Predator-RJ Posted January 8, 2025 Author Posted January 8, 2025 (edited) 8 minutes ago, Dweny said:  The "Head Parts" option you're referring to is this one:  <enableNPCFaceParts>true</enableNPCFaceParts> ?  I can't find any other reference to this option in the FSMP INI files. Where can I find this option? Hi, should be below this one you posted that is correct enabled, but you should confg FSMP with its MCM menu in game, you can edit the ini but the mod has a MCM menu ok  <disableSMPHairWhenWigEquipped>false</disableSMPHairWhenWigEquipped> Edited January 8, 2025 by Predator-RJ 1
Dweny Posted January 8, 2025 Posted January 8, 2025 21 minutes ago, Predator-RJ said: Hi, should be below this one you posted that is correct enabled, but you should confg FSMP with its MCM menu in game, you can edit the ini but the mod has a MCM menu ok  <disableSMPHairWhenWigEquipped>false</disableSMPHairWhenWigEquipped> So, what you meant by "Head Parts" was whether the hair physics worked with the option <disableSMPHairWhenWigEquipped>false</disableSMPHairWhenWigEquipped>  I have that option disabled, and the physics work fine.  I thought there was literally a line of code referring to "Head Parts." I also have the MCM options, but I usually edit the .ini files because when I use MCM, my config sometimes doesn't save.
Predator-RJ Posted January 8, 2025 Author Posted January 8, 2025 13 minutes ago, Dweny said: So, what you meant by "Head Parts" was whether the hair physics worked with the option <disableSMPHairWhenWigEquipped>false</disableSMPHairWhenWigEquipped> Â I have that option disabled, and the physics work fine. Â I thought there was literally a line of code referring to "Head Parts." I also have the MCM options, but I usually edit the .ini files because when I use MCM, my config sometimes doesn't save. Your confg is fine, is that Facepart, i said Headpart, just this, mod should work fine, then, if you dont have collisions, the collision is the problem, assuming you are using this on YOUR character 1
judge007 Posted January 8, 2025 Posted January 8, 2025 (edited) @Predator-RJ, @satanfist, @The Dragonwhore, @Iroha  Using all advice from the above, I have now got this mod to work as perfect as I can get. Thanks to all of the above, I don't have to manually reset SMP at all. Lip quiver/distortion is gone, and the two people who thought of using SexLab Triggers for the SMP reset are geniuses {genii?}  One key point that needs to be stressed more is that in character creation in RaceMenu, when you go the Sculpt tab and import the presets head .nif, you are effectively undoing all of Predator-RJ's work.  Then you can import the preset head and still let this mod work.  How I fixed it was to use NifSkope to add the NiStringExtraData txt entry from Predator-RJs head to the High Poly Head from the preset file.  The patches installed are: [Predator] HG Head Only Collisions Patch TRX SMP Replacer (makes sure futa addons have collision) TNG_Himbo_SMP_XMLs  As for wind and face distortion issues, I followed Iroha's instructions, they work great!  My previous post works, but requires three entries in SexLab Triggers.  I combined the three with advice from Predator-RJ in the attached file. It works as well as the previous instructions. Use whichever works for you.  When it doesn't work, simply use SexLab Tools mod to back up to Stage 1 in the animation, that provides the SMP reset.  Now my gal Ciri is performing, hmm well . . . enthusiastically!  Again thanks to the above mentioned people.   OpenWider.7z Edited January 8, 2025 by judge007 Spelling, grammar 9
analpen222 Posted January 9, 2025 Posted January 9, 2025 naive question incoming, is this mod compatible with ostim sa animations? if not, what would be a way around this to make it work if possible?
sollego2468 Posted January 9, 2025 Posted January 9, 2025 Hi , the lips on my character move but in the animations nothing happened even when I align the mouth and the sos they do not collide. I have FSMP installed and SMP activated in the FSMP MCM. Also during animation my character won't open the mouth, is it a possible problem?
