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Posted (edited)
6 hours ago, minosaminamo said:

Has anyone figured out how to make it work using the Racial Skin Variance mod with the RSV - High Poly Head Patch? Without it, there's an issue with the neck skin.

I use synthesys and its patches - no issues

Edited by Strager
Posted
5 hours ago, Strager said:

I use synthesys and its patches - no issues

It only works for me when I turn off the RSV - High Poly Head Patch. Synthesys doesn't present conflicts between them, but still, it doesn't work.

Posted
On 5/22/2025 at 12:26 AM, Predator-RJ said:

Hi thanks! the plugin DLL on the begning of desciption should work for anything.

Hi again. I tried both old and new versions and it doesn't seem to work. Old version's logs in console says mouth is closed even when it is open. Doing smp reset manually makes mod work as intended so mod works correctly just not the script on my game

Posted
12 hours ago, Tyrns said:

Hi again. I tried both old and new versions and it doesn't seem to work. Old version's logs in console says mouth is closed even when it is open. Doing smp reset manually makes mod work as intended so mod works correctly just not the script on my game
大家好,我又试过了。我试了新旧版本,但好像都不起作用。旧版本的控制台日志显示嘴巴是闭合的,即使嘴巴是张开的。手动重置 SMP 可以让 mod 正常工作,所以 mod 可以正常工作,只是我的游戏脚本不行。

I can only reset manually too. Are you using ostim?

Posted

Is it possbile to have this work with other mods morph .json? Or is something that can only be done by racemenu?

If it can be used by morphs is it just the same names as in the bodyslide or do the have specific ones?

Posted
17 minutes ago, LatencyRemix said:

Is it possbile to have this work with other mods morph .json? Or is something that can only be done by racemenu?

If it can be used by morphs is it just the same names as in the bodyslide or do the have specific ones?

Hi, i didnt quite fully understood what you want, but if the mod works for HP head, will work normally with this installed, it is in the end, just a nif replace

Posted
12 minutes ago, Predator-RJ said:

i didnt quite fully understood what you want, but if the mod works for HP head

Sorry the question wasnt worded good.  What i mean is, can other mods that use morph's for IE breast or NPC GenitalsBase [GenBase] for SOS, can they be used for this mods slider's for the bimbo lips.  Or would mod's have to be scripted to dynamicly control the sliders?

 

[Predator] Botox and [Predator] Bimbo Botox. These two bodysliders, would they work if i told other mods that use bodymorphs (SGO/MME/BoS/ABBA) 

 

sorry my explaing is not very good

Posted

Hey, I got the patch installed for Himbo, for TRX, and there's of course Baka's ABC stuff, but none of it works with this mod, even if I type in smp reset. Any obvious reasons why this might not be working? :classic_wacko:

 

I also finally upgraded and noticed the lips no longer bounce in gameplay, only the cheeks do. That's intended, right?

Posted
3 hours ago, LatencyRemix said:

Sorry the question wasnt worded good.  What i mean is, can other mods that use morph's for IE breast or NPC GenitalsBase [GenBase] for SOS, can they be used for this mods slider's for the bimbo lips.  Or would mod's have to be scripted to dynamicly control the sliders?

 

[Predator] Botox and [Predator] Bimbo Botox. These two bodysliders, would they work if i told other mods that use bodymorphs (SGO/MME/BoS/ABBA) 

 

sorry my explaing is not very good

Oh no problem, to use the sliders as far i know, no one know how to use them, it was posted in the bimbos mod, asked and so on, no one found a way to use them, it seems race menu head sliders, are completely diferent from the body ones, and would require some custom plugin (DLL) to use them it seems.

Posted
1 hour ago, AlyssaAwoo said:

Hey, I got the patch installed for Himbo, for TRX, and there's of course Baka's ABC stuff, but none of it works with this mod, even if I type in smp reset. Any obvious reasons why this might not be working? :classic_wacko:

 

I also finally upgraded and noticed the lips no longer bounce in gameplay, only the cheeks do. That's intended, right?

Hi, my XML on the mod page works for TNG and himbo, assuming you build the himbo collisions for SMP, TNG is using the actual mesh, so it should work out of the box alredy with my patch, so you probably messed up something in mod order, priority i think, now yes, the lips are way less visible the bounce, or if you installed the nod jiggle version they dont move at all, unless collisions happen.

