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Sanguine Debauchery (SD+) (January 2025)


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Posted

Would somebody be able to help me please? As I have tried every way you can to break away from my char's master, but while it says I completed the quest, for some reason I get the quest back, and SD doesn't register that I have completed it, as the box is still blank.

Posted

 

 

 

 

Right now both Defeat and SD+ place the same weight priority on Bleedout so you might make some edits to that in Death Alternative.  Honestly though I don't think I will use Defeat much longer.

 

Cause well if they could defeat you, and wanted to rape you...well they would likely tie you down and enslave you.  As it is now Defeat and SD+ kinda feel like they provide awefully similar things.

 

 The only thing that bugs me is you are attacked again after Defeat is done it's animations and you have to enter bleedout and blackout again, I wish it would just start enslavement right away but I'm fine with it.

 

 

Well, just set Defeat to trigger only from 15-5% Health and let start DA to trigger at 5% or 1% ...

 

 

do mean the setting on "defeat" da to trigger at 5%? or the one at DA setting defeut 80%?

Posted

 

 

 

Well, just set Defeat to trigger only from 15-5% Health and let start DA to trigger at 5% or 1% ...

 

 

Goubo stated you should use his settings when DA is detected, it makes changes to the player as victim section I believe. What your describing would essentially be the same thing as being downed twice would it not?. After Defeat you need to be attacked again to trigger DA.

 

Setting Defeat to 100% in it's MCM Menu will always trigger it before SD+. I'm not sure if the slider for Defeat reflects in DA's menu or not but I know setting it in Defeat to what you want works.

Posted

 

From what I've seen in the code of _sdqs_fcts_outfit of version 2.04.1, it looks overly complicated for what it is trying to achieve

If (bDestroy)
    Utility.Wait(1.0)
    libs.RemoveDevice(libs.PlayerRef, ddArmorInventory , ddArmorRendered , ddArmorKeyword, False, False)
    libs.AcquireAndSpinlock();
    libs.DeviceMutex = false ; Free the mutex we just acquired.
    Utility.Wait(2.0)
    Game.GetPlayer().RemoveItem(ddArmorInventory, 1, true)
Else
    Utility.Wait(1.0)
    libs.RemoveDevice(libs.PlayerRef, ddArmorInventory , ddArmorRendered , ddArmorKeyword, False, False)
    Utility.Wait(2.0)
EndIf

I've personally changed the above to

If (bDestroy)
	libs.RemoveDevice(libs.PlayerRef, ddArmorInventory , ddArmorRendered , ddArmorKeyword, True)
Else
	libs.RemoveDevice(libs.PlayerRef, ddArmorInventory , ddArmorRendered , ddArmorKeyword)
EndIf

and it works. (least for me.) The spectral devices were successfully unequipped and removed from my character in my test. Though I am no way any expert in this area nor exprienced in script modding so this might be not the solution you're looking for.

 

Thanks, but in your simplified code, the last True parameter just skips events related to the device. It doesn't remove it from inventory (which RemoveItem does).

 

The code related to mutex is not needed at this point, but it will be once a bug related to mutex on removal of items is fixed in the next version of DD. 

 

I came up with that code after troubleshooting proper removal of items (and came across the bug in question).

 

 

The parameter is not skipEvents, but destroyDevice.

Function RemoveDevice(actor akActor, armor deviceInventory, armor deviceRendered, keyword zad_DeviousDevice, bool destroyDevice=false, bool skipEvents=false, bool skipMutex=false)
	Log("RemoveDevice called for " + deviceInventory.GetName())
	if !skipMutex
		AcquireAndSpinlock()
	EndIf
	Log("Acquired mutex, removing " + deviceInventory.GetName())
	; Work around more native papyrus limitations by using skse functions.
	; This does present me with an easy way to swap devices without calling events though, if I want to use it. Neat.
	if skipEvents
		akActor.RemoveItem(deviceRendered, 1, true)
		akActor.UnequipItemEx(deviceInventory, 0, false)
		if !skipMutex
			DeviceMutex = false
		EndIf
	Else
		if !skipMutex
			akActor.AddItem(deviceRemovalToken, 1, true)
		EndIf
		akActor.UnequipItemEx(deviceInventory, 0, false)
		akActor.RemoveItem(deviceRendered, 1, true) 
	Endif
        CleanupDevices(akActor, zad_DeviousDevice)
        if destroyDevice
		akActor.RemoveItem(deviceInventory, 1, true)
        EndIf
	; DeviceMutex is unlocked in zadEquipScript
EndFunction

When it's true, zadLib will automatically remove the device from character's inventory when RemoveDevice is called.

