CliftonJD Posted September 26, 2015 Posted September 26, 2015 If you dont have frostfall, you dont need the addon, leave it out. who or what is this regarding
Balmung889 Posted September 26, 2015 Posted September 26, 2015 Hi sorry my english (google translator). I have problems with the mods. When they kill me and I end up in a state of bleeding (DA), the game crashes and I will close automatically. I'm not very experienced then the reason could be fairly trivial. Note: in my inexperience, however, know how to install a mod. Then I assure you that the requirements we are all updated to the latest version. your issue should probably be in DA's thread, but since you are here, please give us your load order and a papyrus log. Hello, thank you for availability. First, if you suspect DA then I tell you that in fact even before installing SD sometimes worked correctly, and other times it crashed. SD + but only crashes. It did not work even once. So it is quite likely that the problem is DA As for the Load Order and Papyrus Log. At this point you need more? First I say you do not know what are the Load Order and Papyrus Log then I've searched on google. 1) Load Order is this? User / (user name) / AppData / Local / Skyrim loadorder.txt Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm ApachiiHair.esm SexLab.esm daymoyl.esm SexLabAroused.esm ZaZAnimationPack.esm Devious Devices - Assets.esm Devious Devices - Integration.esm RaceMenuMorphsCBBE.esp RaceMenuMorphsUUNP.esp Remodeled Armor - Underwear.esp Remodeled Armor - Vanilla Replacer.esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp marriagemod - alpha v3.esp SkyUI.esp FNISspells.esp HelmetToggle2.02b.esp SexLabDefeat.esp Brawl Bugs CE.esp Mighty Beasts - Werewolf.esp Schlongs of Skyrim - Light.esp Devious Deviants.esp sanguinesDebauchery.esp SDpatch - frostfall.esp 2) this is the Papyrus Log? Documents / My Games / Skyrim Skyrim.ini [Display] sD3DDevice = "NVIDIA GeForce GT 520" [Grass] b30GrassVS = 0 [Water] bReflectLODObjects = 0 bReflectLODLand = 1 bReflectSky = 0 bReflectLODTrees = 0 [General] sLanguage = ITALIAN
Boss Ninjato Posted September 26, 2015 Posted September 26, 2015 Skyrim.ini [Papyrus]fPostLoadUpdateTimeMS=500.0bEnableLogging=1bEnableTrace=1bLoadDebugInformation=0 x:\Users\YOU\Documents\My Games\Skyrim\Logs\Script
Balmung889 Posted September 26, 2015 Posted September 26, 2015 Skyrim.ini [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=0 x:\Users\YOU\Documents\My Games\Skyrim\Logs\Script I added your string code "Skyrim.ini". DA the first time it worked properly activating SD + after dying. Although, once dead, my character has awakened in the sky and crashed to the ground dying, then for the second time in a row. I play it automatically loads the last saved but Skyrim was moving at double speed. I tried to get myself killed himself and crashed as it did before. Now the game behaves again as before, namely crashes during the phase of bleeding. The game speed is back to normal though.
anolbee Posted September 26, 2015 Posted September 26, 2015 Do you have no plan some enslavement events like 'being kidnapped when sleeping'? Kidnapped in civil area: by jarls, beggars, farmers, local guards, skooma addicts, greybeards, miners Kidnapped in wilderness: by bandits, orc tribes, necromancers, giants, trolls Kidnapped in dungeons: by draugr, spiders Kidnapped in Solstheim: by rieklings, Miraak cultists Kidnapped when joined dawnguard: by Volkihars
Balmung889 Posted September 26, 2015 Posted September 26, 2015 Now it works correctly. After you add this string of code: [Papyrus] fPostLoadUpdateTimeMS = 500.0 bEnableLogging = 1 bEnableTrace = 1 bLoadDebugInformation = 0 ... and trying the game happened the problem I posted earlier. Then I tried to uninstall and reinstall DA and now works correctly. Not very good at these things but I thought that perhaps he had not read before DA (Papyrus) so I tried to reinstall it (DA) and now works correctly. Thank you guys
CliftonJD Posted September 26, 2015 Posted September 26, 2015 Skyrim.ini [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=0 x:\Users\YOU\Documents\My Games\Skyrim\Logs\Script Now it works correctly. After you add this string of code: [Papyrus] fPostLoadUpdateTimeMS = 500.0 bEnableLogging = 1 bEnableTrace = 1 bLoadDebugInformation = 0 ... and trying the game happened the problem I posted earlier. Then I tried to uninstall and reinstall DA and now works correctly. Not very good at these things but I thought that perhaps he had not read before DA (Papyrus) so I tried to reinstall it (DA) and now works correctly. Thank you guys do not enable trace - that's a tracking system for items on the character that gives off building errors in the log, until the log gets so big it causes more problems than it started with [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=0 bLoadDebugInformation=1
Balmung889 Posted September 26, 2015 Posted September 26, 2015 Done, I changed [bEnableTrace = 1] [bEnableTrace = 0] I must also change [bLoadDebugInformation = 0] in [bLoadDebugInformation = 1]?
