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Posted

Thanks for the cleaning tool.

BTW, i still observe famous curved schlongs with SL anims. Was it never fixed or am i the only one having this issue for no apparent reason?

Posted

 

SoS has a 'schlong type' setting. But it seems to have only two options - vectorplexus or none. Is this only for if you're using the canine/horse/reptile schlongs, or are there other schlong shape packs?

Are all schlongs made by the base SoS the same shape? Or does each race have their own, or?

That's probably because you didn't select more than one type when you installed the mod. Reinstall and choose all three options on the 3rd step of the installer. They have different meshes and textures. The race thing is configurable through MCM.

 

Thank you for the response, I know you must be busy maintaining such a popular mod.

I don't trust mod managers, so whenever possible I install manually. I followed these instructions you linked  in the mod description. And that worked fine. If you could, could you walk me through the installation of the other schlongs, or add instructions to the mod desc?

 

Am I assuming correctly that 11 (Average) and 12 (Muscular) are 2 additional types of schlongs? And looking at the folder structure, it looks like I would first install the contents of the Common folder, and then the contents of the ".1 Default" and ".2 Hairless" folders, for each one, because that's what I picked under 00 (Core Options)?

Posted

OK I'm doing insane testing as a penitence.

 

This is what I found and fixed so far, just in case you were going to report.

 

- Removed the "unequip armor" sound when setting an armor to revealing

- Fixed a bug where cleaning the schlongified armors through MCM was wrongly removing the slot 32, making them invisible until the next savegame load

- Fixed a no-schlong issue after loading the savegame for custom armors set to revealing through MCM

- Fixed a schlong-poke-out-from-armor issue for custom races and armors with more than one armor addon

- Fixed a hole-in-hip issue when a vanilla armor was set to revealing, then concealing, and then a revealing armor mod was installed. wat

Posted

OK I'm doing insane testing as a penitence.

 

This is what I found and fixed so far, just in case you were going to report.

 

- Removed the "unequip armor" sound when setting an armor to revealing

- Fixed a bug where cleaning the schlongified armors through MCM was wrongly removing the slot 32, making them invisible until the next savegame load

- Fixed a no-schlong issue after loading the savegame for custom armors set to revealing through MCM

- Fixed a schlong-poke-out-from-armor issue for custom races and armors with more than one armor addon

- Fixed a hole-in-hip issue when a vanilla armor was set to revealing, then concealing, and then a revealing armor mod was installed. wat

 

take your time my friend.  thank you for your hard work.,

 

 

BTW do i overwrite Sexlabframework files ?

Posted

No, don't overwrite anything from SL.

 

SOS will stop including these files in version 2.06.001, in a few weeks.

 

that's what i figure. since sexlab have newer version of it. thanks

Posted

i installed the new version  .037,, where do i get the underwear ?  before this the version .034 the underwear automatically put inside my inventory.  Also is there away to have other npc ?

Posted

hello i just installed SoS and i really like it, the problem is i'm having an issue, when someone transfers into a werewolf, their dick. or....schlongs... floats on air... as in it stays in place when they move and when the werewolf move the texture kinda drags all the way from the werewolf bottom area till the floating schlongs, will get screenshot if i can next time it happens, but is it possible this happens because i did not install the mighty beasts-werewolf from the add on on the SoS download file?

 

the problem is I can't download it cause the file disappear from the nexus mod manager website :C

 

http://www.nexusmods.com/skyrim/mods/42015/this is the original mighty beasts-werewolf

as you can see the file is gone

 

PS: i think i found it....but i need confirmation from b3lisario, is this the mod? http://skyrim-mod.com/mighty-beasts-mod/ if it is i really really hope its the latest compatible version so it doesnt CTD my game? or does someone else fine a better more reliable source?

Posted

i installed the new version  .037,, where do i get the underwear ?  before this the version .034 the underwear automatically put inside my inventory.  Also is there away to have other npc ?

Well, put the blame on me. I removed the code that was giving the underwear to the PC.

 

Underwear debate!

 

Do you use it normally in your playthrough? What do you think? I would like to hear opinions.

 

Actually I like the cloth item, the bulge scales with the schlong size and that's cool.

I can get it back, but I am a bit against of giving the underwear to the PC at the start. I don't see the point of it.

