nath92 Posted Thursday at 02:59 PM Posted Thursday at 02:59 PM hello,in the installation fomod procedure i cant untoggle hph head. so i wanted only for ube 2.0,any solution?
Predator-RJ Posted Friday at 01:04 AM Author Posted Friday at 01:04 AM 10 hours ago, nath92 said: hello,in the installation fomod procedure i cant untoggle hph head. so i wanted only for ube 2.0,any solution? Hi, you should be able to as far i remember, but not problem if you install it it is just a single nif file and a xml, so no problems, they will just be there for the time being not used, if you dont have the HPH original mod.
JimothySmithy Posted Friday at 11:38 AM Posted Friday at 11:38 AM On 8/8/2026 at 11:32 AM, pdd001 said: For anyone want to create NPCs or follower with smp head consider using this mod, save you the time for transfer bones and apply xml file https://www.nexusmods.com/skyrimspecialedition/mods/185193 I have sooo many npc replacers that I could patch, but the process is so tedious that I likely wouldn't bother. So I am curious as to how we would do so with the NPC manager, Could you elaborate the process in speeding it up?
pdd001 Posted Friday at 01:26 PM Posted Friday at 01:26 PM (edited) 1 hour ago, JimothySmithy said: I have sooo many npc replacers that I could patch, but the process is so tedious that I likely wouldn't bother. So I am curious as to how we would do so with the NPC manager, Could you elaborate the process in speeding it up? 1) your NPCs replacer must use HPH (or you just change NPC head to HPH in NPC manager mod) 2) you must have smp head active when you load high poly head.esm in NPC manager. 3) chose your NPC and press save esp/esm to saves your NPC as a new esp and head nif/dds 4) done (you could export all your change as a zip file) Edit: English not my native language Edited Friday at 01:28 PM by pdd001
yxppoi Posted Friday at 04:23 PM Posted Friday at 04:23 PM I have a question. I'm using the UBE version, and I noticed that my PG-Output already contains meshes\!ube\head\femalemaskgash_gloss.nif and femalemaskgash_matte.nif, but your mod also includes these files. So which should have priority here? Your mod overwriting PG-Output, or PG-Output overwriting SMP Head? I've also installed all the required prerequisites according to the instructions, but SMP Head doesn't seem to be working in-game. So I'm wondering if the overwrite order between these files could be causing the issue.
Predator-RJ Posted Friday at 05:47 PM Author Posted Friday at 05:47 PM 1 hour ago, yxppoi said: I have a question. I'm using the UBE version, and I noticed that my PG-Output already contains meshes\!ube\head\femalemaskgash_gloss.nif and femalemaskgash_matte.nif, but your mod also includes these files. So which should have priority here? Your mod overwriting PG-Output, or PG-Output overwriting SMP Head? I've also installed all the required prerequisites according to the instructions, but SMP Head doesn't seem to be working in-game. So I'm wondering if the overwrite order between these files could be causing the issue. Hi, my mod should replace anything asked, so max priority : )
yxppoi Posted Friday at 07:29 PM Posted Friday at 07:29 PM 1 hour ago, Predator-RJ said: Hi, my mod should replace anything asked, so max priority : ) Thank you! I’ve given SMP Head the highest priority as you suggested.  However, I noticed that the throat physics work, but the mouth doesn’t. I’ve carefully gone through the mod description and installed all the required prerequisites, but I still can’t get the mouth physics to work.  Do you have any idea what could be causing this? Is there a log file or anything else I can check to help troubleshoot the issue?
