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Sanguine Debauchery (SD+) (January 2025)


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Posted

Version 2.04.3 is up with these changes:

 

- Recompiled all scripts

- Spriggan Quest improvements

:: Better handling of devious devices with spriggan armor

:: Increased frequency of spriggan 'punishments' and likelihood to trigger a helpful comment for the quest

:: Added chance of rape from friendly animals if wearing spriggan armor

 

- Fixed: Bindings not released when player picks up Master Key after Master's death

- Fixed: Sanguine spectral devices would unequip automatically after going to Dreamworld on sleep

 

Hopefully, I will get rid of urgent issues soon and resume work on real improvements (dialogues with master and slave).

 
 
 
Posted

 

Sadly I can't get it to work =S I got the most recent DA and even set priority to 99. Set DA to activate on bleed-out, my character goes into bleed-out, bandits will hit me till I blackout. After blackout, my character stands up and bandits just ignore me. Only other mods that I have that would maybe interfere is submit and defeat. Defeat  works fine and submit I have auto-submit turned off. If I press the surrender key and press last breath, just tells me "You still have life in you..." every single time. Same after blackout and  coming out of blackout "You still have some life in you..." >.< I don't think any of the other mods I have installed would interfere but I don't know for sure. The mod used to work when 2.0 first came out I got it set up and managed to get it working just fine, but now it doesn't. Any help would be appreciated. (Also, I did use LOOT to arrange load order, hasn't helped)

 

Papyrus log attached if that helps.

 

 

Below is my installed mods list.

 

Skyrim.esm

Update.esm

Unofficial Skyrim Patch.esp

Dawnguard.esm

Unofficial Dawnguard Patch.esp

HearthFires.esm

Unofficial Hearthfire Patch.esp

Dragonborn.esm

Unofficial Dragonborn Patch.esp

paradise_halls.esm

hdtHighHeel.esm

ApachiiHair.esm

SexLab.esm

Devious Devices - Assets.esm

BeeingFemale.esm

SexLabAroused.esm

Schlongs of Skyrim - Core.esm

SharedSeranaDialogue.esm

ZaZAnimationPack.esm

daymoyl.esm

Devious Devices - Integration.esm

Devious Devices - Expansion.esm

TouringCarriages.esp

ImmersiveFP.esp

sextoys-calyps-2.esp

KKSDGWeightSliderFix.esp

SexLab Submit.esp

Latex Armor.esp

Gatti14Yumiko.esp

dcpack1.esp

Zipsuit.esp

DD - Interactions.esp

dD - Realistic Ragdoll Force - Realistic.esp

Witch Of The Wild.esp

wizDynamicThings.esp

DHuntress.esp

Devious Devices - Gags+.esp

AMatterOfTime.esp

TS_FetishWardrobe.esp

FNISSexyMove.esp

GagSFX.esp

GagSFXHearthfires.esp

DD_restrained.esp

ElvenRogueArmor.esp

BeeingFemaleBasicAddOn.esp

Skyrim_Strap_Ons.esp

SDpatch - frostfall.esp

FullBootForKKSA.esp

Devious Devices - For the Masses II.esp

KKFur.esp

TS_SlickArmour.esp

GagSFXDawnguard.esp

NewmillerDarkVampKnight.esp

GagSFXDragonborn.esp

KKSDrBWeightFix.esp

LoversVictim.esp

NewVampChainsCuirass.esp

Ballet Boots.esp

TS_FetishWardrobe_FemaleBodySize.esp

Schlongs of Skyrim.esp

SDpatch - dawnguard.esp

SDpatch - dragonborn.esp

SexLab Submit Serana.esp

SkyRe_Main.esp

AmazingFollowerTweaks.esp

DeviouslyHelpless.esp

FlameAtronachArmor.esp

Masque of Clavicus Vile.esp

Brawl Bugs CE.esp

SkyrimBound.esp

Strap.esp

SexLabNudeCreatures.esp

SexLabNudeCreaturesDB.esp

SexLabNudeCreaturesDG.esp

SkyRe_EnemyScaling.esp

sanguinesDebauchery.esp

SkyRe_EncounterZones.esp

SexLab_DibellaCult.esp

Sacrificial Spriggan.esp

Captured Dreams.esp

hydra_slavegirls.esp

paradise_halls_farengars_study.esp

AliciaPainSlut.esp

Devious Deviants.esp

CD - Skyrim Strapon addon.esp

CD - Calyps Sextoys addon.esp

DeviousRegulations.esp

CagesDiverse.esp

SkyRe_StandingStones.esp

SkyRe_Races.esp

SofiaFollower.esp

SkyRe_EnemyAI.esp

CompanionArissa.esp

paradise_halls_fellglow_slave_camp.esp

SOS - Shop.esp

MF_RadiantProstitution.esp

dd-sd1-compatibility-patch.esp

SkyUI.esp

LoversComfort.esp

Shiny Catsuits.esp

SexLabDangerousNights.esp

CD - ShinyRubberCatsuits addon.esp

FNISspells.esp

Sextoys Calyps Chest.esp

SOS - VectorPlexus Regular Addon.esp

SpousesEnhanced.esp

SexLabDefeat.esp

mslDeviousCaptures.esp

SexLab_MindControl.esp

Davjes_SorceressArmorHHS.esp

SkyRe_Combat.esp

Neo's Slave Leia.esp

CD - Slave Leia addon.esp

SpousesEnhanced_Serana.esp

sr_ifpssl.esp

StaffofMagnusOverhaul.esp

The Dance of Death - Ultimate Edition.esp

TS_FetishWardrobe_CharacterBodySize.esp

TS_FetishWardrobe_Uncut.esp

CD - TSFetish Wardrobe addon.esp

YCrimeOverhaul.esp

Alternate Start - Live Another Life.esp

ReProccer.esp

 

Don't know how to properly get the list so I just copied it from LOOT Report Viewer Details tab.

