Sithrix Posted July 15 Posted July 15 I managed to get the DW 3BA Futanari Schlong addon working. I just used NifSkope to change the .xml file paths to point to the baka sos patch. It might be a bit impractical, and you might not be able to use every feature of the mod, but it works. Luckily, this addon already has SMP collision included. Spoiler 1
marginoftrust Posted July 15 Posted July 15 Does anyone know of a way to automate the transfer process? (For big NPC replacer mods that use base HPH)
nobodyworthknowing Posted July 20 Posted July 20 Spent an entire day making this mod function the way I wanted, so I figured I'd post this so others might benefit. If you want all the vanilla NPCs in the game to have the SMP physics, install this mod. They'll work with it out of the box. I have several NPCs I've made replacers for using this method, and they were challenging to figure out. Exporting their heads (with all HPH options correctly selected in Racemenu and records updated in SSEEdit) while this mod was enabled resulted in head meshes with a bunch of bogus NiNodes that distorted the face. Yet exporting them without this mod enabled, even with HPH selected, left the NPC non-physics enabled. The solution was to disable the mod, make sure that you DID NOT build the head in Bodyslide (otherwise find the built head and delete it) and export the NPC mesh. From there, watch Predator's video on transferring SMP to alternate high poly heads and follow the steps. You can skip editing the XML document part, because the heads the NPCs are using are already included on it. I do have one question though. Since this mod needs to be disabled while exporting any NPC heads, not to mention editing every single vanilla NPC in Racemenu is untenable anyway, I'm unable to apply the "Remove Inner Lips" tweak to anyone but my own character. Would it be possible to make a universal solution that automatically applied the fix to everyone? 1
popnat Posted July 23 Posted July 23 I tried transferring the Head to UBE Followers but it didnt work. I always get the same error "The vertex count of the reference and chosen shape is not the same". Does this file only work with HPH?
Acheron Volkisch Posted July 24 Posted July 24 I've been trying to fix this for a whole day but I can't find a solution. As you can see in the images, the mouth doesn't work correctly because when it opens the lips narrow/thin out. I've tried everything I could think of, from modifying the files of Procedural Penis Animations (although without much idea what I was doing) to downloading other things, like Better Blowjobs since it widens the mouth opening. Any help would be greatly appreciated. The problem isn't that the penis isn't in position — I did that on purpose so you can clearly see the shape of the mouth, which always looks like that. Just to clarify: my issue is that the mouth doesn't open wide enough (horizontally), so the penis clips through the lips.
nobodyworthknowing Posted July 24 Posted July 24 1 hour ago, Acheron Volkisch said: I've been trying to fix this for a whole day but I can't find a solution. As you can see in the images, the mouth doesn't work correctly because when it opens the lips narrow/thin out. I've tried everything I could think of, from modifying the files of Procedural Penis Animations (although without much idea what I was doing) to downloading other things, like Better Blowjobs since it widens the mouth opening. Any help would be greatly appreciated. The problem isn't that the penis isn't in position — I did that on purpose so you can clearly see the shape of the mouth, which always looks like that. Just to clarify: my issue is that the mouth doesn't open wide enough (horizontally), so the penis clips through the lips. I think the crux of your issue is that the mouth physics aren't triggering at all. If the mod is working, the lips should not be frozen in place, regardless of how closed or wide the mouth is. I was having a similar issue at first, and then slapped myself when I realized I didn't even have HPH installed. Double-check you have all the dependencies, that they're working properly, and that this character is actually using a HPH or UBE mesh.
Acheron Volkisch Posted July 24 Posted July 24 (edited) The physics works perfectly with smaller schlongs, and with the big ones too, i can see the lips moving and can also see the theet sometimes when the lips go behind them. the problem is that when the dick is too big, it just clips throug the entire mouth, but even in that case the upper lips works fine. And yes. i have all installed and the character is using the right head, i can see the mouth wobling if i move very fast and pause the game. I have seen that the mod works fine even with massive human schlongs, but not with those from creatures, my problem must be in the ABC instalation More pics showing that the lips works, but no how intended. Even the riekling schlong is too big Spoiler Edited July 24 by Acheron Volkisch
Acheron Volkisch Posted July 24 Posted July 24 1 hour ago, Acheron Volkisch said: The physics works perfectly with smaller schlongs, and with the big ones too, i can see the lips moving and can also see the theet sometimes when the lips go behind them. the problem is that when the dick is too big, it just clips throug the entire mouth, but even in that case the upper lips works fine. And yes. i have all installed and the character is using the right head, i can see the mouth wobling if i move very fast and pause the game. I have seen that the mod works fine even with massive human schlongs, but not with those from creatures, my problem must be in the ABC instalation More pics showing that the lips works, but no how intended. Even the riekling schlong is too big Reveal hidden contents Jesus, I made it its so stupid, i hope this helps anyone with the same problem The PGP output was overriding ABC, i thought that this is normal, but no, it breaks everything As I said, I hope that anyone with the same problem in the future can see this post and help themselves.
nobodyworthknowing Posted July 24 Posted July 24 1 hour ago, Acheron Volkisch said: The PGP output was overriding ABC I think I'm being stupid, but what do you mean by PGP?