GregariousGibbon Posted September 26, 2015 Posted September 26, 2015 If you dont have frostfall, you dont need the addon, leave it out. who or what is this regarding Sorry i should have quoted soulsin. He said the problem was with the SDaddons, and i assumed he had the addons installed without actually having frostfall, hence the ctds.
soulssin Posted September 26, 2015 Posted September 26, 2015 SD+ seems to always cause a CTD whenever I Start a new game/ load a saved game. I have all the requirments installed and neither LOOT or TES5 show any (major) conflicts. Any ideas / anyone had the same problem ? Can you share a log file after a crash? You want tho whole file, its huge? Anyway it seems to be related to the SD addon (whatever that one does). Leaving it out seems to make it work just fine. Scratch that, I can start a new game with SD+ however as soon as SD says that it is "installed" top right corner any saves I make CTD on loading. Looked through the log and here are the last few lines where it gets interesting. [VM] Freezing ... what does VM stand for ? and after that lots of errors Papyrusloglastlines.txt yes, the whole log is usually better, unless you run a clean log, but huge log shows something wrong - your partial log doesn't show anything sd related to cause ctd [09/25/2015 - 08:47:49PM] VM is freezing... [09/25/2015 - 08:47:49PM] VM is frozen [09/25/2015 - 08:47:50PM] Reverting game... that refers to escape key pressed for freezing and frozen, reverting game would be a reload if we were to base your ctd off this log segment your cause would be related to slavetats: [09/25/2015 - 08:48:01PM] warning: Variable tats_menu on script qayl_tats has an invalid type SlaveTatsMCMMenu loaded from save. This variable will be skipped. Hmm alright. Well I played around a bit with mod load order and reinstalling some mods and currently its not crashing. Doubt its stable though. Will post the log as soon as I get a CTD again. Alright getting lots of CTDs again, however im getting the feel its not acually SD+ fault and was just bad timing the first few times but maybe thats just me, anyway here the crashlog. [i disabled trace which cut the length of the file by quite a bit (someone a few posts ago recommended that, Hope its not needed] Anyway thanks for trying to help till now and explaining. Papyrus.0.log
jfraser Posted September 26, 2015 Posted September 26, 2015 Modded skyrim will always be inherently unstable. That said, check out the stability fixes on nexus - they help.
soulssin Posted September 26, 2015 Posted September 26, 2015 Modded skyrim will always be inherently unstable. That said, check out the stability fixes on nexus - they help. Well I guess but there is a diffrence between unstable and trying to walk over a paper bridge ;-)
soulssin Posted September 26, 2015 Posted September 26, 2015 Another crash log if it helps. Its really strange usually right after i install the mod it kinda works and then slowly causes more and more crashes to the point where starting a new game / loading an old game always results in a CTD. How bad is the compatibility issue with Duel combat btw ? (its mentioned ingame) Papyrus.0.log
GregariousGibbon Posted September 26, 2015 Posted September 26, 2015 Another crash log if it helps. Its really strange usually right after i install the mod it kinda works and then slowly causes more and more crashes to the point where starting a new game / loading an old game always results in a CTD. How bad is the compatibility issue with Duel combat btw ? (its mentioned ingame) Are these crashes from new games? Because the parts that relate to SD in that log keep saying things like dragonborn.esp does not exist, sdaddons.esp doesn't exist, forstfall-chesko.esp doesnt exist. If you remove mods or disable plugins then you need to clean that save or there will be problems (more worryingly hearthfires.esm). Personally I don't change/add/remove mods once i've started a playthrough for fear of it causing instability. I don't understand why starting a new game would progressively more often result in CTDs. Maybe provide a modlist/loadorder would shed some light?
