shebop Posted January 30, 2015 Posted January 30, 2015 Hello, I am having a serious problem with this mod. Any insights would be welcome. I recently downloaded a bunch of new follower mods to try out from nexus and installed them. When I try running Skyrim with these new mods activated, certain savegames do not load (crash or on occasion an ILS... usually new saves). When they do, I get a wide range of issues happening all at the same time. My character's head is missing is one of the most obvious (my race is an addon race- succubus), I also notice that followers are absent, characters are missing, and there are more subtle changes as well. I have also experienced at least the missing head issue with a previous addon that I disabled. I could not figure it out until I started a new game and I discovered I could not even pick the succubus race (only vanilla races were available) unless I deactivated all but one (it didn't seem to matter which) of the newly downloaded mods. So I decided to check the SKSE log to see if I could learn anything. That revealed the problem. Apparently when I activate certain mods (or number of certain types of mods) with SOS enabled, the entire mod load process fails. Skyrim loads with only the Skyrim.esm and Update.esm activated. Not even official DLC's load. This explains ALL of my problems but why this happens I have no idea. It seems to have something to do with follower and NPC mods that supply their own skeletons and/or character resources (such as hairstyles). I am proposing that this is a mod bug or mod conflict. I would appreciate this matter being addressed. EDIT: I am not sure which part of SOS is causing the issue. But I have confirmed that SOS is the cause
Jezzerat Posted January 30, 2015 Posted January 30, 2015 You can't use SoS without using its skeletons or skeletons that have specifically been made compatible with it.
b3lisario Posted January 30, 2015 Author Posted January 30, 2015 But I have confirmed that SOS is the causeNo you have not. Do you have any evidence?
shebop Posted January 30, 2015 Posted January 30, 2015 You can't use SoS without using its skeletons or skeletons that have specifically been made compatible with it. This shouldn't be an issue. The addons are all women (with one exception). But I have seen what happens when they don't have a compatible skeleton. And it doesn't result in no mods being loaded. But I have confirmed that SOS is the causeNo you have not. Do you have any evidence? Um... wow. Ok. I consider the fact that when I disable SOS everything works fine to be pretty strong evidence. I can activate any or all of the new mods without problems. If you disagree please, explain to me why. EDIT: Maybe I should clarify what I mean by "cause." If the reason for the problem is a conflict between SOS and another mod, then they BOTH can be considered the cause. So it may not be the only cause (if the issue is a conflict). But logic dictates that it is part of the cause.
Quisling Posted January 30, 2015 Posted January 30, 2015 You can't use SoS without using its skeletons or skeletons that have specifically been made compatible with it. This shouldn't be an issue. The addons are all women (with one exception). But I have seen what happens when they don't have a compatible skeleton. And it doesn't result in no mods being loaded. But I have confirmed that SOS is the causeNo you have not. Do you have any evidence? Um... wow. Ok. I consider the fact that when I disable SOS everything works fine to be pretty strong evidence. I can activate any or all of the new mods without problems. If you disagree please, explain to me why. EDIT: Maybe I should clarify what I mean by "cause." If the reason for the problem is a conflict between SOS and another mod, then they BOTH can be considered the cause. So it may not be the only cause (if the issue is a conflict). But logic dictates that it is part of the cause. Sounded more like SOS is putting you over the 255 mod limit tbh. But if it isn't you should follow the trroubleshooting section in the OP.
shebop Posted January 30, 2015 Posted January 30, 2015 Sounded more like SOS is putting you over the 255 mod limit tbh. But if it isn't you should follow the trroubleshooting section in the OP. I am not over the limit. I will go ahead and do what I can in the troubleshooting but for my situation keep in mind that SOS internal information will be inaccessible during a failed load. Is there a way to obtain an SOS log?