 

EDIT: Also it's a brand new save that I was trying it on. been trying to figure out for a couple days now why it won't work.

 

This error in your logs means you do NOT have the latest version of DA :)

[08/03/2014 - 06:07:32AM] Error: Property BlackoutRealTimeLapse not found on daymoyl_monitorvariables. Aborting call and returning None
stack:
	[_SD_DA_EnslavementBlackout (4B14303E)]._SDQS_DA_Enslavement.QuestStart() - "_SDQS_DA_Enslavement.psc" Line 46
	[daymoyl_Monitor (13000D62)].daymoyl_monitorscript.onBeginState() - "daymoyl_MonitorScript.psc" Line 613
	[daymoyl_Monitor (13000D62)].daymoyl_monitorscript.GotoState() - "Form.psc" Line ?
	[daymoyl_Monitor (13000D62)].daymoyl_monitorscript.TriggerDefeat() - "daymoyl_MonitorScript.psc" Line ?
	[alias thePlayer on quest daymoyl_Monitor (13000D62)].daymoyl_monitorplayerscript.OnHit() - "daymoyl_MonitorPlayerScript.psc" Line ?

Also, you have errors about the Frostfall addon for SD not finding Frostfall in your load order.

 

ya I noticed that after I posted and disabled the frostfall patch since I don't use frostfall. I did update DA a couple days ago but I'll re download it and re install. Maybe I downloaded the wrong version? Thanks for the help, will edit after I try it again.

 

EDIT: Re-downloaded it and overwrote the 5.02 version I downloaded before and reinstalled. Started working. Dunno why it didn't work before but it does now but I won't complain. Thanks for the help =) .

 

EDIT2: Also, Can't wait for the leash feature kinda like how prison overhaul (or so how I read it is how it is gonna work if that is still in the pipeline of being implemented). Would be great if leash feature paradise halls uses were also implemented; but whatever direction you take this mod, always excited to see new feature and I appreciate the work you put into it =).

Posted

Im having a problem with the iron cuffs that my master puts on me upon being enslaved.  They display the armbinder messages, as well as when I struggle,  the animation will only play the beginning and then it will go back to default idle stance,  then it will play the beginning of one of the animations again and go back to idle.  then a few second later it will come up with the standard message.  Is there a fix for this?  What is causing the problem? Any help is appreciated.

Posted

Wonderbread, I get the same thing too. I think it might be something in the mod itself. Since it looks like just an animation issue would say it's just a minor issue.

Posted

Im having a problem with the iron cuffs that my master puts on me upon being enslaved.  They display the armbinder messages, as well as when I struggle,  the animation will only play the beginning and then it will go back to default idle stance,  then it will play the beginning of one of the animations again and go back to idle.  then a few second later it will come up with the standard message.  Is there a fix for this?  What is causing the problem? Any help is appreciated.

 

It is probably because I missed something when I adapted the iron cuffs to act as armbinders. I will fix it eventually.

Posted

Since I've just found something, this is an additional report on the device removal.

 

- If a player somehow manages to remove a part of her slave outfit by outside manners, calling RemoveDevice on the released devices will leave additional invisible removalToken items, which will cause malfunctions on the rest of the device removal flow. Since DD does not internally check whether the device is currently equipped or not, it seems it'll be safer to check it on setDeviousOutfitPart before trying to remove a device. I've once posted a code using GetItemCount(), but quickly realized that it'll still cause trouble if the player has some unequipped devices in her inventory(thus deleted the post.) I have no idea how I can check if a player has some item equipped or not, maybe you should pass zadlibs keyword around and check their equipped status by libs.PlayerRef.WornHasKeyword().

 

edit: Silly me. Just checked papyrus reference, seems there's IsEquipped() for actors. Will test it in-game and report back shortly.

 

edit2: Ok, it works :blush: . Here's the code

If (libs.PlayerRef.IsEquipped(ddArmorInventory))			
	If (bDestroy)
		libs.RemoveDevice(libs.PlayerRef, ddArmorInventory , ddArmorRendered , ddArmorKeyword, True)
	Else
		libs.RemoveDevice(libs.PlayerRef, ddArmorInventory , ddArmorRendered , ddArmorKeyword)
	EndIf
Endif

note: It seems spectral outfit's being checked by isDeviousOutfitPartByKeyword(), but 'Release from the chain' dialog doesn't. Will prevent token issues with the code above.

 

- In the similar context, if a player somehow manages to remove a part of her spectral outfit by outside manners the removed spectral devices will not be destroyed, since destruction only triggers when device is being removed by expiration of the binding effect. If you add RemoveItem to the bDestory branch, the expiration will destroy remaining devices in the inventory but the player still can avoid the destruction by storing the devices in a chest or throwing on the floor etc. I have no idea how it can be prevented, maybe attach individual timer to each of the spectral items?
 

Posted

Since I've just found something, this is an additional report on the device removal.

 

 

 

- If a player somehow manages to remove a part of her slave outfit by outside manners, calling RemoveDevice on the released devices will leave additional invisible removalToken items, which will cause malfunctions on the rest of the device removal flow. Since DD does not internally check whether the device is currently equipped or not, it seems it'll be safer to check it on setDeviousOutfitPart before trying to remove a device. I've once posted a code using GetItemCount(), but quickly realized that it'll still cause trouble if the player has some unequipped devices in her inventory(thus deleted the post.) I have no idea how I can check if a player has some item equipped or not, maybe you should pass zadlibs keyword around and check their equipped status by libs.PlayerRef.WornHasKeyword().