(akActor.RemoveItem(deviceInventory, 1, true))

Posted

 

 

From what I've seen in the code of _sdqs_fcts_outfit of version 2.04.1, it looks overly complicated for what it is trying to achieve

If (bDestroy)
    Utility.Wait(1.0)
    libs.RemoveDevice(libs.PlayerRef, ddArmorInventory , ddArmorRendered , ddArmorKeyword, False, False)
    libs.AcquireAndSpinlock();
    libs.DeviceMutex = false ; Free the mutex we just acquired.
    Utility.Wait(2.0)
    Game.GetPlayer().RemoveItem(ddArmorInventory, 1, true)
Else
    Utility.Wait(1.0)
    libs.RemoveDevice(libs.PlayerRef, ddArmorInventory , ddArmorRendered , ddArmorKeyword, False, False)
    Utility.Wait(2.0)
EndIf

I've personally changed the above to

If (bDestroy)
	libs.RemoveDevice(libs.PlayerRef, ddArmorInventory , ddArmorRendered , ddArmorKeyword, True)
Else
	libs.RemoveDevice(libs.PlayerRef, ddArmorInventory , ddArmorRendered , ddArmorKeyword)
EndIf

and it works. (least for me.) The spectral devices were successfully unequipped and removed from my character in my test. Though I am no way any expert in this area nor exprienced in script modding so this might be not the solution you're looking for.

 

Thanks, but in your simplified code, the last True parameter just skips events related to the device. It doesn't remove it from inventory (which RemoveItem does).

 

The code related to mutex is not needed at this point, but it will be once a bug related to mutex on removal of items is fixed in the next version of DD. 

 

I came up with that code after troubleshooting proper removal of items (and came across the bug in question).

 

 

The parameter is not skipEvents, but destroyDevice.

Function RemoveDevice(actor akActor, armor deviceInventory, armor deviceRendered, keyword zad_DeviousDevice, bool destroyDevice=false, bool skipEvents=false, bool skipMutex=false)
	Log("RemoveDevice called for " + deviceInventory.GetName())
	if !skipMutex
		AcquireAndSpinlock()
	EndIf
	Log("Acquired mutex, removing " + deviceInventory.GetName())
	; Work around more native papyrus limitations by using skse functions.
	; This does present me with an easy way to swap devices without calling events though, if I want to use it. Neat.
	if skipEvents
		akActor.RemoveItem(deviceRendered, 1, true)
		akActor.UnequipItemEx(deviceInventory, 0, false)
		if !skipMutex
			DeviceMutex = false
		EndIf
	Else
		if !skipMutex
			akActor.AddItem(deviceRemovalToken, 1, true)
		EndIf
		akActor.UnequipItemEx(deviceInventory, 0, false)
		akActor.RemoveItem(deviceRendered, 1, true) 
	Endif
        CleanupDevices(akActor, zad_DeviousDevice)
        if destroyDevice
		akActor.RemoveItem(deviceInventory, 1, true)
        EndIf
	; DeviceMutex is unlocked in zadEquipScript
EndFunction

When it's true, zadLib will automatically remove the device from character's inventory when RemoveDevice is called.

(akActor.RemoveItem(deviceInventory, 1, true))

 

 

Ohh.. thanks for bringing that up!

 

I missed that from the documentation. I realized I was looking at the parameters for EquipeDevice... not RemoveDevice.

 

I will update the code accordingly.

Posted

 

 

 

 

Right now both Defeat and SD+ place the same weight priority on Bleedout so you might make some edits to that in Death Alternative.  Honestly though I don't think I will use Defeat much longer.

 

Cause well if they could defeat you, and wanted to rape you...well they would likely tie you down and enslave you.  As it is now Defeat and SD+ kinda feel like they provide awefully similar things.

 

 The only thing that bugs me is you are attacked again after Defeat is done it's animations and you have to enter bleedout and blackout again, I wish it would just start enslavement right away but I'm fine with it.

