xboronx Posted January 19, 2014 Posted January 19, 2014 Did you modify the length whipping marks last? I have them now since at least 5 minutes ingame and they just look great. I was unlucky enough to lose to the last bandit in a lair, the leader, and tried to anger him. No bugs to report, was quite fun, the only issue i encountered was that somehow i got master favor points too quick, i wanted to test if the additonal toys like blindfold etc. work. The variance was great, sometimes i had to dance, sometimes random sex, sometimes ZaZ punishment scenes, i just gave up at around +20 master favor because almost half the time actions seemed to increase my master's liking so it's been like +5, next attempt -4, +4, -4, +5 etc.. Other than the enslavement bug with multiple enemies only when fighting against mages using lighting attacks seems to be a severe bug, i get teleported to Sanguine usually 2-3 seconds after the first lighting attack. Everything else so far seems to work well enough, you might have to occasionally reload and try a second time, but that's Skyrim and happens with similiar mods at about the same frequency for me. So i have to repeat, i think you do make nice progress and once those 2 bugs are out I'd optimisticly say SD+ already left the diamond in the rough stage.
animatorg545 Posted January 19, 2014 Posted January 19, 2014 still dont work falmer enslaved. PC pinned on ground - and no more, attack continued
rizof Posted January 19, 2014 Posted January 19, 2014 skyrimll, thank for making this mod. It works pretty well for me(also with defeat mod), but still has bugs need to attention. Problem is when character kill enemy with killmove, sometimes he moves to dreamworld, or enemy doesn't die. I'm sure you make something change about killmove for deathproof. So I have a suggestion. Mod "the dance of death" has option ; player immune to killmove. I tested it around 20 hours, and it works well. Surely it doesn't fix player killmove problem, but character moves well dreamworld in death situation at least. (Only one time I've got killed, and few times got cdt, but mostly it work well.) So how about consider this mod required, or use some algorithms of this mod(surely need permission of author). The other problem is covet. (I love skyrimll's change because it's concept well suits sanguine.) It works well in version 1.08a, but doesn't in 1.09a. Add the dance of death mod, and upgrade is only thing I've changed. I don't think TDoD mod make problem, but I'm not sure. Does anyone have Ideas?
Deimos Posted January 19, 2014 Posted January 19, 2014 skyrimll, thank for making this mod. It works pretty well for me(also with defeat mod), but still has bugs need to attention. Problem is when character kill enemy with killmove, sometimes he moves to dreamworld, or enemy doesn't die. I'm sure you make something change about killmove for deathproof. So I have a suggestion. Mod "the dance of death" has option ; player immune to killmove. I tested it around 20 hours, and it works well. Surely it doesn't fix player killmove problem, but character moves well dreamworld in death situation at least. (Only one time I've got killed, and few times got cdt, but mostly it work well.) So how about consider this mod required, or use some algorithms of this mod(surely need permission of author). The other problem is covet. (I love skyrimll's change because it's concept well suits sanguine.) It works well in version 1.08a, but doesn't in 1.09a. Add the dance of death mod, and upgrade is only thing I've changed. I don't think TDoD mod make problem, but I'm not sure. Does anyone have Ideas? Ran into a similar bug would be in combat max hp and go for a killmove even a magic one and would get ported to the dream world, I'm not running any combat changers or killmove changers.
Para Posted January 19, 2014 Posted January 19, 2014 Still no plans to make Sanguine's Dreamworld optional?
