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Sanguine Debauchery (SD+) (January 2025)


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Posted

My character ("Molly) got herself enslaved ("bandit"). After waiting, she approached her owner, who said "You can't hide from me!" Here's a log to see if you can guess what happened next:

 

 

 

 
[01/20/2014 - 06:26:23PM] VM is freezing...
[01/20/2014 - 06:26:23PM] VM is frozen
[01/20/2014 - 06:26:24PM] Saving game...
[01/20/2014 - 06:26:24PM] VM is thawing...
[01/20/2014 - 06:26:25PM] [Zad]: RM OnUpdateGameTime()
[01/20/2014 - 06:26:26PM] SexLab Thread[0] ModEvent: ThreadClosed // PlayerThreadClosed
[01/20/2014 - 06:26:27PM] [slautilscr <sla_Util (0704290F)>]: bandit got 0 arousal for  seeing naked Molly
[01/20/2014 - 06:26:29PM] [Zad]: OnAnimationEnd()
[01/20/2014 - 06:26:29PM] [Zad]: Unlocked arousal for actor bandit
[01/20/2014 - 06:26:40PM] --- SexLab Animation Search ------------------------------
[01/20/2014 - 06:26:40PM]  GetByType(2, -1, -1, -1, TRUE, TRUE)
[01/20/2014 - 06:26:40PM]    Found [12] Animations: Rough Missionary, Arrok Leg Up Fuck, AP Holding Leg Up, AP Leg Up Fuck, Rough Behind, Rough Doggy Style, Arrok Rape, Zyn Rough Standing, AP Anal, AP Face Down Anal, AP Skull Fuck, AP Fisting, 
[01/20/2014 - 06:26:40PM] ----------------------------------------------------------
[01/20/2014 - 06:26:40PM] SexLab: Making thread[0] [sslThreadController <alias ThreadView014 on quest SexLabQuestThreadSlots (0603CE6E)>]
[01/20/2014 - 06:26:40PM] SexLab Thread[0] ModEvent: ThreadOpened /
[01/20/2014 - 06:26:41PM] -- SexLab ActorAlias -- Thread[0] Slotting 'Molly' into alias -- [sslactoralias <alias ActorSlot074 on quest SexLabQuestActorSlots (0603CE6B)>]
[01/20/2014 - 06:26:41PM] SexLab Thread[0] ModEvent: PlayerAdded /
[01/20/2014 - 06:26:41PM] -- SexLab ActorAlias -- Thread[0] Slotting 'bandit' into alias -- [sslactoralias <alias ActorSlot073 on quest SexLabQuestActorSlots (0603CE6B)>]
[01/20/2014 - 06:26:43PM] [loversvictimutilscr <00_LoversVictimUtil (3604390F)>]: Setting WINextTimeRapeAllowed to 17.785316
[01/20/2014 - 06:26:47PM] SexLab Thread[0] ModEvent: AnimationStart // PlayerAnimationStart
[01/20/2014 - 06:26:47PM] [Zad]: OnAnimationStart()
[01/20/2014 - 06:26:47PM] [Zad]: Moving belted actor bandit to solos
[01/20/2014 - 06:26:47PM] [Zad]: Moved too many actors to Solos. Rearranging actors list.
[01/20/2014 - 06:26:47PM] [Zad]: Total actors: 2. Participating Actors: 2. Animation: Arrok Rape
[01/20/2014 - 06:26:47PM] [Zad]: FindValidAnimations(numActors=2, previousAnim=Arrok Rape, permitOral=TRUE, permitVaginal=False,permitAnal=False)
[01/20/2014 - 06:26:47PM] [Zad]: Sexlab Animations Available (Chastity): 10/61(Arrok Blowjob, Arrok 69, AP Blowjob, AP Kneeling Blowjob, AP Standing Blowjob, AP Handjob, AP Skull Fuck, Boobjob, Arrok Boobjob, AP Boobjob)
[01/20/2014 - 06:26:47PM] [Zad]: Sexlab Animations Available (Aggressive): 1/61(AP Skull Fuck)
[01/20/2014 - 06:26:47PM] [Zad]: Sexlab Animations Available (Foreplay): 3/61(Arrok Foreplay, Arrok Sitting Foreplay, Arrok Standing Foreplay)
[01/20/2014 - 06:26:47PM] [Zad]: Using only aggressive animation list.
[01/20/2014 - 06:26:47PM] [Zad]: Requesting actor change to 2 actors.
[01/20/2014 - 06:26:48PM] [Zad]: Actor [0]: bandit
[01/20/2014 - 06:26:48PM] [Zad]: Actor [1]: Molly
[01/20/2014 - 06:26:48PM] SexLab Thread[0] ModEvent: ActorChangeStart // PlayerActorChangeStart

 
(spoiler)
 
What I saw: Molly equipped a strapon and aggressively forced her (male, completely naked) master to perform oral.
 
