spriter1 Posted August 2, 2014 Posted August 2, 2014 Would somebody be able to help me please? As I have tried every way you can to break away from my char's master, but while it says I completed the quest, for some reason I get the quest back, and SD doesn't register that I have completed it, as the box is still blank.
thomastm Posted August 3, 2014 Posted August 3, 2014 Right now both Defeat and SD+ place the same weight priority on Bleedout so you might make some edits to that in Death Alternative. Honestly though I don't think I will use Defeat much longer. Cause well if they could defeat you, and wanted to rape you...well they would likely tie you down and enslave you. As it is now Defeat and SD+ kinda feel like they provide awefully similar things. The only thing that bugs me is you are attacked again after Defeat is done it's animations and you have to enter bleedout and blackout again, I wish it would just start enslavement right away but I'm fine with it. Well, just set Defeat to trigger only from 15-5% Health and let start DA to trigger at 5% or 1% ... do mean the setting on "defeat" da to trigger at 5%? or the one at DA setting defeut 80%?
Marcus01 Posted August 3, 2014 Posted August 3, 2014 Well, just set Defeat to trigger only from 15-5% Health and let start DA to trigger at 5% or 1% ... Goubo stated you should use his settings when DA is detected, it makes changes to the player as victim section I believe. What your describing would essentially be the same thing as being downed twice would it not?. After Defeat you need to be attacked again to trigger DA. Setting Defeat to 100% in it's MCM Menu will always trigger it before SD+. I'm not sure if the slider for Defeat reflects in DA's menu or not but I know setting it in Defeat to what you want works.
Tatiriee Posted August 3, 2014 Posted August 3, 2014 From what I've seen in the code of _sdqs_fcts_outfit of version 2.04.1, it looks overly complicated for what it is trying to achieve If (bDestroy) Utility.Wait(1.0) libs.RemoveDevice(libs.PlayerRef, ddArmorInventory , ddArmorRendered , ddArmorKeyword, False, False) libs.AcquireAndSpinlock(); libs.DeviceMutex = false ; Free the mutex we just acquired. Utility.Wait(2.0) Game.GetPlayer().RemoveItem(ddArmorInventory, 1, true) Else Utility.Wait(1.0) libs.RemoveDevice(libs.PlayerRef, ddArmorInventory , ddArmorRendered , ddArmorKeyword, False, False) Utility.Wait(2.0) EndIf I've personally changed the above to If (bDestroy) libs.RemoveDevice(libs.PlayerRef, ddArmorInventory , ddArmorRendered , ddArmorKeyword, True) Else libs.RemoveDevice(libs.PlayerRef, ddArmorInventory , ddArmorRendered , ddArmorKeyword) EndIf and it works. (least for me.) The spectral devices were successfully unequipped and removed from my character in my test. Though I am no way any expert in this area nor exprienced in script modding so this might be not the solution you're looking for. Thanks, but in your simplified code, the last True parameter just skips events related to the device. It doesn't remove it from inventory (which RemoveItem does). The code related to mutex is not needed at this point, but it will be once a bug related to mutex on removal of items is fixed in the next version of DD. I came up with that code after troubleshooting proper removal of items (and came across the bug in question). The parameter is not skipEvents, but destroyDevice. Function RemoveDevice(actor akActor, armor deviceInventory, armor deviceRendered, keyword zad_DeviousDevice, bool destroyDevice=false, bool skipEvents=false, bool skipMutex=false) Log("RemoveDevice called for " + deviceInventory.GetName()) if !skipMutex AcquireAndSpinlock() EndIf Log("Acquired mutex, removing " + deviceInventory.GetName()) ; Work around more native papyrus