Predator-RJ Posted January 10, 2025 Author Posted January 10, 2025 16 hours ago, analpen222 said: naive question incoming, is this mod compatible with ostim sa animations? if not, what would be a way around this to make it work if possible? Hi, mod is not dependent on any framework, should just work if you have, something to do the animations, and open the mouth 1
Predator-RJ Posted January 10, 2025 Author Posted January 10, 2025 12 hours ago, sollego2468 said: Hi , the lips on my character move but in the animations nothing happened even when I align the mouth and the sos they do not collide. I have FSMP installed and SMP activated in the FSMP MCM. Also during animation my character won't open the mouth, is it a possible problem? Hi, well TNG needs the patch, SOS needs the patch, if character does not open the mouth, there is a problem in your game or the hair is bugged, test with character "bald"
Predator-RJ Posted January 10, 2025 Author Posted January 10, 2025 On 1/8/2025 at 6:41 AM, judge007 said: @Predator-RJ, @satanfist, @The Dragonwhore, @Iroha  Using all advice from the above, I have now got this mod to work as perfect as I can get. Thanks to all of the above, I don't have to manually reset SMP at all. Lip quiver/distortion is gone, and the two people who thought of using SexLab Triggers for the SMP reset are geniuses {genii?}  One key point that needs to be stressed more is that in character creation in RaceMenu, when you go the Sculpt tab and import the presets head .nif, you are effectively undoing all of Predator-RJ's work.  Then you can import the preset head and still let this mod work.  How I fixed it was to use NifSkope to add the NiStringExtraData txt entry from Predator-RJs head to the High Poly Head from the preset file.  The patches installed are: [Predator] HG Head Only Collisions Patch TRX SMP Replacer (makes sure futa addons have collision) TNG_Himbo_SMP_XMLs  As for wind and face distortion issues, I followed Iroha's instructions, they work great!  My previous post works, but requires three entries in SexLab Triggers.  I combined the three with advice from Predator-RJ in the attached file. It works as well as the previous instructions. Use whichever works for you.  When it doesn't work, simply use SexLab Tools mod to back up to Stage 1 in the animation, that provides the SMP reset.  Now my gal Ciri is performing, hmm well . . . enthusiastically!  Again thanks to the above mentioned people.   OpenWider.7z 224 B · 40 downloads Hi, this part you say, that importing a sculpt, kind of "cancel" the Hp SMP mod, i think is related to the install, if you install the HP head again, but this time in the fomod, also mark the "Loose files", should do it, becausei dont have this at all, and was one of the "why" not to save presets with the mod active, the game should use the Head in the KL folder, as the main, and just "morph" any changes in the main one, even importing sculpts, the game just "morph" the head in to the main one, thanks for you script also!!! ; )
judge007 Posted January 10, 2025 Posted January 10, 2025 13 minutes ago, Predator-RJ said: Hi, this part you say, that importing a sculpt, kind of "cancel" the Hp SMP mod, i think is related to the install, if you install the HP head again, but this time in the fomod, also mark the "Loose files", should do it, becausei dont have this at all, and was one of the "why" not to save presets with the mod active, the game should use the Head in the KL folder, as the main, and just "morph" any changes in the main one, even importing sculpts, the game just "morph" the head in to the main one, thanks for you script also!!! ; ) Some of the presets come with a high poly head .nif that is morphed to suit the character. when you Sculpt and import that, you swap the .nif files. This ends up with no NiStringExtraData for the physics file.  No physics, no worky!  Your head works great, but the imported .nif file does not. I have three presets with High Poly I use, and if I didn't use NifSkope to add the NiStringExtraData entry to the preset .nif, I wouldn't get your mod to work. So it looks like the Racemenu Sculpt doesn't apply morphs, just swaps the morphed .nif file. {or the NiStringExtraData gets erased during the Sculpt}  It took me several weeks off and on to get your mod working, and that is why it wasn't working for me. Someone who just builds their own face will use your head all the way, but us unartistic folk will have the issue I mentioned.  And you're welcome and thanks for the mod.  ps - the OpenWide script works better than the OpenWider script