 

 

Well, just set Defeat to trigger only from 15-5% Health and let start DA to trigger at 5% or 1% ...

 

 

Are you talking about health?  I know in the latest Defeat that its possible to use the health threshold system again alongside Death Alternative but its not exactly reccamended...

 

The best approach right now is to let Death Alternative Handle the outcomes.  Defeat is of course in the Bleed out section of DA.

SD+ is in both Bleedout and Blackout sections.

 

Best approach I've found is too have SD+ not allowed in bleedout or give it an even weight to Defeat, in DA bleedout.

 

As always make sure your Death Alternative knockdown is set knockdown and be sure that ragdoll is not selected.

 

Basically its like this, your entire health bar is your threshold now that you have Death Alternative.

 

If you want to get raped more that's easy, go get Deviously Helpless and Cursed Loot.  Your char wont get far along without company.

 

Posted

hi~I use the newest version of SD+, and right now when my PC was enslaved, she doesn't has any cuffs, just free to go anywhere and do anything(magic,equip items etc)

is that normal? :(

Posted

It might break more than it fixes, but if you find a need to streamline this mod a bit, I know that stobor has put together an excellent Spriggan-transformation mod that adds gameplay similar to werewolf or vampire functionality but with spriggans (and sex):

 

http://www.loverslab.com/files/file/986-sacrificial-spriggan-jul-3-2014/

 

It might be easier to integrate what he has done (much as you integrated Death Alternative) rather than re-invent the wheel...

 

I suspect this has already been suggested somewhere in the 257 pages of comments, but I figured I'd give that mod a shout-out. I've enjoyed it greatly.

 

Posted

hi~I use the newest version of SD+, and right now when my PC was enslaved, she doesn't has any cuffs, just free to go anywhere and do anything(magic,equip items etc)

is that normal? :(

 

There is still an issue with spectral items being unequiped as soon as they are received. I am working on that right now.

Posted

It might break more than it fixes, but if you find a need to streamline this mod a bit, I know that stobor has put together an excellent Spriggan-transformation mod that adds gameplay similar to werewolf or vampire functionality but with spriggans (and sex):

 

http://www.loverslab.com/files/file/986-sacrificial-spriggan-jul-3-2014/

 

It might be easier to integrate what he has done (much as you integrated Death Alternative) rather than re-invent the wheel...

 

I suspect this has already been suggested somewhere in the 257 pages of comments, but I figured I'd give that mod a shout-out. I've enjoyed it greatly.

 

I have been thinking about it... It is possible eventually I will remove the spriggan quest and try to influence the Sacrifical Spriggan mod to include some of the features from SD.

Posted

 

hi~I use the newest version of SD+, and right now when my PC was enslaved, she doesn't has any cuffs, just free to go anywhere and do anything(magic,equip items etc)

is that normal? :(

 

There is still an issue with spectral items being unequiped as soon as they are received. I am working on that right now.

 

 

thank a lot~It's a great mod!!

PS: when My PC enslaved, she wear cuffs instead of armbinder, post-40326-0-97065700-1407040405_thumb.jpg

Posted

 

 

It might break more than it fixes, but if you find a need to streamline this mod a bit, I know that stobor has put together an excellent Spriggan-transformation mod that adds gameplay similar to werewolf or vampire functionality but with spriggans (and sex):

 

http://www.loverslab.com/files/file/986-sacrificial-spriggan-jul-3-2014/

 

It might be easier to integrate what he has done (much as you integrated Death Alternative) rather than re-invent the wheel...

 

I suspect this has already been suggested somewhere in the 257 pages of comments, but I figured I'd give that mod a shout-out. I've enjoyed it greatly.

I have been thinking about it... It is possible eventually I will remove the spriggan quest and try to influence the Sacrifical Spriggan mod to include some of the features from SD.

Why do you always want to remove my favorite parts from your mods? ;)

Posted

 

 

hi~I use the newest version of SD+, and right now when my PC was enslaved, she doesn't has any cuffs, just free to go anywhere and do anything(magic,equip items etc)

is that normal? :(

 

There is still an issue with spectral items being unequiped as soon as they are received. I am working on that right now.

 

 

thank a lot~It's a great mod!!