After delving into the log... There was no visible chastity belt, but selecting the Bandit and doing "showinventory" did list an Iron Chastity Belt and Primitive Plugs as worn. I suppose technically this is a failing of Devious Devices and/or For the Masses. But if you were going to do further integration with DD, unbelting masters might be one thing to consider. In the mean time I suppose I'll go find a less chaste bandit and ask if he'll help me out.
 

 

I will try to strike a better balance between sufficient testing and frequent releases.
 
One possibility to consider would be declaring a "stable" release, and leaving both "stable" and "testing" releases on the downloads page.
Posted

 

 

 

Is it not work with ZAZ Resources, whipping, bondage? I have 44 demerits and doesn't start the torture scenes, only sex with Sexlab.

ZAZ Resources is death,you need Zaz AP

http://www.loverslab.com/topic/9598-updated-16-09-2012-zaz-resources-whips-restraints-and-bondage/?p=555298

 

yep, i'm taking about the resources to remember the features (crucified animations, bondaged in wood, etc), and whipping, that doesn't happening after SD+. I'm using the latest version of ZAZ AP. Exactly this point, it should work? I don't know what's wrong :/

 

I know that with normal SD, after a few demerits, you start being tortured instead sex. It is not applied in the patch?

 

 

When I tried it, I only got the punishment scenes >10 demerit points, but I still got them. Punishment items like gags and beads were absent, but I think he turned them off because they weren't working right.

 

But what do you mean by "patch"? You aren't installing both the original SD along side SD+ are you? You only need SD+.

 

 

Really? I think that need both mod, i have both installed, but the second (SD+) overwrite the files of normal SD. Is this can cause some problem?

Posted

SD+ should contain everything from SD.

 

Some people have reported issues from files that were still missing, but I couldn't find out which files exactly.

 

You can install SD+ on top of SD if you want to be safe.

Posted

SD+ is standalone. You uninstall SD, then you install SD+. On a new playthrough, because it seems like you kind of ruined the save where you installed SD+ on top of SD

 

To clarify.

 

Installing SD files first, then SD+ files on top, then activating the mod and play is safe.

 

Installing SD, activating the mod, play, installing SD+ on top and play again is NOT safe :)

Posted

 

I will try to strike a better balance between sufficient testing and frequent releases.
 
One possibility to consider would be declaring a "stable" release, and leaving both "stable" and "testing" releases on the downloads page.

 

 

This is a very good suggestion imho. This way everybody will be happy, i start so often anyways so i would usually grab the testing releases but people with more endurance can upgrade once every few month(s) when their current long playthrough is finished and start another long playthrough.

 

Posted

 

SD+ is standalone. You uninstall SD, then you install SD+. On a new playthrough, because it seems like you kind of ruined the save where you installed SD+ on top of SD

 

To clarify.

 

Installing SD files first, then SD+ files on top, then activating the mod and play is safe.

 

Installing SD, activating the mod, play, installing SD+ on top and play again is NOT safe :)

 

But that's what he did, since he considered your mod like a patch, he was playing on a game where SD was installed, then thought SD+ was a patch, installed it and started it again/continued playing without touching anything else, thus his save is screwed like a Philipino hooker on a national salary raise day !

Posted

 

 

SD+ is standalone. You uninstall SD, then you install SD+. On a new playthrough, because it seems like you kind of ruined the save where you installed SD+ on top of SD

 

To clarify.

 

Installing SD files first, then SD+ files on top, then activating the mod and play is safe.

 

Installing SD, activating the mod, play, installing SD+ on top and play again is NOT safe :)

 

But that's what he did, since he considered your mod like a patch, he was playing on a game where SD was installed, then thought SD+ was a patch, installed it and started it again/continued playing without touching anything else, thus his save is screwed like a Philipino hooker on a national salary raise day !

 

Yes, exactly what i did. But it doesn't seem have problems, just that i mentioned above. But the slavery quest and other things is working normally.

Posted

Okay, I'm not sure if this is the right place to post this.  i'm trying to earn money to be freed, so I installed radiant prostitution, and I have come to realize that it probably won't work if I'm in mistwatch (since there is no innkeeper).  Is there another one that is more recommended?  Can I keep Radiant prostitution along with another prostitution and have them both work with SD+?  anyone know?

Posted

Okay, I'm not sure if this is the right place to post this.  i'm trying to earn money to be freed, so I installed radiant prostitution, and I have come to realize that it probably won't work if I'm in mistwatch (since there is no innkeeper).  Is there another one that is more recommended?  Can I keep Radiant prostitution along with another prostitution and have them both work with SD+?  anyone know?

 

TDF prostitution works well. 

