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Posted
11 hours ago, Marenwolf said:

Updating to Faster HDT SMP 3.5.0 causes this mod not to work. Version 3.3.0 Is stable

Hi, tested it now, last FSMP 3.5 and still all working fine

Posted
13 hours ago, LoneGentleman said:


So it looks like the SMP head isn’t working correctly, there’s no stretching. Either you don’t have collisions for the penis and mouth. Or you didn’t get it to work. 
 

If this is your female player character then as long as you use HPH she automatically comes with the SMP mouth. If she is an NPC then the bones and weights need to be transferred from the SMP head to her head. This has to be done for every NPC btw. 
 

To get the collisions working there’s a xml to download on the mod page: Himbo and TNG xml. 
 

Using PPA or not doesn’t turn the SMP on or off. It’s mainly used for the throat bulge and to have more precise control over the expression. Looks like that part is working fine. 
 

Edit: oh and if you use SOS you also need to do the xml edits that I mentioned above for the Futa Penis to work. The mod only has TNG included. 


Thank for your response, appreciate it. 

1. The NPC in the picture is from Bijin Redux replacer ( all with High-Poly Headshttps://www.nexusmods.com/skyrimspecialedition/mods/118328

Otherwise ( if NPCs can not be converted by bulk with NPC replacers with HPH ), it doesn't make sense having SMP head mod in the game at all, as it will take forever to convert all NPC's one by one. 

2. Yes, I have installed all the requirements and more. I have HIMBO + TNG with all XMLs. I don't use SOS. 

Can anyone post step-by-step installation tutorial of working rig? Can't figure out what am i doing wrong

Posted
1 hour ago, Predator-RJ said:

Hi, tested it now, last FSMP 3.5 and still all working fine

Similar issue in 4.0.1. I Believe it is because the settings in the smp config are wrong however. What are the best FSMP settings to choose for this?

Posted
37 minutes ago, pheonex2077 said:

Similar issue in 4.0.1. I Believe it is because the settings in the smp config are wrong however. What are the best FSMP settings to choose for this?

FSMP 4+ does not work with the current SMP fixes, so if you updated wait some time for the update in  SMP fixes... about config set FSMP to quality preset.

Posted
1 hour ago, rat3110 said:


Thank for your response, appreciate it. 

1. The NPC in the picture is from Bijin Redux replacer ( all with High-Poly Headshttps://www.nexusmods.com/skyrimspecialedition/mods/118328

Otherwise ( if NPCs can not be converted by bulk with NPC replacers with HPH ), it doesn't make sense having SMP head mod in the game at all, as it will take forever to convert all NPC's one by one. 

2. Yes, I have installed all the requirements and more. I have HIMBO + TNG with all XMLs. I don't use SOS. 

Can anyone post step-by-step installation tutorial of working rig? Can't figure out what am i doing wrong


On 1. It makes sense to have it, if you're mainly using female player character. Or if you are mostly doing things with followers only. If you want -every- NPC to have the SMP head, well yea. Gotta wait and see if that person that was making the automatic pipeline for it to release it. I'm also going through the process of patching all the NPC I want to patch still, but it's not allowed by mod authors to post those, otherwise I would.

On 2. Great

On a step by step guide. I could do that for you, but I highly recommend you start a female character and see if its actually working as intended. And then, again, if you want to use it with an NPC you HAVE TO follow the patching process to grant them the SMP head functionality. It's not optional, you have to. And there's a video tutorial provided by the mod author.

If after that it still wont work I'll sit down tomorrow and write you a step by step guide. Currently I have it working fine with Himbo, TNG and 3BA Softbody. 

Posted

Apologies if this has been answered before.

 

I got it to work by following the instructions, but the problem I'm having is that I'm not getting the same results as the images videos on the main download page. The lips on PC are not as firm(they shake and tremble) as in the examples provided. am I missing a step? Do I have to build the face on bodyslide? 

Posted
2 hours ago, Aetio said:

Apologies if this has been answered before.

 

I got it to work by following the instructions, but the problem I'm having is that I'm not getting the same results as the images videos on the main download page. The lips on PC are not as firm(they shake and tremble) as in the examples provided. am I missing a step? Do I have to build the face on bodyslide? 

Hi, can be low or too high FPS, SMP is not made to work above 60fps without issues, it "works" but does not behave how it should.