nameless701 Posted January 19, 2014 Posted January 19, 2014 Is it not work with ZAZ Resources, whipping, bondage? I have 44 demerits and doesn't start the torture scenes, only sex with Sexlab. ZAZ Resources is death,you need Zaz AP http://www.loverslab.com/topic/9598-updated-16-09-2012-zaz-resources-whips-restraints-and-bondage/?p=555298
Haegar10 Posted January 19, 2014 Posted January 19, 2014 Hi, first i would like to say thanks for your efforts ( sorry for my poor english..). Great work. Starting with sd+ i had the issue that enslavement starts well, but then nothing happened. neither sex scenes nor punishment. Resolved after deactivating submit and the devious mods (dont know why this mods interfere with triggering sexlab/zaz but like said know it works.) Whipping scenes don't work to 90% to 100% when devices are involved. The punisher goes in "combat pose" but never draws the whip. After the end of the whipping scene ( regarding the messages in the upper left corner of the screen) he stays for a while in this pose also when walking. There is also sometimes a mismatch between the messages for example saying whippin/punishment start/end while there is a sex scene going on. i als have an issue with the thugs. I get captured and enslaved, all went fine till we reach mistwatch (after walking through half Skyrim puuuh...). Near Mistwatch ( i can see Mistwatch, but the game didn't yet recognize it), the thugs don't move anymore, no matter what i do. After a while two of them are running away and disappeared while the owner is now walking away from mistwatch, expecting me to follow. In dialog mistwatch is still the target and we are almost there. I admit i havn't had the nerves to walk along with him... (maybe...). Had anyone else the same issue or any suggestions? Thanks Haegar10
Pinute Posted January 19, 2014 Posted January 19, 2014 Thanks to those who took trouble to answer my queries on OBIS, Populated mods, etc I don't seem to be too plagued by the 'no enslavement' problems, and 1.08a still surprises me with what does pop up every now and again, however glitchy at times, compared to what some people seem to experience. However, I was wondering if maybe I am just getting lucky because I never uninstalled, via NMM, the original Sanguine mod? - which, FWIW, I could never get to initiate properly at all. If I understand it, SD+ replaces the .esp file, and can be run on its own, but will I still have stuff hanging over, as scripts inserted somewhere by the original? As you can see, I'm really pretty clueless as to exactly how Skyrim works, but I've read almost all the thread here, and those for other mods, and been picking up bits and pieces as I go along. However, despite that, I'm still wondering if what I have here is more, or less, likely to screw up my game, and related saves, than not. Any definitive help would be welcome. Upgrading just about any more without starting a new game is a gamble and increases the chances of something going wrong and messing up your game. As I see it, there are two ways to play Skyrim: Tinkering mode and Playing mode. - Tinkering mode: You try multiple mods to find a good mix of features. You install and uninstall things. Maybe just keep upgrading as you versions come up. Start new games often to clear your save game and experiment with different gameplay and features. - Playing mode: Your mix of mods is locked down. You do not upgrade anything while playing (with rare exceptions of script free mods). This means, if you are deep in a 'play' game and you find out there is something screwed with how two mods interact or you really want to upgrading one of your existing mods, you run the risk of having to start over. If you want to add a new mod to a 'play' game, you need to clearly mark a saved game before you install that mod so you can revert back to it if it turns out that mods introduces issues. That means you will have to accept losing hours of play time (they are not really lost since you hopefully enjoyed them in the first place). Again, thanks for taking the time to provide the feedback. Like a few others here, I've probably been competing vigorously, if somewhat inadvertantly, to be Thane of Tinkerdom Being relatively new to Skyrim, I hadn't quite realised the potential implications of upgrading and so on, and have been happily dropping out mods, and bunging in upgrades and new ones, with gay abandon, to the extent that I think my saved games are probably now even more screwed than my PC ever has been. Especially having overindulged in the abundance of goodies that were in the LL stocking over Xmas. I've been biding my time recently, waiting for the major updates that seem to be pending on a few of my favourite things, and I think that meantime I'll just play out the one main quest in DD while things seem reasonably stable - as, of course, intermitently interrupted by some entertainment from SD+ and Submit, and once I've done that 'reinstall' the lot On that score, while it's at least remotely on topic here, people even talk about 'reinstallation' as if it's something they do when they have half an hour to spare. Anyone able to tell me what the basics are? Is it just done from the original disk, reinitiated on Steam to latest version as necessary, and then using NMM to chuck everything back in again? - I have all my mods downloaded to disk and manually installed each one by one. My worry is that I spent a couple of days setting it up at first - OK, it was all brand new to me - but I don't remember it as being that simple. Or do they mean just delete all saved games to date, remove every mod using NMM and the like, putting back in the mods you want, and then starting again with a new game I feel like I'm missing a trick somewhere, and my next quest is to find it before I really mess everything up. Anyone able to help me? Even if it's just to tell me which forum I should really ask this on When I (speaking for myself) say reinstall, I mean setting up a clean installation - pure skyrim and nothing else. Early on in my tinkering I'd dropped and removed so much in my Data directory that it was hopelessly unorganized. The only way to fix it was to completely delete my skyrim install (deleting the folder skyrim in the steam directory 'common') and redownloading the game and everything else I want (hi res packs, creation kit) from steam. So I didn't have to ever do that again, once all downloading was complete I zipped up a copy of the skyrim directory and put in a safe place. Now, the reason so many imply that it's a trivial task to 'reinstall' is because they've done the above once, and they are using Mod Organizer. MO does two very important things that NMM doesn't - it allows you to rearrange mod installation order by dragging and dropping and it uses a very stable technique to allow skyrim to see a mod and its files without putting anything in data. Those two things take away the two biggest pains about modding - making sure that mods get installed in the right order so the file overrides are correct, and when you uninstall a mod there is absolutely zero chance of leaving a stray file behind when you uninstall a mod.