Posted (edited)
27 minutes ago, Predator-RJ said:

Hi, my XML on the mod page works for TNG and himbo, assuming you build the himbo collisions for SMP, TNG is using the actual mesh, so it should work out of the box alredy with my patch, so you probably messed up something in mod order, priority i think, now yes, the lips are way less visible the bounce, or if you installed the nod jiggle version they dont move at all, unless collisions happen.

What do you need to build in bodyslide to make it work? I just tried with the 'Himbo Body - SOS Phys SMP Col', and still nothing.

Edited by AlyssaAwoo
Posted
3 hours ago, AlyssaAwoo said:

What do you need to build in bodyslide to make it work? I just tried with the 'Himbo Body - SOS Phys SMP Col', and still nothing.

Hi, for the male body is this one you posted, for the penis nothing has to be done, if you installed my XMLs, other then that like i said, something is wrong in your game, make sure my XMls are above in priority, like they need to replace whathever you have installed.

Posted

Hello everyone,

Anyone that uses Ostim standalone and can help me? i have installed and reinstalled everything but smp reset doesn't seem to work as in it stops the head from working. More specifically i'm testing with OARE animations, at the start the mouth is functioning but it needs a reset cause it's all warped, the plugin that does it automatically doesn't work cause it says the mouth is closed even though the expression is clearly an open mouth, so i go to hit "smp reset" and the SMP deatctivates.

what i noticed are these 2 things:

- many ostim animations show an open mouth but the mouth is not recognized as open, so the plugin cannot function
- when using Ocum Ascended along with Ostim it seems to cause the head to not have SMP when you hit smp reset manually on console, when i uninstalled it, the command worked again

i'm no where near a modding expert just wanted to know if any of you could have any idea of what this could be. if you need more info i'll try and provide it

I have these mods installed:

TNG + HIMBO with SMP and also TRX with SMP built in Bodyslide
BHUNP 
FSMP

HPH + this mod + xml TNG files
Expressive Facegen Morphs + Female and male Facial anim + mouth meshes
Even more expressive High and Low Poly facial anim
Ostim SA
Ocum
a bunch of anim packs for Ostim SA

 

thank you for the amazing mod!
 

Posted

Hi, Predator! Great mod i followed you since the first version.

I have a problem and i hope you could help me. I installed the last version and i built the smp head with the bodyslide outdated and the batchbuild was enabled, yeah i know i'm stupid. Now i'am trying to understand how to revert the damage about the femalehead.tri but for now with no avail. I tried rainstalling Highpolyhead but nothing. What should i do? I saw that in a previous conversation you said to delete the file in Skyrim Special Edition\Data\Meshes\KL\High Poly Head\FemaleHead.tr and i did but nothing.

When you batchbuild the head whit the outdated version it only touches the femalehead inside highpoly head or also others? because inside my mod folder i have a lot of FemaleHead.tr inside other mods. 

Right now i only ctd...

Posted
2 minutes ago, Sennavob said:

Hi, Predator! Great mod i followed you since the first version.

I have a problem and i hope you could help me. I installed the last version and i built the smp head with the bodyslide outdated and the batchbuild was enabled, yeah i know i'm stupid. Now i'am trying to understand how to revert the damage about the femalehead.tri but for now with no avail. I tried rainstalling Highpolyhead but nothing. What should i do? I saw that in a previous conversation you said to delete the file in Skyrim Special Edition\Data\Meshes\KL\High Poly Head\FemaleHead.tr and i did but nothing.

When you batchbuild the head whit the outdated version it only touches the femalehead inside highpoly head or also others? because inside my mod folder i have a lot of FemaleHead.tr inside other mods. 

Right now i only ctd...

Hi, thanks! about the problem, if using MO2 you will have a virtual folder for the Bodyslide outputs ( your builds), i think vortex also is the same, well the point is, this is the folder you need to delete the ".TRI" file, the folder sctructure will be like i posted, but inside this "virtual" output folder for bodyslide, deleting the file should fix the issue ( in this folder)

Posted
5 minutes ago, Sennavob said:

Hi, Predator! Great mod i followed you since the first version.