 

Radiant Prostitution is fine along SD+.

 

I run both with SD+ and they have not interfered a bit.

Posted

 

 

SD+ is standalone. You uninstall SD, then you install SD+. On a new playthrough, because it seems like you kind of ruined the save where you installed SD+ on top of SD

 

To clarify.

 

Installing SD files first, then SD+ files on top, then activating the mod and play is safe.

 

Installing SD, activating the mod, play, installing SD+ on top and play again is NOT safe :)

 

But that's what he did, since he considered your mod like a patch, he was playing on a game where SD was installed, then thought SD+ was a patch, installed it and started it again/continued playing without touching anything else, thus his save is screwed like a Philipino hooker on a national salary raise day !

 

 

Maybe I needed more clarifications :)

 

When I said it is not safe, it doesn't mean that will for sure screw your game.

All of my testing has been done with SD+ installed on top of running versions of SD or SD+/

 

Issues come when you install an update to SD+ while you are enslaved or if you have a backlog of sex and punishment scenes that are stopped for some reason but still running (trickier to detect).

 

Eventually, once these stability issues are fixed, it will be possible to upgrade a running instance safely.

Posted

 

Maybe I needed more clarifications :)

 

When I said it is not safe, it doesn't mean that will for sure screw your game.

All of my testing has been done with SD+ installed on top of running versions of SD or SD+/

 

Issues come when you install an update to SD+ while you are enslaved or if you have a backlog of sex and punishment scenes that are stopped for some reason but still running (trickier to detect).

 

Eventually, once these stability issues are fixed, it will be possible to upgrade a running instance safely.

 

 

Gotcha, may have talked too fast. This issue can happen even with finished mods made by teams that you can find on the nexus though, for example I just screwed up my Immersive Armor update and had to go back 9 levels ! If you manage to make the mod that stable, well cookies to ya. Or philipino hookers, whatever you want !

Posted

I think I might have I figured out why I wasn't getting on my knees when bound and standing still.  I gave the bindings I had to my master and when given new bindings I now kneel (before zod)

Posted

Okay, I'm not sure if this is the right place to post this.  i'm trying to earn money to be freed, so I installed radiant prostitution, and I have come to realize that it probably won't work if I'm in mistwatch (since there is no innkeeper).  Is there another one that is more recommended?  Can I keep Radiant prostitution along with another prostitution and have them both work with SD+?  anyone know?

 

WorkingGirl also works and can work alongside Radiant and others. It has a "progression" system though that may make it a bit less desireable until you've been able to use it a bit so that you can perform better paying sex-acts. Unlike Radiant it is entirely dialog-based so that you can approach anyone pretty much anywhere, which, if I recall correctly, is also true of TDF.

 

Good luck, have fun.

Posted

Okay I did a fresh install of Skyrim, All new files no mods. 

 

I installed all the requirements of SD+ 

 

Went in game, to MCM and clicked install

Clicked Begin and waiting for Sanguine is watching

 

Got knocked down to bleed out...But still no enslavement.

 

Here is my load order

I have used boss to redo the load order...Tired everything

post-264243-0-16109900-1390276081_thumb.png

Posted

Okay I did a fresh install of Skyrim, All new files no mods. 

 

I installed all the requirements of SD+ 

 

Went in game, to MCM and clicked install

Clicked Begin and waiting for Sanguine is watching

 

Got knocked down to bleed out...But still no enslavement.

 

Here is my load order

I have used boss to redo the load order...Tired everything

 

Who are you trying to get enslaved by?

Were they close to you when you started bleedout?

Posted

I keep CTDing every time I enter a town or city. Whether I'm enslaved or not doesn't make a difference.

My load order is as follows

post-311714-0-45154800-1390299027_thumb.png

Posted

I keep CTDing every time I enter a town or city. Whether I'm enslaved or not doesn't make a difference.

My load order is as follows

attachicon.gifUntitled.png

 

Please correct me if I'm wrong, there should be some errors in your small load order:

 

ZaZAnimationPack.esm should be loaded before SexLab.esm ("before" means in your case: Zaz Index 4, SL Index 5). dleduc86, same goes to you, switch the position of Zaz and SL.

RaceMenu.esp before RaceMenuPlugin.esp

Realistic L before RL Patcher.esp

 

And if you'll ever enable one of the other SD plugins:

SD, SDpatchDG, SDpatchDB, SDpatchFrostfall

Posted

Ahhmmm..... Ive sd+ for awhile and everything was good, but on my another pc i have something strange, after first enslavement every attemt to sleep teleports pc to sanguine world, is this suppoused to be like that? Or what?

Posted

No, it should only happen the first time you go to sleep, and when you'd die normaly.
Someone else mentioned that Problem earlier, I think.

