DeepBlueFrog Posted January 18, 2014 Author Posted January 18, 2014 Hey Guys! Great changes in mod - Thanks author ! Little problem - there is no enslavement falmer((( i am install all latests version FNIS and FNIS creature, Last version Sexlab, in sexlab options creature enabled, i am read posts - and pey attention where read need go in lighthouse near downgard - do it - But nothin - falmer no enslaved just continued hit me - and dead - aursal level 100 what problem? maybe need try new PC game I'm still using 1.08a - Set on autosubmit with no death option - and can't stop them! Every new section of every relevant quest location which is populated with the wretched grunters. I did work out an easy easy way to get rid of the PC's owner though. The PC leads them to a location with both some altitude and an unprotected kerbside, entices them nicely, and then watches them fall to their deaths, splatted or drowned, when they roll off in post coital satisfaction. Then you can go and collect your stuff from the corpse...LOL Should say it only seems to work, so far, with Falmers, who ragdoll at the end. Don't know why they do actually, as I have ragdoll ending set to 'off' in the Framework as it was screwing up XPO, so that technique doesn't work, for instance, with main territory bandits, who will, after having their way, just stand up straight on the edge of the cliff Spoilers You gave away their (unintended) weakness
DonQuiWho Posted January 18, 2014 Posted January 18, 2014 Can I ask a quick question please? Does this mod work well with OBIS and the other various 'added population' mods, which introduce a range of new baddies etc? I have inconsequential NPCs, but they seem to be an insipid lot. It would be a bit more challenging to have a few more, and varied, bunch of miscreants and others to pit my wits against
DeepBlueFrog Posted January 18, 2014 Author Posted January 18, 2014 Can I ask a quick question please? Does this mod work well with OBIS and the other various 'added population' mods, which introduce a range of new baddies etc? I have inconsequential NPCs, but they seem to be an insipid lot. It would be a bit more challenging to have a few more, and varied, bunch of miscreants and others to pit my wits against I didn't try with OBIS but I was successfully enslaved by traveling merchants, traveling Sister of Dibella, NPCs both inconsequential and interesting (3DNPC) and even Alicia and Ali during friendly fire tests. As long as the NPC meets the requirements (listed in a previous post just a couple of pages back), you should be able to get enslaved.
Redflyingmonkey Posted January 18, 2014 Posted January 18, 2014 Can I ask a quick question please? Does this mod work well with OBIS and the other various 'added population' mods, which introduce a range of new baddies etc? I have inconsequential NPCs, but they seem to be an insipid lot. It would be a bit more challenging to have a few more, and varied, bunch of miscreants and others to pit my wits against I didn't try with OBIS but I was successfully enslaved by traveling merchants, traveling Sister of Dibella, NPCs both inconsequential and interesting (3DNPC) and even Alicia and Ali during friendly fire tests. As long as the NPC meets the requirements (listed in a previous post just a couple of pages back), you should be able to get enslaved. For some strange reasons, only the OBIS spawned bandits can enslave me without major errors or log spams. Kind of weird, unless I've done something to the vanilla bandits but I haven't touched anything about them except for textures, and SkyRe too yeah
Xuji Posted January 18, 2014 Posted January 18, 2014 I'm getting friendly fire trouble. No matter who enslaves me other characters keep attacking me, lower weapons, then attack me again, repeat until I'm dead. I've tried a clean install and modding stuff in. It's very strange. Tried in the wild, tried in mistwatch, tried in Druadach Redoubt. My owner doesn't attack me, but everyone else does, which causes the owner to try and flee + comment about the fighting. Load Order: GameMode=SkyrimSkyrim.esm=1Dawnguard.esm=1HearthFires.esm=1Dragonborn.esm=1Update.esm=1SexLab.esm=1ZaZAnimationPack.esm=1SkyUI.esp=1HighResTexturePack01.esp=1HighResTexturePack02.esp=1HighResTexturePack03.esp=1Brawl Bugs CE.esp=1Alternate Start - Live Another Life.esp=1ImmersiveFP.esp=1Footprints.esp=1Illia_Breton_althairstyle.esp=1Uthgerd_v2_Young_VanillaHair1_noWarpaint.esp=1FlameAtronachArmor.esp=1FullBootForKKSA.esp=1SexLabMiscellaneousFixes.esp=1ZazResources.esp=1CustomPresetFace.esp=1FeminizedLevelLists.esp=1DLC1FLL.esp=1DLC2FLL.esp=1SexLabDangerousNights.esp=1RealisticNeedsandDiseases.esp=1RND_Dawnguard-Patch.esp=1RND_HearthFires-Patch.esp=1RND_Dragonborn-Patch.esp=1SDpatch - dragonborn.esp=1SDpatch - frostfall.esp=1sanguinesDebauchery.esp=1SDpatch - dawnguard.esp=1 [edit] also a suggestion, since there's begging people for food and water, begging people for potions of cure disease would be useful, too!