 

edit: Silly me. Just checked papyrus reference, seems there's IsEquipped() for actors. Will test it in-game and report back shortly.

 

- In the similar context, if a player somehow manages to remove a part of her spectral outfit by outside manners the removed spectral devices will not be destroyed, since destruction only triggers when device is being removed by expiration of the binding effect. If you add RemoveItem to the bDestory branch, the expiration will destroy remaining devices in the inventory but the player still can avoid the destruction by storing the devices in a chest or throwing on the floor etc. I have no idea how it can be prevented, maybe attach individual timer to each of the spectral items?

 

 

Thanks... I am aware of these issues and I am expecting to try and fix them as I learn more about how to deal with devices.

 

Also, as I said a few posts back, Devious Devices is due for an upgrade soon and will include useful additions to help with device management.

Posted

1) Well it wont work because Death Alternative should not recognize the general and a handful of other quest related npc's.  basically there are NPC's that Bleedout or Blackout at least should always lead to Death.

Guards I believe and probably cival war factions should not enslave you or even accept enslavement,

 

2) Im pretty sure your asking a faction that does not recognize enslavement.

 

3) You need to check and see if you've rerun FNIS, you might also be missing a high quality skeleton its easy to overwrite a skeleton with other mods.

You might want to download the XPSE skeleton here on Lovers Lab or the Groovatron one.

Not having a good skeleton could be causing issues with certain DDi items.

 

You will still need to REFRESH sexlab animations and also with ZAZ register animations and in Devious Devices Integration Register animations before you can expect your mods to play sex scenes.

 

So you have a lot of stuff to double check on before things are going to work.

 

Your likely going to need to have HDT physics setup and working as well, given its possible to get slaveheels with DDI expansion.

 

 

thx for answering, at least now i have a clue where i did wrong

 

1,2. owh, so there's faction that faction that doesn't recognize enslavement. I think i missed that because some of them looks like regular hostile mage.

 

3. I was actually using another recommended skeleton (perfect 3-2 ). Even after i re-install most of related mods and install XPMS skeleton & its requirement & HDT physics with mod organizer and then doing standard procedures (run FNIS & register animation) the problem still persist, (invisible hand and crash when receiving scene)

 

 

 

Posted

 

hi, i got a problem, i am in the dreamworld with the gag and i cant talk to sanguine, what must i do to make process?

 

Depends on the Gag, if its a SD+ gag, it should still let you talk to him.

 

Also there is a chest in the back, I usually put a dagger in there not sure if that'll work for your gag though but when SD used rope bindings it worked great.

 

You might want the mod DDrestrained, it has gag speech options.  There are I believe internal checks that if that mod is present allow you to speek to Sanguine while gagged.

 

 

I tried talking to Sanguine while gagged. Repeatedly. He doesn't give a rat's ass.

 

Posted

DD Restrained is required to interact with Sanguine and your SD Master for now. The next version of Devious Devices will add support for special factions to exclude gags 'mute' effect.

 

I am finishing tests for a new update with more fixes found along the way.

 

is DD Restrained required? Or will Zenet's gag quest work too?

 

http://www.loverslab.com/files/file/1205-zenet-gagquest-v11-devious-devices-gags-mod-overhaul/

Posted

New bug:

2 versions ago everything worked.

1 version ago, any call to sexlab from SD mod didn t work

latest version call from enslaved dialogues works, but not the call when you get near someone and the window submit/resist appears.

 

 

As the previous version simply nothing happens and the npc get busy for 10 sec.

Posted

 

DD Restrained is required to interact with Sanguine and your SD Master for now. The next version of Devious Devices will add support for special factions to exclude gags 'mute' effect.

 

I am finishing tests for a new update with more fixes found along the way.

 

is DD Restrained required? Or will Zenet's gag quest work too?

 

http://www.loverslab.com/files/file/1205-zenet-gagquest-v11-devious-devices-gags-mod-overhaul/

 

 

The gag quest itself will work, but it will treat Masters and Sanguine like any other NPC. 

So far, only Restrained supports exceptions for SD.

Posted

Is there a way to save the settings of all Mods into a file? Whenever i restart the game (which i do with every update from SD) i need to make the settings for all the Mods that i use and for that i need like 35 to 40 Minutes every time (some Mods won't start so easy and need a Quicksave & Quickload orgy) Would be easier if i could load the settings from a file.

Posted

Is there a way to save the settings of all Mods into a file? Whenever i restart the game (which i do with every update from SD) i need to make the settings for all the Mods that i use and for that i need like 35 to 40 Minutes every time (some Mods won't start so easy and need a Quicksave & Quickload orgy) Would be easier if i could load the settings from a file.

 

I don't know of a way to do that across all mods unfortunately.

 

I have learned to live with the basic settings of most mods and only change the settings I find absolutely necessary.

Posted

 

Is there a way to save the settings of all Mods into a file? Whenever i restart the game (which i do with every update from SD) i need to make the settings for all the Mods that i use and for that i need like 35 to 40 Minutes every time (some Mods won't start so easy and need a Quicksave & Quickload orgy) Would be easier if i could load the settings from a file.

 

I don't know of a way to do that across all mods unfortunately.

 

I have learned to live with the basic settings of most mods and only change the settings I find absolutely necessary.