CliftonJD Posted September 27, 2015 Posted September 27, 2015 Done, I changed [bEnableTrace = 1] [bEnableTrace = 0] I must also change [bLoadDebugInformation = 0] in [bLoadDebugInformation = 1]? that other line is fine as it is SD+ seems to always cause a CTD whenever I Start a new game/ load a saved game. I have all the requirments installed and neither LOOT or TES5 show any (major) conflicts. Any ideas / anyone had the same problem ? Can you share a log file after a crash? You want tho whole file, its huge? Anyway it seems to be related to the SD addon (whatever that one does). Leaving it out seems to make it work just fine. Scratch that, I can start a new game with SD+ however as soon as SD says that it is "installed" top right corner any saves I make CTD on loading. Looked through the log and here are the last few lines where it gets interesting. [VM] Freezing ... what does VM stand for ? and after that lots of errors Papyrusloglastlines.txt yes, the whole log is usually better, unless you run a clean log, but huge log shows something wrong - your partial log doesn't show anything sd related to cause ctd [09/25/2015 - 08:47:49PM] VM is freezing... [09/25/2015 - 08:47:49PM] VM is frozen [09/25/2015 - 08:47:50PM] Reverting game... that refers to escape key pressed for freezing and frozen, reverting game would be a reload if we were to base your ctd off this log segment your cause would be related to slavetats: [09/25/2015 - 08:48:01PM] warning: Variable tats_menu on script qayl_tats has an invalid type SlaveTatsMCMMenu loaded from save. This variable will be skipped. Hmm alright. Well I played around a bit with mod load order and reinstalling some mods and currently its not crashing. Doubt its stable though. Will post the log as soon as I get a CTD again. Alright getting lots of CTDs again, however im getting the feel its not acually SD+ fault and was just bad timing the first few times but maybe thats just me, anyway here the crashlog. [i disabled trace which cut the length of the file by quite a bit (someone a few posts ago recommended that, Hope its not needed] Anyway thanks for trying to help till now and explaining. crdePlayerMonitor = devious enslavement and its having issues with your game, I dropped it long ago, but I heard somewhat more recently that somebody did an unofficial patch to it if you wanna try that you'll have to check their support page for it
TheFallen018 Posted September 27, 2015 Posted September 27, 2015 Hi guys, I don't know if any of you have this problem, and maybe I just installed something wrong... I don't really know, it might just be a bug. For some reason when I'm enslaved, and I leave the house, and then get dragged back in, and chained to a post, or put in a cage and then whipped, the post, and myself react to knockback. Thereby, I find a solid wooden post, to which I am bound moving across the room, as I get whipped. Does anyone know how to fix this? Thanks.
DeepBlueFrog Posted September 27, 2015 Author Posted September 27, 2015 Hi guys, I don't know if any of you have this problem, and maybe I just installed something wrong... I don't really know, it might just be a bug. For some reason when I'm enslaved, and I leave the house, and then get dragged back in, and chained to a post, or put in a cage and then whipped, the post, and myself react to knockback. Thereby, I find a solid wooden post, to which I am bound moving across the room, as I get whipped. Does anyone know how to fix this? Thanks. If there is a solution, I would like to know about it as well. This has been going on for a while with the stagger effect of the whip. Another crash log if it helps. Its really strange usually right after i install the mod it kinda works and then slowly causes more and more crashes to the point where starting a new game / loading an old game always results in a CTD. How bad is the compatibility issue with Duel combat btw ? (its mentioned ingame) I don't have a lot of details about the issue with past versions of Duel Combat (that message in the MCM menu is old). I am using Duel Combat in my tests and it doesn't seem to cause any issue with SD+
soulssin Posted September 27, 2015 Posted September 27, 2015 Another crash log if it helps. Its really strange usually right after i install the mod it kinda works and then slowly causes more and more crashes to the point where starting a new game / loading an old game always results in a CTD. How bad is the compatibility issue with Duel combat btw ? (its mentioned ingame) Are these crashes from new games? Because the parts that relate to SD in that log keep saying things like dragonborn.esp does not exist, sdaddons.esp doesn't exist, forstfall-chesko.esp doesnt exist. If you remove mods or disable plugins then you need to clean that save or there will be problems (more worryingly hearthfires.esm). Personally I don't change/add/remove mods once i've started a playthrough for fear of it causing instability. I don't understand why starting a new game would progressively more often result in CTDs. Maybe provide a modlist/loadorder would shed some light? The latest file was from a new Game. It's strange since i never had frostfall and I didn't add / remove any mods lately other then reinstalling SD+ (thus the new game)
Johnnyone Posted September 27, 2015 Posted September 27, 2015 Hi, i didnt read the other 500 pages so idk if my ideas are already posted: 1. The Master can shave the head of my char -> Let them grow back in a few days after the enslavement and in a progress. 2. What about a slave tattoo when you get enslaved? Like a brand mark on the ass or somthing like and when its your 2. enslavement the new owner just overwrite it with his new symbol or place it on another bodypart. I really enjoy this mod and i hope you can give me an answer. (maybe there is already a mod for this?) Question: How do i get sold? I refuse to do things, dont talk with the master and make him angry. Do i need another mod for this? After many enslavements i was still not sold.
