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Posted
6 hours ago, RAAM626 said:

Wait so I can manually select the hp head in race menu? I've been using presets that have hp on them 

When you install HP head, there will be a new slider in the head tab, called "face part" with that you can change to HP head

Posted
5 hours ago, tureckiy said:

hi thanks for the mod great job!
everything worked perfectly and something went wrong, when resetting smp the penis collisions supposedly disappear, there is no collision with either the vagina or the mouth, any ideas?
with other races, for example with trolls, everything works fine, the only problem is with people, I have himbo and tng, if I finish the scene and start a new one again, everything works until the first smp reset

Hi, thanks! if you reset the collision is gone, seems like something is using the same slot as the collisions then, but very strange, didnt see anyone with this problem : (

Posted (edited)
9 minutes ago, fodz said:

Hi! So I made it work, cotr now have physiques in the face and the mouth and chin they jiggle (unavoidable hehe, it is fine though, pretty much worth it if I get it to work) I took the UBE2.0 from the nexusmods (NOT loverslab, the nexus version has more features for some reason).

To sum up I took the UBE head, copied the bones from your mod to it which results in a new UBE head with your bones and then i copied it to the COTR one (they look the same almost btw, you were right of course) and it worked. Now next is to do the XML stuff? or am I ready to go, which is a stupid question btw because the physics are here now but just in case? Thanks for being such a giga chad btw.


 

Oh my god my friend XD, you did way more then i said, i talked about UBE because if you look on this mod page, there is a link to the UBE server, that Jgon did a port some time back, and it is only avaliable on the UBE discord server, thats why i said to you enter there, because there is also the link on this mod page description (° _°), but if you got it working thats awesome! very good!

Edited by Predator-RJ
Posted (edited)
6 hours ago, Predator-RJ said:

Oh my god my friend XD, you did way more then i said, i talked about UBE because if you look on this mod page, there is a link to the UBE server, that Jgon did a port some time back, and it is only avaliable on the UBE discord server, thats why i said to you enter there, because there is also the link on this mod page description (° _°), but if you got it working thats awesome! very good!

Thanks! I will test it and let you know, but judging from the placement of the bones, I think it will work, and the lips and chin already jiggles in the right place, that is a good indication.

Edit: What is really funny and lowkey stupid is that I stumbled on a skin mod that made me play regular NON cotr HPH build, now I am torn between playing cotr or not, potentially meaning that all my work and me asking you going to waste hehe. I mean it is never waste, i got to know some basic things that i didn't know about.

Edited by fodz
Posted (edited)

I think the lips are working because I can see the lips bouncing slightly when the head moves and also it reacts when other NPC fingers touch it, even without putting "smp reset", but when in contact with dicks it does not seem to react. The lips don't widen to accommodate the dick even if I do the "smp reset" thing, It simply opens as much as the animation wanted it to open. I have SOS installed with TRX addon and also the Baka SMP patch overwriting them. What could I be missing?

Edited by Beast161616
Posted
8 hours ago, Beast161616 said:

Ok I got it to work. (With the smp collision for TRX mod https://www.nexusmods.com/skyrimspecialedition/mods/116144?tab=posts) but it kinda looks like this lol. Did the smp reset command at various stages.

 

image.thumb.png.26ca16f75f49fee9a9fce1dec5299298.png

image.thumb.png.f820d5606ac9355f1bb975843c67845d.png

First pic, if you lower the male actor to be properly alignned it will be good, now second pic, more or less the same, the finger is poking in too much, move the male to left, to use this mod is like i said in the description, you will need to align most of the animations, and i mean a LOT...

Posted (edited)

You're right. I got it pretty much working for most animations after some careful alignment tweaking. However, I think the lips open a bit too wide. aka, doesn't grip the dick. Is this just a limitation of SMP or can still something be done here? I also tweaked the TRX dick a bit on bodyslide, maybe that's why?

 

 

image.thumb.png.323b1b5783932f7fe74936e7008e820e.png

image.thumb.png.2c6f9bd956fe87c7830919ad822cbf76.png

 

Edited by Beast161616
Posted
1 hour ago, Beast161616 said:

You're right. I got it pretty much working for most animations after some careful alignment tweaking. However, I think the lips open a bit too wide. aka, doesn't grip the dick. Is this just a limitation of SMP or can still something be done here? I also tweaked the TRX dick a bit on bodyslide, maybe that's why?

 

 

image.thumb.png.323b1b5783932f7fe74936e7008e820e.png

image.thumb.png.2c6f9bd956fe87c7830919ad822cbf76.png

 

Oh great! well looking at the pics, can be the collision is not the same size as the dick, or the XML collision has too much "margin", usually the collision shapes are at the end in the XML, like "Triangle shape name = peni" then should be a "Margin" parameter close to the name, put that about 0.1 or 0.05

Posted

Not much difference after changing that, or maybe I didn't change the right margin. I guess somewhere along the way in bodyslide my dick got built into a different hitbox than what it looks like. But still, It looks much better now after doing some alignment. Thank you for this goated mod!