Predator-RJ Posted July 24 Author Posted July 24 1 hour ago, nobodyworthknowing said: I think I'm being stupid, but what do you mean by PGP? i may be wrong but that probably means paralax gen patcher ouput, since it was overriding ABC it "killed" ABC collisions basically...
a slice of toast Posted July 24 Posted July 24 34 minutes ago, Predator-RJ said: i may be wrong but that probably means paralax gen patcher ouput, since it was overriding ABC it "killed" ABC collisions basically... i also noticed this it workes when creatures or animations involve the characters face being touched it will have the physics but the oral animations are stuck in that animation or expression.
awire Posted July 24 Posted July 24 (edited) I am trying to make the BimboLips mod working, so i tried to use the MFEE commands but they won't work. Any MFEE command be it tongue out etc wont work either (might be an issue with MFEE, sry to ask here if thats the case) the SMP collisions, PPA and racemenu sliders all work like a charm. I followed all your instructions and tried many different combinations (i thought softbodies was the conflict but no). Nothing is overwriting your mod. Any ideas ? I am running on VR, maybe thats why. ps: I get an SMP reset when entering the commands, but no visual change on the face Edited July 24 by awire
Acheron Volkisch Posted July 24 Posted July 24 1 hour ago, Predator-RJ said: i may be wrong but that probably means paralax gen patcher ouput, since it was overriding ABC it "killed" ABC collisions basically... Yes, I mean that, sorry
U_Scarecrow_U Posted July 24 Posted July 24 (edited) Спойлер Hi, I've installed everything according to the instructions: FSMP 3.5.0; SMP Fixes 0.0.3; Procedural Penis Animations/Collision 0.0.35; TNG_HIMBO_SMP_XMLs; I'm using High Poly Head I also set Remove Inner Lips slider to 1.0 in RaceMenu, did smp reset during animations (multiple times). Despite all this, the mouth physics is still very weak or broken - the penis clips straight through the lips with almost no collision or deformation. It looks nothing like the GIFs/previews on the mod page. Once I managed to “achieve” the result like here, the mouth just stretched unnaturally: Any ideas what I'm missing? Thanks in advance. Edited July 24 by U_Scarecrow_U
Predator-RJ Posted July 25 Author Posted July 25 8 hours ago, awire said: I am trying to make the BimboLips mod working, so i tried to use the MFEE commands but they won't work. Any MFEE command be it tongue out etc wont work either (might be an issue with MFEE, sry to ask here if thats the case) the SMP collisions, PPA and racemenu sliders all work like a charm. I followed all your instructions and tried many different combinations (i thought softbodies was the conflict but no). Nothing is overwriting your mod. Any ideas ? I am running on VR, maybe thats why. ps: I get an SMP reset when entering the commands, but no visual change on the face Hi, Bimbo lips mod uses the Acro MFEE system as scaling part for the sliders, so you need to get that working othewise i have no clue, sorry : (
Predator-RJ Posted July 25 Author Posted July 25 Spoiler 5 hours ago, U_Scarecrow_U said: Reveal hidden contents Hi, I've installed everything according to the instructions: FSMP 3.5.0; SMP Fixes 0.0.3; Procedural Penis Animations/Collision 0.0.35; TNG_HIMBO_SMP_XMLs; I'm using High Poly Head I also set Remove Inner Lips slider to 1.0 in RaceMenu, did smp reset during animations (multiple times). Despite all this, the mouth physics is still very weak or broken - the penis clips straight through the lips with almost no collision or deformation. It looks nothing like the GIFs/previews on the mod page. Once I managed to “achieve” the result like here, the mouth just stretched unnaturally: Any ideas what I'm missing? Thanks in advance. Hi, looks like a broken game or very bad load orders, my mod needs to replace anything asked, same for the XML for himbo and tng, and the same applies to the himbo SMP collisions ( i hope you have and builded them correctly), and also you dont need to do any "smp reset" that is in the past in not even on the page anymore SMP fixes is the one doing that unless you also have problems with that part.