GregariousGibbon Posted September 27, 2015 Posted September 27, 2015 Hi, i didnt read the other 500 pages so idk if my ideas are already posted: 1. The Master can shave the head of my char -> Let them grow back in a few days after the enslavement and in a progress. 2. What about a slave tattoo when you get enslaved? Like a brand mark on the ass or somthing like and when its your 2. enslavement the new owner just overwrite it with his new symbol or place it on another bodypart. I really enjoy this mod and i hope you can give me an answer. (maybe there is already a mod for this?) Question: How do i get sold? I refuse to do things, dont talk with the master and make him angry. Do i need another mod for this? After many enslavements i was still not sold. The first one would be difficult to implement, and you could probably do the same thing by just doing showracemenu every few days to choose the style you want. Currently shaving the slave's head works pretty well so far as AFAIK there is only 1 bald hair type that SD searches for. The second, I think skyrimll was considering this earlier in the topic, with a tatoo or mark of Sanguine. Have you got SlaveTats? Once again this would have to be done manually via slaveTats for each enslavement I think, though I think some mods make use of slaveTats to apply tatoos automatically. I haven't had my char sold for a while, but last I checked the conditions for being sold were: 1. You have to piss off the owner past a certain point of disposition (configuarable in the mcm menu) 2. 3 or more days need to have passed. It might be that theres only a chance that you'll be sold after 3 days, but keep waiting and you should eventually be sold caus the owner is bored of you.
Johnnyone Posted September 28, 2015 Posted September 28, 2015 and you could probably do the same thing by just doing showracemenu every few days to choose the style you want Is this really so hard to implant? I know like nothing about modding in skyrim but it should be possible so save like 5 hairstyls (bald, nearlybald, short hair, hair to the shoulders and then your hair). To the thing with the tattoos or "livestock branding" (thats how wikipedia calls it): It would be much better when you can see a little animation for this. Like The Owner ties me up and then takes out his hot iron and press it on the ass for 3-4 secounds. I already writed it in "PO Patches" a bit more detailed. I wished i could learn to make (do or make?) such mods, but i dont have time for this
DeepBlueFrog Posted September 28, 2015 Author Posted September 28, 2015 and you could probably do the same thing by just doing showracemenu every few days to choose the style you want Is this really so hard to implant? I know like nothing about modding in skyrim but it should be possible so save like 5 hairstyls (bald, nearlybald, short hair, hair to the shoulders and then your hair). To the thing with the tattoos or "livestock branding" (thats how wikipedia calls it): It would be much better when you can see a little animation for this. Like The Owner ties me up and then takes out his hot iron and press it on the ass for 3-4 secounds. I already writed it in "PO Patches" a bit more detailed. I wished i could learn to make (do or make?) such mods, but i dont have time for this but i dont have time for this .... And here is the main problem for everybody.... myself included. Ideas like these are either impossible due to limitations of the game engine or would require an excessive amount of time to research, test and implement. Time I just don't have with a long list of other issues to address in my mods, plus a family and a job About your issues in particular: - Hairstyles: I tried initially to have hair shaved but not removed, but I ran into issues between male and female models and with non human or custom races. The 3D mesh of the hair style would just not fit right on the head. Ideally, I would have to come up with 5 hair meshes for male humanoids, 5 meshes for female humanoids, 5 meshes for argonians, 5 meshes for kajit, not counting custom races out there. It is much better to simply remove the hair and let people apply their own hairstyle when they want to later on... - Tattoos: Custom tattoos are on the to do list. I need to find or come up with a good design. I wanted to use the face tattoos used by slaved in Game of Thrones, but I couldn't find pictures anywhere. Creating brand new animations require tools and a skillset I just don't have time to invest in at all, so don't expect that one anytime soon. If someone comes up with a good custom animation for branding, I will be happy to include it in the mod.
Johnnyone Posted September 28, 2015 Posted September 28, 2015 If someone comes up with a good custom animation for branding, I will be happy to include it in the mod. I found a mod where someone build a branding device. The Mod is called "Branding Device of Doom". The Owner could take the player to one of those things or maybe it just pops up. I just saw some pictures but it looks good.
Nevercoll Posted September 28, 2015 Posted September 28, 2015 Hi, I have been using this mod for a bit now, and all works more or less right, except one thing: Sanguine's Rose summoned minions. Every single time they disappear during sex scene!! I tried to search for this problem in this topic or on google, but i couldn't find any solution or even a mention to it. So I wanted to know if there is a way to fix this
DeepBlueFrog Posted September 28, 2015 Author Posted September 28, 2015 Hi, I have been using this mod for a bit now, and all works more or less right, except one thing: Sanguine's Rose summoned minions. Every single time they disappear during sex scene!! I tried to search for this problem in this topic or on google, but i couldn't find any solution or even a mention to it. So I wanted to know if there is a way to fix this The only way I can help with that is by extending the duration of the summon, but that will not resolve the issue itself. Since they are summoned creatures, they vanish at the end of the spell regardless of what they are doing. I can check if there is a way to delay the vanishing part of the spell if the creature is in the middle of sex but I can't promise it will work. Edit: It looks like there was an easy way to delay the 'kill' part of the summon. I couldn't test it yet (I don't have the rose in my test game) but that issue may be fixed in the next version.
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