Predator-RJ Posted January 10, 2025 Author Posted January 10, 2025 13 minutes ago, judge007 said: Some of the presets come with a high poly head .nif that is morphed to suit the character. when you Sculpt and import that, you swap the .nif files. This ends up with no NiStringExtraData for the physics file.  No physics, no worky!  Your head works great, but the imported .nif file does not. I have three presets with High Poly I use, and if I didn't use NifSkope to add the NiStringExtraData entry to the preset .nif, I wouldn't get your mod to work. So it looks like the Racemenu Sculpt doesn't apply morphs, just swaps the morphed .nif file. {or the NiStringExtraData gets erased during the Sculpt}  It took me several weeks off and on to get your mod working, and that is why it wasn't working for me. Someone who just builds their own face will use your head all the way, but us unartistic folk will have the issue I mentioned.  And you're welcome and thanks for the mod.  ps - the OpenWide script works better than the OpenWider script So yes, yes, i uderstood that, and i tested this when making the mod, importing sculpts worked fine every time, even LE sculpts, worked fine, like i said the game is "suppoesed" to just use the vertex position data you import, and "merge" with the base head, that is the HP smp head, then it would worke normally, the only option i see is the Loose files option, since whithout it it is just a BSA, this issue you have with importing sculpts i cant replicateÂ
vivalamememan Posted January 12, 2025 Posted January 12, 2025 Has anyone tested this with dw 3BA futanari schlong?  For those trying to get it to work with that, just a note - the collision file on the mod page for that schlong is not meant to be used in sex scenes. So I think you have to use the Baka SOS SMP patch as others have pointed out.  With that installed, everything seems to be working but the lips spaz out if the animation is not perfectly aligned. Is this intended behavior? I think the current version of sexlab P+ doesn't allow you to use the hotkeys to adjust actor position in a sexlab scene so if an animation is misaligned, you're stuck for the time being.  Is there any other file you can use apart from the one by Baka to get the collisions to work?Â
Predator-RJ Posted January 12, 2025 Author Posted January 12, 2025 10 hours ago, vivalamememan said: Has anyone tested this with dw 3BA futanari schlong?  For those trying to get it to work with that, just a note - the collision file on the mod page for that schlong is not meant to be used in sex scenes. So I think you have to use the Baka SOS SMP patch as others have pointed out.  With that installed, everything seems to be working but the lips spaz out if the animation is not perfectly aligned. Is this intended behavior? I think the current version of sexlab P+ doesn't allow you to use the hotkeys to adjust actor position in a sexlab scene so if an animation is misaligned, you're stuck for the time being.  Is there any other file you can use apart from the one by Baka to get the collisions to work? Hi, cant comment about DW mod since i dont use it, but if it has a collision with the mesh itself it will be used, now yes you will need a perfectly aligned animation. 1
Gastominex Posted January 13, 2025 Posted January 13, 2025 Bug found, had to fuck around to find out. Been on this one for 5 days. Head part Vampire (If your character is a vampire) WON'T WORK Enabled lots of mods, patches and whatnot from this topic, disabled the vampire head part to human head part and Voila Â
Dweny Posted January 13, 2025 Posted January 13, 2025 (edited) On 1/7/2025 at 2:02 AM, Dweny said: Well, here I am again trying to get this mod to work.  I have a few questions:  1.- Can it work with just SOS? I don't want to install HIMBO or TNG.  2.- I am using 3BA, I understand that I should select "FULLSMP" in the FOMOD configuration and not CBPC, right?  I already have FASTSMP, SOS with the Baka patch, but I still can't get it to work. I’m still looking for any mod from my list that could be causing a conflict. But as far as I know, I don’t have any mods that interfere with this.  I know it's not working because my character shows no signs of having physics in the mouth; it's just the way it always is. I've read comments from other people who notice that their character has some "physics" in the mouth when idle, but I don't even have that.   By the way, I also made sure in RaceMenu that "High Poly Head" is selected under the "FacePart" option.  Well, I finally found the bug/error/incompatibility that was preventing this mod from working.  If you have the "Racial Skin Variance - SPID" mod, make sure to disable "RSV - High Poly Head Patch.esp" No matter how much you place "High Poly Head SMP Lips and Throat" above "Racial Skin Variance" to overwrite it, it will have no effect because the ESP contains files that cannot be overwritten, and those files overwrite this mod’s files, preventing it from functioning.  That’s it. Just disable the ESP, and this mod will work or any other patch for High Poly Head that is through an ".ESP" My setup is FULL SOS with Baka’s patch, and everything works perfectly. I don’t know if it would be possible for @Predator-RJ to provide a patch for this incompatibility, although I don’t think it’s necessary if we just deactivate the ESP as I mentioned. Edited January 13, 2025 by Dweny 1