DeepBlueFrog Posted January 19, 2014 Author Posted January 19, 2014 Still no plans to make Sanguine's Dreamworld optional? It's on my to-do list but it won't happen anytime soon. I have too much to do with fixing stability issues with SD+ and things waiting in line for my other mods, so that kind of update will not happen for a few months.
hexenhaus Posted January 19, 2014 Posted January 19, 2014 Is there a way (like loadorder or merging) to get SD+ and Duel Combat realism working together?
DeepBlueFrog Posted January 19, 2014 Author Posted January 19, 2014 Is there a way (like loadorder or merging) to get SD+ and Duel Combat realism working together? I will have to leave that for a rainy day or for someone else to troubleshoot unfortunately. I am not using Duel Combat realism and the current to-do list with SD+ is too large for me to tackle another compatibility fix. If anyone comes up with a solution, I will be happy to include it though.
Saeros Posted January 19, 2014 Posted January 19, 2014 I found a problem with SexLab animations after installing this mod (and start a new game). my PC (female) has been enslaved by bandits, the master (male) began to have sex with her. during the animation, the owner was put to his feet and walking (still standing).. then return in position. this also happens in consensual animations. ..in addition, the animations appear flickering uninstalling the mod, the problem disappears. all requirements intalled (SexLab 1.35, FINS, ZAZAnim, etc...) load order Skyrim.esm=1 Update.esm=1 Unofficial Skyrim Patch.esp=1 Dawnguard.esm=1 Unofficial Dawnguard Patch.esp=1 HearthFires.esm=1 Unofficial Hearthfire Patch.esp=1 Dragonborn.esm=1 Unofficial Dragonborn Patch.esp=1 ApachiiHair.esm=1 ClimatesOfTamriel.esm=1 Schlongs of Skyrim - Core.esm=1 SexLab.esm=1 SexLabAroused.esm=1 SGHairPackBase.esm=1 Xvision Children.esm=1 ZaZAnimationPack.esm=1 Devious Devices - Assets.esm=1 HighResTexturePack01.esp=1 HighResTexturePack02.esp=1 HighResTexturePack03.esp=1 Xvision Children - Complete.esp=1 Brawl Bugs CE.esp=1 Better Dynamic Snow.esp=1 Rainbows.esp=1 SplashofRain.esp=1 Improved Combat Sounds v2.2.esp=1 SexLab Sound FX Replacer.esp=1 StaticMeshImprovementMod.esp=1 StaticMeshImprovementMod-DragonbornTernFix.esp=1 StaticMeshImprovementMod-FurnitureChestSnowFix.esp=1 Auto Unequip Ammo.esp=1 Prometheus_BeastSkeletons.esp=1 CalienteVanillaArmorTweaks.esp=1 HARODATH_ImmersiveSoulgems.esp=1 LoversComfort.esp=1 LoversVictim.esp=1 Moss Rocks.esp=1 PilgrimsDelight.esp=1 Radiant and Unique Potions Poisons and Booze.esp=1 SexLabMatchMaker.esp=1 SexLabNudeCreatures.esp=1 ShootingStars.esp=1 Skyrim Flora Overhaul.esp=1 WetandCold.esp=1 WetandCold - Ashes.esp=1 RaceMenu.esp=1 RaceMenuPlugin.esp=1 nem-e5i5's RaceMenuPlugin.esp=1 RaceMenuOverlays.esp=1 SkyUI.esp=1 iHUD.esp=1 Cloaks.esp=1 Cloaks - Dawnguard.esp=1 1nivWICCloaks.esp=1 1nivWICSkyCloaksPatch.esp=1 daedric_phelm.esp=1 