PS: when My PC enslaved, she wear cuffs instead of armbinder, attachicon.gifScreenShot233.jpg

 

 

That's normal. These cuffs should behave like armbinders.

Posted

 

 

It might break more than it fixes, but if you find a need to streamline this mod a bit, I know that stobor has put together an excellent Spriggan-transformation mod that adds gameplay similar to werewolf or vampire functionality but with spriggans (and sex):

 

http://www.loverslab.com/files/file/986-sacrificial-spriggan-jul-3-2014/

 

It might be easier to integrate what he has done (much as you integrated Death Alternative) rather than re-invent the wheel...

 

I suspect this has already been suggested somewhere in the 257 pages of comments, but I figured I'd give that mod a shout-out. I've enjoyed it greatly.

I have been thinking about it... It is possible eventually I will remove the spriggan quest and try to influence the Sacrifical Spriggan mod to include some of the features from SD.

Why do you always want to remove my favorite parts from your mods? ;)

 

 

I haven't decided yet.

 

That will depend on how Sacrifical Spriggan progresses.

Posted

does the thugs quest still work? the thugs come after me, defeat me blackout after that nothing happen the thugs just stand there & sometime i get send to dreamworld.

Posted

Sadly I can't get it to work =S I got the most recent DA and even set priority to 99. Set DA to activate on bleed-out, my character goes into bleed-out, bandits will hit me till I blackout. After blackout, my character stands up and bandits just ignore me. Only other mods that I have that would maybe interfere is submit and defeat. Defeat  works fine and submit I have auto-submit turned off. If I press the surrender key and press last breath, just tells me "You still have life in you..." every single time. Same after blackout and  coming out of blackout "You still have some life in you..." >.< I don't think any of the other mods I have installed would interfere but I don't know for sure. The mod used to work when 2.0 first came out I got it set up and managed to get it working just fine, but now it doesn't. Any help would be appreciated. (Also, I did use LOOT to arrange load order, hasn't helped)

 

Papyrus log attached if that helps.

 

 

Below is my installed mods list.

 

Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
paradise_halls.esm
hdtHighHeel.esm
ApachiiHair.esm
SexLab.esm
Devious Devices - Assets.esm
BeeingFemale.esm
SexLabAroused.esm
Schlongs of Skyrim - Core.esm
SharedSeranaDialogue.esm
ZaZAnimationPack.esm
daymoyl.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
TouringCarriages.esp
ImmersiveFP.esp
sextoys-calyps-2.esp
KKSDGWeightSliderFix.esp
SexLab Submit.esp
Latex Armor.esp
Gatti14Yumiko.esp
dcpack1.esp
Zipsuit.esp
DD - Interactions.esp
dD - Realistic Ragdoll Force - Realistic.esp
Witch Of The Wild.esp
wizDynamicThings.esp
DHuntress.esp
Devious Devices - Gags+.esp
AMatterOfTime.esp
TS_FetishWardrobe.esp
FNISSexyMove.esp
GagSFX.esp
GagSFXHearthfires.esp
DD_restrained.esp
ElvenRogueArmor.esp
BeeingFemaleBasicAddOn.esp
Skyrim_Strap_Ons.esp
SDpatch - frostfall.esp
FullBootForKKSA.esp
Devious Devices - For the Masses II.esp
KKFur.esp
TS_SlickArmour.esp
GagSFXDawnguard.esp
NewmillerDarkVampKnight.esp
GagSFXDragonborn.esp
KKSDrBWeightFix.esp
LoversVictim.esp
NewVampChainsCuirass.esp
Ballet Boots.esp
TS_FetishWardrobe_FemaleBodySize.esp
Schlongs of Skyrim.esp
SDpatch - dawnguard.esp
SDpatch - dragonborn.esp
SexLab Submit Serana.esp
SkyRe_Main.esp
AmazingFollowerTweaks.esp
DeviouslyHelpless.esp
FlameAtronachArmor.esp
Masque of Clavicus Vile.esp
Brawl Bugs CE.esp
SkyrimBound.esp
Strap.esp
SexLabNudeCreatures.esp
SexLabNudeCreaturesDB.esp
SexLabNudeCreaturesDG.esp
SkyRe_EnemyScaling.esp
sanguinesDebauchery.esp
SkyRe_EncounterZones.esp
SexLab_DibellaCult.esp
Sacrificial Spriggan.esp
Captured Dreams.esp
hydra_slavegirls.esp
paradise_halls_farengars_study.esp
AliciaPainSlut.esp
Devious Deviants.esp
CD - Skyrim Strapon addon.esp
CD - Calyps Sextoys addon.esp
DeviousRegulations.esp
CagesDiverse.esp
SkyRe_StandingStones.esp
SkyRe_Races.esp
SofiaFollower.esp
SkyRe_EnemyAI.esp
CompanionArissa.esp
paradise_halls_fellglow_slave_camp.esp
SOS - Shop.esp
MF_RadiantProstitution.esp
dd-sd1-compatibility-patch.esp
SkyUI.esp
LoversComfort.esp
Shiny Catsuits.esp
SexLabDangerousNights.esp
CD - ShinyRubberCatsuits addon.esp
FNISspells.esp
Sextoys Calyps Chest.esp
SOS - VectorPlexus Regular Addon.esp
SpousesEnhanced.esp
SexLabDefeat.esp
mslDeviousCaptures.esp
SexLab_MindControl.esp
Davjes_SorceressArmorHHS.esp
SkyRe_Combat.esp
Neo's Slave Leia.esp
CD - Slave Leia addon.esp
SpousesEnhanced_Serana.esp
sr_ifpssl.esp
StaffofMagnusOverhaul.esp
The Dance of Death - Ultimate Edition.esp
TS_FetishWardrobe_CharacterBodySize.esp
TS_FetishWardrobe_Uncut.esp
CD - TSFetish Wardrobe addon.esp
YCrimeOverhaul.esp
Alternate Start - Live Another Life.esp
ReProccer.esp