Redflyingmonkey Posted January 18, 2014 Posted January 18, 2014 I'm getting friendly fire trouble. No matter who enslaves me other characters keep attacking me, lower weapons, then attack me again, repeat until I'm dead. I've tried a clean install and modding stuff in. It's very strange. Tried in the wild, tried in mistwatch, tried in Druadach Redoubt. My owner doesn't attack me, but everyone else does, which causes the owner to try and flee + comment about the fighting. Load Order: GameMode=Skyrim Skyrim.esm=1 Dawnguard.esm=1 HearthFires.esm=1 Dragonborn.esm=1 Update.esm=1 SexLab.esm=1 ZaZAnimationPack.esm=1 SkyUI.esp=1 HighResTexturePack01.esp=1 HighResTexturePack02.esp=1 HighResTexturePack03.esp=1 Brawl Bugs CE.esp=1 Alternate Start - Live Another Life.esp=1 ImmersiveFP.esp=1 Footprints.esp=1 Illia_Breton_althairstyle.esp=1 Uthgerd_v2_Young_VanillaHair1_noWarpaint.esp=1 FlameAtronachArmor.esp=1 FullBootForKKSA.esp=1 SexLabMiscellaneousFixes.esp=1 ZazResources.esp=1 CustomPresetFace.esp=1 FeminizedLevelLists.esp=1 DLC1FLL.esp=1 DLC2FLL.esp=1 SexLabDangerousNights.esp=1 RealisticNeedsandDiseases.esp=1 RND_Dawnguard-Patch.esp=1 RND_HearthFires-Patch.esp=1 RND_Dragonborn-Patch.esp=1 SDpatch - dragonborn.esp=1 SDpatch - frostfall.esp=1 sanguinesDebauchery.esp=1 SDpatch - dawnguard.esp=1 [edit] also a suggestion, since there's begging people for food and water, begging people for potions of cure disease would be useful, too! I've had the same kind of problems but skyrimll says he's working to strengthen to enslaving process. I couldn't solve that problem in a week, and uninstalled this version of SD+ while waiting for the next one, I believe if it's not working for you it'd be best to just wait the next update, uninstall all SD+ and load a save where it was not installed yet, or better start a new playthrough, then try the next version when it's out
izumonoryu Posted January 18, 2014 Posted January 18, 2014 Running a new save with 1.09a, and while enslavement is successful, once enslavement ends, a CTD occurs shortly. Fairly certain it's not SexLab at least because normal sex does not cause CTDs. Also, once my PC has been enslaved once, sleeping always takes me to Sanguine's dreamworld. Talk to Sanguine, ask to be let go, and I go back immediately. Try sleeping again, the whole sequence repeats. Sanguine doesn't have sex though. Is this intentional? I am running Dangerous Nights 1.2, but the effect of DN is pretty clear, when Sanguine or somebody gets warped in. Nothing to do with the CTD post release from enslavement. As a side note, the earlier SDplus (1.06) worked well for me.
DonQuiWho Posted January 18, 2014 Posted January 18, 2014 Thanks to those who took trouble to answer my queries on OBIS, Populated mods, etc I don't seem to be too plagued by the 'no enslavement' problems, and 1.08a still surprises me with what does pop up every now and again, however glitchy at times, compared to what some people seem to experience. However, I was wondering if maybe I am just getting lucky because I never uninstalled, via NMM, the original Sanguine mod? - which, FWIW, I could never get to initiate properly at all. If I understand it, SD+ replaces the .esp file, and can be run on its own, but will I still have stuff hanging over, as scripts inserted somewhere by the original? As you can see, I'm really pretty clueless as to exactly how Skyrim works, but I've read almost all the thread here, and those for other mods, and been picking up bits and pieces as I go along. However, despite that, I'm still wondering if what I have here is more, or less, likely to screw up my game, and related saves, than not. Any definitive help would be welcome.