DemonHunterArmor.esp=1 DemonHunterV2armor.esp=1 DemonHunter_Scarf.esp=1 Devious Devices - Integration.esp=1 Gatti12Jewelry.esp=1 LadyKdCirclets.esp=1 Remodeled Armor.esp=1 Remodeled Armor - Dawnguard.esp=1 Remodeled Armor - Dragonborn.esp=1 Remodeled Armor - Underwear.esp=1 Schwertleite Set.esp=1 Skyrim_Strap_Ons.esp=1 Unique Uniques.esp=1 zarias_restraints.esp=1 Devious Deviants.esp=1 Run For Your Lives.esp=1 When Vampires Attack.esp=1 sanguinesDebauchery.esp=1 SDpatch - dawnguard.esp=1 SDpatch - dragonborn.esp=1 SDpatch - frostfall.esp=0 ImmersiveFP.esp=1 Schlongs of Skyrim.esp=1 SOS - VectorPlexus Muscular Addon.esp=1 SOS - VectorPlexus Regular Addon.esp=1 SOS - Smurf Average Addon.esp=1 SOS - Dawnguard Armors.esp=1 SOS - Dragonborn Armors.esp=1 SexLab Submit.esp=1 SkyFalls Plus SkyMills - All DLC.esp=1 SFO - Expanded Diversity.esp=1 Convenient Horses.esp=0 dD - Enhanced Blood Main.esp=1 dD-Dragonborn-Dawnguard-EBT Patch.esp=1 aMidianborn_Skyforge_Weapons.esp=1 EnhancedLightsandFX.esp=1 ELFX - Dawnguard.esp=1 ELFX - Dragonborn.esp=1 ClimatesOfTamriel-Dawnguard-Patch.esp=1 ClimatesOfTamriel-Dragonborn-Patch.esp=1 CoT-WeatherPatch.esp=1 CoT-WeatherPatch_DB.esp=1 CoT-WeatherPatch_Snow-40.esp=1 CoT-WeatherPatch_NL3.esp=1 RealisticNeedsandDiseases.esp=1 RND_Dawnguard-Patch.esp=1 RND_HearthFires-Patch.esp=1 RND_Dragonborn-Patch.esp=1 RND_AnimalLoot.esp=1 RND_USKP-Patch.esp=1 BFSEffects.esp=1 DeadlySpellImpacts.esp=1 The Dance of Death - Ultimate Edition.esp=1 dD-No Spinning Death Animation.esp=1 SexLab Cumshot.esp=1 Beards.esp=1 SGHairPackAIO.esp=1 NB-Scars.esp=1 TheEyesOfBeauty.esp=1 The Eyes Of Beauty - Elves Edition.esp=1 RaceMenuOverlayCompilation - CBBE.esp=1 UFO - Ultimate Follower Overhaul.esp=1 UFO - Dragonborn AddOn.esp=1 Alternate Start - Live Another Life.esp=1 dD - Realistic Ragdoll Force - Realistic.esp=1 CharGen ECE Morphs.esp=1 WATER.esp=1 WATER Plants.esp=1 WATER DG.esp=1 WATER DB Waves.esp=1 edit: I've noticed that happens by pressing the SexLab Player Hotkeys to adjust scene.
xboronx Posted January 20, 2014 Posted January 20, 2014 Something almost positive: I lost versus two necromancers, they used ice magic, so i had to click about 50 times on the "you are enslaved message", but now the positive: Your housekeeping scripts seem to work and one of the necromancers was actually dead, but the other necromancer revived him. When i was enslaved the dead one became an ash pile, and i watched savegame files, size increased only 7620 kb to 7671 kb, so i would guess that it didn't really bloat the savegame also. Had to reload though since i got the non-kneeling position bug and in addition with that no status change messages appeared. Tried a couple of times now, always got a few times the "you are enslaved" message and the result seems to be that kneeling is fucked up then, after the initial rape my char was always standing and thus there were no status messages, forcing to reload.