 

Don't know how to properly get the list so I just copied it from LOOT Report Viewer Details tab.

 

EDIT: Also it's a brand new save that I was trying it on. been trying to figure out for a couple days now why it won't work.

Posted

Sadly I can't get it to work =S I got the most recent DA and even set priority to 99. Set DA to activate on bleed-out, my character goes into bleed-out, bandits will hit me till I blackout. After blackout, my character stands up and bandits just ignore me. Only other mods that I have that would maybe interfere is submit and defeat. Defeat  works fine and submit I have auto-submit turned off. If I press the surrender key and press last breath, just tells me "You still have life in you..." every single time. Same after blackout and  coming out of blackout "You still have some life in you..." >.< I don't think any of the other mods I have installed would interfere but I don't know for sure. The mod used to work when 2.0 first came out I got it set up and managed to get it working just fine, but now it doesn't. Any help would be appreciated. (Also, I did use LOOT to arrange load order, hasn't helped)

 

Papyrus log attached if that helps.

 

 

Below is my installed mods list.

 

Skyrim.esm

Update.esm

Unofficial Skyrim Patch.esp

Dawnguard.esm

Unofficial Dawnguard Patch.esp

HearthFires.esm

Unofficial Hearthfire Patch.esp

Dragonborn.esm

Unofficial Dragonborn Patch.esp

paradise_halls.esm

hdtHighHeel.esm

ApachiiHair.esm

SexLab.esm

Devious Devices - Assets.esm

BeeingFemale.esm

SexLabAroused.esm

Schlongs of Skyrim - Core.esm

SharedSeranaDialogue.esm

ZaZAnimationPack.esm

daymoyl.esm

Devious Devices - Integration.esm

Devious Devices - Expansion.esm

TouringCarriages.esp

ImmersiveFP.esp

sextoys-calyps-2.esp

KKSDGWeightSliderFix.esp

SexLab Submit.esp

Latex Armor.esp

Gatti14Yumiko.esp

dcpack1.esp

Zipsuit.esp

DD - Interactions.esp

dD - Realistic Ragdoll Force - Realistic.esp

Witch Of The Wild.esp

wizDynamicThings.esp

DHuntress.esp

Devious Devices - Gags+.esp

AMatterOfTime.esp

TS_FetishWardrobe.esp

FNISSexyMove.esp

GagSFX.esp

GagSFXHearthfires.esp

DD_restrained.esp

ElvenRogueArmor.esp

BeeingFemaleBasicAddOn.esp

Skyrim_Strap_Ons.esp

SDpatch - frostfall.esp

FullBootForKKSA.esp

Devious Devices - For the Masses II.esp

KKFur.esp

TS_SlickArmour.esp

GagSFXDawnguard.esp

NewmillerDarkVampKnight.esp

GagSFXDragonborn.esp

KKSDrBWeightFix.esp

LoversVictim.esp

NewVampChainsCuirass.esp

Ballet Boots.esp

TS_FetishWardrobe_FemaleBodySize.esp

Schlongs of Skyrim.esp

SDpatch - dawnguard.esp

SDpatch - dragonborn.esp

SexLab Submit Serana.esp

SkyRe_Main.esp

AmazingFollowerTweaks.esp

DeviouslyHelpless.esp

FlameAtronachArmor.esp

Masque of Clavicus Vile.esp

Brawl Bugs CE.esp

SkyrimBound.esp

