voideyes Posted December 5, 2024 Posted December 5, 2024 I've run into this issue where whenever I reset smp in an animation to activate the smp mouth my head turns into a cone, I'm not sure if it's even linked to this mod but does anyone have any ideas?
unkown2155271 Posted December 7, 2024 Posted December 7, 2024 On 12/1/2024 at 9:34 AM, SimpleSC said: Hi do i just copy and paste this into the up-to-date mod? just install this as an overriding mod and it should work
Skill denim Posted December 8, 2024 Posted December 8, 2024 On 11/19/2024 at 7:00 AM, drorgazmo said: top tier shit brother 👍 staple horny mod imo what's your config?
EricTheTitan Posted December 8, 2024 Posted December 8, 2024 Works good for me and works with my followers. Thank you!
drorgazmo Posted December 9, 2024 Posted December 9, 2024 21 hours ago, Skill denim said: what's your config? config?
specktra Posted December 12, 2024 Posted December 12, 2024 On 12/9/2024 at 11:50 PM, drorgazmo said: config? smp config
Cannaisseur Posted December 12, 2024 Posted December 12, 2024 I'm having trouble getting this mod to work. The head simply doesn't seem to have smp applied to it, even after using "smp reset" command. Im Using the trx male addon, with the smp replacer supplied somewhere in this thread, with TNG. Does anyone have any insight as to why it doesn't work? I have 3BA set to SMP only, and other collisions work fine, just not the head collisions. I do also have Hi poly head properly installed and running too.
Predator-RJ Posted December 13, 2024 Author Posted December 13, 2024 21 hours ago, Cannaisseur said: I'm having trouble getting this mod to work. The head simply doesn't seem to have smp applied to it, even after using "smp reset" command. Im Using the trx male addon, with the smp replacer supplied somewhere in this thread, with TNG. Does anyone have any insight as to why it doesn't work? I have 3BA set to SMP only, and other collisions work fine, just not the head collisions. I do also have Hi poly head properly installed and running too. Hi, well it can be, not installed correctly (mod needs to replace what it is asked), Your MCM menu for FSMP does not have face part activated, game didnt like the mod, thus need to "reload" your preset and head sculpt.
victor-m Posted December 13, 2024 Posted December 13, 2024 In my case, the mouth stretches too much, deforming the lower part of the face. Collisions do not occur correctly. Even if you set up your penis correctly in a sex lab. Perhaps because I started a new game, but forgot to change the head to high poly and played 13 levels with a vanilla head. Then I remembered and changed the head in the character settings menu, loading a preset created based on a high poly head.
Cannaisseur Posted December 13, 2024 Posted December 13, 2024 4 hours ago, Predator-RJ said: Hi, well it can be, not installed correctly (mod needs to replace what it is asked), Your MCM menu for FSMP does not have face part activated, game didnt like the mod, thus need to "reload" your preset and head sculpt. I'm using male character so it's female NPCs it's not working for. It's at the bottom of my load order. How do I activate the face part in the MCM? I didn't see an option. I am having an issue where my face is changing from HPH on game load, but I think it's related to Proteus.
Predator-RJ Posted December 14, 2024 Author Posted December 14, 2024 4 hours ago, Cannaisseur said: I'm using male character so it's female NPCs it's not working for. It's at the bottom of my load order. How do I activate the face part in the MCM? I didn't see an option. I am having an issue where my face is changing from HPH on game load, but I think it's related to Proteus. Sir, mod is for the Player, if you want the head on any other NPC or follower, you will need to convert it yourself, or generate them with CK also.
Riot445 Posted December 14, 2024 Posted December 14, 2024 Hi I read the description but want to clarify, imported heads from mods are definite no-goes?
SlattKingg Posted December 14, 2024 Posted December 14, 2024 (edited) So my player character's tongue has collision during sex scenes but the face and mouth don't. Im wondering what the issue could be i have all physics installed and smp fully functioning. I used a different preset and still same result. EDIT: I literally found the fix dude i've been playing skyrim this whole time thinking i had High Poly Head installed not knowing you have to go into racemenu and move the head slider to high poly. For anyone else as dumb as me make sure your high poly head is correct in racemenu Edited December 14, 2024 by SlattKingg 2
DerpLykiaos Posted December 14, 2024 Posted December 14, 2024 this is VERY cool, I hope someone will make a patch for beast races eventually. since I imagine the copying bone weights trick mentioned in the description doesn't work well on them.
Cannaisseur Posted December 14, 2024 Posted December 14, 2024 19 hours ago, Predator-RJ said: Sir, mod is for the Player, if you want the head on any other NPC or follower, you will need to convert it yourself, or generate them with CK also. My disappointment is immeasurable, and my immersion is ruined.
Mister_E_Dude Posted December 14, 2024 Posted December 14, 2024 27 minutes ago, Cannaisseur said: My disappointment is immeasurable, and my immersion is ruined. I can confirm it works on vanilla game NPCs with this mod. https://www.nexusmods.com/skyrimspecialedition/mods/78985 You may have to start a new game though. It also works on NPCs imported with PROTEUS https://www.nexusmods.com/skyrimspecialedition/mods/62934 as long as you made them with the high poly head. Don't forget to select The High Poly Head in FaceParts slider in racemenu. 1
Cannaisseur Posted December 14, 2024 Posted December 14, 2024 3 hours ago, Mister_E_Dude said: I can confirm it works on vanilla game NPCs with this mod. https://www.nexusmods.com/skyrimspecialedition/mods/78985 You may have to start a new game though. It also works on NPCs imported with PROTEUS https://www.nexusmods.com/skyrimspecialedition/mods/62934 as long as you made them with the high poly head. Don't forget to select The High Poly Head in FaceParts slider in racemenu. Will this work with a replacer like Modpocalypse NPCs?