DeepBlueFrog Posted January 18, 2014 Author Posted January 18, 2014 Thanks to those who took trouble to answer my queries on OBIS, Populated mods, etc I don't seem to be too plagued by the 'no enslavement' problems, and 1.08a still surprises me with what does pop up every now and again, however glitchy at times, compared to what some people seem to experience. However, I was wondering if maybe I am just getting lucky because I never uninstalled, via NMM, the original Sanguine mod? - which, FWIW, I could never get to initiate properly at all. If I understand it, SD+ replaces the .esp file, and can be run on its own, but will I still have stuff hanging over, as scripts inserted somewhere by the original? As you can see, I'm really pretty clueless as to exactly how Skyrim works, but I've read almost all the thread here, and those for other mods, and been picking up bits and pieces as I go along. However, despite that, I'm still wondering if what I have here is more, or less, likely to screw up my game, and related saves, than not. Any definitive help would be welcome. Upgrading just about any more without starting a new game is a gamble and increases the chances of something going wrong and messing up your game. As I see it, there are two ways to play Skyrim: Tinkering mode and Playing mode. - Tinkering mode: You try multiple mods to find a good mix of features. You install and uninstall things. Maybe just keep upgrading as you versions come up. Start new games often to clear your save game and experiment with different gameplay and features. - Playing mode: Your mix of mods is locked down. You do not upgrade anything while playing (with rare exceptions of script free mods). This means, if you are deep in a 'play' game and you find out there is something screwed with how two mods interact or you really want to upgrading one of your existing mods, you run the risk of having to start over. If you want to add a new mod to a 'play' game, you need to clearly mark a saved game before you install that mod so you can revert back to it if it turns out that mods introduces issues. That means you will have to accept losing hours of play time (they are not really lost since you hopefully enjoyed them in the first place).
eric_starbuck Posted January 18, 2014 Posted January 18, 2014 Finally i finished Dragonborn so I had the chance to give this mod a try. I tested it on the current PC, so without starting a new game. (which i will be doing shorty). I got enslaved correctly, i did the drinking test and then spoke to Sanguine. Now the best thing is that i have 2 chances of escape: 1st i got raped cause of the mod "Defeat" and then if i cannot run enough instead of being killed i get enslaved. My issue is that apart the first two enslavements i got, my pc does not kneel anymore, it stand with hand sackled. is this depending on master disposition? I tried to be rude and i got punished but the pc still stands. I decided to be enslaved only in interiors since when outside there is always an annoying dragon appearing ruining the role play. Another thing i noticed is that i have major issues when enslaved and attempting to save, wait or sleep. if i get free and then save it will work just fine, otherwise is a sure CTD. I was never blindfolded just collar wirst and ackles gear. do i have to install devious devices?
DeepBlueFrog Posted January 18, 2014 Author Posted January 18, 2014 Finally i finished Dragonborn so I had the chance to give this mod a try. I tested it on the current PC, so without starting a new game. (which i will be doing shorty). I got enslaved correctly, i did the drinking test and then spoke to Sanguine. Now the best thing is that i have 2 chances of escape: 1st i got raped cause of the mod "Defeat" and then if i cannot run enough instead of being killed i get enslaved. My issue is that apart the first two enslavements i got, my pc does not kneel anymore, it stand with hand sackled. is this depending on master disposition? I tried to be rude and i got punished but the pc still stands. I decided to be enslaved only in interiors since when outside there is always an annoying dragon appearing ruining the role play. Another thing i noticed is that i have major issues when enslaved and attempting to save, wait or sleep. if i get free and then save it will work just fine, otherwise is a sure CTD. I was never blindfolded just collar wirst and ackles gear. do i have to install devious devices? Devious Devices is not yet required. I have seen serious incompatibility with Defeat (if you select PC as a victim), one of them being having the PC stand around with no interaction possible with anything else. I didn't go very far fixing that one - I have too much to do fixing enslavement sequences with multiple aggressors right now. Defeat with PC as aggressor works fine.