Posted

Never liked Hired Thug, requires way too much waiting. So I can't mimic the my situation of getting CTD whenever my char. is in Mistwatch. I just drop by due to CTD & a couple runs of infinite loading screen.

 

The other day ago I saw you poking around some other request threads & say you'll try to integrate some of their ideas on here. It seems this special patch for SD might be what PSE is for Oblivion.

 

EDIT

 

So, since I'm currently sick of tired from waiting & the autosave keep crashing like a b1tch, is there a command prompt so I can shorten the wait?

Posted

 

Okay I did a fresh install of Skyrim, All new files no mods. 

 

I installed all the requirements of SD+ 

 

Went in game, to MCM and clicked install

Clicked Begin and waiting for Sanguine is watching

 

Got knocked down to bleed out...But still no enslavement.

 

Here is my load order

I have used boss to redo the load order...Tired everything

 

Who are you trying to get enslaved by?

Were they close to you when you started bleedout?

 

Yes, They were within melee range. Also they were bandits.

Posted

Ok I'm back after a few days away.

 

Some things that I noticed while playing with SD+ that have potential include the Silver Hand werewolf hunter faction. I tried to be enslaved by these guys at Gallows Rock in western Eastmarch. They did enslave me, but since they are not included in the slavery factions list, they just tied my up then went about killing me anyway. This faction may make another suitable option for the slavery factions list.

 

Another faction I found was just a trio of brigands near Shimmermist Cave in eastern Whiterun. They had murdered three Imperial soldiers and took their uniforms. I seem to have a short memory regarding these guys, because i only very vaguely remember them from past play throughs. Again they tied me up, but two of them ran off, and the "owner" just stood there doing nothing. Again, this may be worthy of attention.

 

One more thing involving factions: I got myself enslaved by the bandits  at Uttering Hills cave immediately north of Gallows Rock. There are a few prison cells in there that would be fun to include as the "cage phase" of enslavement. I recommend everyone go eyeball this place.

 

One drawback I have experienced since upgrading to v1.09a is it is harder to become enslaved by the hired thugs; they tie me up and then the two who aren't the "owner" then kill me. Still scratching my head over this. I chose a poor place to engage them: outside Honningbrew Meadery. This caused confusion in the events sequence as an escort of Imperial soldiers were taking a Stormcloak to prison in Whiterun. They jumped into the fight. Also patrolling Whiterun guards jumped in. I mentioned busy fights in a previous post, and here I am again with busy fights. Perhaps it would be best for all hostile action toward the PC to cease after "Enslaved" starts.

 

One last thing: I am looking for a mod that disables fast travel; none of them have worked for me so far. I do not have all DLCs so I can't use the one i suspect will actually work. Any help?

Posted

Ok I'm back after a few days away.

 

Some things that I noticed while playing with SD+ that have potential include the Silver Hand werewolf hunter faction. I tried to be enslaved by these guys at Gallows Rock in western Eastmarch. They did enslave me, but since they are not included in the slavery factions list, they just tied my up then went about killing me anyway. This faction may make another suitable option for the slavery factions list.

 

Another faction I found was just a trio of brigands near Shimmermist Cave in eastern Whiterun. They had murdered three Imperial soldiers and took their uniforms. I seem to have a short memory regarding these guys, because i only very vaguely remember them from past play throughs. Again they tied me up, but two of them ran off, and the "owner" just stood there doing nothing. Again, this may be worthy of attention.

 

One more thing involving factions: I got myself enslaved by the bandits  at Uttering Hills cave immediately north of Gallows Rock. There are a few prison cells in there that would be fun to include as the "cage phase" of enslavement. I recommend everyone go eyeball this place.

 

One drawback I have experienced since upgrading to v1.09a is it is harder to become enslaved by the hired thugs; they tie me up and then the two who aren't the "owner" then kill me. Still scratching my head over this. I chose a poor place to engage them: outside Honningbrew Meadery. This caused confusion in the events sequence as an escort of Imperial soldiers were taking a Stormcloak to prison in Whiterun. They jumped into the fight. Also patrolling Whiterun guards jumped in. I mentioned busy fights in a previous post, and here I am again with busy fights. Perhaps it would be best for all hostile action toward the PC to cease after "Enslaved" starts.

 

One last thing: I am looking for a mod that disables fast travel; none of them have worked for me so far. I do not have all DLCs so I can't use the one i suspect will actually work. Any help?

 

What's the difference between a mod that disables fast travel and just chosing to not use fast travel at all manually?

 

Issues with masters doing nothing after enslavement - that mostly comes from their AI. They are not mean to do anything other that pop on your path and engage you with whatever scripted event they have. That's why I made msters follow you around and engage in nearby idle spots, so you can have a little more diversity in activities.

 

if your master doesn't do anything, simply go somewhere else :)

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