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Sanguine Debauchery (SD+) (January 2025)


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Posted

On the topic of dances there's also a fairly ridiculous "catwalk dance". The dance doesn't bother me so much by itself, the problem for me is that if you're inside you can easily start walking through walls :D

 

With the release of the slavetats event bridge mod will we see slavetats integrated soon now? Only problem I can see is that a semi immersive way of removing them is needed. Maybe sanguine could help if you indulge him ;)

Posted

On the topic of dances there's also a fairly ridiculous "catwalk dance". The dance doesn't bother me so much by itself, the problem for me is that if you're inside you can easily start walking through walls :D

 

With the release of the slavetats event bridge mod will we see slavetats integrated soon now? Only problem I can see is that a semi immersive way of removing them is needed. Maybe sanguine could help if you indulge him ;)

[shameless plug] Remove Your Tats - see my Sig for link[/shameless plug]

Posted

 

On the topic of dances there's also a fairly ridiculous "catwalk dance". The dance doesn't bother me so much by itself, the problem for me is that if you're inside you can easily start walking through walls :D

 

With the release of the slavetats event bridge mod will we see slavetats integrated soon now? Only problem I can see is that a semi immersive way of removing them is needed. Maybe sanguine could help if you indulge him ;)

[shameless plug] Remove Your Tats - see my Sig for link[/shameless plug]

 

Cool. Will definitely be having a look at that mod when slavetats starts getting introduced to mods

Posted

I am planning two types of tats at least.

 

- A normal tat or branding while you are a slave

 

- A spectral tat from Sanguine

 

I still have to find the right designs (Thanks for CC for his suggestions about the spectral tat) and I also have to figure out the conditions of application of the tats.

Posted

For some time now I'm having this annoying bug/feature. Actually two, but related to the same thing.

 

1. When I get enslaved I get teleported to the master as if I ran away too far and get punished for that, Trust stat goes to shit even when is suppose to be initially higher.

2. There is suppose to be "escape" radius, but how to get past it if I'm always choked and teleported?

Posted

Hi Skyrimll,

 

I noticed while setting up a new profile that SexLab 1.60 Beta 1 complains about the following:

 

SEXLAB -- sslUtility.PushForms -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.

 

not sure if the official release already allows for an alternative  way but would you consider adapting your scripts in the future for compatibility?

 

thanks for this mod, it's a must-have in every playthrough :)

 

rgds

Posted

Hi Skyrimll,

 

I noticed while setting up a new profile that SexLab 1.60 Beta 1 complains about the following:

 

SEXLAB -- sslUtility.PushForms -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.

 

not sure if the official release already allows for an alternative way but would you consider adapting your scripts in the future for compatibility?

 

thanks for this mod, it's a must-have in every playthrough :)

 

rgds

Generally speaking, modders will wait for the official release of the latest sexlab before updating in response. This is only logical - betas are, by definition, unstable. Every time a change was made to it, you would have to add another update of your own, which is a lot of unnecessary extra work. Plus, the average player is going to have the official release; compatibility with the beta could very easily lead to bugs for them.

Posted

 

Hi Skyrimll,

 

I noticed while setting up a new profile that SexLab 1.60 Beta 1 complains about the following:

 

SEXLAB -- sslUtility.PushForms -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.

 

not sure if the official release already allows for an alternative way but would you consider adapting your scripts in the future for compatibility?

 

thanks for this mod, it's a must-have in every playthrough :)

 

rgds

Generally speaking, modders will wait for the official release of the latest sexlab before updating in response. This is only logical - betas are, by definition, unstable. Every time a change was made to it, you would have to add another update of your own, which is a lot of unnecessary extra work. Plus, the average player is going to have the official release; compatibility with the beta could very easily lead to bugs for them.

 

 

it certainly makes sense. I was just not sure if it indicated an actual incompatibility/broken feature or, as asdasd123123 explained in the SL Beta thread, rather points to the availability of better methods.

thanks for the feedback, jfraser

 

Posted

 

[shameless plug] Remove Your Tats - see my Sig for link[/shameless plug]

 

 

Sorry, totally OT but did you know your link for College Days points to an earlier version than the one on LL (clean version)?

 

Posted

Are to many people having problems with the new zaz? I wanna use this again but dont have any old versions. I guess i should try to wing it?

Posted

 

[shameless plug] Remove Your Tats - see my Sig for link[/shameless plug]

 

Sorry, totally OT but did you know your link for College Days points to an earlier version than the one on LL (clean version)?

It points to the nexus one, right? If so, that's sort of true. The only thing the recent updates changed were the sex functions, so there was no need to update the clean version. Thanks for watching out for me, though. :)

Are to many people having problems with the new zaz? I wanna use this again but dont have any old versions. I guess i should try to wing it?

I haven't run into any problems with the new zaz. Unless it just got updated again in the past three days and I didn't notice...
Posted

 

 

[shameless plug] Remove Your Tats - see my Sig for link[/shameless plug]

Sorry, totally OT but did you know your link for College Days points to an earlier version than the one on LL (clean version)?
It points to the nexus one, right? If so, that's sort of true. The only thing the recent updates changed were the sex functions, so there was no need to update the clean version. Thanks for watching out for me, though. :)

Are to many people having problems with the new zaz? I wanna use this again but dont have any old versions. I guess i should try to wing it?

I haven't run into any problems with the new zaz. Unless it just got updated again in the past three days and I didn't notice...

 

 

It didn't, I just checked.

But I do have to check from time to time. Loverslab seems to forget that I'm following some files. Like More Nasty Critters, I never get notifications for that one.