limitations by using skse functions. ; This does present me with an easy way to swap devices without calling events though, if I want to use it. Neat. if skipEvents akActor.RemoveItem(deviceRendered, 1, true) akActor.UnequipItemEx(deviceInventory, 0, false) if !skipMutex DeviceMutex = false EndIf Else if !skipMutex akActor.AddItem(deviceRemovalToken, 1, true) EndIf akActor.UnequipItemEx(deviceInventory, 0, false) akActor.RemoveItem(deviceRendered, 1, true) Endif CleanupDevices(akActor, zad_DeviousDevice) if destroyDevice akActor.RemoveItem(deviceInventory, 1, true) EndIf ; DeviceMutex is unlocked in zadEquipScript EndFunction When it's true, zadLib will automatically remove the device from character's inventory when RemoveDevice is called. (akActor.RemoveItem(deviceInventory, 1, true))
DeepBlueFrog Posted August 3, 2014 Author Posted August 3, 2014 From what I've seen in the code of _sdqs_fcts_outfit of version 2.04.1, it looks overly complicated for what it is trying to achieve If (bDestroy) Utility.Wait(1.0) libs.RemoveDevice(libs.PlayerRef, ddArmorInventory , ddArmorRendered , ddArmorKeyword, False, False) libs.AcquireAndSpinlock(); libs.DeviceMutex = false ; Free the mutex we just acquired. Utility.Wait(2.0) Game.GetPlayer().RemoveItem(ddArmorInventory, 1, true) Else Utility.Wait(1.0) libs.RemoveDevice(libs.PlayerRef, ddArmorInventory , ddArmorRendered , ddArmorKeyword, False, False) Utility.Wait(2.0) EndIf I've personally changed the above to If (bDestroy) libs.RemoveDevice(libs.PlayerRef, ddArmorInventory , ddArmorRendered , ddArmorKeyword, True) Else libs.RemoveDevice(libs.PlayerRef, ddArmorInventory , ddArmorRendered , ddArmorKeyword) EndIf and it works. (least for me.) The spectral devices were successfully unequipped and removed from my character in my test. Though I am no way any expert in this area nor exprienced in script modding so this might be not the solution you're looking for. Thanks, but in your simplified code, the last True parameter just skips events related to the device. It doesn't remove it from inventory (which RemoveItem does). The code related to mutex is not needed at this point, but it will be once a bug related to mutex on removal of items is fixed in the next version of DD. I came up with that code after troubleshooting proper removal of items (and came across the bug in question). The parameter is not skipEvents, but destroyDevice. Function RemoveDevice(actor akActor, armor deviceInventory, armor deviceRendered, keyword zad_DeviousDevice, bool destroyDevice=false, bool skipEvents=false, bool skipMutex=false) Log("RemoveDevice called for " + deviceInventory.GetName()) if !skipMutex AcquireAndSpinlock() EndIf Log("Acquired mutex, removing " + deviceInventory.GetName()) ; Work around more native papyrus limitations by using skse functions. ; This does present me with an easy way to swap devices without calling events though, if I want to use it. Neat. if skipEvents akActor.RemoveItem(deviceRendered, 1, true) akActor.UnequipItemEx(deviceInventory, 0, false) if !skipMutex DeviceMutex = false EndIf Else if !skipMutex akActor.AddItem(deviceRemovalToken, 1, true) EndIf akActor.UnequipItemEx(deviceInventory, 0, false) akActor.RemoveItem(deviceRendered, 1, true) Endif CleanupDevices(akActor, zad_DeviousDevice) if destroyDevice akActor.RemoveItem(deviceInventory, 1, true) EndIf ; DeviceMutex is unlocked in zadEquipScript EndFunction When it's true, zadLib will automatically remove the device from character's inventory when RemoveDevice is called. (akActor.RemoveItem(deviceInventory, 1, true)) Ohh.. thanks for bringing that up! I missed that from the documentation. I realized I was looking at the parameters for EquipeDevice... not RemoveDevice. I will update the code accordingly.