shebop Posted January 31, 2015 Posted January 31, 2015 Ok here is the scoop. I have very little information to provide to you. Here is why: I have the most updated version of SOS. My character is female so any schlong data is non-existent for my character and outfit data doesn't matter. I deactivated all plugins except for the core file so 0 SOS plugins are active. The papyrus log is useless because all it says over and over again is that no scripts are valid because the mod no longer exists. Why? Because the papyrus log starts AFTER mods are loaded which is too late. Remember that mods are not loading at all because the mod loading fails when SOS is active. The only thing useful is the SKSE log but all that does is confirm that no mods loaded: SKSE runtime: initialize (version = 1.7.2 09200000 01D03CF5FC73801B, os = 6.1 (7601))imagebase = 00400000runtime root = C:\Program Files (x86)\Games\Steam\steamapps\common\Skyrim\config path = C:\Program Files (x86)\Games\Steam\steamapps\common\Skyrim\Data\SKSE\skse.iniplugin directory = C:\Program Files (x86)\Games\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\checking plugin C:\Program Files (x86)\Games\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\BW_plugin.dllplugin C:\Program Files (x86)\Games\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\BW_plugin.dll (00000001 BW_plugin 00000003) loaded correctlychecking plugin C:\Program Files (x86)\Games\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\DCF_plugin.dllplugin C:\Program Files (x86)\Games\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\DCF_plugin.dll (00000001 DCF_plugin 00000004) loaded correctlychecking plugin C:\Program Files (x86)\Games\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\Fuz Ro D'oh.dllplugin C:\Program Files (x86)\Games\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\Fuz Ro D'oh.dll (00000001 Fuz Ro D'oh 06018195) loaded correctlychecking plugin C:\Program Files (x86)\Games\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\JContainers.dllplugin C:\Program Files (x86)\Games\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\JContainers.dll (00000001 JContainers 00000001) loaded correctlychecking plugin C:\Program Files (x86)\Games\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\MfgConsole.dllplugin C:\Program Files (x86)\Games\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\MfgConsole.dll (00000001 Mfg Console plugin 00000002) loaded correctlychecking plugin C:\Program Files (x86)\Games\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\SKSE_Elys_AltF4.dllplugin C:\Program Files (x86)\Games\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\SKSE_Elys_AltF4.dll (00000001 SKSE_Elys_AltF4 01000000) loaded correctlychecking plugin C:\Program Files (x86)\Games\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\SKSE_Elys_Uncapper.dllplugin C:\Program Files (x86)\Games\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\SKSE_Elys_Uncapper.dll (00000001 SKSE_Elys_Uncapper 010F0011) loaded correctlychecking plugin C:\Program Files (x86)\Games\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\SchlongsOfSkyrim.dllplugin C:\Program Files (x86)\Games\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\SchlongsOfSkyrim.dll (00000001 SchlongsOfSkyrim 000320F0) loaded correctlychecking plugin C:\Program Files (x86)\Games\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\SexLabUtil.dllplugin C:\Program Files (x86)\Games\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\SexLabUtil.dll (00000001 SexLabUtil 00000001) loaded correctlychecking plugin C:\Program Files (x86)\Games\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\StorageUtil.dllplugin C:\Program Files (x86)\Games\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\StorageUtil.dll (00000001 papyrusutil plugin 00000001) loaded correctlychecking plugin C:\Program Files (x86)\Games\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\UltimateCombat.dllplugin C:\Program Files (x86)\Games\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\UltimateCombat.dll (00000001 ultimate combat plugin 00000001) loaded correctlychecking plugin C:\Program Files (x86)\Games\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\chargen.dllplugin C:\Program Files (x86)\Games\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\chargen.dll (00000001 chargen 00000003) loaded correctlychecking plugin C:\Program Files (x86)\Games\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\hdtPhysicsExtensions.dllplugin C:\Program Files (x86)\Games\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\hdtPhysicsExtensions.dll (00000001 hdtPhysicsExtensions 00000001) loaded correctlychecking plugin C:\Program Files (x86)\Games\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\nioverride.dllregistering plugin listener for SKSE at 14 of 15plugin C:\Program Files (x86)\Games\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\nioverride.dll (00000001 nioverride 00000003) loaded correctlydispatch message (0) to plugin listenerssending message type 0 to plugin 