Normally the underwear on a body replacer mod is meant for the non-nude variants. You can get a non-nude SOS, not installing any schlong addon.

 

Besides that, it was not working very well. You only get the item when you install the the mod in a existing save, not when starting a new game with the mod already installed. This is an bad excuse though. I could fix it, but simply I removed the assignment.

 

Anyway, you can buy the item at the SOS shop in riverwood (need to install the shop through the main mod installer).

Or using the console: help underwear to get the *ID*, and then player.additem *ID*.

 

 

 

hello i just installed SoS and i really like it, the problem is i'm having an issue, when someone transfers into a werewolf, their dick. or....schlongs... floats on air... as in it stays in place when they move and when the werewolf move the texture kinda drags all the way from the werewolf bottom area till the floating schlongs, will get screenshot if i can next time it happens, but is it possible this happens because i did not install the mighty beasts-werewolf from the add on on the SoS download file?

 

the problem is I can't download it cause the file disappear from the nexus mod manager website :C

 

http://www.nexusmods.com/skyrim/mods/42015/this is the original mighty beasts-werewolf

as you can see the file is gone

 

PS: i think i found it....but i need confirmation from b3lisario, is this the mod? http://skyrim-mod.com/mighty-beasts-mod/ if it is i really really hope its the latest compatible version so it doesnt CTD my game? or does someone else fine a better more reliable source?

Skeleton issue most likely. SOS provides a WW skeleton, make sure is not replaced by any other skeleton or WW mod.

This is the new home of the mod: http://www.ladymoiraine.com/forum/index.php?action=downloads;sa=view;down=534

Posted

 

i installed the new version  .037,, where do i get the underwear ?  before this the version .034 the underwear automatically put inside my inventory.  Also is there away to have other npc ?

Well, put the blame on me. I removed the code that was giving the underwear to the PC.

 

Underwear debate!

 

Do you use it normally in your playthrough? What do you think? I would like to hear opinions.

 

Actually I like the cloth item, the bulge scales with the schlong size and that's cool.

I can get it back, but I am a bit against of giving the underwear to the PC at the start. I don't see the point of it.

Normally the underwear on a body replacer mod is meant for the non-nude variants. You can get a non-nude SOS, not installing any schlong addon.

 

Besides that, it was not working very well. You only get the item when you install the the mod in a existing save, not when starting a new game with the mod already installed. This is an bad excuse though. I could fix it, but simply I removed the assignment.

 

Anyway, you can buy the item at the SOS shop in riverwood (need to install the shop through the main mod installer).

Or using the console: help underwear to get the *ID*, and then player.additem *ID*.

 

 

 

 

I don't use the shop/install it.  I think it would be good to have underwear.  for example if i kill an npc and take their shit, last thing i want is to see a dick after i take his armor lol.  He can keep his underwear.  Also some area of the game where NPC camping at Dark Water Crossing, it would be nice.  Ability to toggle NPC or player toggle underwear on or off in the MCM would be really nice.  But it's up to you, you done plenty for this community, NO PRESSURE.  Thank you 

 

 

BTW if i donate money to you, do you have paypal ?  Just pm me your info.  thanks

Posted

New version v2.05.038

 

SOS - Schlongs of Skyrim - 2.05.038.7z

 

Well I'm seeing the light at the end of the tunnel.

 

All reported stuff has been fixed, and any other error I found while I was testing again all mod features.

I think this will go to the main download page for a while, unless any of you find some problem.

 

I've installed this version starting a new game, and from versions 2.03.010b, 2.05.034, 2.05.036, and 2.05.037. All MCM settings you had should remain as they are. Revealing and concealing armors too.

For the armors, the new design in the slot 52 system might modify some of them. This is normal for those that share the same armor addon with other armors. For example custom armors with color/textures variations, or the enchanted variations of vanilla armors.