johntrine Posted Friday at 10:17 PM Posted Friday at 10:17 PM the new softbody seems to include the smpfixes. just dropping this news here. and it theoretically works with fsmp 4.0
Predator-RJ Posted yesterday at 02:14 AM Author Posted yesterday at 02:14 AM 6 hours ago, yxppoi said: Thank you! I’ve given SMP Head the highest priority as you suggested.  However, I noticed that the throat physics work, but the mouth doesn’t. I’ve carefully gone through the mod description and installed all the required prerequisites, but I still can’t get the mouth physics to work.  Do you have any idea what could be causing this? Is there a log file or anything else I can check to help troubleshoot the issue? Hi, if you have the jiggle, but no lip collision, your penis mods are problematic, or missing collisions, like wrong order again, or needs soemthing build in body slide or so, if you have Himbo, then TNG on top, simply having my XMLS would make it work, if not something else is messing around with dicks XD
Predator-RJ Posted yesterday at 02:27 AM Author Posted yesterday at 02:27 AM 4 hours ago, johntrine said: the new softbody seems to include the smpfixes. just dropping this news here. and it theoretically works with fsmp 4.0 Hey, SMP fixes had update, now supports 4.0 ; )
johntrine Posted yesterday at 08:57 AM Posted yesterday at 08:57 AM 6 hours ago, Predator-RJ said: Hey, SMP fixes had update, now supports 4.0 ; ) it did? i dont see it on the ll page
Predator-RJ Posted 15 hours ago Author Posted 15 hours ago 8 hours ago, johntrine said: it did? i dont see it on the ll page Yes, look at the downloads and the changelog ; ) 1
johntrine Posted 12 hours ago Posted 12 hours ago 3 hours ago, Predator-RJ said: Yes, look at the downloads and the changelog ; ) ahhh. i didnt check those. i just looked at the description.
JimothySmithy Posted 12 hours ago Posted 12 hours ago 7 hours ago, pdd001 said: 1) your NPCs replacer must use HPH (or you just change NPC head to HPH in NPC manager mod) 2) you must have smp head active when you load high poly head.esm in NPC manager. 3) chose your NPC and press save esp/esm to saves your NPC as a new esp and head nif/dds 4) done (you could export all your change as a zip file) Edit: English not my native language Thanks for the explanation, but I'm not too sure this really works.. Since the npc you see inside of NPC manager, and the nif that is exported, is nothing like the source npc it is pulling from. For example, Looking at one of the NPCs from Pan's Nameless hunters, their facegen nif looks completely out of whack when loaded in NPC manager. When you save it, it saves this npc which is nothing like the original source. See below for a screenshot of what is shown in the program, with the actual facegen nif in the top right, and then the nif that is exported from npc manager below it:Â
pdd001 Posted 11 hours ago Posted 11 hours ago (edited) 24 minutes ago, JimothySmithy said: Thanks for the explanation, but I'm not too sure this really works.. Since the npc you see inside of NPC manager, and the nif that is exported, is nothing like the source npc it is pulling from. For example, Looking at one of the NPCs from Pan's Nameless hunters, their facegen nif looks completely out of whack when loaded in NPC manager. When you save it, it saves this npc which is nothing like the original source. See below for a screenshot of what is shown in the program, with the actual facegen nif in the top right, and then the nif that is exported from npc manager below it: have you load all racemenu, HPH plugins? Edited 11 hours ago by pdd001 You need to load all the assets that NPCs use
JimothySmithy Posted 11 hours ago Posted 11 hours ago 9 minutes ago, pdd001 said: have you load all racemenu, HPH plugins? Yep all of those are loaded. Pretty much every single NPC overhaul is like this for me. essentially just shows a vanilla preset for all npcs really. have you been able to do what you suggested? which npc overhaul have you used that actually shows the correct facegen, I will download and see if it works my side. Â
pdd001 Posted 6 hours ago Posted 6 hours ago 5 hours ago, JimothySmithy said: Yep all of those are loaded. Pretty much every single NPC overhaul is like this for me. essentially just shows a vanilla preset for all npcs really. have you been able to do what you suggested? which npc overhaul have you used that actually shows the correct facegen, I will download and see if it works my side.  it's work for me. But i making my own NPC through racemeu preset not reverse engineer other replacer
JimothySmithy Posted 4 hours ago Posted 4 hours ago 1 hour ago, pdd001 said: it's work for me. But i making my own NPC through racemeu preset not reverse engineer other replacer Ahhh thatd be the reason in that case! yeah it doesnt seem to work with premade npcs, unless you have their jslot data, which most npc ovehauls don't ship with unfortunately!
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