Gameplayer Posted August 3, 2014 Posted August 3, 2014 Right now both Defeat and SD+ place the same weight priority on Bleedout so you might make some edits to that in Death Alternative. Honestly though I don't think I will use Defeat much longer. Cause well if they could defeat you, and wanted to rape you...well they would likely tie you down and enslave you. As it is now Defeat and SD+ kinda feel like they provide awefully similar things. The only thing that bugs me is you are attacked again after Defeat is done it's animations and you have to enter bleedout and blackout again, I wish it would just start enslavement right away but I'm fine with it. Well, just set Defeat to trigger only from 15-5% Health and let start DA to trigger at 5% or 1% ... Are you talking about health? I know in the latest Defeat that its possible to use the health threshold system again alongside Death Alternative but its not exactly reccamended... The best approach right now is to let Death Alternative Handle the outcomes. Defeat is of course in the Bleed out section of DA. SD+ is in both Bleedout and Blackout sections. Best approach I've found is too have SD+ not allowed in bleedout or give it an even weight to Defeat, in DA bleedout. As always make sure your Death Alternative knockdown is set knockdown and be sure that ragdoll is not selected. Basically its like this, your entire health bar is your threshold now that you have Death Alternative. If you want to get raped more that's easy, go get Deviously Helpless and Cursed Loot. Your char wont get far along without company.
ukiaiko Posted August 3, 2014 Posted August 3, 2014 hi~I use the newest version of SD+, and right now when my PC was enslaved, she doesn't has any cuffs, just free to go anywhere and do anything(magic,equip items etc) is that normal?
vandana.ghost Posted August 3, 2014 Posted August 3, 2014 It might break more than it fixes, but if you find a need to streamline this mod a bit, I know that stobor has put together an excellent Spriggan-transformation mod that adds gameplay similar to werewolf or vampire functionality but with spriggans (and sex): http://www.loverslab.com/files/file/986-sacrificial-spriggan-jul-3-2014/ It might be easier to integrate what he has done (much as you integrated Death Alternative) rather than re-invent the wheel... I suspect this has already been suggested somewhere in the 257 pages of comments, but I figured I'd give that mod a shout-out. I've enjoyed it greatly.
DeepBlueFrog Posted August 3, 2014 Author Posted August 3, 2014 hi~I use the newest version of SD+, and right now when my PC was enslaved, she doesn't has any cuffs, just free to go anywhere and do anything(magic,equip items etc) is that normal? There is still an issue with spectral items being unequiped as soon as they are received. I am working on that right now.
DeepBlueFrog Posted August 3, 2014 Author Posted August 3, 2014 It might break more than it fixes, but if you find a need to streamline this mod a bit, I know that stobor has put together an excellent Spriggan-transformation mod that adds gameplay similar to werewolf or vampire functionality but with spriggans (and sex): http://www.loverslab.com/files/file/986-sacrificial-spriggan-jul-3-2014/ It might be easier to integrate what he has done (much as you integrated Death Alternative) rather than re-invent the wheel... I suspect this has already been suggested somewhere in the 257 pages of comments, but I figured I'd give that mod a shout-out. I've enjoyed it greatly. I have been thinking about it... It is possible eventually I will remove the spriggan quest and try to influence the Sacrifical Spriggan mod to include some of the features from SD.
ukiaiko Posted August 3, 2014 Posted August 3, 2014 hi~I use the newest version of SD+, and right now when my PC was enslaved, she doesn't has any cuffs, just free to go anywhere and do anything(magic,equip items etc) is that normal? There is still an issue with spectral items being unequiped as soon as they are received. I am working on that right now. thank a lot~It's a great mod!! PS: when My PC enslaved, she wear cuffs instead of armbinder,
jfraser Posted August 3, 2014 Posted August 3, 2014 It might break more than it fixes, but if you find a need to streamline this mod a bit, I know that stobor has put together an excellent Spriggan-transformation mod that adds gameplay similar to werewolf or vampire functionality but with spriggans (and sex): http://www.loverslab.com/files/file/986-sacrificial-spriggan-jul-3-2014/ It might be easier to integrate what he has done (much as you integrated Death Alternative) rather than re-invent the wheel... I suspect this has already been suggested somewhere in the 257 pages of comments, but I figured I'd give that mod a shout-out. I've enjoyed it greatly. I have been thinking about it... It is possible eventually I will remove the spriggan quest and try to influence the Sacrifical Spriggan mod to include some of the features from SD. Why do you always want to remove my favorite parts from your mods?