Posted (edited)
2 hours ago, Aetio said:

Apologies if this has been answered before.

 

I got it to work by following the instructions, but the problem I'm having is that I'm not getting the same results as the images videos on the main download page. The lips on PC are not as firm(they shake and tremble) as in the examples provided. am I missing a step? Do I have to build the face on bodyslide? 

 

What Predator said, but also:

It can depend on your FSMP setup as well. Cranking up the quality helps reduce the shaking a lot. Firmness can depend on the size of what you put in as well. If you want the mouth to close more you can change the preset in PPA, lowering the BigAah or Aah will close the mouth more and yield a tighter fit. 

 

Also, if you go into the MaleGenitals.XML and the XML for the head there is a variable for 'margin', which basically controls how much margin the collision objects have before reacting to one another. Personally I have them at 0.01 for the head and at -0.01 for the genitals. Gives me the best looking result.

 

Make sure you don't have anything else interfering with it. Other SMP mods that provide Genitals.XML can mess things up big time. For example if you use SoftBody, you will mess up the collisions if using the MaleGenitals.XML provided by the SoftBody mod. There may be a way to merge these, but so far I've seen no downsides to just using the XML provided from here. 

 

A bit of jitter is always going to be present, can't help that since it's a dated physics engine. There's a force applied to the bones in the head to get the mouth to go back to its default shape again. Every few ticks these bones then get to close to the collision object (the genitals mesh) and get pushed away again by a counter force. So you're always having jitter.

 

To reduce the jitter try putting FSMP to AVX2 and cranking up the iterations. I go even beyond what the quality preset sets it, which is 32. Personally I go with 60. If I go higher I feel that it isn't elastic enough. What this basically does is that it gives you more calculations per second which in turn reduces jitter. 

Edited by LoneGentleman
Posted
23 hours ago, LoneGentleman said:


On 1. It makes sense to have it, if you're mainly using female player character. Or if you are mostly doing things with followers only. If you want -every- NPC to have the SMP head, well yea. Gotta wait and see if that person that was making the automatic pipeline for it to release it. I'm also going through the process of patching all the NPC I want to patch still, but it's not allowed by mod authors to post those, otherwise I would.

On 2. Great

On a step by step guide. I could do that for you, but I highly recommend you start a female character and see if its actually working as intended. And then, again, if you want to use it with an NPC you HAVE TO follow the patching process to grant them the SMP head functionality. It's not optional, you have to. And there's a video tutorial provided by the mod author.

If after that it still wont work I'll sit down tomorrow and write you a step by step guide. Currently I have it working fine with Himbo, TNG and 3BA Softbody. 

My sincere apologies, everything works fine when I play as a female character. The only solution is to patch the key NPCs I'll be interacting with most of the time. Is patching NPCs difficult and time-consuming? I'd appreciate a quick guide. I'll try it once and see if patching NPCs is worth the effort, or if it's better to just skip the SMP head until someone finds a bulk-patch solution. 

Posted
5 hours ago, LoneGentleman said:

 

What Predator said, but also:

It can depend on your FSMP setup as well. Cranking up the quality helps reduce the shaking a lot. Firmness can depend on the size of what you put in as well. If you want the mouth to close more you can change the preset in PPA, lowering the BigAah or Aah will close the mouth more and yield a tighter fit. 

 

Also, if you go into the MaleGenitals.XML and the XML for the head there is a variable for 'margin', which basically controls how much margin the collision objects have before reacting to one another. Personally I have them at 0.01 for the head and at -0.01 for the genitals. Gives me the best looking result.

 

Make sure you don't have anything else interfering with it. Other SMP mods that provide Genitals.XML can mess things up big time. For example if you use SoftBody, you will mess up the collisions if using the MaleGenitals.XML provided by the SoftBody mod. There may be a way to merge these, but so far I've seen no downsides to just using the XML provided from here. 

 

A bit of jitter is always going to be present, can't help that since it's a dated physics engine. There's a force applied to the bones in the head to get the mouth to go back to its default shape again. Every few ticks these bones then get to close to the collision object (the genitals mesh) and get pushed away again by a counter force. So you're always having jitter.