I have a problem and i hope you could help me. I installed the last version and i built the smp head with the bodyslide outdated and the batchbuild was enabled, yeah i know i'm stupid. Now i'am trying to understand how to revert the damage about the femalehead.tri but for now with no avail. I tried rainstalling Highpolyhead but nothing. What should i do? I saw that in a previous conversation you said to delete the file in Skyrim Special Edition\Data\Meshes\KL\High Poly Head\FemaleHead.tr and i did but nothing.

When you batchbuild the head whit the outdated version it only touches the femalehead inside highpoly head or also others? because inside my mod folder i have a lot of FemaleHead.tr inside other mods. 

Right now i only ctd...

Sorry the *Build morphs* was enabled

Posted (edited)
3 hours ago, Wise_M0nkey said:

Hello everyone,

Anyone that uses Ostim standalone and can help me? i have installed and reinstalled everything but smp reset doesn't seem to work as in it stops the head from working. More specifically i'm testing with OARE animations, at the start the mouth is functioning but it needs a reset cause it's all warped, the plugin that does it automatically doesn't work cause it says the mouth is closed even though the expression is clearly an open mouth, so i go to hit "smp reset" and the SMP deatctivates.

what i noticed are these 2 things:

- many ostim animations show an open mouth but the mouth is not recognized as open, so the plugin cannot function
- when using Ocum Ascended along with Ostim it seems to cause the head to not have SMP when you hit smp reset manually on console, when i uninstalled it, the command worked again

i'm no where near a modding expert just wanted to know if any of you could have any idea of what this could be. if you need more info i'll try and provide it

I have these mods installed:

TNG + HIMBO with SMP and also TRX with SMP built in Bodyslide
BHUNP 
FSMP

HPH + this mod + xml TNG files
Expressive Facegen Morphs + Female and male Facial anim + mouth meshes
Even more expressive High and Low Poly facial anim
Ostim SA
Ocum
a bunch of anim packs for Ostim SA

 

thank you for the amazing mod!
 

Hi, as far i know, the plugin is for Sexlab only as i described in the fomod.

 

as for another issue, about the SMP stoping, again this other sex frameworks seems to change and touch things that they are not suposed to.

Edited by Predator-RJ
Posted
34 minutes ago, Predator-RJ said:

Hi, thanks! about the problem, if using MO2 you will have a virtual folder for the Bodyslide outputs ( your builds), i think vortex also is the same, well the point is, this is the folder you need to delete the ".TRI" file, the folder sctructure will be like i posted, but inside this "virtual" output folder for bodyslide, deleting the file should fix the issue ( in this folder)

Hey thx for the quick answer. Ok i deleted the Femalehad.tri inside my bodyslide output folder, unfortunatly i still ctd... i mean i can start a new game but i can't play my old save. Usually i don't add mods mid game but i thought bodyslide was harmless... oh well. My crashlog says that is something related to high poly head.esm and in particular "Feamlehead".

I also tried with a new HPH but nothing again.

Posted
1 hour ago, Predator-RJ said:

Hi, as far i know, the plugin is for Sexlab only as i described in the fomod.

 

as for another issue, about the SMP stoping, again this other sex frameworks seems to change and touch things that they are not suposed to.

Hey Predator thanks for the reply and for the patience.

the plugin actually works because whenever i'm in the middle of another animation it detects when the mouth is open and runs the reset (i'm using the 1.1 version because you can see the long in real time via the console). It's just the bj anim that seems they don't open the mouth.

i've also noticed that the expressions are tied to the sound efex so for example when the character activates the moan sound fx it counts as opening mouth, but since during bj it doesnt moan, there's no open mouth

i don't know i might be going crazy but this is what i noticed

 

Posted
13 hours ago, Wise_M0nkey said:

Hey Predator thanks for the reply and for the patience.

the plugin actually works because whenever i'm in the middle of another animation it detects when the mouth is open and runs the reset (i'm using the 1.1 version because you can see the long in real time via the console). It's just the bj anim that seems they don't open the mouth.

i've also noticed that the expressions are tied to the sound efex so for example when the character activates the moan sound fx it counts as opening mouth, but since during bj it doesnt moan, there's no open mouth

i don't know i might be going crazy but this is what i noticed

 

