Neyri LL Posted January 2, 2025 Posted January 2, 2025 16 minutes ago, Predator-RJ said: Thanks! well are you using FSMP? if not you should, also have you activated SMP head parts in the FSMP mcm menu? and also disable that confg to hairs and wigs? disable that because the head sometimes get confused by smp as a wig also in the FSMP mcm menu, TNG need the patch, my one or user one, creatures need ABC from baka, and you sure your character is useing HP head? Race menu wont use HP head as default, there is a slider there that you need to change for the game actually use HP head. Thank you kindly for coming back to this! Yes to all of the above, sadly. I don't use TNG, but my setup with SOS + HIMBO is set up as described to be working by a few others earlier. Lips wiggle a little, suggesting it works, but collisions are just not happening. Properly installed & configured MNC + ABC, Baka SOS SMP patch, TRX for males (with the collision patch), everything necessary built in bodyslide etc, etc, etc. I'll test on a fresh modding setup some time, but thanks anyway. I have my hopes that I'll figure it out eventually! Until then I'll just have to take my cock the boring way 😊💖💖
Predator-RJ Posted January 2, 2025 Author Posted January 2, 2025 41 minutes ago, Neyri LL said: Thank you kindly for coming back to this! Yes to all of the above, sadly. I don't use TNG, but my setup with SOS + HIMBO is set up as described to be working by a few others earlier. Lips wiggle a little, suggesting it works, but collisions are just not happening. Properly installed & configured MNC + ABC, Baka SOS SMP patch, TRX for males (with the collision patch), everything necessary built in bodyslide etc, etc, etc. I'll test on a fresh modding setup some time, but thanks anyway. I have my hopes that I'll figure it out eventually! Until then I'll just have to take my cock the boring way 😊💖💖 Hmm, mod does not need a new game, maybe to some cases, just a "re-read" in your preset, wil do it, if the head has the jiggle is a good thing SMP is working, if you have ABC it has to work with chaurus, as i said in the mod post, start the anim, wait till you see your character ( your own character female) open the mouth, and stay open, then open console menu, and do reset, now it should "collide" perfectly if the anim is properly aligned, if ABC works, then your SOS SMP patch is not working, maybe load order
Neyri LL Posted January 2, 2025 Posted January 2, 2025 44 minutes ago, Predator-RJ said: Hmm, mod does not need a new game, maybe to some cases, just a "re-read" in your preset, wil do it, if the head has the jiggle is a good thing SMP is working, if you have ABC it has to work with chaurus, as i said in the mod post, start the anim, wait till you see your character ( your own character female) open the mouth, and stay open, then open console menu, and do reset, now it should "collide" perfectly if the anim is properly aligned, if ABC works, then your SOS SMP patch is not working, maybe load order I can test re-reading the head preset, nif and headpart slider in a bit. Earlier I did exactly as you described during an animation, but neither ABC nor human dicks work
Predator-RJ Posted January 2, 2025 Author Posted January 2, 2025 1 hour ago, Neyri LL said: I can test re-reading the head preset, nif and headpart slider in a bit. Earlier I did exactly as you described during an animation, but neither ABC nor human dicks work ABC has to "replace" any other mods, MNC, or Fluffly works and so on, ABC is installed after all the creature mods, and replace\overwrith anything asked
Neyri LL Posted January 2, 2025 Posted January 2, 2025 13 minutes ago, Predator-RJ said: ABC has to "replace" any other mods, MNC, or Fluffly works and so on, ABC is installed after all the creature mods, and replace\overwrith anything asked Yup, had it loading last! All other collisions worked, so I doubt it's LO related. But like I said, I'll try some of your suggestions later. I'm very sleep deprived right now and swamped in studies
heckinghecker Posted January 3, 2025 Posted January 3, 2025 Im trying to add this mod to followers I have installed but its not working at all I followed the video and applied this to multiple followers who use high poly head and Im pretty sure I did it right but theres just no difference, though it works perfectly fine on my player characters with high poly head Can anyone tell me how they did it? Or how you use creationkit to do it instead of outfit studio?
Predator-RJ Posted January 4, 2025 Author Posted January 4, 2025 (edited) 6 hours ago, heckinghecker said: Im trying to add this mod to followers I have installed but its not working at all I followed the video and applied this to multiple followers who use high poly head and Im pretty sure I did it right but theres just no difference, though it works perfectly fine on my player characters with high poly head Can anyone tell me how they did it? Or how you use creationkit to do it instead of outfit studio? You need to add the follower head mesh name (inside nif) to the SMP xml, that is in a folder in SKSE plugins Edited January 4, 2025 by Predator-RJ
heckinghecker Posted January 4, 2025 Posted January 4, 2025 4 hours ago, Predator-RJ said: You need to add the follower head mesh name (inside nif) to the SMP xml, that is in a folder in SKSE plugins Am I not doing it right?
yingbnvying Posted January 4, 2025 Posted January 4, 2025 Is the bulge in the throat an effect of your mod?
