 minutes ago, asdfasdf883 said: Defeated in combat through DA. Then I really need to see an error log when this error is displayed.
asdfasdf883 Posted February 13, 2018 Posted February 13, 2018 3 hours ago, DeepBlueFrog said: Then I really need to see an error log when this error is displayed. Earlier on page 8 of your beta thread I made a post about it with a screenshot, papyrus log, and load order of the same issue through the same method. https://www.loverslab.com/topic/81295-skyrimll-mods-open-beta-thread/?page=8
DeepBlueFrog Posted February 13, 2018 Author Posted February 13, 2018 Ok.. I will take a look. and thanks to those who reported the issue with crawling and kneeling before enslavement. The next version will include a fix.
DeepBlueFrog Posted February 13, 2018 Author Posted February 13, 2018 47 minutes ago, asdfasdf883 said: Earlier on page 8 of your beta thread I made a post about it with a screenshot, papyrus log, and load order of the same issue through the same method. https://www.loverslab.com/topic/81295-skyrimll-mods-open-beta-thread/?page=8 I remember that log now that I look at it again... and I replied at the time that it doesn't seem like the right log as it doesn't include anything from SD about attempting to equip armbinders.
psword Posted February 13, 2018 Posted February 13, 2018 On 2/11/2018 at 5:06 PM, DeepBlueFrog said: I will need an error log with this issue. I have to know which armbinder is causing this error to appear. It is normal that the armbinder is removed after a while. In this version of SD+, armbinders are punishment devices and equipped based on your actions. They are not meant to be on all the time. I have the same problem with the armbinders error: [02/13/2018 - 03:57:50AM] [SD] setMasterGearByRace -- Setting race to [Race <NordRace (00013746)>] [02/13/2018 - 03:57:50AM] [SD] - Actor override not found for Armbinders [02/13/2018 - 03:57:50AM] [SD] - Racial override not found for Armbinders [02/13/2018 - 03:57:50AM] [SD] equipDeviceByString - NO override detected - [02/13/2018 - 03:57:50AM] [SD] equipDeviceByString: Armbinders [02/13/2018 - 03:57:50AM] [SD] keyword: [Keyword <zad_DeviousArmbinder (0900CA3A)>] [02/13/2018 - 03:57:50AM] [SD] equipDeviceByString - tags: DDi [02/13/2018 - 03:57:50AM] [Zad]: GetDeviceByTags([Keyword <zad_DeviousArmbinder (0900CA3A)>], DDi) [02/13/2018 - 03:57:50AM] [Zad]: No devices found with tags, falling back to random device [02/13/2018 - 03:57:50AM] [SD] Device rendered: None [02/13/2018 - 03:57:50AM] [SD] equipDeviceByString - no device found [02/13/2018 - 03:57:50AM] [SD] equipDeviceByString - generic: [02/13/2018 - 03:57:50AM] [SD] equipDeviceByString - Device inventory: None [02/13/2018 - 03:57:50AM] [SD] Device rendered: None [02/13/2018 - 03:57:50AM] [SD] equipDeviceByString - no device found [02/13/2018 - 03:57:50AM] [SD] equipDeviceByString - device equip FAILED for Armbinders It seems that SD+ tries to equip a device using the keyword zad_DeviousArmbinder with FormId 0900Ca3A, but I think the correct FormId for that item should be 0400CA3A. I have no idea if this can be the source of the issue though, just thought it might help
nigwriter Posted February 13, 2018 Posted February 13, 2018 5 hours ago, DeepBlueFrog said: Thanks. I thought I fixed that issue long ago. I will look into it again. Thanks DBF! No rush and no problem. Your mods are awesome as is.
