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Sanguine Debauchery (SD+) (January 2025)


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Posted

Ok I'm back after a few days away.

 

One last thing: I am looking for a mod that disables fast travel; none of them have worked for me so far. I do not have all DLCs so I can't use the one i suspect will actually work. Any help?

 

I can recommend Better Fast Travel. It has a vanilla version that requires no DLC and adds a bunch of carriages to places like Falkreath. Fast travel can be toggled on/off via MCM, which I find to be essential for dealing with crashing, say, right as I finish the long trek from Icewater Jetty to Solitude through a raging blizzard (Frostfall FTW). I don't crash very much anymore but HDT and Safety Load still get me now and again, so being able to fast travel to make that up is good for my mental health.

Posted

 

 

- snip -

 

 

What's the difference between a mod that disables fast travel and just chosing to not use fast travel at all manually?

 

Issues with masters doing nothing after enslavement - that mostly comes from their AI. They are not mean to do anything other that pop on your path and engage you with whatever scripted event they have. That's why I made msters follow you around and engage in nearby idle spots, so you can have a little more diversity in activities.

 

if your master doesn't do anything, simply go somewhere else :)

 

 

I'm hoping for some more falmer master activity, such as them taking you to their chaurus for some breeding. I've got things working pretty nicely with SD+ and Random Sex, but it would be an improvement if it felt more forced instead of "gee, I wonder what happens if I hang around these bugs for awhile."

 

Posted

 

What's the difference between a mod that disables fast travel and just chosing to not use fast travel at all manually?

 

 

Willpower. :P

 

Posted

I'm having a problem with the flowering spriggan quest.  I completed it and it's no longer in my quest log, I don't have the armor equipped, but the random spriggan events don't stop.

Posted

Having a problem with Sanguine's dreamworld. Sanguine seems to have the right head texture but is apparently using a red-coloured human female from the neck down. I can't seem to interact with him/her/thebeastthatshouldn'tbe. Is this caused by old files from vanilla SD?

Also noticed an issue with companions, that they seem to fight to the death with your new owner whenever you get enslaved, not sure if this is just me. If it isn't though, would it be a relatively easy fix to just auto-dismiss any companions if you get enslaved? Just a suggestion.

Love this mod btw, splendid work.

Posted

A new version is available. I marked it as a test version that may or may not work for you.

 

 

 

 

- Added safety to force combat shutdown on hostile NPCs while enslavement is happening
- Update condition of rape by creatures
:: Helpless (bound) and no armor (clothing doesn't count)

- Added dialogue options with Master
:: Clarify status when close to join or be released
:: Added hello dialogues based on demerits
- Forced bound hands idle for captured followers

- Stopped enslavement when sent to Dreamworld for high demerits
- Added portal effect when Sanguine sends you back
- Improved detection of Devious Devices during punishments
- Fixed: Added gender requirement and device detection to whore / dance scenes
- Fixed: Added Frostfall as master file to the Frostfall add-on for SD.
- Fixed: Submit key registration was missing when game saved during enslavement
- Fixed: Detection of hands released if Devious Devices equipped
- Fixed: Positive demerits goal. Should be negative at all times.
:: This also fixes the 'lets not talk about this anymore' lines of dialogues at early stages

- New requirements
:: SexLab Arousal
:: PapyrusUtil

- SexLab Aroused integration
:: Set one Coveted reaction to trigger by any humanoid NPC when arousal is high enough

- Dangerous night compatibility
:: Added code to turn DN off while in Dreamworld

 

 

Note that SexLab Aroused is now required.

Posted

Having a problem with Sanguine's dreamworld. Sanguine seems to have the right head texture but is apparently using a red-coloured human female from the neck down. I can't seem to interact with him/her/thebeastthatshouldn'tbe. Is this caused by old files from vanilla SD?

 

Also noticed an issue with companions, that they seem to fight to the death with your new owner whenever you get enslaved, not sure if this is just me. If it isn't though, would it be a relatively easy fix to just auto-dismiss any companions if you get enslaved? Just a suggestion.

 

Love this mod btw, splendid work.

 

 

Female Sanguine is caused by gender restrictions. 

 

Did you select 'opposite gender' only?

 

I did not test her yet. Dialogues are filtered according to an alias that should have either the male or female version depending on your choices. 

 

I will have to test that out.

 

Followers are still flaky.

Auto-dismissing them is not trivial due to the enhanced follower mods floating around (UFO, AFT, EFF and others).

Posted

 

Having a problem with Sanguine's dreamworld. Sanguine seems to have the right head texture but is apparently using a red-coloured human female from the neck down. I can't seem to interact with him/her/thebeastthatshouldn'tbe. Is this caused by old files from vanilla SD?

 

Also noticed an issue with companions, that they seem to fight to the death with your new owner whenever you get enslaved, not sure if this is just me. If it isn't though, would it be a relatively easy fix to just auto-dismiss any companions if you get enslaved? Just a suggestion.

 

Love this mod btw, splendid work.

 

 

Female Sanguine is caused by gender restrictions. 

 

Did you select 'opposite gender' only?

 

I did not test her yet. Dialogues are filtered according to an alias that should have either the male or female version depending on your choices. 

 

I will have to test that out.

 

Followers are still flaky.

Auto-dismissing them is not trivial due to the enhanced follower mods floating around (UFO, AFT, EFF and others).

 

 

My gender restriction is set to "none". I still get female Sanguine with the mismatched textures.

 

Posted

 

 

Having a problem with Sanguine's dreamworld. Sanguine seems to have the right head texture but is apparently using a red-coloured human female from the neck down. I can't seem to interact with him/her/thebeastthatshouldn'tbe. Is this caused by old files from vanilla SD?