Strap.esp

SexLabNudeCreatures.esp

SexLabNudeCreaturesDB.esp

SexLabNudeCreaturesDG.esp

SkyRe_EnemyScaling.esp

sanguinesDebauchery.esp

SkyRe_EncounterZones.esp

SexLab_DibellaCult.esp

Sacrificial Spriggan.esp

Captured Dreams.esp

hydra_slavegirls.esp

paradise_halls_farengars_study.esp

AliciaPainSlut.esp

Devious Deviants.esp

CD - Skyrim Strapon addon.esp

CD - Calyps Sextoys addon.esp

DeviousRegulations.esp

CagesDiverse.esp

SkyRe_StandingStones.esp

SkyRe_Races.esp

SofiaFollower.esp

SkyRe_EnemyAI.esp

CompanionArissa.esp

paradise_halls_fellglow_slave_camp.esp

SOS - Shop.esp

MF_RadiantProstitution.esp

dd-sd1-compatibility-patch.esp

SkyUI.esp

LoversComfort.esp

Shiny Catsuits.esp

SexLabDangerousNights.esp

CD - ShinyRubberCatsuits addon.esp

FNISspells.esp

Sextoys Calyps Chest.esp

SOS - VectorPlexus Regular Addon.esp

SpousesEnhanced.esp

SexLabDefeat.esp

mslDeviousCaptures.esp

SexLab_MindControl.esp

Davjes_SorceressArmorHHS.esp

SkyRe_Combat.esp

Neo's Slave Leia.esp

CD - Slave Leia addon.esp

SpousesEnhanced_Serana.esp

sr_ifpssl.esp

StaffofMagnusOverhaul.esp

The Dance of Death - Ultimate Edition.esp

TS_FetishWardrobe_CharacterBodySize.esp

TS_FetishWardrobe_Uncut.esp

CD - TSFetish Wardrobe addon.esp

YCrimeOverhaul.esp

Alternate Start - Live Another Life.esp

ReProccer.esp

 

Don't know how to properly get the list so I just copied it from LOOT Report Viewer Details tab.

 

EDIT: Also it's a brand new save that I was trying it on. been trying to figure out for a couple days now why it won't work.

I just recently had that issue, turned out for me I didn't have the most recent DA version. I went thru and disabled nearly all of DA's events but SD+‘s. Also!! Try turning off Player Essential in DA's settings, doing that worked for me at least.

Posted

Sadly I can't get it to work =S I got the most recent DA and even set priority to 99. Set DA to activate on bleed-out, my character goes into bleed-out, bandits will hit me till I blackout. After blackout, my character stands up and bandits just ignore me. Only other mods that I have that would maybe interfere is submit and defeat. Defeat  works fine and submit I have auto-submit turned off. If I press the surrender key and press last breath, just tells me "You still have life in you..." every single time. Same after blackout and  coming out of blackout "You still have some life in you..." >.< I don't think any of the other mods I have installed would interfere but I don't know for sure. The mod used to work when 2.0 first came out I got it set up and managed to get it working just fine, but now it doesn't. Any help would be appreciated. (Also, I did use LOOT to arrange load order, hasn't helped)

 

Papyrus log attached if that helps.

 

 

Below is my installed mods list.

