nath92 Posted August 13 Posted August 13 hello,in the installation fomod procedure i cant untoggle hph head. so i wanted only for ube 2.0,any solution?
Predator-RJ Posted August 14 Author Posted August 14 10 hours ago, nath92 said: hello,in the installation fomod procedure i cant untoggle hph head. so i wanted only for ube 2.0,any solution? Hi, you should be able to as far i remember, but not problem if you install it it is just a single nif file and a xml, so no problems, they will just be there for the time being not used, if you dont have the HPH original mod.
JimothySmithy Posted August 14 Posted August 14 On 8/8/2026 at 11:32 AM, pdd001 said: For anyone want to create NPCs or follower with smp head consider using this mod, save you the time for transfer bones and apply xml file https://www.nexusmods.com/skyrimspecialedition/mods/185193 I have sooo many npc replacers that I could patch, but the process is so tedious that I likely wouldn't bother. So I am curious as to how we would do so with the NPC manager, Could you elaborate the process in speeding it up?
pdd001 Posted August 14 Posted August 14 (edited) 1 hour ago, JimothySmithy said: I have sooo many npc replacers that I could patch, but the process is so tedious that I likely wouldn't bother. So I am curious as to how we would do so with the NPC manager, Could you elaborate the process in speeding it up? 1) your NPCs replacer must use HPH (or you just change NPC head to HPH in NPC manager mod) 2) you must have smp head active when you load high poly head.esm in NPC manager. 3) chose your NPC and press save esp/esm to saves your NPC as a new esp and head nif/dds 4) done (you could export all your change as a zip file) Edit: English not my native language Edited August 14 by pdd001
yxppoi Posted August 14 Posted August 14 I have a question. I'm using the UBE version, and I noticed that my PG-Output already contains meshes\!ube\head\femalemaskgash_gloss.nif and femalemaskgash_matte.nif, but your mod also includes these files. So which should have priority here? Your mod overwriting PG-Output, or PG-Output overwriting SMP Head? I've also installed all the required prerequisites according to the instructions, but SMP Head doesn't seem to be working in-game. So I'm wondering if the overwrite order between these files could be causing the issue.
Predator-RJ Posted August 14 Author Posted August 14 1 hour ago, yxppoi said: I have a question. I'm using the UBE version, and I noticed that my PG-Output already contains meshes\!ube\head\femalemaskgash_gloss.nif and femalemaskgash_matte.nif, but your mod also includes these files. So which should have priority here? Your mod overwriting PG-Output, or PG-Output overwriting SMP Head? I've also installed all the required prerequisites according to the instructions, but SMP Head doesn't seem to be working in-game. So I'm wondering if the overwrite order between these files could be causing the issue. Hi, my mod should replace anything asked, so max priority : )
yxppoi Posted August 14 Posted August 14 1 hour ago, Predator-RJ said: Hi, my mod should replace anything asked, so max priority : ) Thank you! I’ve given SMP Head the highest priority as you suggested.  However, I noticed that the throat physics work, but the mouth doesn’t. I’ve carefully gone through the mod description and installed all the required prerequisites, but I still can’t get the mouth physics to work.  Do you have any idea what could be causing this? Is there a log file or anything else I can check to help troubleshoot the issue?
johntrine Posted August 14 Posted August 14 the new softbody seems to include the smpfixes. just dropping this news here. and it theoretically works with fsmp 4.0
Predator-RJ Posted August 15 Author Posted August 15 6 hours ago, yxppoi said: Thank you! I’ve given SMP Head the highest priority as you suggested.  However, I noticed that the throat physics work, but the mouth doesn’t. I’ve carefully gone through the mod description and installed all the required prerequisites, but I still can’t get the mouth physics to work.  Do you have any idea what could be causing this? Is there a log file or anything else I can check to help troubleshoot the issue? Hi, if you have the jiggle, but no lip collision, your penis mods are problematic, or missing collisions, like wrong order again, or needs soemthing build in body slide or so, if you have Himbo, then TNG on top, simply having my XMLS would make it work, if not something else is messing around with dicks XD
Predator-RJ Posted August 15 Author Posted August 15 4 hours ago, johntrine said: the new softbody seems to include the smpfixes. just dropping this news here. and it theoretically works with fsmp 4.0 Hey, SMP fixes had update, now supports 4.0 ; )
johntrine Posted August 15 Posted August 15 6 hours ago, Predator-RJ said: Hey, SMP fixes had update, now supports 4.0 ; ) it did? i dont see it on the ll page
Predator-RJ Posted August 15 Author Posted August 15 8 hours ago, johntrine said: it did? i dont see it on the ll page Yes, look at the downloads and the changelog ; ) 1
johntrine Posted August 15 Posted August 15 3 hours ago, Predator-RJ said: Yes, look at the downloads and the changelog ; ) ahhh. i didnt check those. i just looked at the description.