 

To reduce the jitter try putting FSMP to AVX2 and cranking up the iterations. I go even beyond what the quality preset sets it, which is 32. Personally I go with 60. If I go higher I feel that it isn't elastic enough. What this basically does is that it gives you more calculations per second which in turn reduces jitter. 

Thank for the reply. Could not find the MaleGenitals.XML but have MaleSchlong.XML provided by SOS I will try the solutions you provided. I'm using intel cpu so according to Faster SMP is not recommended to use AVX2 that what I understood from notes provided. 

Will change the margin number to the ones provided, I have margin 1 for maleschlongs.xml and margin 0.05 fro HP_Head.xml from HP_Head SMP will change to -0.01 and 0.01

 

Thanks again Predator and LoneGentleman 

Posted
6 hours ago, LoneGentleman said:

 

What Predator said, but also:

It can depend on your FSMP setup as well. Cranking up the quality helps reduce the shaking a lot. Firmness can depend on the size of what you put in as well. If you want the mouth to close more you can change the preset in PPA, lowering the BigAah or Aah will close the mouth more and yield a tighter fit. 

 

Also, if you go into the MaleGenitals.XML and the XML for the head there is a variable for 'margin', which basically controls how much margin the collision objects have before reacting to one another. Personally I have them at 0.01 for the head and at -0.01 for the genitals. Gives me the best looking result.

 

Make sure you don't have anything else interfering with it. Other SMP mods that provide Genitals.XML can mess things up big time. For example if you use SoftBody, you will mess up the collisions if using the MaleGenitals.XML provided by the SoftBody mod. There may be a way to merge these, but so far I've seen no downsides to just using the XML provided from here. 

 

A bit of jitter is always going to be present, can't help that since it's a dated physics engine. There's a force applied to the bones in the head to get the mouth to go back to its default shape again. Every few ticks these bones then get to close to the collision object (the genitals mesh) and get pushed away again by a counter force. So you're always having jitter.

 

To reduce the jitter try putting FSMP to AVX2 and cranking up the iterations. I go even beyond what the quality preset sets it, which is 32. Personally I go with 60. If I go higher I feel that it isn't elastic enough. What this basically does is that it gives you more calculations per second which in turn reduces jitter. 

Followed some of the solutions you provided and the mouth and lips work a lot better. 

Do you know what settings to change or import to have better mouth opening. Do I use sexlab mcm expression editor? there is a mismatch between teeth and lips  

Posted
8 hours ago, rat3110 said:

My sincere apologies, everything works fine when I play as a female character. The only solution is to patch the key NPCs I'll be interacting with most of the time. Is patching NPCs difficult and time-consuming? I'd appreciate a quick guide. I'll try it once and see if patching NPCs is worth the effort, or if it's better to just skip the SMP head until someone finds a bulk-patch solution. 


The download section of the mod includes a mp4 guide to patch NPCs. Once you get the hang of it, should only take around 5 minutes if that. 
 

personally I always put these changes heads in a overwrite mod, so even if I need to reinstall the follower I still have the altered head.

Posted
5 hours ago, Aetio said:

Followed some of the solutions you provided and the mouth and lips work a lot better. 

Do you know what settings to change or import to have better mouth opening. Do I use sexlab mcm expression editor? there is a mismatch between teeth and lips  


learning how to use PPA is the trick here. Using it correctly you should be able to change expressions based on your needs.

 

ive worked on making presets for it, but I ran into a small issue with girth filtering. Every add on size with tng seems to be girth 1, so I can’t filter for it to create a preset that has a tighter mouth for small ones and opens up wider for larger ones. 
 

I was going to figure that out first.

 

though a few tips: 

- it generally loos better if the penis clips through the teeth some, specially on larger sizes. I once made the mouth open as wide as it needed for a large cock to fit in and it really didn’t look good at all. 
- I’m 99% certain that you should have muFacialExpressionsExtended (FMEE) installed as it lets you stack the phonemes. At least it does that for mfg, so I assume it does the same for PPA. That way you can use BigAah a few more times than just once. Though there’s diminishing effects.

- if you need to close the lips use FV or BMP

- to pucker use W

- some expressions also open the mouth some, like the surprised expression. You can use that as a base.

- eeeh and oh also open the mouth, but might distort the lips so be careful 

- make sure PPA is set to the right racial and expression preset

- make sure the expression reset is overwriting expressions, phenomes and modifiers. 

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