 

Skyrim.esm

Update.esm

Unofficial Skyrim Patch.esp

Dawnguard.esm

Unofficial Dawnguard Patch.esp

HearthFires.esm

Unofficial Hearthfire Patch.esp

Dragonborn.esm

Unofficial Dragonborn Patch.esp

paradise_halls.esm

hdtHighHeel.esm

ApachiiHair.esm

SexLab.esm

Devious Devices - Assets.esm

BeeingFemale.esm

SexLabAroused.esm

Schlongs of Skyrim - Core.esm

SharedSeranaDialogue.esm

ZaZAnimationPack.esm

daymoyl.esm

Devious Devices - Integration.esm

Devious Devices - Expansion.esm

TouringCarriages.esp

ImmersiveFP.esp

sextoys-calyps-2.esp

KKSDGWeightSliderFix.esp

SexLab Submit.esp

Latex Armor.esp

Gatti14Yumiko.esp

dcpack1.esp

Zipsuit.esp

DD - Interactions.esp

dD - Realistic Ragdoll Force - Realistic.esp

Witch Of The Wild.esp

wizDynamicThings.esp

DHuntress.esp

Devious Devices - Gags+.esp

AMatterOfTime.esp

TS_FetishWardrobe.esp

FNISSexyMove.esp

GagSFX.esp

GagSFXHearthfires.esp

DD_restrained.esp

ElvenRogueArmor.esp

BeeingFemaleBasicAddOn.esp

Skyrim_Strap_Ons.esp

SDpatch - frostfall.esp

FullBootForKKSA.esp

Devious Devices - For the Masses II.esp

KKFur.esp

TS_SlickArmour.esp

GagSFXDawnguard.esp

NewmillerDarkVampKnight.esp

GagSFXDragonborn.esp

KKSDrBWeightFix.esp

LoversVictim.esp

NewVampChainsCuirass.esp

Ballet Boots.esp

TS_FetishWardrobe_FemaleBodySize.esp

Schlongs of Skyrim.esp

SDpatch - dawnguard.esp

SDpatch - dragonborn.esp

SexLab Submit Serana.esp

SkyRe_Main.esp

AmazingFollowerTweaks.esp

DeviouslyHelpless.esp

FlameAtronachArmor.esp

Masque of Clavicus Vile.esp

Brawl Bugs CE.esp

SkyrimBound.esp

Strap.esp

SexLabNudeCreatures.esp

SexLabNudeCreaturesDB.esp

SexLabNudeCreaturesDG.esp

SkyRe_EnemyScaling.esp

sanguinesDebauchery.esp

SkyRe_EncounterZones.esp

SexLab_DibellaCult.esp

Sacrificial Spriggan.esp

Captured Dreams.esp

hydra_slavegirls.esp

paradise_halls_farengars_study.esp

AliciaPainSlut.esp

Devious Deviants.esp

CD - Skyrim Strapon addon.esp

CD - Calyps Sextoys addon.esp

DeviousRegulations.esp

CagesDiverse.esp

SkyRe_StandingStones.esp

SkyRe_Races.esp

SofiaFollower.esp

SkyRe_EnemyAI.esp

CompanionArissa.esp

paradise_halls_fellglow_slave_camp.esp

SOS - Shop.esp

MF_RadiantProstitution.esp

dd-sd1-compatibility-patch.esp

SkyUI.esp

LoversComfort.esp

Shiny Catsuits.esp

SexLabDangerousNights.esp

CD - ShinyRubberCatsuits addon.esp

FNISspells.esp

Sextoys Calyps Chest.esp

SOS - VectorPlexus Regular Addon.esp

SpousesEnhanced.esp

SexLabDefeat.esp

mslDeviousCaptures.esp

SexLab_MindControl.esp

Davjes_SorceressArmorHHS.esp

SkyRe_Combat.esp

Neo's Slave Leia.esp

CD - Slave Leia addon.esp

SpousesEnhanced_Serana.esp

sr_ifpssl.esp

StaffofMagnusOverhaul.esp

The Dance of Death - Ultimate Edition.esp

TS_FetishWardrobe_CharacterBodySize.esp

TS_FetishWardrobe_Uncut.esp

CD - TSFetish Wardrobe addon.esp

YCrimeOverhaul.esp

Alternate Start - Live Another Life.esp

ReProccer.esp

 

Don't know how to properly get the list so I just copied it from LOOT Report Viewer Details tab.

 

EDIT: Also it's a brand new save that I was trying it on. been trying to figure out for a couple days now why it won't work.