U_Scarecrow_U Posted July 25 Posted July 25 5 hours ago, Predator-RJ said: Reveal hidden contents Hi, looks like a broken game or very bad load orders, my mod needs to replace anything asked, same for the XML for himbo and tng, and the same applies to the himbo SMP collisions ( i hope you have and builded them correctly), and also you dont need to do any "smp reset" that is in the past in not even on the page anymore SMP fixes is the one doing that unless you also have problems with that part. My load order is currently like this: FSMP FSMP Fixes HPH TNG HIMBO HIMBO Phys Addon TNG Himbo SMP XMLs PPA SMP Head Is this correct? Also, did I understand right that I need to build a specific HIMBO body in BodySlide? I built HIMBO Body - SOS High Poly Phys SMP Col. Could that be the problem, and should I build a different one instead? Sorry for the stupid questions - I’m still figuring out these details) Spoiler
muravu Posted July 26 Posted July 26 Hi, this is a great mod, after some time I managed to make it work, since I have an "untypical" modlist and I needed a lot of time to figure this out, but now it works fantastic, so thank you for sharing your work I have a question though, the only way to achieve accurate deformation on custom heads is just painting the bone weights manually, right? I got this to work with completely custom head, not connected to hph in any way, and the mechanism alone works, but for bone weights I just used outfit studio's copy weights feature, but the results are underwhelming to say the least, deformations are completely inaccurate, but I don't know much about doing this manually, so that the result would be better. So is there a way to make it work without painting these weights? And if manual approach is the only way, could you recommend some tools for that?
deathlight Posted July 26 Posted July 26 (edited) Bonjour, j'ai un problème : j'utilise Serana avec ce mod (https://www.nexusmods.com/skyrimspecialedition/mods/136381?tab=files ) et le vôtre, mais sa bouche est déformée. Y a-t-il une solution ? J'utilise : - softbody (dernière version) -fsmp 3.5 -PPA - Penetration Physics v0.0.35 -[Predator] SMP Head -TNG_Himbo_SMP_XMLs -Racial Skin Variance - High Poly Head SMP Patch -SMP-Fixes-0.0.3 - pour - FSMP 3.0.0-Beta Edited July 26 by deathlight
Predator-RJ Posted July 26 Author Posted July 26 On 7/25/2026 at 6:02 AM, U_Scarecrow_U said: My load order is currently like this: FSMP FSMP Fixes HPH TNG HIMBO HIMBO Phys Addon TNG Himbo SMP XMLs PPA SMP Head Is this correct? Also, did I understand right that I need to build a specific HIMBO body in BodySlide? I built HIMBO Body - SOS High Poly Phys SMP Col. Could that be the problem, and should I build a different one instead? Sorry for the stupid questions - I’m still figuring out these details) Reveal hidden contents Hi, order looks ok, and the option you builded also is one of the correct ones, with that said your output from bodyslide then may be wrong or incorrect order also since some people do it like a new mod, so the body is not having collisions, note that is two separate things, body collisions, and the dick collision... one does not touch the other
Predator-RJ Posted July 26 Author Posted July 26 Spoiler 4 hours ago, deathlight said: Bonjour, j'ai un problème : j'utilise Serana avec ce mod (https://www.nexusmods.com/skyrimspecialedition/mods/136381?tab=files ) et le vôtre, mais sa bouche est déformée. Y a-t-il une solution ? J'utilise : - softbody (dernière version) -fsmp 3.5 -PPA - Penetration Physics v0.0.35 -[Predator] SMP Head -TNG_Himbo_SMP_XMLs -Racial Skin Variance - High Poly Head SMP Patch -SMP-Fixes-0.0.3 - pour - FSMP 3.0.0-Beta Hi, hard to know what is going on, maybe the dick collision is problematic in that animation, test other animations, other types.... or maybe soft body incompatibility, in the past it did not work well with my mod.
Cookiemonsta234 Posted July 27 Posted July 27 Latest FSMP clashes with smpfixes 0.0.3. Get a crash with it installed every time.
Bigglsby Posted July 27 Posted July 27 7 minutes ago, Cookiemonsta234 said: Latest FSMP clashes with smpfixes 0.0.3. Get a crash with it installed every time. Current version SMP fixes is only compatible with 3x FSMP. Updated version of SMP fixes is waiting on more stabilized version of FSMP 4x. Use 3x until then.
Cookiemonsta234 Posted July 27 Posted July 27 (edited) 7 minutes ago, Bigglsby said: Current version SMP fixes is only compatible with 3x FSMP. Updated version of SMP fixes is waiting on more stabilized version of FSMP 4x. Use 3x until then. Yea it looks that way. I'm liking FSMP 4 a LOT though. I think I will stick with it for now. The ready presets that they added are really nice. Edited July 27 by Cookiemonsta234
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