Mister_E_Dude Posted December 15, 2024 Posted December 15, 2024 2 hours ago, Cannaisseur said: Will this work with a replacer like Modpocalypse NPCs? Hmmm, not likely as Modpocalypse doesn't seem to use High Poly Heads. If someone made a patch for it though then it could. You could always load the NPC High Poly Heads after Modpocalypse and see what happens.
Cannaisseur Posted December 15, 2024 Posted December 15, 2024 2 hours ago, Mister_E_Dude said: Hmmm, not likely as Modpocalypse doesn't seem to use High Poly Heads. If someone made a patch for it though then it could. You could always load the NPC High Poly Heads after Modpocalypse and see what happens. You know what, synthesis might be able to do it. I'm gonna try it out
Cannaisseur Posted December 15, 2024 Posted December 15, 2024 3 hours ago, Mister_E_Dude said: Hmmm, not likely as Modpocalypse doesn't seem to use High Poly Heads. If someone made a patch for it though then it could. You could always load the NPC High Poly Heads after Modpocalypse and see what happens. I couldn't get it to work with synthesis. I switched from modpocalypse to High Poly NPC overhaul, but i still cant get it to work sadly. Even on a new game. And i can't import the npc directly with proteus because there's no Hi poly option in the racemenu it opens up. Unless mine is glitched/ there's another way to do it.
satanfist Posted December 15, 2024 Posted December 15, 2024 (edited) On 10/16/2024 at 4:15 AM, Predator-RJ said: no because of the "time" window, the expression foneme with the open mouth, only apply some seconds later as the anim start(there is a delay), not at the actual start of the anim, so only another mod that do the reset, by detecting the open mouth "Bigahh" and so on, used for the anims For anyone interested, I can confirm that the method provided by @The Dragonwhore and the SL Triggers (with the script I include), both work. It's your choice which one you choose. I include the SL Triggers script in the archive file included below. The smp console command is included with FSMP, that most people use these days for excellent physics. { "cmd" : [ ["util_waitforend", "$self"], ["util_wait", "4"], ["smp reset", "$self"] ] } In SL Triggers, you set the json script up as follows ( The 'if actor' in the first column can be set to Oral) Slot 1 ----------------- Chance 100% on event Begin if actor Humanoid if actor Any if gender Female if sex type Any if daytime Any if location Any command 1 Smp Reset.json command 2 command 3 Remember you still need to replace the meshes included with your High Poly head, with the collison meshes provided here by @Predator-RJ. Both methods show the trembling lips, which is a nice indication that it working. The beauty of this method is it's simplicity to apply and there no need to manually apply each time an animation runs. @satanfist If you're looking to download this, I have uploaded an improved version on the Friday 27th December, which should perform better. SMP Reset.7z Edited December 30, 2024 by satanfist
Predator-RJ Posted December 16, 2024 Author Posted December 16, 2024 16 hours ago, satanfist said: For anyone interested, I can confirm that the method provided by @The Dragonwhore and the SL Triggers (with the script I include), both work. It's your choice which one you choose. I include the SL Triggers script in the archive file included below. The smp console command is included with FSMP, that most people use these days for excellent physics. { "cmd" : [ ["util_waitforend", "$self"], ["util_wait", "4"], ["smp reset", "$self"] ] } In SL Triggers, you set the json script up as follows ( The 'if actor' in the first column can be set to Oral) Slot 1 ----------------- Chance 100% on event Begin if actor Humanoid if actor Any if gender Female if sex type Any if daytime Any if location Any command 1 Smp Reset.json command 2 command 3 Remember you still need to replace the meshes included with your High Poly head, with the collison meshes provided here by @Predator-RJ. Both methods show the trembling lips, which is a nice indication that it working. The beauty of this method is it's simplicity to apply and there no need to manually apply each time an animation runs. SMP Reset.7z 225 B · 6 downloads Hi, cant make this work, installed, added this "json" to the correct place, it shows up, confgured it as you described, and nothing happens... : (
Goblets Posted December 18, 2024 Posted December 18, 2024 Immersion has been saved, very nice mod thank you Predator.
nihil0664 Posted December 18, 2024 Posted December 18, 2024 (edited) i did everything that i can, but there is no collision with TNG dick. it works when collide with hands and etc., but not with dick. i have TNG SMP patch, HIMBO, in BodySlide i build HIMBO High Poly SMP Collision, TNG with SMP, reinstalled things, and no results. seems like i dont really know how to make dicks work with SMP, but i either dont know where to find explanation, im defenitely missing something. im really bad at this physic things, always had troubles with it, so i can only assume. Solved: i had TNG 3.0 with SMP Patch but it turned out that it doesn't work, so i installed TNG 2.4 with built-in SMP support. then its finally started to work, but the physics was buggy, i had Faster HDT-SMP 2.5.1, then i tryed to install just based HDT-SMP for SSE 1.5.97, and now its works perfectly Edited December 20, 2024 by nihil0664
satanfist Posted December 22, 2024 Posted December 22, 2024 (edited) On 12/16/2024 at 2:03 PM, Predator-RJ said: Hi, cant make this work, installed, added this "json" to the correct place, it shows up, confgured it as you described, and nothing happens... : ( Maybe I'm missing something. I get the lip collison, but I've yet to see the throat collison (with either method), as illustrated in many posts here? Just penetration through the back of the head. Edited December 22, 2024 by satanfist
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