JimothySmithy Posted August 15 Posted August 15 7 hours ago, pdd001 said: 1) your NPCs replacer must use HPH (or you just change NPC head to HPH in NPC manager mod) 2) you must have smp head active when you load high poly head.esm in NPC manager. 3) chose your NPC and press save esp/esm to saves your NPC as a new esp and head nif/dds 4) done (you could export all your change as a zip file) Edit: English not my native language Thanks for the explanation, but I'm not too sure this really works.. Since the npc you see inside of NPC manager, and the nif that is exported, is nothing like the source npc it is pulling from. For example, Looking at one of the NPCs from Pan's Nameless hunters, their facegen nif looks completely out of whack when loaded in NPC manager. When you save it, it saves this npc which is nothing like the original source. See below for a screenshot of what is shown in the program, with the actual facegen nif in the top right, and then the nif that is exported from npc manager below it:Â
pdd001 Posted August 15 Posted August 15 (edited) 24 minutes ago, JimothySmithy said: Thanks for the explanation, but I'm not too sure this really works.. Since the npc you see inside of NPC manager, and the nif that is exported, is nothing like the source npc it is pulling from. For example, Looking at one of the NPCs from Pan's Nameless hunters, their facegen nif looks completely out of whack when loaded in NPC manager. When you save it, it saves this npc which is nothing like the original source. See below for a screenshot of what is shown in the program, with the actual facegen nif in the top right, and then the nif that is exported from npc manager below it: have you load all racemenu, HPH plugins? Edited August 15 by pdd001 You need to load all the assets that NPCs use
JimothySmithy Posted August 15 Posted August 15 9 minutes ago, pdd001 said: have you load all racemenu, HPH plugins? Yep all of those are loaded. Pretty much every single NPC overhaul is like this for me. essentially just shows a vanilla preset for all npcs really. have you been able to do what you suggested? which npc overhaul have you used that actually shows the correct facegen, I will download and see if it works my side. Â
pdd001 Posted August 16 Posted August 16 5 hours ago, JimothySmithy said: Yep all of those are loaded. Pretty much every single NPC overhaul is like this for me. essentially just shows a vanilla preset for all npcs really. have you been able to do what you suggested? which npc overhaul have you used that actually shows the correct facegen, I will download and see if it works my side.  it's work for me. But i making my own NPC through racemeu preset not reverse engineer other replacer
JimothySmithy Posted August 16 Posted August 16 1 hour ago, pdd001 said: it's work for me. But i making my own NPC through racemeu preset not reverse engineer other replacer Ahhh thatd be the reason in that case! yeah it doesnt seem to work with premade npcs, unless you have their jslot data, which most npc ovehauls don't ship with unfortunately!