Storms of Superior Posted January 19, 2014 Posted January 19, 2014 K big problem with the dreamworld; when I first arrive, some sets of restraints are dropped on the ground, and the screen goes dark, and it keeps resetting so I can never reach that first bridge.
Storms of Superior Posted January 19, 2014 Posted January 19, 2014 Thanks to those who took trouble to answer my queries on OBIS, Populated mods, etc I don't seem to be too plagued by the 'no enslavement' problems, and 1.08a still surprises me with what does pop up every now and again, however glitchy at times, compared to what some people seem to experience. However, I was wondering if maybe I am just getting lucky because I never uninstalled, via NMM, the original Sanguine mod? - which, FWIW, I could never get to initiate properly at all. If I understand it, SD+ replaces the .esp file, and can be run on its own, but will I still have stuff hanging over, as scripts inserted somewhere by the original? As you can see, I'm really pretty clueless as to exactly how Skyrim works, but I've read almost all the thread here, and those for other mods, and been picking up bits and pieces as I go along. However, despite that, I'm still wondering if what I have here is more, or less, likely to screw up my game, and related saves, than not. Any definitive help would be welcome. Upgrading just about any more without starting a new game is a gamble and increases the chances of something going wrong and messing up your game. As I see it, there are two ways to play Skyrim: Tinkering mode and Playing mode. - Tinkering mode: You try multiple mods to find a good mix of features. You install and uninstall things. Maybe just keep upgrading as you versions come up. Start new games often to clear your save game and experiment with different gameplay and features. - Playing mode: Your mix of mods is locked down. You do not upgrade anything while playing (with rare exceptions of script free mods). This means, if you are deep in a 'play' game and you find out there is something screwed with how two mods interact or you really want to upgrading one of your existing mods, you run the risk of having to start over. If you want to add a new mod to a 'play' game, you need to clearly mark a saved game before you install that mod so you can revert back to it if it turns out that mods introduces issues. That means you will have to accept losing hours of play time (they are not really lost since you hopefully enjoyed them in the first place). I think I have been stuck in tinker mode. I have have to start over a couple of times after reaching lvl 20 or more since messing with SD and SD+. Now I'm having game-breaking problems again. All-in-all SD+ is rather smooth with the exception of having to work to hard to get captured in a big fight.
DeepBlueFrog Posted January 19, 2014 Author Posted January 19, 2014 When you are in tinker mode and having game breaking problems, it is time to either roll back to an earlier save when things were more stable or just start over a new character. There is one issue I come across sometimes after very busy fights - gravity seems to go horizontally (items glide on the ground and get stuck vertically against a rock or a wall). That is a clear signal that the game is messed up and I should reload at a quieter time or start over.
Storms of Superior Posted January 19, 2014 Posted January 19, 2014 When you are in tinker mode and having game breaking problems, it is time to either roll back to an earlier save when things were more stable or just start over a new character. There is one issue I come across sometimes after very busy fights - gravity seems to go horizontally (items glide on the ground and get stuck vertically against a rock or a wall). That is a clear signal that the game is messed up and I should reload at a quieter time or start over. It doesn't seem to matter now; I just upgraded to 1.09, and I get a CtD after the Bethesda screen. If BOSS is screwing things up I'm left to experiment with my load order. Here I go again (on my own). Yeah I'm fairly screwed again. Time to reinstall the game.
