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Posted
53 minutes ago, Ov3rS1zeL0ad said:

 

Hello,

 

Thank you for the video and instructions! I did as was shown in the video (and other things as well) but the issue still persists. It's something I may just have to deal with for now.

I'm going to look into transferring the sliders to the default High Poly Head mod and see if that solves the issue for me. If not then OOF.

 

I appreciate the mod and work you've done.

 

Thank you.

No problem, and actually i didnt think about the transfer, way more easy, do as the video, but only for the lips and should be good

Posted
18 minutes ago, Predator-RJ said:

No problem, and actually i didnt think about the transfer, way more easy, do as the video, but only for the lips and should be good

 

Should be easy. Though at the moment I'm unsure how to do it as I am very limited in my OS skills. I tried to use the import function from the Slider tab in OS but have had no luck in getting them to transfer. Once I do though I will do the unmasking on the lips.

Posted
24 minutes ago, veronbeach333 said:

hello, can someone help me? In BJ scene mouth getting bugged and dont moving properly as on video

SkyrimSE 2025-02-21 19-13-21.png

Hi, pretty comom to happen, like i said in the description, use the "reset smp" command, and also you will need to align the actors sometimes, your pic seems fine, male could be a litle higher, but the reset comand should solve

Posted
3 hours ago, Predator-RJ said:

Hi, pretty comom to happen, like i said in the description, use the "reset smp" command, and also you will need to align the actors sometimes, your pic seems fine, male could be a litle higher, but the reset comand should solve

"smp reset" in  console just making deafult mouth open, without smp or sometimes it's even doesn open

Posted
52 minutes ago, veronbeach333 said:

"smp reset" in  console just making deafult mouth open, without smp or sometimes it's even doesn open

Hi, well the command is for like the name says, is for SMP, not to open the mouth, the open mouth function is with your game, sex lab, etc... this mod is just Head with smp, nothing more, it depends on you having other mods working, and if the mouth does not open, it is other mods problem

Posted

can i get the previous version the current version makes me ctd when loading anysave or starting a new game and i know its this mod cuz i havent updated or added anything else since i last played

Posted (edited)
1 hour ago, Sofian said:

can i get the previous version the current version makes me ctd when loading anysave or starting a new game and i know its this mod cuz i havent updated or added anything else since i last played

Hi, the mod is the same as before, only diference is the neck seam fix in alredy in the base head, like i said in the description, you dont need to build the mod, and since you said CTD, you probably have a "OLD" version of outfit studio and bodyslide and builded it whith morphs(it is in the description the base use) so best way is, you update it ; )

Edited by Predator-RJ
Posted

I'm saying this with a translator. But there is a slight problem, the mouth stretches more than the diameter of the dick, especially the lower lip, which can't be solved with smp reset.

Posted

Hello good sir, sorry to be a bother, I am trying to use COTr head with this, your good self said "Can i make other Heads, have the same SMP collisions? YES = Align the head (specially mouth part/area) with any other head and copy the weights from this one, then add the XML path on the new Head NIF, edit the XML to the new head part name for collisions, and it should work." 

Say I aligned the head in your mod with the COTR head I  am doing it in outfit studio but an error pops up and it says that
"there is no reference shape" here I need to put the skeleton female from 3ba as a reference? I tried but it did not do much other than the fact that it managed to show more bones on the COTR body I think. Can you please give me tips here, since putting the heads next together is already aligned well, but I noticed that COTR has a separate mouth.nif. does that mean it won't work with your mod? When i import the female head from the regular high poly mod, there are only two bones.

Also I need to install NifSkope next to do the xml bit , can you give me a bit more details please all around. I am not entitled to it but I would really appreciate it. just give me some directions or bullet points, i will try and google the next. Thank you.