Dweny Posted January 13, 2025 Posted January 13, 2025 7 minutes ago, Dweny said:  Well, I finally found the bug/error/incompatibility that was preventing this mod from working.  If you have the "Racial Skin Variance - SPID" mod, make sure to disable "RSV - High Poly Head Patch.esp" No matter how much you place "High Poly Head SMP Lips and Throat" above "Racial Skin Variance" to overwrite it, it will have no effect because the ESP contains files that cannot be overwritten, and those files overwrite this mod’s files, preventing it from functioning.  That’s it. Just disable the ESP, and this mod will work. My setup is FULL SOS with Baka’s patch, and everything works perfectly. I don’t know if it would be possible for @Predator-RJ to provide a patch for this incompatibility, although I don’t think it’s necessary if we just deactivate the ESP as I mentioned. @Neyri LL Look at this, it might be your issue as well
Predator-RJ Posted January 13, 2025 Author Posted January 13, 2025 16 hours ago, Gastominex said: Bug found, had to fuck around to find out. Been on this one for 5 days. Head part Vampire (If your character is a vampire) WON'T WORK Enabled lots of mods, patches and whatnot from this topic, disabled the vampire head part to human head part and Voila  yes the vampire head is diferent nif, and mod is only base female head nif
Predator-RJ Posted January 13, 2025 Author Posted January 13, 2025 1 hour ago, Dweny said:  Well, I finally found the bug/error/incompatibility that was preventing this mod from working.  If you have the "Racial Skin Variance - SPID" mod, make sure to disable "RSV - High Poly Head Patch.esp" No matter how much you place "High Poly Head SMP Lips and Throat" above "Racial Skin Variance" to overwrite it, it will have no effect because the ESP contains files that cannot be overwritten, and those files overwrite this mod’s files, preventing it from functioning.  That’s it. Just disable the ESP, and this mod will work. My setup is FULL SOS with Baka’s patch, and everything works perfectly. I don’t know if it would be possible for @Predator-RJ to provide a patch for this incompatibility, although I don’t think it’s necessary if we just deactivate the ESP as I mentioned. Interesting, this seems to be "Mo2/vortex mod manager" thing, with file reading or overwhrit, i still use the old and good NMM, so if want to replace something, it will Definitely replace what i want.
florent303 Posted January 14, 2025 Posted January 14, 2025 So, if i understand it's impossible to have a no-boucing lips with the mod ?
Predator-RJ Posted January 14, 2025 Author Posted January 14, 2025 2 hours ago, florent303 said: So, if i understand it's impossible to have a no-boucing lips with the mod ? Yes if you edit the XML, it will cost collision and movement, that is why is not recomended to do so, about "Wind" you can follow the steps on the description, community part
leking Posted January 14, 2025 Posted January 14, 2025 Hello i just remember i forgot to ask what are the illustrating animation from the 3 first pics with a beast and the two last with a human coming from ??
Predator-RJ Posted January 14, 2025 Author Posted January 14, 2025 8 hours ago, leking said: Hello i just remember i forgot to ask what are the illustrating animation from the 3 first pics with a beast and the two last with a human coming from ?? Hi, well i dont remember but, i only have Baka, Billy, and Anubs animations 1
Agnot Posted January 15, 2025 Posted January 15, 2025 (edited) hi there, interesting work! Quation: where can I get that Baka patch for schlongs smp? You mean the one that comes with BHUNP fomod? Edited January 15, 2025 by Agnot
sollego2468 Posted January 15, 2025 Posted January 15, 2025 Hi, i downloaded a HPH for the Bijin npc and followed the guide to apply the lips and throat. However, the lips on the npc that i applied to do not seem to jiggle or even move. Is there a fix?
Predator-RJ Posted January 15, 2025 Author Posted January 15, 2025 54 minutes ago, Agnot said: hi there, interesting work! Quation: where can I get that Baka patch for schlongs smp? You mean the one that comes with BHUNP fomod? Hi, thanks! it is all in the mod description page, please read ; )
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