DeepBlueFrog Posted January 20, 2014 Author Posted January 20, 2014 After play testing and fixing small bugs in both SD+ and Hormones this weekend, it is painfully obvious that most of the issues that were reported are due to not enough testing on my end. Instead of rushing to release yet again something that is still broken in many ways, I will take as long as needed for the next release. Top of the list of things to fix are: - Unresponsive enslavements with NPCs still beating you afterwards - Frozen in place during whipping (I want to allow the player to roam while whipped and stay fixed while punished) - 'Indentured servant' not repeating after the first time - End of enslavement options not triggering properly On the bright side, I have been fixing little things here and there in SD+ and testing has been a lot smoother, even with a follower enslaved along with me.
Hybris50 Posted January 20, 2014 Posted January 20, 2014 I am wondering what are the requirements to reach Sanguine's dream world? I am running the original SD with this mod loading after the original SD if that makes a difference. I get wounded and fall down and eventually if I keep getting attacked (usually by bandits) and not captured right then and there then when I "die" shouldn't I spawn in the dream world and go from there?
DeepBlueFrog Posted January 20, 2014 Author Posted January 20, 2014 I am wondering what are the requirements to reach Sanguine's dream world? I am running the original SD with this mod loading after the original SD if that makes a difference. I get wounded and fall down and eventually if I keep getting attacked (usually by bandits) and not captured right then and there then when I "die" shouldn't I spawn in the dream world and go from there? Are you saying you are running two SD esp files one after the other? I hope it is not the case. It is not meant to run that way. SD+ is meant to replace SD files.
vandana.ghost Posted January 20, 2014 Posted January 20, 2014 I found a problem with SexLab animations after installing this mod (and start a new game). my PC (female) has been enslaved by bandits, the master (male) began to have sex with her. during the animation, the owner was put to his feet and walking (still standing).. then return in position. this also happens in consensual animations. ..in addition, the animations appear flickering uninstalling the mod, the problem disappears. edit: I've noticed that happens by pressing the SexLab Player Hotkeys to adjust scene. Huh. I have this bug fairly commonly even outside of SD+, where NPC idle animations will sometimes over-ride the sex animation (sex partner suddenly decides to start walking around mid-scene). They usually snap back to the proper sex animation once the animation advances to the next sex-stage. It happens to me occasionally even on games without SD+. I wonder if it's some other mod, or a problem with SexLab itself?
Scarlett Posted January 20, 2014 Posted January 20, 2014 I have noticed that if you simply install the mod, and only install it in MCM you cannot get enslaved and you just die. But once you start the sanguine quest with the whole "dream" "Sanguines watching" than, and only than can you get enslaved. Is this normal? Because in all honesty I don't even like the sanguine part of the mod, it seems pretty glitchy on my end .-.
AwfulArchdemon Posted January 20, 2014 Posted January 20, 2014 I have noticed that if you simply install the mod, and only install it in MCM you cannot get enslaved and you just die. But once you start the sanguine quest with the whole "dream" "Sanguines watching" than, and only than can you get enslaved. Is this normal? Because in all honesty I don't even like the sanguine part of the mod, it seems pretty glitchy on my end .-. You can only be considered 'essential' after SD+ has been officially started (Sanguine is watching). Before that happens, you're just a normal PC, who can die.
Scarlett Posted January 20, 2014 Posted January 20, 2014 I have noticed that if you simply install the mod, and only install it in MCM you cannot get enslaved and you just die. But once you start the sanguine quest with the whole "dream" "Sanguines watching" than, and only than can you get enslaved. Is this normal? Because in all honesty I don't even like the sanguine part of the mod, it seems pretty glitchy on my end .-. You can only be considered 'essential' after SD+ has been officially started (Sanguine is watching). Before that happens, you're just a normal PC, who can die. Ah, must not have read the thread all the way, was not aware that is how it worked, thanks In that case, there should be an option to remove or simply not go to the dreamworld, for those that are simply in it for the slavery option
DeepBlueFrog Posted January 20, 2014 Author Posted January 20, 2014 I have noticed that if you simply install the mod, and only install it in MCM you cannot get enslaved and you just die. But once you start the sanguine quest with the whole "dream" "Sanguines watching" than, and only than can you get enslaved. Is this normal? Because in all honesty I don't even like the sanguine part of the mod, it seems pretty glitchy on my end .-. You can only be considered 'essential' after SD+ has been officially started (Sanguine is watching). Before that happens, you're just a normal PC, who can die. Ah, must not have read the thread all the way, was not aware that is how it worked, thanks In that case, there should be an option to remove or simply not go to the dreamworld, for those that are simply in it for the slavery option There will be... once the mod is in a better state.