 

 

There's a utility that will save a particular mod's settings: FileAccess Interface for Skyrim Script, http://www.nexusmods.com/skyrim/mods/48265/?.  Here's hoping it suits your use case.

Posted

Hey, another issue with the conversion of iron cuffs to an armbinder.

 

It seems for me that the cuffs default to "manipulated locks" mode. AKA, when I'm first enslaved, the iron cuffs act like an armbinder that has had its locks altered so that the armbinder can be removed by the PC. So when I hit tab or come back from from the esc game menu, I actually have the option to straight up remove the armbinder cuffs myself...and then I can kill the master at will. So the fix there (maybe easier said than done) is to make sure those cuffs are applied with "clean" locks. I hope that makes sense. PM me if it's not clear.

 

Some other observations. I've also noticed the issue where struggling against the cuffs (the armbinder struggle animation) will briefly start and then return to idle. I believe the animation is composed of three phases that can be mixed and matched. So I see a second of the beginning of each phase, then am returned to idle. When the time allowed for the struggle animation has elapsed, I get the success or failure message and the accompanying sfx. So the *mechanics* of the struggle are working. Something is just interrupting the animation.

 

I'm sure you're sick of hearing about the spectral devices...so I'll just confirm that they aren't working right for me, either. You'll get there, I'm sure.

 

I've noticed that the enslavement/un-enslavement process is script heavy. Not that that's bad, per se, but i have to consciously stop and wait for the whole adding device sequence or removing device sequence to finish. If I get in a hurry to start doing something or moving somewhere, things get weird. Last night I successfully stole master's key, and my instinct was to take off running...but I waited (this was 2.04.2, btw). First I got the master's key removed message, then the cuffs came off, one pair at a time, then the collar came off, and then I got enslaved faction count:0. The everybody went hostile and I took off running.

 

I think there's just a lot of ways to interrupt the script function by not waiting long enough. And honestly, I totally get where breaking one's natural gameplay pace to wait for scripting doesn't feel natural, or doesn't even occur to the player as something to try. So there are some real glitches, yes, but right now those real problems are being compounded by the fact that much of the transition work from one state to another requires a gameplay stoppage that isn't necessarily natural or sensible to most off-the-shelf players.

 

To that end, I'm going to search for mods and tweaks that will speed up script execution to see if we can put up a recommendation for how to tweak things so that necessary wait times are shortened.

 

Really its just an ambitious mod that's beginning to draw on every available resource to make a game out of another game that wasn't designed to do this new game thing.

I made a similar comment a few pages ago, but I'll restate: this mod is anything but a factory model. You can't hop in and drive away. This is a hobby car that's putting an 8 cylinder turbo engine on a stripped down chassis and remaking a new car from the ground up. There's going to be a lot of, "well, fuck, why did that happen? Maybe if I tweak this..."

Posted

How can I make the dancing last longer? It goes through all the phases in 5 seconds and theres no option to increase the time or to disable auto advance. The dancing part of this mod was the only reason I downloaded.

Posted

It's strange that there seem to be conflicting reports about what's working and what isn't.  Sex animations, dancing and spectral devices seem to be working perfectly for me now in version 2043.  Not even any loss of control when my character gets sent to the dream world.  I got some clipping and strange physics problems during the Spriggan quest but I managed to get through it with only three or four reloads due to freezing or ctd.

 

On a note completely unrelated to bugs, I'm having a lot of fun with this mod.  There seems it gives a nice diversion to questing and for the most part doesn't interfere with it unless you want it to.  Can't really give a justification but on a whim I decided to dive into the creation kit and adjust Sinding so I could recruit him as a master.  It's worked out surprisingly well.  Dialogue, animations and all.  He did nearly kill my character when she was on a punishment wheel though, not sure if it's scripted to work out like that.

Posted

Tested newest version, still problems with spriggan, I've attached a papyrus log. Now I don't even get the feet. Only the iron cuffs. Am I missing a mod?

 

I've also attached a mod load order. Sexlab 1.58b, zaz 5.55.

 

[Zad]: EquipDevice called for Iron Cuffs
 

 