 

Also noticed an issue with companions, that they seem to fight to the death with your new owner whenever you get enslaved, not sure if this is just me. If it isn't though, would it be a relatively easy fix to just auto-dismiss any companions if you get enslaved? Just a suggestion.

 

Love this mod btw, splendid work.

 

 

Female Sanguine is caused by gender restrictions. 

 

Did you select 'opposite gender' only?

 

I did not test her yet. Dialogues are filtered according to an alias that should have either the male or female version depending on your choices. 

 

I will have to test that out.

 

Followers are still flaky.

Auto-dismissing them is not trivial due to the enhanced follower mods floating around (UFO, AFT, EFF and others).

 

 

My gender restriction is set to "none". I still get female Sanguine with the mismatched textures.

 

 

 

Screenshot?

 

That shouldn't be happening obviously.

Posted

 

I keep CTDing every time I enter a town or city. Whether I'm enslaved or not doesn't make a difference.

My load order is as follows

attachicon.gifUntitled.png

 

Please correct me if I'm wrong, there should be some errors in your small load order:

 

ZaZAnimationPack.esm should be loaded before SexLab.esm ("before" means in your case: Zaz Index 4, SL Index 5). dleduc86, same goes to you, switch the position of Zaz and SL.

RaceMenu.esp before RaceMenuPlugin.esp

Realistic L before RL Patcher.esp

 

And if you'll ever enable one of the other SD plugins:

SD, SDpatchDG, SDpatchDB, SDpatchFrostfall

 

Thanks, everything works just fine now.

 

Edit: Of course just as I say that things go wrong again. I can load one area just fine, but when I go to another, I get a CTD.

Posted

Hate to seem over anxious here but . . .

 

Is it still named 1.09a?

 

Looks like I interrupted the upload by accident when I updated the download page.

 

Version 1.10 is up now.

Posted

Human centipede interrupted the flow  :cool:

 

 

 

 

Edit:  Is PapyrusUtil the same as StorageUtil that gets installed with the Framework?

Posted

Hi guys,

I am just curious, the description says there is rape/creature rape in this mod.How does it work?Somebody can enlighten me?

Currebtly I am using sexlab defeat for this sole purpose to being raped if i am overpowered.But if this mod doing the same i dont need defeat at all.So how rape/creature rape works?

Posted

Creatures rape you if you're either naked, or bound (i.e when you escape your master)
They'll attack you, until you are under your health limit, and, well, rape.

Posted

No. with defeat you are raped by ANY available creature, no matter what you are wearing or if you are bound. you just need to be defeated.

 

with SD+ you need to be a naked running slave to be raped by creatures.

 

I don't know if you can be raped when free and not bound. but it appears that you can from the description: Creatures rape you if you're either naked, or bound 

Posted

This might be a stupid question but how do I get the flowering spriggan? 

Do I have to do the quest from Sam Guenvere to get it? Also what happens if I don't run FNIS after installing this mod because I started playing without running it.

Posted

This might be a stupid question but how do I get the flowering spriggan? 

Do I have to do the quest from Sam Guenvere to get it? Also what happens if I don't run FNIS after installing this mod because I started playing without running it.

Spriggan: Did you try using the search function in this thread?

FNIS: Custom animations won't work when started. No harm done yet, just exit and run FNIS.

 

Posted

This might be a stupid question but how do I get the flowering spriggan? 

Do I have to do the quest from Sam Guenvere to get it? Also what happens if I don't run FNIS after installing this mod because I started playing without running it.

 

"Do I have to do the quest from Sam Guenvere to get it"

No, you don't have to talk to him at all. After installing the mod from the in game mod menu, go back into it and click begin. Then just go find a Spriggan and let it kick your ass.

Regarding your FNIS problem, just close the game and run FNIS, you'll be alright.

Posted

Which SL Arousal version is required? 20140103 or ..21?

 

I am using the latest one. The earlier version may or may not work, depending on what has changed between the two.

 

So I dont need defeat because they doing exactly the same,right?

 

I wanted creature rape to feel more like an immersive torment from Sanguine. I can't picture how a wolf would rape you in a fully decked dwarven armor or a horse or a bear wanting to jump you (successfully).

 

So far, the supported creatures are:

 

- Falmer and Chaurus during Falmer enslavement

- Dogs, wolves and werewolves if you are bound, naked or wearing cloth armor (chest)

- Trolls should not have the armor restriction since they have hands

 

There is no support for horses, bears, saber cats, giants or dragons. You still need Defeat if you want those.

Defeat is also very useful for its PC as Aggressor, to subdue a Master once they release your hands if you want to.

 

Human centipede interrupted the flow  :cool:

 

Edit:  Is PapyrusUtil the same as StorageUtil that gets installed with the Framework?

 

Yes... same one.

 

An upgrade is recommended since SexLab is using v1.8 I believe and PapyrusUtils is at 1.9.

 

After sent out from sam's dreamworld first time, i cant be enslaved. bandit just keeping attacking me untill kill me and send me to sam again. Is this a problem?

 

I am still working on that. Did that happen with version 1.10 or a version before that?

 

I felt the list of fixes was long enough for an update. This version still includes many debug messages to get a better sense of what is going on during enslavement.

 

One reason for 'attacks without enslavement' was that somehow a flag marking your enslavement was still on after you were released. I added some safety checks when you load the game to detect if you are still enslaved and without a master.

 

 

How to change movement speed while enslaved? I want to decrease it a little.

 

The easiest way to do that is to use the MCM menu for Zaz Animation Pack and change the speed multiplier for the shackles.

If that doesn't work, I will have to make more changes to the effect.

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