Malicience Posted January 20, 2014 Posted January 20, 2014 Sanguine is toying with me. It's looping when you go into dreamland for high demerits. I suspect it's testing the demerits when it sends you there but it never resets the demerits and/or ends the enslavement quest. I still have the enslavement items and it drops the dream items automatically. (Hence the pile on the ground.) Also it seems I have a double speed debuff as I can't move at all. Even after I do removeallitems in the console I still seem to have the 60% debuff but can then move. Also... It sets max health to 1 in the same spot. Hope that's unintentional... (ouch)
Dono1973 Posted January 20, 2014 Posted January 20, 2014 Had a strange glitch happen to me three times now during kill cams were my character was the one striking the death blow on the enemy I was fighting and for some reason I got taken to the dream world even though I wasn't the one dying. The first time was a dragon, the second was a death hound, and the last time it happened was a bandit. Each time after Sanguine sent me back the enemy I had just hit with the death blow was fully healed and waiting to fight again.
AwfulArchdemon Posted January 20, 2014 Posted January 20, 2014 Me too. 1st a vampire, then a bandit. I've seen it happen before too, but I forgot all about that until Dono1973 reminded me...
eric_starbuck Posted January 20, 2014 Posted January 20, 2014 Intensive tests this weekend. After the first trial with initial PC, i started over a new game with brand new character. Started SD+ from MCM menu and got enslaved correctly by a witch. i got the bug where the second witch continued to be hostile so i got out of the cave and mistress followed me. around a town the owner started to fight with peasants and killed some of them, after that se got killed by a guard and i retrieved gear and freedom. After that, with this brand new PC I got enslaved again by a bandit, kneeling bug making my character always stand and no messages about behavour, so i think there was something messed up. maybe there is a difference between 1st enslavement and the following? If I remember well, also the first trial with the old charachter operated this way: after the drinking test etc... i saved the game, then i used this save several times to test the enslavements. i got enslaved by bndits, reloaded, falmer, reloaded, forsworn, reloaded. then i continued after escaping 1st master and I had the issue about merit/demerit and kneeling position. I relly wanted to try the Buy freedom procedure but without merit demerit and so on the master never gives me the possibility to work for him. Also the ZAZ resources were used just once or twice (so they work), the 90% of times there is a sex scene and only whipping when i use the anger reply. Then I tried to become Spriggan slave, i got the armor and my pc masturbates and make people around horny. it is very funny to see many pg masturbate when i pass by. But then i don't know where to go at this point the game gives no hints at all and I suppose the solution is in this thred somewhere. Getting to dreamworld only works when sleeping, if i get "killed" i die, after very long beating since as far as I undestand the health is 3X? but then I died and games load a previous save, not being teleported to dreamworld. Suggetions: I don't know if you know it, but give a try to the mod called prison overhaul. I put this at the bottom of my "wishlist" of mods, but then it became my favourite. the mechanic is almost perfect, it only miss the kneeling position (which i love). There should be something similar but with faction enslavements, example: being enslaved by a random thalmor, brings you automatically in their hold cells with an master or mistress (this mod also give you the possibility to select the sex of "jailer" or leave it random). Paradise halls: in this mod you have a Whip. it works fine, much better than the whipping scene from ZAZ. I don't know if the "sound" of whipping can be changed. also the pc does not scream for the pain. it is not really immersive. EDIT: Sorry for my English, I am Italian. About this: what does it means: "Join master when XX is below XX" Sometimes the numbers are odd example: "Join master when 12 is below -50" It means I am at -50 and I have to reach 12?
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