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Posted
14 minutes ago, sollego2468 said:

Hi, i downloaded a HPH for the Bijin npc and followed the guide to apply the lips and throat. However, the lips on the npc that i applied to do not seem to jiggle or even move. Is there a fix?

Hi, the video is one part, did you follow the explanation in the mod description page?

Posted
18 hours ago, Predator-RJ said:

Hi, the video is one part, did you follow the explanation in the mod description page?

Sorry, I am kinda not understand the explanation clearly:

1. How do i add the npc head to the xml file 

2. And how do i copy the nistringdata to the head through nifskope because i can not seem the scene root ?

Thank you

Posted
5 hours ago, sollego2468 said:

Sorry, I am kinda not understand the explanation clearly:

1. How do i add the npc head to the xml file 

2. And how do i copy the nistringdata to the head through nifskope because i can not seem the scene root ?

Thank you

Hi, XML is the confg file for smp, open it and follow as the last lines on it, any nif opened in nifskope will have the scene root as it base, you just click it, to them paste the extra data, this is all easy things to do, but If you have zero knowledge about it, it gets a bit complicated.

Posted

This mod's pretty cool. When I was testing it, I had collision working and everything, but was having a slight with the bottom lip collision. The top lip's collision is spot-on and looks great, but the bottom always seems to have a bit of a gap, like the collision object is bigger than the visual mesh on either the lips or the genitals. Could you offer any tips on creating a face that works well with this mod? I tried a few different SoS sizes and the bottom lip always looks like it's hitting a little force-field, regardless of relative orientation of the head to the schlong.

20250118064412_1.jpg

Posted
1 hour ago, CarthOnasti said:

This mod's pretty cool. When I was testing it, I had collision working and everything, but was having a slight with the bottom lip collision. The top lip's collision is spot-on and looks great, but the bottom always seems to have a bit of a gap, like the collision object is bigger than the visual mesh on either the lips or the genitals. Could you offer any tips on creating a face that works well with this mod? I tried a few different SoS sizes and the bottom lip always looks like it's hitting a little force-field, regardless of relative orientation of the head to the schlong.

20250118064412_1.jpg

Hi, good that it is working! XD, this is seems to be only a animation "alignment" problem, as you can see the "penis" is too much low, it is more toward the nose, then the mouth Center, you just need to align "one of the actors" in the animation, Sexlab has keys to move selected actors on each stage or all stages, depends on your confg in sexlab, i personally edit "each stage separately", this is a on-going thing, since animation autors do diferent aproachs to every animation, some work 99%, and some are like your that is like 75% there, just need a slight edit to align one of the actors, and some other animation will be "completely" off, and will need a lot of adjusting.

 

 

if the mouth is getting super really deformed, it is the "reset smp" command that needs to be done then.

Posted
4 hours ago, Predator-RJ said:

if the mouth is getting super really deformed, it is the "reset smp" command that needs to be done then.

Thanks for the quick reply. I was tinkering with it again today and tried the manual smp reset via console like you suggested, and the weird collision gap on the bottom lip seems to be fixed! I had already been using the SL Triggers scripts posted by other users before that or I would have tried it sooner. Not sure if I've messed up my implementation of the triggers mod, I'll have to take a closer look at it. In any case, thanks for putting in the work to make sexlab BJs not look so terrible.

Posted
1 hour ago, CarthOnasti said:

Thanks for the quick reply. I was tinkering with it again today and tried the manual smp reset via console like you suggested, and the weird collision gap on the bottom lip seems to be fixed! I had already been using the SL Triggers scripts posted by other users before that or I would have tried it sooner. Not sure if I've messed up my implementation of the triggers mod, I'll have to take a closer look at it. In any case, thanks for putting in the work to make sexlab BJs not look so terrible.

Awesome! and thanks!!! the SLtriggers script works "50/50" with me, depends on the animations, some trigger it too soon, some too late, but is great when it works! 