DonQuiWho Posted January 19, 2014 Posted January 19, 2014 Thanks to those who took trouble to answer my queries on OBIS, Populated mods, etc I don't seem to be too plagued by the 'no enslavement' problems, and 1.08a still surprises me with what does pop up every now and again, however glitchy at times, compared to what some people seem to experience. However, I was wondering if maybe I am just getting lucky because I never uninstalled, via NMM, the original Sanguine mod? - which, FWIW, I could never get to initiate properly at all. If I understand it, SD+ replaces the .esp file, and can be run on its own, but will I still have stuff hanging over, as scripts inserted somewhere by the original? As you can see, I'm really pretty clueless as to exactly how Skyrim works, but I've read almost all the thread here, and those for other mods, and been picking up bits and pieces as I go along. However, despite that, I'm still wondering if what I have here is more, or less, likely to screw up my game, and related saves, than not. Any definitive help would be welcome. Upgrading just about any more without starting a new game is a gamble and increases the chances of something going wrong and messing up your game. As I see it, there are two ways to play Skyrim: Tinkering mode and Playing mode. - Tinkering mode: You try multiple mods to find a good mix of features. You install and uninstall things. Maybe just keep upgrading as you versions come up. Start new games often to clear your save game and experiment with different gameplay and features. - Playing mode: Your mix of mods is locked down. You do not upgrade anything while playing (with rare exceptions of script free mods). This means, if you are deep in a 'play' game and you find out there is something screwed with how two mods interact or you really want to upgrading one of your existing mods, you run the risk of having to start over. If you want to add a new mod to a 'play' game, you need to clearly mark a saved game before you install that mod so you can revert back to it if it turns out that mods introduces issues. That means you will have to accept losing hours of play time (they are not really lost since you hopefully enjoyed them in the first place). Again, thanks for taking the time to provide the feedback. Like a few others here, I've probably been competing vigorously, if somewhat inadvertantly, to be Thane of Tinkerdom Being relatively new to Skyrim, I hadn't quite realised the potential implications of upgrading and so on, and have been happily dropping out mods, and bunging in upgrades and new ones, with gay abandon, to the extent that I think my saved games are probably now even more screwed than my PC ever has been. Especially having overindulged in the abundance of goodies that were in the LL stocking over Xmas. I've been biding my time recently, waiting for the major updates that seem to be pending on a few of my favourite things, and I think that meantime I'll just play out the one main quest in DD while things seem reasonably stable - as, of course, intermitently interrupted by some entertainment from SD+ and Submit, and once I've done that 'reinstall' the lot On that score, while it's at least remotely on topic here, people even talk about 'reinstallation' as if it's something they do when they have half an hour to spare. Anyone able to tell me what the basics are? Is it just done from the original disk, reinitiated on Steam to latest version as necessary, and then using NMM to chuck everything back in again? - I have all my mods downloaded to disk and manually installed each one by one. My worry is that I spent a couple of days setting it up at first - OK, it was all brand new to me - but I don't remember it as being that simple. Or do they mean just delete all saved games to date, remove every mod using NMM and the like, putting back in the mods you want, and then starting again with a new game I feel like I'm missing a trick somewhere, and my next quest is to find it before I really mess everything up. Anyone able to help me? Even if it's just to tell me which forum I should really ask this on
Golgo13 Posted January 19, 2014 Posted January 19, 2014 Since things are working "well enough," I'm afraid to try to do anything to make them work better for fear of bringing the whole thing crashing down around me. But, "just because," I thought I'd mention a few things. On the off chance that there is a solution, I didn't want to miss out. This was the first time that I ever tried to install this update without installing SD, first-- this may be the first time that this was a "stand alone" mod (or, I may just be a dumbass, and this was simply the first time I noticed it usable as a stand alone mod). Anyway, when I tried to get it to work, instead of the normal SD menu names, there were just a lot of placeholder names which, I assume, are part of the programming process. So, I uninstalled this patch, installed basic SD, then, installed this patch over that. But, the result isn't exactly what I'm used to getting when I play with this mod (or is it "patch?"). I'm not even 100% sure that this patch is working, at all, even though I activated it. Sanguine's armor is back to the way it normally is in basic SD. Sanguine's Artifact is invisible, which is an issue I never had, ever, until now. But, at least, SD is otherwise (apparently) working, and my other Sexlab mods are basically working (except for Radiant Prostitution-- but, that's another matter: it's the first time I ever tried it, so I've never gotten it to work, and I seem to be sharing a problem encountered by others). If there's some trick to getting this mod working 100% properly without taking a chance on causing my entire game to CTD on startup, I'd really love to get it working as it ought. Otherwise, I just wanted to pass this along, in case the anecdotal information helped in any way.