DeepBlueFrog Posted February 13, 2018 Author Posted February 13, 2018 23 minutes ago, psword said: I have the same problem with the armbinders error: [02/13/2018 - 03:57:50AM] [SD] setMasterGearByRace -- Setting race to [Race <NordRace (00013746)>] [02/13/2018 - 03:57:50AM] [SD] - Actor override not found for Armbinders [02/13/2018 - 03:57:50AM] [SD] - Racial override not found for Armbinders [02/13/2018 - 03:57:50AM] [SD] equipDeviceByString - NO override detected - [02/13/2018 - 03:57:50AM] [SD] equipDeviceByString: Armbinders [02/13/2018 - 03:57:50AM] [SD] keyword: [Keyword <zad_DeviousArmbinder (0900CA3A)>] [02/13/2018 - 03:57:50AM] [SD] equipDeviceByString - tags: DDi [02/13/2018 - 03:57:50AM] [Zad]: GetDeviceByTags([Keyword <zad_DeviousArmbinder (0900CA3A)>], DDi) [02/13/2018 - 03:57:50AM] [Zad]: No devices found with tags, falling back to random device [02/13/2018 - 03:57:50AM] [SD] Device rendered: None [02/13/2018 - 03:57:50AM] [SD] equipDeviceByString - no device found [02/13/2018 - 03:57:50AM] [SD] equipDeviceByString - generic: [02/13/2018 - 03:57:50AM] [SD] equipDeviceByString - Device inventory: None [02/13/2018 - 03:57:50AM] [SD] Device rendered: None [02/13/2018 - 03:57:50AM] [SD] equipDeviceByString - no device found [02/13/2018 - 03:57:50AM] [SD] equipDeviceByString - device equip FAILED for Armbinders It seems that SD+ tries to equip a device using the keyword zad_DeviousArmbinder with FormId 0900Ca3A, but I think the correct FormId for that item should be 0400CA3A. I have no idea if this can be the source of the issue though, just thought it might help Then something is wrong with your files for SD+... are you using Mod Organizer by any chance? This is telling me SD+ is trying to equip armbinders using the Armbinders keyword. The current code in SD+ has been updated for DDi 4.0. It is using the WristRestraint keyword with the 'armbinder' generic tag instead. So in short, this log tells me you are still, somehow, using files that are not from the latest version. Edit: Something just occured to me. Did you change the settings for armbinders using SD Addon by any chance? There is a possinility that addon needs to be updated for DDi 4.0.
psword Posted February 13, 2018 Posted February 13, 2018 11 hours ago, DeepBlueFrog said: Then something is wrong with your files for SD+... are you using Mod Organizer by any chance? This is telling me SD+ is trying to equip armbinders using the Armbinders keyword. The current code in SD+ has been updated for DDi 4.0. It is using the WristRestraint keyword with the 'armbinder' generic tag instead. So in short, this log tells me you are still, somehow, using files that are not from the latest version. Edit: Something just occured to me. Did you change the settings for armbinders using SD Addon by any chance? There is a possinility that addon needs to be updated for DDi 4.0. Thank you for your reply I'm going to attach my full Papyrus Log, if you are willing to give it a look. I tested a new game, after deleting from MO everything using DD older than 4.0 and re-installing only the 3 DD mods first, then SD+ and its Slavetats bridge. Spawned in Riverwood, went to the close by mine and got enslaved through DA by the first two bandits inside (the first one at [02/13/2018 - 03:22:27PM], since everything was okay, I reloaded and tried again with the second one at [02/13/2018 - 03:33:17PM]). Both bandits equipped the WristRestraint as you mentioned before, but after being freed by the second bandit (didn't try the 1st)... [02/13/2018 - 03:41:44PM] [SD] Trust pool before update: -6 [02/13/2018 - 03:41:44PM] [SD] Trust pool after update: -7(Min:-60 / Max:10) [02/13/2018 - 03:41:45PM] [SD] - Actor override not found for Armbinder [02/13/2018 - 03:41:45PM] [SD] - Racial override not found for Armbinder [02/13/2018 - 03:41:45PM] [SD] equipDeviceByString - NO override detected - [02/13/2018 - 03:41:45PM] [SD] equipDeviceByString: Armbinder [02/13/2018 - 03:41:45PM] [SD] keyword: [Keyword <zad_DeviousArmbinder (0900CA3A)>] [02/13/2018 - 03:41:45PM] [SD] equipDeviceByString - tags: DDi [02/13/2018 - 03:41:45PM] [Zad]: GetDeviceByTags([Keyword <zad_DeviousArmbinder (0900CA3A)>], DDi) [02/13/2018 - 03:41:45PM] [Zad]: No devices found with tags, falling back to random device [02/13/2018 - 03:41:45PM] [SD] Device rendered: None [02/13/2018 - 03:41:45PM] [SD] equipDeviceByString - no device found [02/13/2018 - 03:41:45PM] [SD] equipDeviceByString - generic: [02/13/2018 - 03:41:45PM] [SD] equipDeviceByString - Device inventory: None [02/13/2018 - 03:41:45PM] [SD] Device rendered: None [02/13/2018 - 03:41:45PM] [SD] equipDeviceByString - no device found [02/13/2018 - 03:41:45PM] [SD] equipDeviceByString - device equip FAILED for Armbinder Btw, I didn't install SD addon, only DDa, DDi, DDe and SD+ are related to Devices. I thought the issue was caused by some other mod I use, like DCUR, so I didn't install anything else to make this test. Papyrus.0.log