DeepBlueFrog Posted August 3, 2014 Author Posted August 3, 2014 hi~I use the newest version of SD+, and right now when my PC was enslaved, she doesn't has any cuffs, just free to go anywhere and do anything(magic,equip items etc) is that normal? There is still an issue with spectral items being unequiped as soon as they are received. I am working on that right now. thank a lot~It's a great mod!! PS: when My PC enslaved, she wear cuffs instead of armbinder, ScreenShot233.jpg That's normal. These cuffs should behave like armbinders.
DeepBlueFrog Posted August 3, 2014 Author Posted August 3, 2014 It might break more than it fixes, but if you find a need to streamline this mod a bit, I know that stobor has put together an excellent Spriggan-transformation mod that adds gameplay similar to werewolf or vampire functionality but with spriggans (and sex): http://www.loverslab.com/files/file/986-sacrificial-spriggan-jul-3-2014/ It might be easier to integrate what he has done (much as you integrated Death Alternative) rather than re-invent the wheel... I suspect this has already been suggested somewhere in the 257 pages of comments, but I figured I'd give that mod a shout-out. I've enjoyed it greatly. I have been thinking about it... It is possible eventually I will remove the spriggan quest and try to influence the Sacrifical Spriggan mod to include some of the features from SD. Why do you always want to remove my favorite parts from your mods? I haven't decided yet. That will depend on how Sacrifical Spriggan progresses.
thomastm Posted August 3, 2014 Posted August 3, 2014 does the thugs quest still work? the thugs come after me, defeat me blackout after that nothing happen the thugs just stand there & sometime i get send to dreamworld.
Majin Buu Posted August 3, 2014 Posted August 3, 2014 Sadly I can't get it to work =S I got the most recent DA and even set priority to 99. Set DA to activate on bleed-out, my character goes into bleed-out, bandits will hit me till I blackout. After blackout, my character stands up and bandits just ignore me. Only other mods that I have that would maybe interfere is submit and defeat. Defeat works fine and submit I have auto-submit turned off. If I press the surrender key and press last breath, just tells me "You still have life in you..." every single time. Same after blackout and coming out of blackout "You still have some life in you..." >.< I don't think any of the other mods I have installed would interfere but I don't know for sure. The mod used to work when 2.0 first came out I got it set up and managed to get it working just fine, but now it doesn't. Any help would be appreciated. (Also, I did use LOOT to arrange load order, hasn't helped) Papyrus log attached if that helps. Below is my installed mods list. Skyrim.esmUpdate.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn Patch.espparadise_halls.esmhdtHighHeel.esmApachiiHair.esmSexLab.esmDevious Devices - Assets.esmBeeingFemale.esmSexLabAroused.esmSchlongs of Skyrim - Core.esmSharedSeranaDialogue.esmZaZAnimationPack.esmdaymoyl.esmDevious Devices - Integration.esmDevious Devices - Expansion.esmTouringCarriages.espImmersiveFP.espsextoys-calyps-2.espKKSDGWeightSliderFix.espSexLab Submit.espLatex Armor.espGatti14Yumiko.espdcpack1.espZipsuit.espDD - Interactions.espdD - Realistic Ragdoll Force - Realistic.espWitch Of The Wild.espwizDynamicThings.espDHuntress.espDevious Devices - Gags+.espAMatterOfTime.espTS_FetishWardrobe.espFNISSexyMove.espGagSFX.espGagSFXHearthfires.espDD_restrained.espElvenRogueArmor.espBeeingFemaleBasicAddOn.espSkyrim_Strap_Ons.espSDpatch - frostfall.espFullBootForKKSA.espDevious Devices - For the Masses II.espKKFur.espTS_SlickArmour.espGagSFXDawnguard.espNewmillerDarkVampKnight.espGagSFXDragonborn.espKKSDrBWeightFix.espLoversVictim.espNewVampChainsCuirass.espBallet Boots.espTS_FetishWardrobe_FemaleBodySize.espSchlongs of Skyrim.espSDpatch - dawnguard.espSDpatch - dragonborn.espSexLab Submit Serana.espSkyRe_Main.espAmazingFollowerTweaks.espDeviouslyHelpless.espFlameAtronachArmor.espMasque of Clavicus Vile.espBrawl Bugs CE.espSkyrimBound.espStrap.espSexLabNudeCreatures.espSexLabNudeCreaturesDB.espSexLabNudeCreaturesDG.espSkyRe_EnemyScaling.espsanguinesDebauchery.espSkyRe_EncounterZones.espSexLab_DibellaCult.espSacrificial Spriggan.espCaptured Dreams.esphydra_slavegirls.espparadise_halls_farengars_study.espAliciaPainSlut.espDevious Deviants.espCD - Skyrim Strapon addon.espCD - Calyps Sextoys addon.espDeviousRegulations.espCagesDiverse.espSkyRe_StandingStones.espSkyRe_Races.espSofiaFollower.espSkyRe_EnemyAI.espCompanionArissa.espparadise_halls_fellglow_slave_camp.espSOS - Shop.espMF_RadiantProstitution.espdd-sd1-compatibility-patch.espSkyUI.espLoversComfort.espShiny Catsuits.espSexLabDangerousNights.espCD - ShinyRubberCatsuits addon.espFNISspells.espSextoys Calyps Chest.espSOS - VectorPlexus Regular Addon.espSpousesEnhanced.espSexLabDefeat.espmslDeviousCaptures.espSexLab_MindControl.espDavjes_SorceressArmorHHS.espSkyRe_Combat.espNeo's Slave Leia.espCD - Slave Leia addon.espSpousesEnhanced_Serana.espsr_ifpssl.espStaffofMagnusOverhaul.espThe Dance of Death - Ultimate Edition.espTS_FetishWardrobe_CharacterBodySize.espTS_FetishWardrobe_Uncut.espCD - TSFetish Wardrobe addon.espYCrimeOverhaul.espAlternate Start - Live Another Life.espReProccer.esp Don't know how to properly get the list so I just copied it from LOOT Report Viewer Details tab. EDIT: Also it's a brand new save that I was trying it on. been trying to figure out for a couple days now why it won't work.
CSDA1157 Posted August 3, 2014 Posted August 3, 2014 Sadly I can't get it to work =S I got the most recent DA and even set priority to 99. Set DA to activate on bleed-out, my character goes into bleed-out, bandits will hit me till I blackout. After blackout, my character stands up and bandits just ignore me. Only other mods that I have that would maybe interfere is submit and defeat. Defeat works fine and submit I have auto-submit turned off. If I press the surrender key and press last breath, just tells me "You still have life in you..." every single time. Same after blackout and coming out of blackout "You still have some life in you..." >.< I don't think any of the other mods I have installed would interfere but I don't know for sure. The mod used to work when 2.0 first came out I got it set up and managed to get it working just fine, but now it doesn't. Any help would be appreciated. (Also, I did use LOOT to arrange load order, hasn't helped) Papyrus log attached if that helps. Below is my installed mods list. Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp paradise_halls.esm hdtHighHeel.esm ApachiiHair.esm SexLab.esm Devious Devices - Assets.esm BeeingFemale.esm SexLabAroused.esm Schlongs of Skyrim - Core.esm SharedSeranaDialogue.esm ZaZAnimationPack.esm daymoyl.