Posted

Does anyone use this mod with Sexlab P+? The mod worked flawlessly on my last setup with regular Sexlab, but I can't get it to work properly on new setup. It could be either an issue with P+ or Expressions/mouth not opening properly. SMP Reset command doesn't fix the lower lip stretch.

image.png

Posted
13 hours ago, Attenater said:

Does anyone use this mod with Sexlab P+? The mod worked flawlessly on my last setup with regular Sexlab, but I can't get it to work properly on new setup. It could be either an issue with P+ or Expressions/mouth not opening properly. SMP Reset command doesn't fix the lower lip stretch.

image.png

Hi, this seems to be combo, like miss align animation, you should select your character and make her a little more higher so the dick is more aligend with the center mouth, plus if you did the "reset smp" command in very weid time, the reset can bug out sometimes, still main problem on the pic, is miss alignment.

Posted
On 1/20/2025 at 5:05 PM, Predator-RJ said:

Hi, this seems to be combo, like miss align animation, you should select your character and make her a little more higher so the dick is more aligend with the center mouth, plus if you did the "reset smp" command in very weid time, the reset can bug out sometimes, still main problem on the pic, is miss alignment.

Setting scale to 1.03 helped. Another issue with P+ is that it has a new system for detecting when to open mouth and currently it only works for humanoids. I need to find a different way to open mouth and then everything will be good.

Posted
On 1/8/2025 at 4:41 AM, judge007 said:

@Predator-RJ, @satanfist, @The Dragonwhore, @Iroha

 

Using all advice from the above, I have now got this mod to work as perfect as I can get.

Thanks to all of the above, I don't have to manually reset SMP at all.

Lip quiver/distortion is gone, and the two people who thought of using SexLab Triggers for the SMP reset are geniuses {genii?}

 

One key point that needs to be stressed more is that in character creation in RaceMenu, when you go the Sculpt tab and import the presets head .nif,

you are effectively undoing all of Predator-RJ's work.

 

Then you can import the preset head and still let this mod work.

 

How I fixed it was to use NifSkope to add the NiStringExtraData txt entry from Predator-RJs head to the High Poly Head from the preset file.

 

The patches installed are:

[Predator] HG Head Only Collisions Patch

TRX SMP Replacer  (makes sure futa addons have collision)

TNG_Himbo_SMP_XMLs

 

As for wind and face distortion issues, I followed Iroha's instructions, they work great!

 

My previous post works, but requires three entries in SexLab Triggers.

 

I combined the three with advice from Predator-RJ in the attached file. It works as well as the previous instructions.

Use whichever works for you.

 

When it doesn't work, simply use SexLab Tools mod to back up to Stage 1 in the animation, that provides the SMP reset.

 

Now my gal Ciri is performing, hmm well  . . . enthusiastically!

 

Again thanks to the above mentioned people.

 

 

OpenWider.7z 224 B · 157 downloads


Tell a simple man something, what would I need to do to make this work with Ostim?
I'm having an issue where the mouth isn't opening wide enough on the actors and this seems like it'd be a fix but uh.. I have different framework.

Posted
4 hours ago, BattDaPsycho said:


Tell a simple man something, what would I need to do to make this work with Ostim?
I'm having an issue where the mouth isn't opening wide enough on the actors and this seems like it'd be a fix but uh.. I have different framework.

Unfortunately, I have no experience with Flower Girls, OStim, OSex or SexLab P++.

 

I imagine SexLab P++ works similar to SexLab Framework, so the advice in this thread should work for it as well.

Whether those frameworks use expressions (or how) in their animations is unknown to me.

 

The others, well, the theory here should work for the other frameworks, but that will require some experiments on your part!

Posted
8 hours ago, judge007 said:

The others, well, the theory here should work for the other frameworks, but that will require some experiments on your part!

Darn, I'm not smart enough to go playing with the files. Eh well, thanks for answering man!