Chicanery Posted February 14, 2018 Posted February 14, 2018 On 2/12/2018 at 1:04 PM, Chicanery said: So I made this tattoo overlay. It's the first 'mod' I've ever made for anything ever. It's not fancy or anything, but I'd still like to share it, if anyone is interested. Problem is, I don't really know how. It says "Sanguine Rose" in daedric script. Spoiler Okay, I think I've got this figured out. Two tats now. https://www.loverslab.com/files/file/5257-chicanery-slavetats-for-sd/
DeepBlueFrog Posted February 14, 2018 Author Posted February 14, 2018 Very nice tattoos. I will keep the link and will try to find time to write a wiki page about how to customize the tattoo texture used by Slavetats in SD+ 1
DeepBlueFrog Posted February 14, 2018 Author Posted February 14, 2018 I am happy to announce that the cage scene will be back, possibly as early as in a beta version of the mod this weekend. I kept the automatic walk to a minimum. Your master will tell you to go to the cage and it will be up to you to comply or face the consequences. 3
donttouchmethere Posted February 14, 2018 Posted February 14, 2018 1 hour ago, DeepBlueFrog said: I am happy to announce that the cage scene will be back, possibly as early as in a beta version of the mod this weekend. I kept the automatic walk to a minimum. Your master will tell you to go to the cage and it will be up to you to comply or face the consequences. good news =D cages and crawling and kneeling before enslavement => WIN!
jfraser Posted February 14, 2018 Posted February 14, 2018 Now that you've got that about done, I see zap 8 now has a cage function.
Shep67 Posted February 16, 2018 Posted February 16, 2018 On 12/2/2018 at 8:08 PM, Mysticgirl said: Silly question but what are the conditions for Sanguine visiting us ? I have the option "Chance of Dreamworld visit" of 100% but I still don't see Sanguine. Hi there Nice work !! I have the same problem with the 3.61 version. Cannot visit the dreamworld. At version 3.60 it worked. Thank you
trasberny Posted February 16, 2018 Posted February 16, 2018 Does it matter which files I install first. Resources or Main?
jlttsmiley Posted February 17, 2018 Posted February 17, 2018 Resources are things that orginal mod uses,, so that means it should load before the mod that uses it first or else when the mod calls for the resources they have not loaded in game on the first scan , this goes for any mod that has more that one esp that it needs. Short answer resources should load before the orginal main mods if it is needed for the mod to function correctly.
DeepBlueFrog Posted February 17, 2018 Author Posted February 17, 2018 18 hours ago, Shep67 said: Hi there Nice work !! I have the same problem with the 3.61 version. Cannot visit the dreamworld. At version 3.60 it worked. Thank you I updated the wiki page about how to trigger visits to Dreamworld in the latest versions: https://github.com/SkyrimLL/SDPlus/wiki/SANGUINE_S-DREAMWORLD#getting-there 15 hours ago, trasberny said: Does it matter which files I install first. Resources or Main? Doesn't matter in this case. The Resources file doesn't contain any .esp file, so order is not important. It only contains most of the textures for the mod.
DeepBlueFrog Posted February 17, 2018 Author Posted February 17, 2018 I uploaded a new beta version of SD+ and SD Resources (3.6.2 beta 1) with these changes: https://github.com/SkyrimLL/SDPlus/milestone/57?closed=1 Most notably, cages should be working again (I hope) in this version. Remember to re-activate the cage scenes option in the menu in case it is turned off. Also, kneeling and crawling before enslavement should be working again. See my beta thread (in my signature) if you want to give it a try.
Guest Posted February 17, 2018 Posted February 17, 2018 I've been playing this mod forever, thanks. But tonight after being enslaved and then released by sanguine, and all restraints removed by a jorvaskr blacksmith, The handcuffs won't get removed by anything (they're not even listed as being worn). but...can you help me get these cursed cuffs your mod put on? Nothing (not even the console) can remove stuff that isn't really there (It might be a number with no label, I'm not sure) Papyrus.0.log Papyrus.1.log DDi.log JContainers.log
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