[sD DA integration] QuestCondition - Spriggan - Passed
[08/04/2014 - 09:21:40PM] SD DA dreamworld blackout: condition
[08/04/2014 - 09:21:40PM] SD Blackout: condition
[08/04/2014 - 09:21:40PM] SD Blackout start master:[_sdas_summonedspriggan < (FF000D0E)>]
[08/04/2014 - 09:21:41PM] [MQ102ChatterTrigger < (000AC138)>] triggered by [Actor < (0002BF9E)>]
[08/04/2014 - 09:21:42PM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart()
[08/04/2014 - 09:21:43PM] SD DA spriggan: selected
[08/04/2014 - 09:21:46PM] SD DA spriggan end
[08/04/2014 - 09:21:49PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [MiscObject < (0000000A)>], itemCount=4
[08/04/2014 - 09:21:49PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:49PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [WEAPON < (00013790)>], itemCount=1
[08/04/2014 - 09:21:49PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:49PM] ERROR: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
[item 1 in container  (13103492)].zadHiderScript.Delete() - "<native>" Line ?
[item 1 in container  (13103492)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5
[08/04/2014 - 09:21:49PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [WEAPON < (0001397E)>], itemCount=4
[08/04/2014 - 09:21:49PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:49PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [WEAPON < (0003B562)>], itemCount=3
[08/04/2014 - 09:21:49PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:49PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:49PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemAdded [Armor < (09040F0C)>], itemCount=1
[08/04/2014 - 09:21:49PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:49PM] ERROR: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
[item 1 in container  (00000014)].zadHiderScript.Delete() - "<native>" Line ?
[item 1 in container  (00000014)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5
[08/04/2014 - 09:21:49PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Ammo < (0001397D)>], itemCount=8
[08/04/2014 - 09:21:49PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:49PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Ammo < (0001397D)>], itemCount=23
[08/04/2014 - 09:21:49PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:49PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [MiscObject < (0000000F)>], itemCount=68
[08/04/2014 - 09:21:49PM] [sD] Slave set - Outfit: 0 - Part: 1 - Equip: TRUE
[08/04/2014 - 09:21:49PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:49PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Potion < (0003EADD)>], itemCount=6
[08/04/2014 - 09:21:49PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Form < (0003EAE0)>], itemCount=5
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Form < (0003EAE5)>], itemCount=1
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Form < (0010D667)>], itemCount=1
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Form < (0010DD3A)>], itemCount=1
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [book < (0009CD53)>], itemCount=1
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Form < (000136D4)>], itemCount=1
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Form < (000136D6)>], itemCount=1
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Form < (000136CF)>], itemCount=1
[08/04/2014 - 09:21:50PM] [Zad]: Set slot mask to [0]: 0
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Form < (000136D5)>], itemCount=1
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [sD] Outfit List[8] = -1
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Key < (000B5178)>], itemCount=1
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [sD] Outfit List[7] = -1
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Form < (00013EDA)>], itemCount=2
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [sD] Outfit List[6] = -1
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Form < (00013EDA)>], itemCount=1
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [sD] Outfit List[5] = -1
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Form < (00013ED7)>], itemCount=2
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [sD] Outfit List[4] = -1
[08/04/2014 - 09:21:50PM] [sD] Outfit List[3] = -1
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Form < (00013ED7)>], itemCount=1
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [sD] Outfit List[2] = -1
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Form < (00013EDB)>], itemCount=2
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Form < (00013EDB)>], itemCount=1
[08/04/2014 - 09:21:50PM] [sD] Outfit List[1] = -1
[08/04/2014 - 09:21:50PM] [sD] Outfit List[0] = -1
[08/04/2014 - 09:21:50PM] [Zad]: [sD] SetOutfit: 0 - P: 1 - TRUE (-1)
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Form < (00013ED8)>], itemCount=1
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:50PM] [sD] SetOutfit: test zad_lockable - nothing equipped for part 1
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [WEAPON < (000135B8)>], itemCount=1
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:50PM] [Zad]: [sD] SetOutfit: equip - 0 [ 1]
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [WEAPON < (000135B8)>], itemCount=3
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [Zad]: EquipDevice called for Iron Cuffs
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Armor < (09040F0C)>], itemCount=1
[08/04/2014 - 09:21:50PM] [Zad]: Acquired mutex, equipping Iron Cuffs
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Armor < (0003C9FE)>], itemCount=1
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Armor < (0003CA00)>], itemCount=1
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Form < (000A6D7B)>], itemCount=1
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Form < (000A6D7F)>], itemCount=1
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Form < (00013ED9)>], itemCount=2
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [Zad]: OnContainerChanged()