The fact that you see "mouth is closed" in the console means that the SKSE plugin sees it that way, because:
 

"const std::vector<std::uint32_t> openMouthPhonemeIndices = {
PhonemeIndices::kAah, PhonemeIndices::kBigAah, PhonemeIndices::kOh, PhonemeIndices::kOohQ,"
 

Only after meeting this condition will you get "SMP Reset". Version 1.1 does not have the Sexlab animation condition, so it works everywhere. With Ostim it works moderately or not at all. Depending on which Ostim phoneme uses while the mouth is open. The downside of this solution is reset spam, which can have its consequences in the long run. In Ostim I recommend the "SMP Reset" command. You can also make a script mod with a key assigned to ConsoleUtil.ExecuteCommand("SMP Reset"). A good example is mod:
 

https://www.nexusmods.com/skyrimspecialedition/mods/86845
 

But.. You have to edit the scripts and remove the extra reset animation.

Posted (edited)
15 hours ago, Sennavob said:

Hey thx for the quick answer. Ok i deleted the Femalehad.tri inside my bodyslide output folder, unfortunatly i still ctd... i mean i can start a new game but i can't play my old save. Usually i don't add mods mid game but i thought bodyslide was harmless... oh well. My crashlog says that is something related to high poly head.esm and in particular "Feamlehead".

I also tried with a new HPH but nothing again.

Hmmm, well remove the default HPH mod, my mod, and any other mod that modify expressions for HPH ( example 1,2 they the TRI file), with them removed, check if still a NIF and the TRI file there, on the virtual folder, if so delete them, then reinstall the  DEFAULT mod for HP head, test your game, if issue is fixed intall other mods, and check if still working, then install my one, and dont build it since thre is alredy a head there, if still works, then you can build it, with your edits ( but is not needeed to build, there is alredy a head there).

Edited by Predator-RJ
Posted
23 hours ago, ram_os said:

The fact that you see "mouth is closed" in the console means that the SKSE plugin sees it that way, because:
 

"const std::vector<std::uint32_t> openMouthPhonemeIndices = {
PhonemeIndices::kAah, PhonemeIndices::kBigAah, PhonemeIndices::kOh, PhonemeIndices::kOohQ,"
 

Only after meeting this condition will you get "SMP Reset". Version 1.1 does not have the Sexlab animation condition, so it works everywhere. With Ostim it works moderately or not at all. Depending on which Ostim phoneme uses while the mouth is open. The downside of this solution is reset spam, which can have its consequences in the long run. In Ostim I recommend the "SMP Reset" command. You can also make a script mod with a key assigned to ConsoleUtil.ExecuteCommand("SMP Reset"). A good example is mod:
 

https://www.nexusmods.com/skyrimspecialedition/mods/86845
 

But.. You have to edit the scripts and remove the extra reset animation.

Hey thanks for the reply,

yes apparently the only way is through SMP reset command. The problem i have seems to be that the self reset doesn't work when i use ostim in conjuction with Ocum, when i do the reset it stops the SMP from working entirely. there must be something there.

would you happen to know something about this? is it possible to test it further? what should i look for in the files? i would like to keep both ostim and ocum

thank you!

Posted
On 6/2/2025 at 6:55 PM, Predator-RJ said:

Hmmm, well remove the default HPH mod, my mod, and any other mod that modify expressions for HPH ( example 1,2 they the TRI file), with them removed, check if still a NIF and the TRI file there, on the virtual folder, if so delete them, then reinstall the  DEFAULT mod for HP head, test your game, if issue is fixed intall other mods, and check if still working, then install my one, and dont build it since thre is alredy a head there, if still works, then you can build it, with your edits ( but is not needeed to build, there is alredy a head there).

Hey with a lot of trial and error I was able to solve the problem. I deleted the tri and reinstalled HPH but still nothing. After realizing that my folders were a mess i wasn’t sure if the deleted femalehead.tri was the correct one so I ordered all the fh.tri "in edit order" and i found that another femalehead.tri was modified on the same day and was inside another mod?? Northbourne NPC, a mod that I haven’t touched in years  had a modified femalehead.tri inside. I delete it and now it works... don’t ask me how or why.

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