Oh, the SMP mod here DOES work with Buggy's High Poly Head replacer. Been having fun with it.

Posted

Hey so i really like this mod and have been using it on my one of my characters that is using high poly head but i was wondering if it was at all possible to get a version of this that works with the heads from the mod COtR - HQ Characters creation addon for RM i ask because i have a character preset i was hoping to make a character with but it uses the COTR head number 12 so yeah sorry if being a pain just thought it was worth asking.

Posted
3 hours ago, Jade514 said:

Hey so i really like this mod and have been using it on my one of my characters that is using high poly head but i was wondering if it was at all possible to get a version of this that works with the heads from the mod COtR - HQ Characters creation addon for RM i ask because i have a character preset i was hoping to make a character with but it uses the COTR head number 12 so yeah sorry if being a pain just thought it was worth asking.

Hi, it is a completely diferent head, can be ported to it yes, but you will need to align the two heads, and match the mouth are gap, and copy only the custom bones to the Cotr head, will probably need manual editing, the video i posted is for "transfer", your case is "copy bone weights" from this head,

Posted (edited)
On 1/25/2025 at 11:46 AM, BattDaPsycho said:

Darn, I'm not smart enough to go playing with the files. Eh well, thanks for answering man!

Oh, the SMP mod here DOES work with Buggy's High Poly Head replacer. Been having fun with it.

I've figured out how to make it work on Ostim SA with the original High Poly Head. Currently I am using HIMBO for male Bodies and BHUNP for female as reference.

Install these mods in this order and make sure you have everything I listed:

High Poly Head V1.4
[Predator] HP Head SMP Mouth and Throat
[Predator] HG Head Only Collisions Patch [Predator] HG Head Only Collisions Patch.7z
Baka SOS SMP Patch (Make sure you set this as highest priority in your load order making sure nothing overwrites it AKA put it on the bottom) Baka SOS SMP Patch.7z 

 

What the issue was for me was the Baka patch since I had it in the wrong priority the whole time, almost near the top of my load order. Putting it on the bottom and having it overwrite everything else made this mod work for Ostim SA at least in my case. Hope this helps.

Edited by zicksee
Typo
Posted
23 hours ago, Innocent_Squirrel said:

how do we disable throat and lip physics outside of sexlab scenes - I have the patch but it doesn't seem to work

Hi, you cant disable it...

Posted
2 hours ago, zicksee said:

 

 

What the issue was for me was the Baka patch since I had it in the wrong priority the whole time, almost near the top of my load order. Putting it on the bottom and having it overwrite everything else made this mod work for Ostim SA at least in my case. Hope this helps.

I was missing the head collision patch i see. thank you!

 

Posted

This is incredibly impressive! I'm curious though, did you ever consider implementing this or your 92BBB body for UBE 2.0? Truthfully the only thing keeping me attached to BHUNP is using your SMP bodies for sex. I imagine the higher poly of UBE would lend itself well to the effect!

 

Regardless, love your work!!!!!

Posted
8 hours ago, plughead said:

This is incredibly impressive! I'm curious though, did you ever consider implementing this or your 92BBB body for UBE 2.0? Truthfully the only thing keeping me attached to BHUNP is using your SMP bodies for sex. I imagine the higher poly of UBE would lend itself well to the effect!

 

Regardless, love your work!!!!!

Hi thanks a lot! UBE has ports by Jgon on UBE discord server(link in the mod description), for the 92bbb and smp head, didnt test, but people used it there, only did 3BA because was asked a lot back in the day for 92bbb, other than that my main is BHUNP so all i do is for it, 92bbb, BHUNP V5, and the head was fun project that worked well in the end : )

Posted
6 hours ago, Xenodragon54 said:

Is there a way you can make this work for beast races too?

Hi, yes there is, you can copy the bone weights for the beast race head you want, but it wont work well.

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