 

Changelog v2.05.038

 

- Removed the "unequip armor" sound when setting an armor to revealing

- Fixed a bug where cleaning the schlongified armors through MCM was wrongly removing the slot 32, making them invisible until the next savegame load

- Fixed a no-schlong issue after loading the savegame for custom armors set to revealing through MCM

- Fixed a schlong-poke-out issue for custom races and armors with more than one armor addon

- Fixed a hole-in-hip issue when a vanilla armor was set to revealing, then concealing, and then a revealing armor mod was installed

- Fixed a rare problem after upgrading from any version < 2.05.036 to 2.05.037 where some revealing or concealing armors would not hide or show the schlong as they should. If you noticed issues on any of these armors after upgrading to 2.05.037, click on MCM > SOS > General Settings > Clean schlongified armors. This reverts all stored armors to their original state and then they will behave as expected.

Posted

I'd like the underwear to stay. The shop is a good compromise. Also the chain mail underwear disappeared from the shop even with the mod installed( both shop and chain) have to use console and that sucks. Kills any immersion blah, blah, blah...

Posted

Hope this hasn't already been asked before, but how goes schlongification in high NPC count situations such as in Warzones or a spawn increaser?

 

Up to this point, I've made do with sundracon's ever-boner body replacement or SOS light, but the schlongs are either too small or too big to fit SL's animations (wish there was just a bigger stock option in SOS light), so I figured it's time to bite the bullet and power up the sausage factory, hopefully without forcing some uninstalls.

Posted

Hope this hasn't already been asked before, but how goes schlongification in high NPC count situations such as in Warzones or a spawn increaser?

 

Up to this point, I've made do with sundracon's ever-boner body replacement or SOS light, but the schlongs are either too small or too big to fit SL's animations (wish there was just a bigger stock option in SOS light), so I figured it's time to bite the bullet and power up the sausage factory, hopefully without forcing some uninstalls.

 

if you install the new racemenu 3.0 and  groovetama's latest skeleton with the sos plugin you can adjust the size of the light body penis to whatever size you want there are even sliders for the individual balls

 

Posted

 

Hope this hasn't already been asked before, but how goes schlongification in high NPC count situations such as in Warzones or a spawn increaser?

 

Up to this point, I've made do with sundracon's ever-boner body replacement or SOS light, but the schlongs are either too small or too big to fit SL's animations (wish there was just a bigger stock option in SOS light), so I figured it's time to bite the bullet and power up the sausage factory, hopefully without forcing some uninstalls.

 

if you install the new racemenu 3.0 and  groovetama's latest skeleton with the sos plugin you can adjust the size of the light body penis to whatever size you want there are even sliders for the individual balls

 

 

 

here are some screens just fooling around with the sliders

 

post-122972-0-17827400-1420691952_thumb.jpg

post-122972-0-91999700-1420691976_thumb.jpg

post-122972-0-58689900-1420692034_thumb.jpg

post-122972-0-04974900-1420692061_thumb.jpg

Posted

 

Underwear debate!

Do you use it normally in your playthrough? What do you think? I would like to hear opinions.

 

Personally I argue against the distribution of underwear to PC in the beginning.

Neither I usually use, at least SoS's underwear in my playthrough.

 

The reasons are twofold:

1. In SoS's default system, any NPC those who get schlongified seem not to wear underwear in the game. Among the schlongified males, it is only the player who has one in his own inventory.

2. I prefer loincloth-style underwear (as vanilla) to SoS-default one. Of course, its' totally my personal preference's matter.

I sometimes use the following undies mod together with SoS, and the two mods work well together.

http://www.nexusmods.com/skyrim/mods/49555/

Posted

 

 

Hope this hasn't already been asked before, but how goes schlongification in high NPC count situations such as in Warzones or a spawn increaser?

 

Up to this point, I've made do with sundracon's ever-boner body replacement or SOS light, but the schlongs are either too small or too big to fit SL's animations (wish there was just a bigger stock option in SOS light), so I figured it's time to bite the bullet and power up the sausage factory, hopefully without forcing some uninstalls.

 

if you install the new racemenu 3.0 and  groovetama's latest skeleton with the sos plugin you can adjust the size of the light body penis to whatever size you want there are even sliders for the individual balls

 

 

 

here are some screens just fooling around with the sliders

 

 

 

Thanks, totally forgot this could be done!

 

This does leave the question of NPCs though.  Ideally, if regular SOS could handle mass Schlongification gracefully that would be the best solution.  My papyrus is rusty and I haven't looked at the code or anything, but I'm guessing messing with all nearby males' junk is one of the more resource-intensive scripts out there.