14dispatched message.dispatch message (1) to plugin listenerssending message type 1 to plugin 14dispatched message.init completehooked dinputdispatch message (6) to plugin listenerssending message type 6 to plugin 14dispatched message.Reading translations from Interface\Translations\SexLab_ENGLISH.txt...Reading translations from Interface\Translations\SexLabAroused_ENGLISH.txt...Reading translations from Interface\Translations\Schlongs of Skyrim - Core_ENGLISH.txt...Reading translations from Interface\Translations\SPERG_ENGLISH.txt...Reading translations from Interface\Translations\ZaZAnimationPack_ENGLISH.txt...Reading translations from Interface\Translations\RaceMenuPlugin_ENGLISH.txt...Reading translations from Interface\Translations\RaceMenuPluginXPMSE_ENGLISH.txt...Reading translations from Interface\Translations\SC07SexLabRandomAttack_ENGLISH.txt...Reading translations from Interface\Translations\Convenient Horses_ENGLISH.txt...Reading translations from Interface\Translations\SkyUI_ENGLISH.txt...Reading translations from Interface\Translations\AchieveThat_ENGLISH.txt...Reading translations from Interface\Translations\RaceMenu_ENGLISH.txt...Reading translations from Interface\Translations\mintylightningmod_ENGLISH.txt...Reading translations from Interface\Translations\Skyrim Immersive Creatures_ENGLISH.txt...Reading translations from Interface\Translations\RealisticNeedsandDiseases_ENGLISH.txt...Reading translations from Interface\Translations\WetandCold_ENGLISH.txt...Reading translations from Interface\Translations\SPERG_ENGLISH.txt...Reading translations from Interface\Translations\ImmersiveSpells_ENGLISH.txt...Reading translations from Interface\Translations\Hothtrooper44_ArmorCompilation_ENGLISH.txt...Reading translations from Interface\Translations\BFT Ships and Carriages_ENGLISH.txt...Reading translations from Interface\Translations\xazPrisonOverhaul_ENGLISH.txt...Reading translations from Interface\Translations\MF_RadiantProstitution_ENGLISH.txt...Reading translations from Interface\Translations\ForgottenMagic_Redone_ENGLISH.txt...save name is Save 139 - Prisoner Skyrim 00.06.18full save path: C:\Users\Matthew\Documents\My Games\Skyrim\__MOProfileSave__\\Save 139 - Prisoner Skyrim 00.06.18.sksedispatch message (2) to plugin listenerssending message type 2 to plugin 14dispatched message.loading co-saveLoading mod list:(0 -> 0) Skyrim.esm(1 -> 1) Update.esmLoading menu open/close event registrations...Loading key input event registrations...Loading control input event registrations...Loading mod callback event registrations...Loading crosshair ref event registrations...Loading camera event registrations...Loading actor action event registrations...Unhandled chunk type in Core_LoadCallback: 4E494E55 (UNIN)dispatch message (3) to plugin listenerssending message type 3 to plugin 14dispatched message.cleared save path I have confirmed that too many mods DO NOT cause mod loading to fail. Instead it just loads the first 255 (although more than 254 mods will cause SKSE to incorrectly reset all SKSE based mods... this was discovered in another thread i started on this forum). As far as number of mods. If SOS is active I currently can only have 240 mods active. I have confirmed that the number of mods is a factor by activating a non-follower non-race resource mod in Mod Organizer. If I have 240 mods, mods do not load at all. However I CAN activate more SOS mods without causing a problem. It would help to have a debug log that shows what is going on when mods attempt to load. Does anyone know if a log exists for that purpose? If needed, I can supply my mod list, including mods I have merged.
b3lisario Posted January 31, 2015 Author Posted January 31, 2015 The "Loading mod list" is not your current load order, or the mods being loaded. Is the load order you had when you made this save: \Documents\My Games\Skyrim\__MOProfileSave__\\Save 139 - Prisoner Skyrim 00.06.18.skse. That list is read from the skse co-save.
boo Posted February 1, 2015 Posted February 1, 2015 Any chance of finer control with the pageup/down function?
nutluck Posted February 1, 2015 Posted February 1, 2015 I had not updated SoS in awhile but while testing some other mods I updated and I have to say I like the new(or maybe not so new) feature of being able to click on a NPC and change the size of their schlong at any time. Very nice feature.
shebop Posted February 2, 2015 Posted February 2, 2015 The "Loading mod list" is not your current load order, or the mods being loaded. Is the load order you had when you made this save: \Documents\My Games\Skyrim\__MOProfileSave__\\Save 139 - Prisoner Skyrim 00.06.18.skse. That list is read from the skse co-save. I am not exactly sure what you are saying here. But the load order doesn't matter except to say that it has worked previously and has far more mods that are currently loading (which is zero). The skse log is for that particular save. But the same thing happens with any save regardless of load order (as long as skse is active and some other unknown condition is true).