tureckiy Posted August 16 Posted August 16 (edited) After updating the PPA and everything else, the lower lip swells up and the upper lip becomes deformed at the edges; the corners of the mouth don't align correctly and are warped. It feels like there's an issue with vertex deformation during animation, and editing the mouth in-game or tweaking UV sliders doesn't help. Reverting to older PPA versions fixes the issue. The last screenshot shows how it was in older versions of the PPA. I might need to edit this manually, but I don't know where—maybe someone can point me in the right direction?   Spoiler     P.S. The mod is fire as always; I know the issue isn't with the mod itself, but I don't know where else to post this. Edited August 16 by tureckiy
a slice of toast Posted August 17 Posted August 17 14 hours ago, tureckiy said: After updating the PPA and everything else, the lower lip swells up and the upper lip becomes deformed at the edges; the corners of the mouth don't align correctly and are warped. It feels like there's an issue with vertex deformation during animation, and editing the mouth in-game or tweaking UV sliders doesn't help. Reverting to older PPA versions fixes the issue. The last screenshot shows how it was in older versions of the PPA. I might need to edit this manually, but I don't know where—maybe someone can point me in the right direction?    Hide contents     P.S. The mod is fire as always; I know the issue isn't with the mod itself, but I don't know where else to post this. which version was this? Â
kaladrin Posted August 17 Posted August 17 15 hours ago, tureckiy said: After updating the PPA and everything else, the lower lip swells up and the upper lip becomes deformed at the edges; the corners of the mouth don't align correctly and are warped. It feels like there's an issue with vertex deformation during animation, and editing the mouth in-game or tweaking UV sliders doesn't help. Reverting to older PPA versions fixes the issue. The last screenshot shows how it was in older versions of the PPA. I might need to edit this manually, but I don't know where—maybe someone can point me in the right direction?    Hide contents     P.S. The mod is fire as always; I know the issue isn't with the mod itself, but I don't know where else to post this. check the average girth in ppa settings, possible lowering will fix. can also adjust the big ah phenome in predatorj's override in the ppa menu to smaller might also help
Predator-RJ Posted August 17 Author Posted August 17 17 hours ago, tureckiy said: After updating the PPA and everything else, the lower lip swells up and the upper lip becomes deformed at the edges; the corners of the mouth don't align correctly and are warped. It feels like there's an issue with vertex deformation during animation, and editing the mouth in-game or tweaking UV sliders doesn't help. Reverting to older PPA versions fixes the issue. The last screenshot shows how it was in older versions of the PPA. I might need to edit this manually, but I don't know where—maybe someone can point me in the right direction?    Reveal hidden contents     P.S. The mod is fire as always; I know the issue isn't with the mod itself, but I don't know where else to post this. Hello! i was looking at your pics and i cant see problem, that is the way the lips work, they will "wrap" arond the penis or anything else, and the inner mouth, that is the teeths will be like "detached" since it does not have the smp bones, and you are not supposed to look from the inside of the penis XD  PPA does nothing with the SMP lips, it only handles the throat bulge sliders and expressions, what you need to do in PPA is edit the mouth hole positon seems a bit lower, but that will vary for each character face.
tureckiy Posted August 17 Posted August 17 41 minutes ago, Predator-RJ said: Hello! i was looking at your pics and i cant see problem, that is the way the lips work, they will "wrap" arond the penis or anything else, and the inner mouth, that is the teeths will be like "detached" since it does not have the smp bones, and you are not supposed to look from the inside of the penis XD  PPA does nothing with the SMP lips, it only handles the throat bulge sliders and expressions, what you need to do in PPA is edit the mouth hole positon seems a bit lower, but that will vary for each character face. Hi, you missed the point of the question — it is not about the teeth at all. My lower lip protrudes, and the corners of the mouth form a 'clown smile'. And while I can somehow tweak the corners and the upper lip in Sculpt Mode — even if it's just a workaround — I can't do anything about the lower lip. By default, the upper lip is larger than the lower one, but in my animation, it's the exact opposite; if I shrink the lower lip even more, it will look terrible. In that third screenshot where the teeth are offset, I was trying to show that in older versions of PPA, the mouth shape was a smooth, even oval with symmetrical lips.  You mentioned that PPA doesn't work with lips but works with expressions — maybe that's exactly the problem, that PPA distorts the facial expression, because without PPA everything wraps perfectly. I've dug through the entire accurate-penetration.toml but still haven't found how to edit the mouth expression.
tureckiy Posted August 17 Posted August 17 3 hours ago, a slice of toast said: which version was this? Â Everything is the latest version; the PPA version in the third screenshot is 0.16.
tureckiy Posted August 17 Posted August 17 2 hours ago, kaladrin said: check the average girth in ppa settings, possible lowering will fix. can also adjust the big ah phenome in predatorj's override in the ppa menu to smaller might also help Changing "average" has absolutely no effect, and I still haven't figured out where to edit "big ah phenome."
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