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm TouringCarriages.esp ImmersiveFP.esp sextoys-calyps-2.esp KKSDGWeightSliderFix.esp SexLab Submit.esp Latex Armor.esp Gatti14Yumiko.esp dcpack1.esp Zipsuit.esp DD - Interactions.esp dD - Realistic Ragdoll Force - Realistic.esp Witch Of The Wild.esp wizDynamicThings.esp DHuntress.esp Devious Devices - Gags+.esp AMatterOfTime.esp TS_FetishWardrobe.esp FNISSexyMove.esp GagSFX.esp GagSFXHearthfires.esp DD_restrained.esp ElvenRogueArmor.esp BeeingFemaleBasicAddOn.esp Skyrim_Strap_Ons.esp SDpatch - frostfall.esp FullBootForKKSA.esp Devious Devices - For the Masses II.esp KKFur.esp TS_SlickArmour.esp GagSFXDawnguard.esp NewmillerDarkVampKnight.esp GagSFXDragonborn.esp KKSDrBWeightFix.esp LoversVictim.esp NewVampChainsCuirass.esp Ballet Boots.esp TS_FetishWardrobe_FemaleBodySize.esp Schlongs of Skyrim.esp SDpatch - dawnguard.esp SDpatch - dragonborn.esp SexLab Submit Serana.esp SkyRe_Main.esp AmazingFollowerTweaks.esp DeviouslyHelpless.esp FlameAtronachArmor.esp Masque of Clavicus Vile.esp Brawl Bugs CE.esp SkyrimBound.esp Strap.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDB.esp SexLabNudeCreaturesDG.esp SkyRe_EnemyScaling.esp sanguinesDebauchery.esp SkyRe_EncounterZones.esp SexLab_DibellaCult.esp Sacrificial Spriggan.esp Captured Dreams.esp hydra_slavegirls.esp paradise_halls_farengars_study.esp AliciaPainSlut.esp Devious Deviants.esp CD - Skyrim Strapon addon.esp CD - Calyps Sextoys addon.esp DeviousRegulations.esp CagesDiverse.esp SkyRe_StandingStones.esp SkyRe_Races.esp SofiaFollower.esp SkyRe_EnemyAI.esp CompanionArissa.esp paradise_halls_fellglow_slave_camp.esp SOS - Shop.esp MF_RadiantProstitution.esp dd-sd1-compatibility-patch.esp SkyUI.esp LoversComfort.esp Shiny Catsuits.esp SexLabDangerousNights.esp CD - ShinyRubberCatsuits addon.esp FNISspells.esp Sextoys Calyps Chest.esp SOS - VectorPlexus Regular Addon.esp SpousesEnhanced.esp SexLabDefeat.esp mslDeviousCaptures.esp SexLab_MindControl.esp Davjes_SorceressArmorHHS.esp SkyRe_Combat.esp Neo's Slave Leia.esp CD - Slave Leia addon.esp SpousesEnhanced_Serana.esp sr_ifpssl.esp StaffofMagnusOverhaul.esp The Dance of Death - Ultimate Edition.esp TS_FetishWardrobe_CharacterBodySize.esp TS_FetishWardrobe_Uncut.esp CD - TSFetish Wardrobe addon.esp YCrimeOverhaul.esp Alternate Start - Live Another Life.esp ReProccer.esp Don't know how to properly get the list so I just copied it from LOOT Report Viewer Details tab. EDIT: Also it's a brand new save that I was trying it on. been trying to figure out for a couple days now why it won't work. I just recently had that issue, turned out for me I didn't have the most recent DA version. I went thru and disabled nearly all of DA's events but SD+‘s. Also!! Try turning off Player Essential in DA's settings, doing that worked for me at least.
DeepBlueFrog Posted August 3, 2014 Author Posted August 3, 2014 Sadly I can't get it to work =S I got the most recent DA and even set priority to 99. Set DA to activate on bleed-out, my character goes into bleed-out, bandits will hit me till I blackout. After blackout, my character stands up and bandits just ignore me. Only other mods that I have that would maybe interfere is submit and defeat. Defeat works fine and submit I have auto-submit turned off. If I press the surrender key and press last breath, just tells me "You still have life in you..." every single time. Same after blackout and coming out of blackout "You still have some life in you..." >.< I don't think any of the other mods I have installed would interfere but I don't know for sure. The mod used to work when 2.0 first came out I got it set up and managed to get it working just fine, but now it doesn't. Any help would be appreciated. (Also, I did use LOOT to arrange load order, hasn't helped) Papyrus log attached if that helps. Below is my installed mods list. Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp paradise_halls.esm hdtHighHeel.esm ApachiiHair.esm SexLab.esm Devious Devices - Assets.esm BeeingFemale.esm SexLabAroused.esm Schlongs of Skyrim - Core.esm SharedSeranaDialogue.esm ZaZAnimationPack.esm daymoyl.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm TouringCarriages.esp ImmersiveFP.esp sextoys-calyps-2.esp KKSDGWeightSliderFix.esp SexLab Submit.esp Latex Armor.esp Gatti14Yumiko.esp dcpack1.esp Zipsuit.esp DD - Interactions.esp dD - Realistic Ragdoll Force - Realistic.esp Witch Of The Wild.esp wizDynamicThings.esp DHuntress.esp Devious Devices - Gags+.esp AMatterOfTime.esp TS_FetishWardrobe.esp FNISSexyMove.esp GagSFX.esp GagSFXHearthfires.esp DD_restrained.esp ElvenRogueArmor.esp BeeingFemaleBasicAddOn.esp Skyrim_Strap_Ons.esp SDpatch - frostfall.esp FullBootForKKSA.esp Devious Devices - For the Masses II.esp KKFur.esp TS_SlickArmour.esp GagSFXDawnguard.esp NewmillerDarkVampKnight.esp GagSFXDragonborn.esp KKSDrBWeightFix.esp LoversVictim.esp NewVampChainsCuirass.esp Ballet Boots.esp TS_FetishWardrobe_FemaleBodySize.esp Schlongs of Skyrim.esp SDpatch - dawnguard.esp SDpatch - dragonborn.esp SexLab Submit Serana.esp SkyRe_Main.esp AmazingFollowerTweaks.esp DeviouslyHelpless.esp FlameAtronachArmor.esp Masque of Clavicus Vile.esp Brawl Bugs CE.esp SkyrimBound.esp Strap.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDB.esp SexLabNudeCreaturesDG.esp SkyRe_EnemyScaling.esp sanguinesDebauchery.esp SkyRe_EncounterZones.esp SexLab_DibellaCult.esp Sacrificial Spriggan.esp Captured Dreams.esp hydra_slavegirls.esp paradise_halls_farengars_study.esp AliciaPainSlut.esp Devious Deviants.esp CD - Skyrim Strapon addon.esp CD - Calyps Sextoys addon.esp DeviousRegulations.esp CagesDiverse.esp SkyRe_StandingStones.esp SkyRe_Races.esp SofiaFollower.esp SkyRe_EnemyAI.esp CompanionArissa.esp paradise_halls_fellglow_slave_camp.esp SOS - Shop.esp MF_RadiantProstitution.esp dd-sd1-compatibility-patch.esp SkyUI.esp LoversComfort.esp Shiny Catsuits.esp SexLabDangerousNights.esp CD - ShinyRubberCatsuits addon.esp FNISspells.esp Sextoys Calyps Chest.esp SOS - VectorPlexus Regular Addon.esp SpousesEnhanced.esp SexLabDefeat.esp mslDeviousCaptures.esp SexLab_MindControl.esp Davjes_SorceressArmorHHS.esp SkyRe_Combat.esp Neo's Slave Leia.esp CD - Slave Leia addon.esp SpousesEnhanced_Serana.esp sr_ifpssl.esp StaffofMagnusOverhaul.esp The Dance of Death - Ultimate Edition.esp TS_FetishWardrobe_CharacterBodySize.esp TS_FetishWardrobe_Uncut.esp CD - TSFetish Wardrobe addon.esp YCrimeOverhaul.esp Alternate Start - Live Another Life.esp ReProccer.esp Don't know how to properly get the list so I just copied it from LOOT Report Viewer Details tab. EDIT: Also it's a brand new save that I was trying it on. been trying to figure out for a couple days now why it won't work. This error in your logs means you do NOT have the latest version of DA [08/03/2014 - 06:07:32AM] Error: Property BlackoutRealTimeLapse not found on daymoyl_monitorvariables. Aborting call and returning None stack: [_SD_DA_EnslavementBlackout (4B14303E)]._SDQS_DA_Enslavement.QuestStart() - "_SDQS_DA_Enslavement.psc" Line 46 [daymoyl_Monitor (13000D62)].daymoyl_monitorscript.onBeginState() - "daymoyl_MonitorScript.psc" Line 613 [daymoyl_Monitor (13000D62)].daymoyl_monitorscript.GotoState() - "Form.psc" Line ? [daymoyl_Monitor (13000D62)].daymoyl_monitorscript.TriggerDefeat() - "daymoyl_MonitorScript.psc" Line ? [alias thePlayer on quest daymoyl_Monitor (13000D62)].daymoyl_monitorplayerscript.OnHit() - "daymoyl_MonitorPlayerScript.psc" Line ? Also, you have errors about the Frostfall addon for SD not finding Frostfall in your load order.