Posted

 

 

 

[shameless plug] Remove Your Tats - see my Sig for link[/shameless plug]

Sorry, totally OT but did you know your link for College Days points to an earlier version than the one on LL (clean version)?
It points to the nexus one, right? If so, that's sort of true. The only thing the recent updates changed were the sex functions, so there was no need to update the clean version. Thanks for watching out for me, though. :)

Are to many people having problems with the new zaz? I wanna use this again but dont have any old versions. I guess i should try to wing it?

I haven't run into any problems with the new zaz. Unless it just got updated again in the past three days and I didn't notice...

 

 

It didn't, I just checked.

But I do have to check from time to time. Loverslab seems to forget that I'm following some files. Like More Nasty Critters, I never get notifications for that one.

 

Hmm, alright thanks for the info guys! I guess they might have some other mod messing with death alternative/load order issues. I have noticed that people that stack a ton of LL mods tend to have issues between some. I like to keep things pretty lite and around 100 plugins but even then its mostly outfits. Ill report back if i find anything that would cause a spam crash that they have been talking about.

Posted

I update zaz, It may be why not dance and no animations of this mod?

did you run fnis after the update?
Posted

I'm using the old v202 and it's ancient dependencies in a regular playthrough and want to take the risk and upgrade those mods after such a long time.

Well, would it be possible to leave a playable milestone-version (or a polished one before adding new features) besides the WIP in the download section?

Posted

 

I update zaz, It may be why not dance and no animations of this mod?

did you run fnis after the update?

 

Of course, every update of any mod with animations always i run fnis, and i see in fnis SD animations but in game not.

Posted

I'm using the old v202 and it's ancient dependencies in a regular playthrough and want to take the risk and upgrade those mods after such a long time.

Well, would it be possible to leave a playable milestone-version (or a polished one before adding new features) besides the WIP in the download section?

That's unlikely to happen. Just make a backup of your current files in case you need to revert. Which you probably will, if you're really planning to upgrade a bunch of things in the middle of an ongoing game. I'd recommend not upgrading unless you're starting a new game.

 

 

I update zaz, It may be why not dance and no animations of this mod?

did you run fnis after the update?

Of course, every update of any mod with animations always i run fnis, and i see in fnis SD animations but in game not.
ah well, so much for the easy answer. :)
Posted

 

I'm using the old v202 and it's ancient dependencies in a regular playthrough and want to take the risk and upgrade those mods after such a long time.

Well, would it be possible to leave a playable milestone-version (or a polished one before adding new features) besides the WIP in the download section?

That's unlikely to happen. Just make a backup of your current files in case you need to revert. Which you probably will, if you're really planning to upgrade a bunch of things in the middle of an ongoing game. I'd recommend not upgrading unless you're starting a new game.

 

 

I update zaz, It may be why not dance and no animations of this mod?

did you run fnis after the update?
Of course, every update of any mod with animations always i run fnis, and i see in fnis SD animations but in game not.
ah well, so much for the easy answer. :)

 

Sorry english isn't my lenguage, I try to explain as best as possible.

Posted

Hey is there anyway to advance a spriggan quest via console commands to avoid going to solstheim?

Whenever I go to whiterun's temple of kynareth and read the book i am directed to the headwaters of harstad in solstheim, so it seems like the choice of grove is locked in before you even get there. I have a save from just before that however, so i was wondering if there was a way i could advance it so that it set up the grove location somewhere in skyrim.

Posted

Hey is there anyway to advance a spriggan quest via console commands to avoid going to solstheim?

 

Whenever I go to whiterun's temple of kynareth and read the book i am directed to the headwaters of harstad in solstheim, so it seems like the choice of grove is locked in before you even get there. I have a save from just before that however, so i was wondering if there was a way i could advance it so that it set up the grove location somewhere in skyrim.

 

As a safeguard to that, I aded the hidden grove near Kynesgrove.

 

You can always end the quest there regardless of where the husk is supposed to be. 

Posted

Hey, just finished the Flowering Spriggan quest in my recent foray into Skyrim. Was pretty fun, but I've noticed some inconsistancies when in regard to the Flowering Spriggan FAQ and was curious if my load order was screwing up somehow.

 

1. Ran into a few Spriggans in the world, who dropped a Spriggan face mask. Looked cool so I tried it on.

2. Surprise! Random glowing spriggan thingy appeared and knocked me down and had it's way with me. Afterwards suddenly I got no inventory and spriggan claws. Onoes!

3. A bit of limping to Falkreach and I get the nod about Temple of Kyrandia, so fast travel to Whiterun (and get stuck in a sap-induced ogry for a bit) and find the book. It directs me to Moon Mother Cave.

4. Reach Moon Mother Cave, and a quick masturbation effect outside at a Fertile Spriggan Egg, and quest mostly complete, just had to wait to lose the roots after.

 

According to the FAQ though it said that the equipment wasn't able to do that directly? o,o Also, as a question, if I find more Spriggan gear bits, will it happen again? Did the Spriggan Spring not get completed like described in the FAQ or did I miss that because I just arrived outside of the quest area and got cured?

 

Just some odd little side-issues I discovered after this, and it peaked my interest enough to ask cus I really like this sub quest. Gonna make sure I got some more ranks in spellwork so I'm ready for the next time. :3

Posted

I am afraid I don't understand this sentence:

 

According to the FAQ though it said that the equipment wasn't able to do that directly? 

 

Your step by step description of the quests looks like it worked just fine.

 

The grove and the hidden spring is there only as a safeguard in case you cannot reach the target area (Solstheim). 

 

The only thing you will gain from doing the quest again is the ability to turn into a real spriggan.

 

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