Ed86 Posted February 3, 2015 Posted February 3, 2015 hello, in version 2.04.010 i used soft check to find if actor is schlongified but after updating to latest version it no longer works, any idea for a fix? if Game.GetModbyName("Schlongs of Skyrim - Core.esm") != 255 FormList SOS_Factions = Game.GetFormFromFile(0x00000d62, "Schlongs of Skyrim - Core.esm") as FormList ;SOS_Faction int i = 0 while i <= SOS_Factions.GetSize() && hasSchlong == False if akActor.IsInFaction(SOS_Factions.GetAt(i) as faction) == true hasSchlong = True endif i +=1 endwhile endif
b3lisario Posted February 3, 2015 Author Posted February 3, 2015 Maybe SOS_Factions is empty. You can use this faction, should work with any sos version Faction sos = Game.GetFormFromFile(0xaff8, "Schlongs of Skyrim.esp") as Faction ; SOS_SchlongifiedFaction hasSchlong = akActor.IsInFaction(sos)
Ed86 Posted February 4, 2015 Posted February 4, 2015 Maybe SOS_Factions is empty. You can use this faction, should work with any sos version Faction sos = Game.GetFormFromFile(0xaff8, "Schlongs of Skyrim.esp") as Faction ; SOS_SchlongifiedFaction hasSchlong = akActor.IsInFaction(sos) works, ty
Ed86 Posted February 4, 2015 Posted February 4, 2015 :/ another question , how do i add schlong via soft link instead of potion if Game.GetModbyName("SOS - B3lisario UNP Addon.esp") != 255 && MilkQ.akActorSex(akTarget) == "Female" SOS_Addon_B3lisarioUNP_Potion = Game.GetFormFromFile(0x12f5, "SOS - B3lisario UNP Addon.esp") as Potion akTarget.equipitem(SOS_Addon_B3lisarioUNP_Potion, true, true)
b3lisario Posted February 5, 2015 Author Posted February 5, 2015 Mmm let's see. I think there is no way of doing this just using game assets (potions, spells, etc). The only way is calling functions on SOS scripts, and there is no a single function. Quite ugly. So you'll need sos source files to compile the code, and also this will output a warning to papyrus logs if sos main mod is not installed. Your mod won't need sos as a master though, is still a soft link, not so soft as before. SOS_SetupQuest_Script sosScript = Quest.GetQuest("SOS_SetupQuest") as SOS_SetupQuest_Script If sosScript Quest addon = Quest.GetQuest("SOS_Addon_B3lisarioUNP_Quest") if addon sosScript.SetSchlongSize(addon, akTarget, 10) ; 1 to 20 sosScript.RegisterNewSchlongifiedActor(akTarget, addon) endIf EndIf I'll think of a way of offering a better solution for this.Would this code work for you? This doesn't work, is just a possibility. You still would need sos sources to compile. Quest addon = Quest.GetQuest("SOS_Addon_B3lisarioUNP_Quest") If addon SOS_SetupQuest_Script.SetSchlong(akTarget, addon, size = 10) ; a global function on some SOS script EndIf If not, I could re-enable the potion thing, they have some problems, but should still be usable for this.
Ed86 Posted February 5, 2015 Posted February 5, 2015 Mmm let's see. I think there is no way of doing this just using game assets (potions, spells, etc). The only way is calling functions on SOS scripts, and there is no a single function. Quite ugly. So you'll need sos source files to compile the code, and also this will output a warning to papyrus logs if sos main mod is not installed. Your mod won't need sos as a master though, is still a soft link, not so soft as before. SOS_SetupQuest_Script sosScript = Quest.GetQuest("SOS_SetupQuest") as SOS_SetupQuest_Script If sosScript Quest addon = Quest.GetQuest("SOS_Addon_B3lisarioUNP_Quest") if addon sosScript.SetSchlongSize(addon, akTarget, 10) ; 1 to 20 sosScript.RegisterNewSchlongifiedActor(akTarget, addon) endIf EndIf I'll think of a way of offering a better solution for this.Would this code work for you? This doesn't work, is just a possibility. You still would need sos sources to compile. Quest addon = Quest.GetQuest("SOS_Addon_B3lisarioUNP_Quest") If addon SOS_SetupQuest_Script.SetSchlong(akTarget, addon, size = 10) ; a global function on some SOS script EndIf If not, I could re-enable the potion thing, they have some problems, but should still be usable for this. doesn't add schlong until restart through mcm if Game.GetModbyName("SOS - B3lisario UNP Addon.esp") != 255 && MilkQ.akActorSex(akTarget) == "Female" ;SOS_Addon_B3lisarioUNP_Potion = Game.GetFormFromFile(0x12f5, "SOS - B3lisario UNP Addon.esp") as Potion ;akTarget.equipitem(SOS_Addon_B3lisarioUNP_Potion, true, true) SOS_SetupQuest_Script sosScript = Quest.GetQuest("SOS_SetupQuest") as SOS_SetupQuest_Script If sosScript Quest addon = Quest.GetQuest("SOS_Addon_B3lisarioUNP_Quest") if addon sosScript.RegisterNewSchlongifiedActor(akTarget, addon) sosScript.SetSchlongSize(addon, akTarget, 1) endIf EndIf