Posted
14 hours ago, Predator-RJ said:

Hi, the mod is the same as before, only diference is the neck seam fix in alredy in the base head, like i said in the description, you dont need to build the mod, and since you said CTD, you probably have a "OLD" version of outfit studio and bodyslide and builded it whith morphs(it is in the description the base use) so best way is, you update it ; )

that didnt work im still crashing trying to load my game or even starting a new one, as soon as i change my gender to female it crashes

Posted
4 hours ago, Sofian said:

that didnt work im still crashing trying to load my game or even starting a new one, as soon as i change my gender to female it crashes

if you Builded the mod with a old bodyslide, it created a file in the head folder femalehead.tri, and MO2 or vortex, the mod files go to a virtual folder, find the folder and delet the .tri file.

Posted
4 hours ago, fodz said:

Hello good sir, sorry to be a bother, I am trying to use COTr head with this, your good self said "Can i make other Heads, have the same SMP collisions? YES = Align the head (specially mouth part/area) with any other head and copy the weights from this one, then add the XML path on the new Head NIF, edit the XML to the new head part name for collisions, and it should work." 

Say I aligned the head in your mod with the COTR head I  am doing it in outfit studio but an error pops up and it says that
"there is no reference shape" here I need to put the skeleton female from 3ba as a reference? I tried but it did not do much other than the fact that it managed to show more bones on the COTR body I think. Can you please give me tips here, since putting the heads next together is already aligned well, but I noticed that COTR has a separate mouth.nif. does that mean it won't work with your mod? When i import the female head from the regular high poly mod, there are only two bones.

Also I need to install NifSkope next to do the xml bit , can you give me a bit more details please all around. I am not entitled to it but I would really appreciate it. just give me some directions or bullet points, i will try and google the next. Thank you.

Hi, well doing this is more toward people with experience in the outfit studio, but your problem, is you didnt set the head as reference, it is silme right click it and "set reference shape" it will be now with "green letters" in the mesh name, now you can copy the bones to other head, about nifskope, it simple as said too, you can litetaly have one open with the HP smp head, and another instance with the cotr head, you copy the nistring from my mod, and paste in to the other mod, with normal copy paste comands ; )

Posted
14 hours ago, xboxpro said:

I'm saying this with a translator. But there is a slight problem, the mouth stretches more than the diameter of the dick, especially the lower lip, which can't be solved with smp reset.

Hi, well can be collision Xmls, or probably the "reset smp" command you did wrong, because it will solve 99% of the time any problems it has...

Posted
2 hours ago, Predator-RJ said:

if you Builded the mod with a old bodyslide, it created a file in the head folder femalehead.tri, and MO2 or vortex, the mod files go to a virtual folder, find the folder and delet the .tri file.

i uninstalled it and highpoly head then reinstalled and now everythings fine

Posted
46 minutes ago, RAAM626 said:

I can't get this to work anymore, it works on older saves that had the mod working on, but new game won't work 

Hi, define the "Wont work", because with no info, i cant help.... °_°

Posted
6 hours ago, Predator-RJ said:

Hi, well doing this is more toward people with experience in the outfit studio, but your problem, is you didnt set the head as reference, it is silme right click it and "set reference shape" it will be now with "green letters" in the mesh name, now you can copy the bones to other head, about nifskope, it simple as said too, you can litetaly have one open with the HP smp head, and another instance with the cotr head, you copy the nistring from my mod, and paste in to the other mod, with normal copy paste comands ; )

Thanks for replying! You a giga chad, So i import your head in and then the COTR(COR)  head in then I right click on your head and hit "set reference" then select all the bones, then go to the COTR head click on it and then go to shape> "Transfer selected weights" I get "The vertex count of the reference and the chosen shape is not the same"
I think that the two heads in terms of positioning seems to be close, I think if I do it correctly it will work.  I feel there is something simple that i need to do but I am too much of inexperienced pleb, even though in modding i have a very good sense on how to solve things, but this is a new area form me.


Here is a 61 second video to show you what I did, https://drive.google.com/drive/folders/1rgPUAJK47oZ7M3VPy5P2lOiVurxruO7g    Can you please tell me what I would need to do, if it is not so much time. There are many people using COTR head out there, you wouldn't be just helping me, your mod is dope. Thank you so much.

I also tried to copy the bones and conform all in the slider tab, nothing worked or maybe i didn't do it correctly. Also tried the high poly mod for COTR, just because it is called the same doesn't mean it is the same.