Posted

 

 

Underwear debate!

Do you use it normally in your playthrough? What do you think? I would like to hear opinions.

 

Personally I argue against the distribution of underwear to PC in the beginning.

Neither I usually use, at least SoS's underwear in my playthrough.

 

The reasons are twofold:

1. In SoS's default system, any NPC those who get schlongified seem not to wear underwear in the game. Among the schlongified males, it is only the player who has one in his own inventory.

2. I prefer loincloth-style underwear (as vanilla) to SoS-default one. Of course, its' totally my personal preference's matter.

I sometimes use the following undies mod together with SoS, and the two mods work well together.

http://www.nexusmods.com/skyrim/mods/49555/

 

 

OMG are you like sidekick ?  cause i have been searching all day but couldnt remember the name of this mod.  ROFL.  thanks

 

Posted

I wanted to use the underwear as a means of holding in the plugs from the Devious Devices series of mods. So that you could use them without something that 'locks' to your character.

Posted

 

 

 

Hope this hasn't already been asked before, but how goes schlongification in high NPC count situations such as in Warzones or a spawn increaser?

 

Up to this point, I've made do with sundracon's ever-boner body replacement or SOS light, but the schlongs are either too small or too big to fit SL's animations (wish there was just a bigger stock option in SOS light), so I figured it's time to bite the bullet and power up the sausage factory, hopefully without forcing some uninstalls.

 

if you install the new racemenu 3.0 and  groovetama's latest skeleton with the sos plugin you can adjust the size of the light body penis to whatever size you want there are even sliders for the individual balls

 

 

 

here are some screens just fooling around with the sliders

 

 

 

Thanks, totally forgot this could be done!

 

This does leave the question of NPCs though.  Ideally, if regular SOS could handle mass Schlongification gracefully that would be the best solution.  My papyrus is rusty and I haven't looked at the code or anything, but I'm guessing messing with all nearby males' junk is one of the more resource-intensive scripts out there.

 

if SoS would use NiOverride on any, you could change with RM3, EFF4 and XPMSE2 any actor if you force them into being followers and modifing them through calling the Cosmetic Menu in EFF.

 

But SoS would be really hard on the skse co-save.

Posted

How long it takes to SOS to put a schlong on a bunch of characters?

 

I made a test. Using bat files and the player.placeatme console command I summoned 10, 20, 30...100 different nords on the Live Another Live starting room.

I measured the time since the 1st schlong is assigned until SOS script stops, based on the line the mod writes on the papyrus log ("new schlong for X...")

This number of seconds doesn't mean SOS scripts are running all the time. It's not the best way to measure this, but it's something.

For each character SOS randomly selects a schlong and size based on the MCM settings, assigns the schlong, and scales the schlong bones. Then writes the line. There is still a minimal computing related to the armor.

 

I think the results were pretty good. No stack dumps to the logs, and zero errors while processing 550 actors in total. No locks or race conditions.

It starts to get slow around 90 actors, until then the progression is very linear.

My game is almost vanilla at ultra settings, on a quite powerful computer. All SOS settings at default with 3 schlongs. SOS version 2.05.038

 

# of actors ------ seconds

10 ------------- 2

20 ------------- 5

30 ------------- 8

40 ------------- 9

50 ------------- 12

60 ------------- 12

70 ------------- 14

80 ------------- 17

90 ------------- 25

100 ------------ 40

 

This is a graph, the X axis is the number of actors summoned. The Y axis, the time it tooks to SOS

 

http://www.wolframalpha.com/share/clip?f=d41d8cd98f00b204e9800998ecf8427efvhoumq41b

 

Schlong types, and number of actors who got them

 

0: 182 (33.1%)

1: 197 (35.8%)

2: 172 (31.27%)

 

Schlong sizes, and number of actors who got them

 

1: 55 (10%)

2: 55 (10%)

3: 41 (7.5%) <-- ?

4: 56 (10.1%)

5: 65 (11.8%)

6: 60 (10.9%)

7: 59 (10.7%)

8: 59 (10.7%)

9: 40 (7.27%) <-- ?

10: 61 (11.1%)

 

I have plans to move some of this computing to the SOS SKSE plugin. This is possible since the migration of the stored info to this plugin done in versions 35 and 36.

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