Cursed Atelier Posted August 3, 2014 Posted August 3, 2014 hi, i got a problem, i am in the dreamworld with the gag and i cant talk to sanguine, what must i do to make process?
Gameplayer Posted August 3, 2014 Posted August 3, 2014 hi, i got a problem, i am in the dreamworld with the gag and i cant talk to sanguine, what must i do to make process? Depends on the Gag, if its a SD+ gag, it should still let you talk to him. Also there is a chest in the back, I usually put a dagger in there not sure if that'll work for your gag though but when SD used rope bindings it worked great. You might want the mod DDrestrained, it has gag speech options. There are I believe internal checks that if that mod is present allow you to speek to Sanguine while gagged.
Cursed Atelier Posted August 3, 2014 Posted August 3, 2014 hi, i got a problem, i am in the dreamworld with the gag and i cant talk to sanguine, what must i do to make process? Depends on the Gag, if its a SD+ gag, it should still let you talk to him. Also there is a chest in the back, I usually put a dagger in there not sure if that'll work for your gag though but when SD used rope bindings it worked great. You might want the mod DDrestrained, it has gag speech options. There are I believe internal checks that if that mod is present allow you to speek to Sanguine while gagged. yes it is the sd+ gag but i will install ddrestrained and look if it works thanks
pb2eb Posted August 3, 2014 Posted August 3, 2014 Been doing a bit of play testing and thought it would be worth mentioning a few things that I haven't seen posted yet. I probably should have been a bit more careful in how I tried this so I could properly compare because right now I'm not sure if the difference is changing from 2041 to 2042 or activating the ZAZ bound animation in the MCM menu but now I get slave rape and prostitution animations but no dance animations. It would be nice if both could be working at the same time but if it is an issue of ZAZ disabling the animation that might be hard to achieve. Also I'm still getting the issue of not being able to move when transported to Sanguine's realm. I found if I press tab to initiate a struggle against my bonds then control is given back immediately. Not sure if this is intentional but it works. Using DDrestrained I get full dialogue with Sanguine when my character has a normal gag in her mouth. I haven't tried this with the Sanguine gag and I don't think I will until bugs with the gear are confirmed fixed. From 2041 I didn't really like how the gear stayed in my inventory and was used by future captors so right now my character fully binds herself each night she goes to sleep then tries to free herself the next morning.
masterhunter247 Posted August 3, 2014 Posted August 3, 2014 Hi I have the latest sd+ but I have a problem. The first time my character enters the dreamworld, she cannot move and I have no access to inventory, skills, maps, magic menus. Sanguine keeps moving around and I cannot make my character to interact with any NPCs there. In addition, if there are some radiant events happen in the dreamworld upon arrival, Sanguine flees and says "I'm getting out of here." I have all required mods and DA version is 5.0.2. Any help?
pb2eb Posted August 3, 2014 Posted August 3, 2014 Did you read my post above? Can your character still not move after struggling with their bonds? From the looks of the conversation it seem like DDrestrained is pretty much necessary at this point so that should help with the talking. If all else fails you can try using the console command unequipall on your character but I don't really recommend it. It will give you full control of you character again but I think it may also be the source of the problem of the gear never going away and being reused. From what I've seen when you use unequipall to get out of any sort of bonds there is a background script that doesn't recognize you as freed so if you try to drop the gear it will be reequipped.
DeepBlueFrog Posted August 4, 2014 Author Posted August 4, 2014 DD Restrained is required to interact with Sanguine and your SD Master for now. The next version of Devious Devices will add support for special factions to exclude gags 'mute' effect. I am finishing tests for a new update with more fixes found along the way.
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