 

This error in your logs means you do NOT have the latest version of DA :)

[08/03/2014 - 06:07:32AM] Error: Property BlackoutRealTimeLapse not found on daymoyl_monitorvariables. Aborting call and returning None
stack:
	[_SD_DA_EnslavementBlackout (4B14303E)]._SDQS_DA_Enslavement.QuestStart() - "_SDQS_DA_Enslavement.psc" Line 46
	[daymoyl_Monitor (13000D62)].daymoyl_monitorscript.onBeginState() - "daymoyl_MonitorScript.psc" Line 613
	[daymoyl_Monitor (13000D62)].daymoyl_monitorscript.GotoState() - "Form.psc" Line ?
	[daymoyl_Monitor (13000D62)].daymoyl_monitorscript.TriggerDefeat() - "daymoyl_MonitorScript.psc" Line ?
	[alias thePlayer on quest daymoyl_Monitor (13000D62)].daymoyl_monitorplayerscript.OnHit() - "daymoyl_MonitorPlayerScript.psc" Line ?

Also, you have errors about the Frostfall addon for SD not finding Frostfall in your load order.

Posted

hi, i got a problem, i am in the dreamworld with the gag and i cant talk to sanguine, what must i do to make process?

 

Depends on the Gag, if its a SD+ gag, it should still let you talk to him.

 

Also there is a chest in the back, I usually put a dagger in there not sure if that'll work for your gag though but when SD used rope bindings it worked great.

 

You might want the mod DDrestrained, it has gag speech options.  There are I believe internal checks that if that mod is present allow you to speek to Sanguine while gagged.

Posted

 

hi, i got a problem, i am in the dreamworld with the gag and i cant talk to sanguine, what must i do to make process?

 

Depends on the Gag, if its a SD+ gag, it should still let you talk to him.

 

Also there is a chest in the back, I usually put a dagger in there not sure if that'll work for your gag though but when SD used rope bindings it worked great.

 

You might want the mod DDrestrained, it has gag speech options.  There are I believe internal checks that if that mod is present allow you to speek to Sanguine while gagged.

 

yes it is the sd+ gag but i will install ddrestrained and look if it works thanks :)

Posted

Been doing a bit of play testing and thought it would be worth mentioning a few things that I haven't seen posted yet.  I probably should have been a bit more careful in how I tried this so I could properly compare because right now I'm not sure if the difference is changing from 2041 to 2042 or activating the ZAZ bound animation in the MCM menu but now I get slave rape and prostitution animations but no dance animations.  It would be nice if both could be working at the same time but if it is an issue of ZAZ disabling the animation that might be hard to achieve.

 

Also I'm still getting the issue of not being able to move when transported to Sanguine's realm.  I found if I press tab to initiate a struggle against my bonds then control is given back immediately.  Not sure if this is intentional but it works.

 

Using DDrestrained I get full dialogue with Sanguine when my character has a normal gag in her mouth.  I haven't tried this with the Sanguine gag and I don't think I will until bugs with the gear are confirmed fixed.  From 2041 I didn't really like how the gear stayed in my inventory and was used by future captors so right now my character fully binds herself each night she goes to sleep then tries to free herself the next morning.

Posted

Hi I have the latest sd+ but I have a problem. The first time my character enters the dreamworld, she cannot move and I have no access to inventory, skills, maps, magic menus. Sanguine keeps moving around and I cannot make my character to interact with any NPCs there. In addition, if there are some radiant events happen in the dreamworld upon arrival, Sanguine flees and says "I'm getting out of here." I have all required mods and DA version is 5.0.2. Any help?

Posted

Did you read my post above?  Can your character still not move after struggling with their bonds?  From the looks of the conversation it seem like DDrestrained is pretty much necessary at this point so that should help with the talking.  If all else fails you can try using the console command unequipall on your character but I don't really recommend it.  It will give you full control of you character again but I think it may also be the source of the problem of the gear never going away and being reused.  From what I've seen when you use unequipall to get out of any sort of bonds there is a background script that doesn't recognize you as freed so if you try to drop the gear it will be reequipped.

Posted

DD Restrained is required to interact with Sanguine and your SD Master for now. The next version of Devious Devices will add support for special factions to exclude gags 'mute' effect.

 

I am finishing tests for a new update with more fixes found along the way.

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