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Form < (0003EAF2)>], itemCount=1
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:50PM] [Zad]: OnEquipped(Kim: Iron Cuffs)
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemAdded [Armor < (13141543)>], itemCount=1
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [Zad]: No menus are open. Equipping silently.
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:50PM] [Zad]: Sending device event DeviceEquippedIron Cuffs(Kim:1)
[08/04/2014 - 09:21:50PM] [Zad]: OnEffectStart(): Armbinder
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemAdded [Armor < (13141542)>], itemCount=1
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:50PM] [Zad]: OnEffectStart(armbinder-noLockpicks)
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:50PM] [Zad]: SyncInventory(): Equipping Iron Cuffs.
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:51PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:51PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:51PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:51PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:51PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:51PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:51PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:51PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:51PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:51PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:51PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:51PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:51PM] ERROR: Cannot call GetWornForm() on a None object, aborting function call
stack:
[ (FF000D0E)]._sdas_summonedspriggan.OnUpdate() - "_SDAS_SummonedSpriggan.psc" Line 31
[08/04/2014 - 09:21:51PM] ERROR: Cannot call HasKeyword() on a None object, aborting function call
stack:
[ (FF000D0E)]._sdas_summonedspriggan.OnUpdate() - "_SDAS_SummonedSpriggan.psc" Line 31
[08/04/2014 - 09:21:51PM] warning: Assigning None to a non-object variable named "::temp4"
stack:
[ (FF000D0E)]._sdas_summonedspriggan.OnUpdate() - "_SDAS_SummonedSpriggan.psc" Line 31
[08/04/2014 - 09:21:52PM] -- SexLab -- Flowering Spriggan Stats Seed: Sexuality[68] Foreplay[8] Vaginal[18] Anal[24] Oral[11] Pure[135] Lewd[23]
[08/04/2014 - 09:21:52PM] [slainternalscr <sla_Internal (07083137)>]: Flowering Spriggan got 2 exposure for  seeing naked Kim
[08/04/2014 - 09:21:52PM] [slainternalscr <sla_Internal (07083137)>]: Kim got 2 exposure for  seeing naked Flowering Spriggan
[08/04/2014 - 09:21:52PM] [_sdqs_snp] Receiving scene:2 [ 0 ]
[08/04/2014 - 09:21:52PM] _SD:: _SDBP_sceneLockPosition = False
[08/04/2014 - 09:21:52PM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart()
[08/04/2014 - 09:21:54PM] -- SexLab -- NOTICE: ValidateActor(Kim) -- TRUE -- Cache MISS
[08/04/2014 - 09:21:54PM] -- SexLab -- NOTICE: Found Animations(4): Bleagh Female Masturbation, AP Female Masturbation, Arrok Male Masturbation, DDBeltedSolo, 
[08/04/2014 - 09:21:54PM] -- SexLab -- Thread[0] - Thread[0]: Entering Making State
[08/04/2014 - 09:21:54PM] -- SexLab -- NOTICE: ValidateActor(Kim) -- TRUE -- Cache HIT
[08/04/2014 - 09:21:54PM] -- SexLab -- [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (05061EEF)>]: Slotted 'Kim'
[08/04/2014 - 09:21:55PM] -- SexLab -- Thread[0] - Adjustment Profile: APFemaleSolo.Adjust.NordRaceF
[08/04/2014 - 09:21:55PM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart()
[08/04/2014 - 09:21:56PM] -- SexLab -- Thread[0] - Event Hook: AnimationStart
[08/04/2014 - 09:21:56PM] [Zad]: OnAnimationStart()
[08/04/2014 - 09:21:56PM] [Zad]: Total actors: 1. Participating Actors: 1. Animation: AP Female Masturbation
[08/04/2014 - 09:21:56PM] [Zad]: FindValidAnimations(numActors=1, previousAnim=AP Female Masturbation, permitOral=TRUE, permitVaginal=TRUE,permitAnal=TRUE, isBound=TRUE)
[08/04/2014 - 09:21:56PM] [Zad]: Sexlab Animations Available (Chastity): 1/77(DDBeltedSolo)
[08/04/2014 - 09:21:56PM] [Zad]: Sexlab Animations Available (Aggressive): 0/77()
[08/04/2014 - 09:21:56PM] [Zad]: Sexlab Animations Available (Foreplay): 0/77()
[08/04/2014 - 09:21:56PM] [Zad]: Sexlab Animations Available (Bound): 0/77()
[08/04/2014 - 09:21:56PM] [Zad]: Using full chastity animation list.
[08/04/2014 - 09:21:56PM] [Zad]: Overriding animations.
[08/04/2014 - 09:21:56PM] -- SexLab -- Thread[0] - animating: Stage: 1
[08/04/2014 - 09:21:56PM] -- SexLab -- Thread[0] - Event Hook: OrgasmStart
[08/04/2014 - 09:21:58PM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart()
[08/04/2014 - 09:21:59PM] RNPC: Periodic update check.
[08/04/2014 - 09:22:01PM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart()
[08/04/2014 - 09:22:09PM] Updating Orphanables Status: ------------------------
[08/04/2014 - 09:22:11PM] -------------------
[08/04/2014 - 09:22:11PM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart()
[08/04/2014 - 09:22:14PM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart()
[08/04/2014 - 09:22:25PM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart()
[08/04/2014 - 09:22:25PM] [DLC2PillarBuilderActorScript < (040177DD)>]OnPackageStart()
[08/04/2014 - 09:22:26PM] -- SexLab -- Thread[0] - Event Hook: OrgasmEnd
[08/04/2014 - 09:22:26PM] -- SexLab -- Thread[0] - Event Hook: AnimationEnding
[08/04/2014 - 09:22:27PM] [slamainscr <sla_Main (07042D62)>]: Kim can not have orgasm
[08/04/2014 - 09:22:27PM] -- SexLab -- Thread[0] - AliasEvent: Reset
[08/04/2014 - 09:22:28PM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart()
[08/04/2014 - 09:22:28PM] -- SexLab -- Thread[0] - Event Hook: AnimationEnd
[08/04/2014 - 09:22:28PM] [Zad]: OnAnimationEnd()
[08/04/2014 - 09:22:29PM] RNPC: Periodic update check.
[08/04/2014 - 09:22:33PM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart()
[08/04/2014 - 09:22:36PM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart()
[08/04/2014 - 09:22:42PM] VM is freezing...
[08/04/2014 - 09:22:42PM] VM is frozen
 