b3lisario Posted February 5, 2015 Author Posted February 5, 2015 Yes, add this akTarget.EquipItem(SOS_Data.GetGenitalArmor(addon), false, true)
Ed86 Posted February 6, 2015 Posted February 6, 2015 okay seems working, ended up with make character futa/increase size if Game.GetModbyName("Schlongs of Skyrim.esp") != 255 SOS_SetupQuest_Script sosScript = Quest.GetQuest("SOS_SetupQuest") as SOS_SetupQuest_Script If sosScript if Game.GetModbyName("SOS - B3lisario UNP Addon.esp") != 255 && MilkQ.akActorSex(akTarget) == "Female" ;make player futa Quest addon = Quest.GetQuest("SOS_Addon_B3lisarioUNP_Quest") if addon sosScript.RegisterNewSchlongifiedActor(akTarget, addon) sosScript.SetSchlongSize(addon, akTarget, 1) akTarget.EquipItem(SOS_Data.GetGenitalArmor(addon), false, true) endIf elseIf MilkQ.akActorSex(akTarget) == "Male" || MilkQ.akActorSex(akTarget) == "Futa" ; increase schlong size +1 Faction SOS_SchlongifiedFaction = sosScript.SOS_SchlongifiedFaction int size1 = akTarget.GetFactionRank(SOS_SchlongifiedFaction) if size1 < 20 akTarget.SetFactionRank(SOS_SchlongifiedFaction, size1 + 1) endif Quest addon = sosScript.GetActiveAddon(akTarget) if addon Faction addonFaction = SOS_Data.GetFaction(addon) int size2 = akTarget.GetFactionRank(addonFaction) if size2 < 20 akTarget.SetFactionRank(addonFaction, size2 + 1) sosScript.ScaleSchlongBones(addon, akTarget, size2 + 1) endif endif endIf EndIf endif and decrease size if Game.GetModbyName("Schlongs of Skyrim.esp") != 255 SOS_SetupQuest_Script sosScript = Quest.GetQuest("SOS_SetupQuest") as SOS_SetupQuest_Script If sosScript If MilkQ.akActorSex(akTarget) == "Male" || MilkQ.akActorSex(akTarget) == "Futa" ; decrease schlong size -1 Faction SOS_SchlongifiedFaction = sosScript.SOS_SchlongifiedFaction int size1 = akTarget.GetFactionRank(SOS_SchlongifiedFaction) if size1 > 1 akTarget.SetFactionRank(SOS_SchlongifiedFaction, size1 - 1) endif Quest addon = sosScript.GetActiveAddon(akTarget) if addon Faction addonFaction = SOS_Data.GetFaction(addon) int size2 = akTarget.GetFactionRank(addonFaction) if size2 > 1 akTarget.SetFactionRank(addonFaction, size2 - 1) sosScript.ScaleSchlongBones(addon, akTarget, size2 - 1) endif endif endIf EndIf endif
D_ManXX2 Posted February 6, 2015 Posted February 6, 2015 Updated version of SOS - Underwear for everybody for SOS version 2.05.041 or higher Was wondering what the animation slot is for this part of the mod ?? npc now keep there underwear on when playing animations ??
erasedisknow Posted February 6, 2015 Posted February 6, 2015 i have quite possibly the weirdest problem with a mod that i have ever encountered. the mcm menu shows up, but there are no options inside. no other mod I have installed has this problem.
Shivem Posted February 7, 2015 Posted February 7, 2015 I have your mod running, but having one issue. The player and npc erection spells will not work. Everything else runs like a champ. Any Ideas? Thanks
shebop Posted February 7, 2015 Posted February 7, 2015 I have been troubleshooting my issue with SOS causing mods to fail the load process and I have discovered some interesting things. I would like someone to replicate this issue so that we can confirm it is a bug. Please note that I use Mod Organizer so disabling mods does not mean disabling resources. I found that this makes a difference when disabling follower mods. My troubleshooting steps: Disabled all SOS plugins. Only enabled main SOS esm and esp. No change. Disabled ALL NON-FOLLOWER and non race addon (and race menu addon) mods. No change. (RESOURCES STILL ACTIVE) Disabled ALL race and race menu addons. No change. (NOTE - RESOURCES STILL ACTIVE) Dissabled follower addons - no change. Started disabling follower mods AND resources (disabling mod in MO). WORKS. SOS finally loads with other mods. If I disable SOS AND NO OTHER MODS, ALL MODS LOAD AND WORK PROPERLY. I have discovered that disabling follower mods that have no custom nifs makes no difference. BOTTOM LINE:If I activate more than 24 follower mods with custom .nif (assuming body mesh) resources and SOS ACTIVE, ALL MODS FAIL TO LOAD.
Jezzerat Posted February 7, 2015 Posted February 7, 2015 So quit using so many follower mods at the same time. Problem solved.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now