DeepBlueFrog Posted January 19, 2014 Author Posted January 19, 2014 When you are in tinker mode and having game breaking problems, it is time to either roll back to an earlier save when things were more stable or just start over a new character. There is one issue I come across sometimes after very busy fights - gravity seems to go horizontally (items glide on the ground and get stuck vertically against a rock or a wall). That is a clear signal that the game is messed up and I should reload at a quieter time or start over. It doesn't seem to matter now; I just upgraded to 1.09, and I get a CtD after the Bethesda screen. If BOSS is screwing things up I'm left to experiment with my load order. Here I go again (on my own). Yeah I'm fairly screwed again. Time to reinstall the game. CtD on Beth logo means you are missing a required master file. Try using TES5Edit - it will tell you right away what you are missing. Make sure you cover the basics: SexLab esm file Zaz animation pack FNIS files updated with FNISforUsers
DeepBlueFrog Posted January 19, 2014 Author Posted January 19, 2014 Since things are working "well enough," I'm afraid to try to do anything to make them work better for fear of bringing the whole thing crashing down around me. But, "just because," I thought I'd mention a few things. On the off chance that there is a solution, I didn't want to miss out. This was the first time that I ever tried to install this update without installing SD, first-- this may be the first time that this was a "stand alone" mod (or, I may just be a dumbass, and this was simply the first time I noticed it usable as a stand alone mod). Anyway, when I tried to get it to work, instead of the normal SD menu names, there were just a lot of placeholder names which, I assume, are part of the programming process. So, I uninstalled this patch, installed basic SD, then, installed this patch over that. But, the result isn't exactly what I'm used to getting when I play with this mod (or is it "patch?"). I'm not even 100% sure that this patch is working, at all, even though I activated it. Sanguine's armor is back to the way it normally is in basic SD. Sanguine's Artifact is invisible, which is an issue I never had, ever, until now. But, at least, SD is otherwise (apparently) working, and my other Sexlab mods are basically working (except for Radiant Prostitution-- but, that's another matter: it's the first time I ever tried it, so I've never gotten it to work, and I seem to be sharing a problem encountered by others). If there's some trick to getting this mod working 100% properly without taking a chance on causing my entire game to CTD on startup, I'd really love to get it working as it ought. Otherwise, I just wanted to pass this along, in case the anecdotal information helped in any way. The sanguine artifact was causing too many issues so I removed it. It should be visible only in Dreamworld. The effect is still active tough. The missing menu labels should have been fixed in one of the latest versions. I will have to check again some of the files under Interface. Installing the old SD first and then this new 'standalone' version is safe - that should give you whatever file is still missing in the new versions.
Guest Posted January 19, 2014 Posted January 19, 2014 When you are in tinker mode and having game breaking problems, it is time to either roll back to an earlier save when things were more stable or just start over a new character. There is one issue I come across sometimes after very busy fights - gravity seems to go horizontally (items glide on the ground and get stuck vertically against a rock or a wall). That is a clear signal that the game is messed up and I should reload at a quieter time or start over. or when kajit tails are nailed to the ground.
Fenderstat Posted January 19, 2014 Posted January 19, 2014 here's an odd one. When I uninstall SD on mod manager all characters across every game are in the default T placement and have no movement. Every save, including when I create new games. Any suggestions?
JohnGlock Posted January 19, 2014 Posted January 19, 2014 ^Run FNIS. Every time you install or uninstall a FNIS based mod, you need to rerun it to straighten out the animations.
izumonoryu Posted January 19, 2014 Posted January 19, 2014 So to just confirm: once you've been enslaved and then released, does every sleeping attempt take you to Sanguine's realm? Also, for SkyrimLL: check out murfk's SlaveTats here, I think it could add a lot to SD+ if you're going in that direction http://www.loverslab.com/topic/25398-slavetats/
Alexandra The Nord Queen Posted January 19, 2014 Posted January 19, 2014 Is it not work with ZAZ Resources, whipping, bondage? I have 44 demerits and doesn't start the torture scenes, only sex with Sexlab.
Scarlett Posted January 19, 2014 Posted January 19, 2014 Hi - So I was wondering in the town that I believe is known as dawngaurd? Or perhaps it's solitude (Everyone is complaining about sleeping/dreams. So, some hired thugs are coming after me, and if I let them enslave me, it freezes just about on the part where it tells you your options to escape, this also happens if I press "K", or any other way of getting enslaved. I have checked my TES5Edit, and it is fine, updated to 1.09 (Was having the same problem with the same thugs in 1.08) and updated my FNIS, any ideas?
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