Posted

Hi, textures with ocum ascendent do not fit on the face with HPH, as I understand it, this is due to the UV map. Please tell me if there is any compatibility patch

Posted
19 hours ago, Beast161616 said:

Actually, it's probably because of Ostim. That framework often uses a different scale for dicks depending on the animation. 

Hi, thanks! well can be, but does not make much sense if after the "reset smp" command it still wrong, otherwise you might need to Build again the dicks, and collisions for them making sure the "morphs" is checked, since as you said Ostim changes the shape, and it will use moprh information, about the XML you would need to find the XML for the Dick you are using in the game, then adit the margin as the image 

xml.PNG

Posted (edited)
On 2/24/2025 at 6:32 AM, Predator-RJ said:

Hi, thanks! if you reset the collision is gone, seems like something is using the same slot as the collisions then, but very strange, didnt see anyone with this problem : (

I still haven't found the reason, returned to SOS and I'm very happy. It wasn't worth touching something that worked perfectly)

Edited by tureckiy
Posted
On 2/25/2025 at 9:38 AM, Owl111 said:

Hi, textures with ocum ascendent do not fit on the face with HPH, as I understand it, this is due to the UV map. Please tell me if there is any compatibility patch

I have Ocum Ascended and SLAC and everything fits perfectly

Posted
12 hours ago, Predator-RJ said:

Hi, thanks! well can be, but does not make much sense if after the "reset smp" command it still wrong, otherwise you might need to Build again the dicks, and collisions for them making sure the "morphs" is checked, since as you said Ostim changes the shape, and it will use moprh information, about the XML you would need to find the XML for the Dick you are using in the game, then adit the margin as the image 

xml.PNG

image.thumb.png.dc5be9e432a52cfcbf17a798539367bd.png

It do be looking a lot better after I changed it to 0.05. Thanks again.

Posted
1 hour ago, tureckiy said:

I have Ocum Ascended and SLAC and everything fits perfectly

Is SLAC for sexlab? It’s just that I have OStim and there have not been a single case of overlaying textures from OCum on faces

Posted (edited)
47 minutes ago, Owl111 said:

Подходит ли SLAC для sexlab? Просто у меня OStim и не было ни одного случая наложения текстур из OCum на лица

well it's not because of this mod 100%. Maybe some mod interferes with overlays since OCum textures are overlaid through tattoo slots. Mods tattoos or for example Dirt and Blood, WetFunctionRedux SE can interfere, in this case you need to increase the number of tattoo slots in skee64.ini RaceMenu. sorry for bad English hope you understood.

 

yes SLAC is only for Sexlab

 

Edited by tureckiy
Posted

Hello, I installed the latest version of the mod and a problem appeared, in the sexlab animations, the mouth opens by about 30 percent, in the animations we ostim normally, I did not check the build morph box, when I change the head in the menu race to dragonborn, everything is fine, the old version did not have such problems, but there were no collisions as with the new version, I installed the collisions of the latest version, with the vagina and anus it does not work with the head at all (

Posted
On 25.12.2024 at 18:42, alain31 said:

Привет,


Я только что попробовал этот мод, думая, что мне придется переключить все на полный smp, но он отлично работает с моей конфигурацией 3ba full cbpc.
Единственная проблема, с которой я столкнулся, это smp wind.
Губы слегка дрожат от ветра.
Есть ли способ отключить настройку smp wind только для губ?


Спасибо за мод:)

Скриншот505.png

Можешь скинуть настройки мсм фсмп?

Posted
11 hours ago, Vadija896 said:

Hello, I installed the latest version of the mod and a problem appeared, in the sexlab animations, the mouth opens by about 30 percent, in the animations we ostim normally, I did not check the build morph box, when I change the head in the menu race to dragonborn, everything is fine, the old version did not have such problems, but there were no collisions as with the new version, I installed the collisions of the latest version, with the vagina and anus it does not work with the head at all (

Hi, as i said to other people, there is no diference on the mod besides the neck part, where i moved some vertices about 0,1 mm to fix the original HP head neck seam problem, so anything you are having is other mods, not this.

Posted

I have High poly Head and your mods not working for me. every time I edit your file in BodySlide i still have default lips from High poly Head (or skyrim).

Posted
4 hours ago, ATIMKOS said:

I have High poly Head and your mods not working for me. every time I edit your file in BodySlide i still have default lips from High poly Head (or skyrim).

Hmmm, well can be two things, Load order, or, Bodyslide output folder, you did for this mod, is not right, or again wrong order, this mod has to be above any other mod that changes the head nif, and also the bodyslide output if you made one.

Posted
15 hours ago, Predator-RJ said:

Hmmm, well can be two things, Load order, or, Bodyslide output folder, you did for this mod, is not right, or again wrong order, this mod has to be above any other mod that changes the head nif, and also the bodyslide output if you made one.

Output folder is Meshes\KL\High Poly Head\femaleHead.nif

Posted
2 hours ago, ATIMKOS said:

Output folder is Meshes\KL\High Poly Head\femaleHead.nif

Yes, but as i said, this output if using MO2 and with the virtual thing, also need to be above anything else in priority

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