Posted
10 hours ago, Predator-RJ said:

Hi, define the "Wont work", because with no info, i cant help.... °_°

so the lips ain't wobbling on new games or during sl scenes, but if I load a previous character save that had it working before it works fine, its just new characters it's not working on

Posted
3 hours ago, RAAM626 said:

so the lips ain't wobbling on new games or during sl scenes, but if I load a previous character save that had it working before it works fine, its just new characters it's not working on

Are sure you made your new character with HP head? the face part slider in Racemenu has to set set in 3 or 4 (mostly not 0 since is default head, but depends on the game) 

Posted
12 hours ago, fodz said:

Thanks for replying! You a giga chad, So i import your head in and then the COTR(COR)  head in then I right click on your head and hit "set reference" then select all the bones, then go to the COTR head click on it and then go to shape> "Transfer selected weights" I get "The vertex count of the reference and the chosen shape is not the same"
I think that the two heads in terms of positioning seems to be close, I think if I do it correctly it will work.  I feel there is something simple that i need to do but I am too much of inexperienced pleb, even though in modding i have a very good sense on how to solve things, but this is a new area form me.


Here is a 61 second video to show you what I did, https://drive.google.com/drive/folders/1rgPUAJK47oZ7M3VPy5P2lOiVurxruO7g    Can you please tell me what I would need to do, if it is not so much time. There are many people using COTR head out there, you wouldn't be just helping me, your mod is dope. Thank you so much.

I also tried to copy the bones and conform all in the slider tab, nothing worked or maybe i didn't do it correctly. Also tried the high poly mod for COTR, just because it is called the same doesn't mean it is the same.

The transfer is for another HP head, not other custom heads, your case is "copy bone weights", but only the custom ones, and you will need to edit the HP head to be closer to the Cotr head, inflate, deflate the cheeks and lips, throat until they are "close" then you copy weights, not "transfer" the error is because is not HP head again, so the shape does not match, but you are doing the hard way i think, Cotr is a Daz studio genesis head, just the very low poly version, UBE is the same thing, another Daz studio head and body, but in the High poly version (better then Cotr), a easy way for you is  enter UBE server, get the UBE one, and copy from it, since UBE and Cotr are the same default head shape

Posted
5 hours ago, Predator-RJ said:

Are sure you made your new character with HP head? the face part slider in Racemenu has to set set in 3 or 4 (mostly not 0 since is default head, but depends on the game) 

Wait so I can manually select the hp head in race menu? I've been using presets that have hp on them 

Posted (edited)

hi thanks for the mod great job!
everything worked perfectly and something went wrong, when resetting smp the penis collisions supposedly disappear, there is no collision with either the vagina or the mouth, any ideas?
with other races, for example with trolls, everything works fine, the only problem is with people, I have himbo and tng, if I finish the scene and start a new one again, everything works until the first smp reset

Edited by tureckiy
Posted
11 hours ago, Predator-RJ said:

The transfer is for another HP head, not other custom heads, your case is "copy bone weights", but only the custom ones, and you will need to edit the HP head to be closer to the Cotr head, inflate, deflate the cheeks and lips, throat until they are "close" then you copy weights, not "transfer" the error is because is not HP head again, so the shape does not match, but you are doing the hard way i think, Cotr is a Daz studio genesis head, just the very low poly version, UBE is the same thing, another Daz studio head and body, but in the High poly version (better then Cotr), a easy way for you is  enter UBE server, get the UBE one, and copy from it, since UBE and Cotr are the same default head shape

Hi! So I made it work, cotr now have physiques in the face and the mouth and chin they jiggle (unavoidable hehe, it is fine though, pretty much worth it if I get it to work) I took the UBE2.0 from the nexusmods (NOT loverslab, the nexus version has more features for some reason).

To sum up I took the UBE head, copied the bones from your mod to it which results in a new UBE head with your bones and then i copied it to the COTR one (they look the same almost btw, you were right of course) and it worked. Now next is to do the XML stuff? or am I ready to go, which is a stupid question btw because the physics are here now but just in case? Thanks for being such a giga chad btw.


 

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