 

post-472845-0-50790800-1407181227_thumb.png

Posted

I downloaded and installed the most recent version of this mod and none of the sex scenes appear to be working, whether it is during enslavement or dance sex. A message appears saying a scene is playing but nothing happens, anyone know how to fix?

Posted

 

Tested newest version, still problems with spriggan, I've attached a papyrus log. Now I don't even get the feet. Only the iron cuffs. Am I missing a mod?

 

I've also attached a mod load order. Sexlab 1.58b, zaz 5.55.

 

[Zad]: EquipDevice called for Iron Cuffs
 

 

[sD DA integration] QuestCondition - Spriggan - Passed
[08/04/2014 - 09:21:40PM] SD DA dreamworld blackout: condition
[08/04/2014 - 09:21:40PM] SD Blackout: condition
[08/04/2014 - 09:21:40PM] SD Blackout start master:[_sdas_summonedspriggan < (FF000D0E)>]
[08/04/2014 - 09:21:41PM] [MQ102ChatterTrigger < (000AC138)>] triggered by [Actor < (0002BF9E)>]
[08/04/2014 - 09:21:42PM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart()
[08/04/2014 - 09:21:43PM] SD DA spriggan: selected
[08/04/2014 - 09:21:46PM] SD DA spriggan end
[08/04/2014 - 09:21:49PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [MiscObject < (0000000A)>], itemCount=4
[08/04/2014 - 09:21:49PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:49PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [WEAPON < (00013790)>], itemCount=1
[08/04/2014 - 09:21:49PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:49PM] ERROR: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
[item 1 in container  (13103492)].zadHiderScript.Delete() - "<native>" Line ?
[item 1 in container  (13103492)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5
[08/04/2014 - 09:21:49PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [WEAPON < (0001397E)>], itemCount=4
[08/04/2014 - 09:21:49PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:49PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [WEAPON < (0003B562)>], itemCount=3
[08/04/2014 - 09:21:49PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:49PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:49PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemAdded [Armor < (09040F0C)>], itemCount=1
[08/04/2014 - 09:21:49PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:49PM] ERROR: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
[item 1 in container  (00000014)].zadHiderScript.Delete() - "<native>" Line ?
[item 1 in container  (00000014)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5
[08/04/2014 - 09:21:49PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Ammo < (0001397D)>], itemCount=8
[08/04/2014 - 09:21:49PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:49PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Ammo < (0001397D)>], itemCount=23
[08/04/2014 - 09:21:49PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:49PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [MiscObject < (0000000F)>], itemCount=68
[08/04/2014 - 09:21:49PM] [sD] Slave set - Outfit: 0 - Part: 1 - Equip: TRUE
[08/04/2014 - 09:21:49PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:49PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Potion < (0003EADD)>], itemCount=6
[08/04/2014 - 09:21:49PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Form < (0003EAE0)>], itemCount=5
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Form < (0003EAE5)>], itemCount=1
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Form < (0010D667)>], itemCount=1
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Form < (0010DD3A)>], itemCount=1
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [book < (0009CD53)>], itemCount=1
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Form < (000136D4)>], itemCount=1
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Form < (000136D6)>], itemCount=1
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Form < (000136CF)>], itemCount=1
[08/04/2014 - 09:21:50PM] [Zad]: Set slot mask to [0]: 0
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Form < (000136D5)>], itemCount=1
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [sD] Outfit List[8] = -1
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Key < (000B5178)>], itemCount=1
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [sD] Outfit List[7] = -1
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Form < (00013EDA)>], itemCount=2
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [sD] Outfit List[6] = -1
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Form < (00013EDA)>], itemCount=1
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [sD] Outfit List[5] = -1
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Form < (00013ED7)>], itemCount=2
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [sD] Outfit List[4] = -1
[08/04/2014 - 09:21:50PM] [sD] Outfit List[3] = -1
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Form < (00013ED7)>], itemCount=1
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [sD] Outfit List[2] = -1
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Form < (00013EDB)>], itemCount=2
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Form < (00013EDB)>], itemCount=1
[08/04/2014 - 09:21:50PM] [sD] Outfit List[1] = -1
[08/04/2014 - 09:21:50PM] [sD] Outfit List[0] = -1
[08/04/2014 - 09:21:50PM] [Zad]: [sD] SetOutfit: 0 - P: 1 - TRUE (-1)
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Form < (00013ED8)>], itemCount=1
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:50PM] [sD] SetOutfit: test zad_lockable - nothing equipped for part 1
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [WEAPON < (000135B8)>], itemCount=1
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:50PM] [Zad]: [sD] SetOutfit: equip - 0 [ 1]
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [WEAPON < (000135B8)>], itemCount=3
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [Zad]: EquipDevice called for Iron Cuffs
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Armor < (09040F0C)>], itemCount=1
[08/04/2014 - 09:21:50PM] [Zad]: Acquired mutex, equipping Iron Cuffs
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Armor < (0003C9FE)>], itemCount=1
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Armor < (0003CA00)>], itemCount=1
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Form < (000A6D7B)>], itemCount=1
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Form < (000A6D7F)>], itemCount=1
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Form < (00013ED9)>], itemCount=2
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [Zad]: OnContainerChanged()
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Form < (0003EAF2)>], itemCount=1
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:50PM] [Zad]: OnEquipped(Kim: Iron Cuffs)
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemAdded [Armor < (13141543)>], itemCount=1
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [Zad]: No menus are open. Equipping silently.
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:50PM] [Zad]: Sending device event DeviceEquippedIron Cuffs(Kim:1)
[08/04/2014 - 09:21:50PM] [Zad]: OnEffectStart(): Armbinder
[08/04/2014 - 09:21:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemAdded [Armor < (13141542)>], itemCount=1
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:50PM] [Zad]: OnEffectStart(armbinder-noLockpicks)
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:50PM] [Zad]: SyncInventory(): Equipping Iron Cuffs.
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[08/04/2014 - 09:21:51PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:51PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:51PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:51PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:51PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:51PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:51PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:51PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:51PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:51PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:51PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:51PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[08/04/2014 - 09:21:51PM] ERROR: Cannot call GetWornForm() on a None object, aborting function call
stack:
[ (FF000D0E)]._sdas_summonedspriggan.OnUpdate() - "_SDAS_SummonedSpriggan.psc" Line 31
[08/04/2014 - 09:21:51PM] ERROR: Cannot call HasKeyword() on a None object, aborting function call
stack:
[ (FF000D0E)]._sdas_summonedspriggan.OnUpdate() - "_SDAS_SummonedSpriggan.psc" Line 31
[08/04/2014 - 09:21:51PM] warning: Assigning None to a non-object variable named "::temp4"
stack:
[ (FF000D0E)]._sdas_summonedspriggan.OnUpdate() - "_SDAS_SummonedSpriggan.psc" Line 31
[08/04/2014 - 09:21:52PM] -- SexLab -- Flowering Spriggan Stats Seed: Sexuality[68] Foreplay[8] Vaginal[18] Anal[24] Oral[11] Pure[135] Lewd[23]
[08/04/2014 - 09:21:52PM] [slainternalscr <sla_Internal (07083137)>]: Flowering Spriggan got 2 exposure for  seeing naked Kim
[08/04/2014 - 09:21:52PM] [slainternalscr <sla_Internal (07083137)>]: Kim got 2 exposure for  seeing naked Flowering Spriggan
[08/04/2014 - 09:21:52PM] [_sdqs_snp] Receiving scene:2 [ 0 ]
[08/04/2014 - 09:21:52PM] _SD:: _SDBP_sceneLockPosition = False
[08/04/2014 - 09:21:52PM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart()
[08/04/2014 - 09:21:54PM] -- SexLab -- NOTICE: ValidateActor(Kim) -- TRUE -- Cache MISS
[08/04/2014 - 09:21:54PM] -- SexLab -- NOTICE: Found Animations(4): Bleagh Female Masturbation, AP Female Masturbation, Arrok Male Masturbation, DDBeltedSolo, 
[08/04/2014 - 09:21:54PM] -- SexLab -- Thread[0] - Thread[0]: Entering Making State
[08/04/2014 - 09:21:54PM] -- SexLab -- NOTICE: ValidateActor(Kim) -- TRUE -- Cache HIT
[08/04/2014 - 09:21:54PM] -- SexLab -- [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (05061EEF)>]: Slotted 'Kim'
[08/04/2014 - 09:21:55PM] -- SexLab -- Thread[0] - Adjustment Profile: APFemaleSolo.Adjust.NordRaceF
[08/04/2014 - 09:21:55PM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart()
[08/04/2014 - 09:21:56PM] -- SexLab -- Thread[0] - Event Hook: AnimationStart
[08/04/2014 - 09:21:56PM] [Zad]: OnAnimationStart()
[08/04/2014 - 09:21:56PM] [Zad]: Total actors: 1. Participating Actors: 1. Animation: AP Female Masturbation
[08/04/2014 - 09:21:56PM] [Zad]: FindValidAnimations(numActors=1, previousAnim=AP Female Masturbation, permitOral=TRUE, permitVaginal=TRUE,permitAnal=TRUE, isBound=TRUE)
[08/04/2014 - 09:21:56PM] [Zad]: Sexlab Animations Available (Chastity): 1/77(DDBeltedSolo)
[08/04/2014 - 09:21:56PM] [Zad]: Sexlab Animations Available (Aggressive): 0/77()
[08/04/2014 - 09:21:56PM] [Zad]: Sexlab Animations Available (Foreplay): 0/77()
[08/04/2014 - 09:21:56PM] [Zad]: Sexlab Animations Available (Bound): 0/77()
[08/04/2014 - 09:21:56PM] [Zad]: Using full chastity animation list.
[08/04/2014 - 09:21:56PM] [Zad]: Overriding animations.
[08/04/2014 - 09:21:56PM] -- SexLab -- Thread[0] - animating: Stage: 1
[08/04/2014 - 09:21:56PM] -- SexLab -- Thread[0] - Event Hook: OrgasmStart
[08/04/2014 - 09:21:58PM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart()
[08/04/2014 - 09:21:59PM] RNPC: Periodic update check.
[08/04/2014 - 09:22:01PM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart()
[08/04/2014 - 09:22:09PM] Updating Orphanables Status: ------------------------
[08/04/2014 - 09:22:11PM] -------------------
[08/04/2014 - 09:22:11PM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart()
[08/04/2014 - 09:22:14PM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart()
[08/04/2014 - 09:22:25PM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart()
[08/04/2014 - 09:22:25PM] [DLC2PillarBuilderActorScript < (040177DD)>]OnPackageStart()
[08/04/2014 - 09:22:26PM] -- SexLab -- Thread[0] - Event Hook: OrgasmEnd
[08/04/2014 - 09:22:26PM] -- SexLab -- Thread[0] - Event Hook: AnimationEnding
[08/04/2014 - 09:22:27PM] [slamainscr <sla_Main (07042D62)>]: Kim can not have orgasm
[08/04/2014 - 09:22:27PM] -- SexLab -- Thread[0] - AliasEvent: Reset
[08/04/2014 - 09:22:28PM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart()
[08/04/2014 - 09:22:28PM] -- SexLab -- Thread[0] - Event Hook: AnimationEnd
[08/04/2014 - 09:22:28PM] [Zad]: OnAnimationEnd()
[08/04/2014 - 09:22:29PM] RNPC: Periodic update check.
[08/04/2014 - 09:22:33PM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart()
[08/04/2014 - 09:22:36PM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart()
[08/04/2014 - 09:22:42PM] VM is freezing...
[08/04/2014 - 09:22:42PM] VM is frozen
 

 

 

 

 

 

Move sexlab before any of your DD mods. The load order tends to default sexlab somewhere in the middle (dunno why) but sexlab before DD mods can solve all sorts of weird little problems.

 

As far as your spriggan quest...where you defeated by a proper spriggan or a flowering spriggan (female in spriggan armor)?

Posted

Not sure how it played before but when I did the spriggan quest I started off in iron cuffs and the spriggan bindings didn't develop until about three game days later.  Which reminds me on my second play through of the quest the hands and feet refused to be removed once the harness was gone.

Posted

Not sure how it played before but when I did the spriggan quest I started off in iron cuffs and the spriggan bindings didn't develop until about three game days later.  Which reminds me on my second play through of the quest the hands and feet refused to be removed once the harness was gone.

 

I really have no idea how this is happening for some people.

 

I tested several spriggan enslavements here and I am always getting Spriggan roots hands and feet. Not iron cuffs.

 

Looking at the code, I can't see how iron cuffs are even getting there.

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