el_lugas Posted January 4, 2025 Posted January 4, 2025 8 hours ago, heckinghecker said: Am I not doing it right? After you follow HP_HEAD_TRANSFER.mp4 instructions in the files, what I do (and im not sure if this is the most correct way) instead of editing the XML, I open nifskope for the Follower head (Head X) and for the the SMP head ( Head A) ---> Inside Nifskope of Head A look for NiStringExtraData,,,,,,,,,,SKSE\Plugins\hdtSkinnedMeshConf.... ----> Ctrl+C that----> Paste it on Head X's nifskope ----> Close Nifskope for Head A without saving and Close Nifskope for Head X and save it. if its not working , check if your Head X is a HPH head **or maybe because the method im using to tweak mine is to the extent of personal use meaning i just master the HPH on the followers i wanna edit and use the original HPH head parts in CK before undergoing the endeavour of having it with SMP, therefore i have not tried it with head meshes with different names but i suppose it might work**
Predator-RJ Posted January 4, 2025 Author Posted January 4, 2025 10 hours ago, heckinghecker said: Am I not doing it right? Seems right, as the other friend posted, did you add the "nif extra data" XML path to it?..... open the follwer head and the Hp SMP head, copy the extra data with the XML path to the follower one also
heckinghecker Posted January 4, 2025 Posted January 4, 2025 2 hours ago, Predator-RJ said: Seems right, as the other friend posted, did you add the "nif extra data" XML path to it?..... open the follwer head and the Hp SMP head, copy the extra data with the XML path to the follower one also Woah cool thanks that did allow me to activate it on followers But um this happens whether its a follower or player, do you have any advice? This is with HIMBO body and TNG penises and the HIMBO-TNG smp xmls installed, though it also doesnt work even if I dont have your xmls installed
johnhamm Posted January 4, 2025 Posted January 4, 2025 Does the SL triggers script have a noticeable impact on the game? I am keen to try this out but it sounds like a pretty big impact if the physics needs resetting every time
el_lugas Posted January 4, 2025 Posted January 4, 2025 1 hour ago, heckinghecker said: Woah cool thanks that did allow me to activate it on followers But um this happens whether its a follower or player, do you have any advice? This is with HIMBO body and TNG penises and the HIMBO-TNG smp xmls installed, though it also doesnt work even if I dont have your xmls installed not sure, but try reseting SMP, personally i use ostim so i rely on Osmp to reload it and then it starts working properly . i think thats the problem im seeing here
Predator-RJ Posted January 5, 2025 Author Posted January 5, 2025 5 hours ago, heckinghecker said: Woah cool thanks that did allow me to activate it on followers But um this happens whether its a follower or player, do you have any advice? This is with HIMBO body and TNG penises and the HIMBO-TNG smp xmls installed, though it also doesnt work even if I dont have your xmls installed This is the game/smp bug with vertex positions, as i said in the description, you need to wait till you see the mouth open, and do the reset smp command, then it will be good for the rest of the anim...
Predator-RJ Posted January 5, 2025 Author Posted January 5, 2025 5 hours ago, johnhamm said: Does the SL triggers script have a noticeable impact on the game? I am keen to try this out but it sounds like a pretty big impact if the physics needs resetting every time That needs testing, dont know about impact 1
Yamas Posted January 6, 2025 Posted January 6, 2025 I'm using New Gentleman which has collision for the characters but does not work for the mouth. It works great with beasts but humans it is not working. Is there a patch that I need?
judge007 Posted January 6, 2025 Posted January 6, 2025 A little tool for SexLab Triggers It's a .json file to open the mouth at the start of an animation tagged as Oral or Blowjob The first line is Aah, the second is Big Aah, the number 100 can be adjusted for your preference. The settings for SexLab Triggers is in the picture. OpenWide.7z 1
Predator-RJ Posted January 6, 2025 Author Posted January 6, 2025 13 hours ago, Yamas said: I'm using New Gentleman which has collision for the characters but does not work for the mouth. It works great with beasts but humans it is not working. Is there a patch that I need? it is all in the mod description page my friend ; )
Predator-RJ Posted January 6, 2025 Author Posted January 6, 2025 6 hours ago, judge007 said: A little tool for SexLab Triggers It's a .json file to open the mouth at the start of an animation tagged as Oral or Blowjob The first line is Aah, the second is Big Aah, the number 100 can be adjusted for your preference. The settings for SexLab Triggers is in the picture. OpenWide.7z 201 B · 4 downloads This seems a good idea thanks!!! but the order might not be the right one? i think you would want the "reset mfg on 1° to clean the head phonemes, then your Open wide on 2°, and the the SMP reset on 3°, since the Reset has to happen "after the mouth is open"..... this is what i think, since i cant get the SMP reset to work right, i looked at the script is has a "wait" and "4", you know what is that? there is also no debbug info on the screen, if it would have a way to display the exact moment where the ascripts are triggered would help i think
judge007 Posted January 6, 2025 Posted January 6, 2025 2 hours ago, Predator-RJ said: This seems a good idea thanks!!! but the order might not be the right one? i think you would want the "reset mfg on 1° to clean the head phonemes, then your Open wide on 2°, and the the SMP reset on 3°, since the Reset has to happen "after the mouth is open"..... this is what i think, since i cant get the SMP reset to work right, i looked at the script is has a "wait" and "4", you know what is that? there is also no debbug info on the screen, if it would have a way to display the exact moment where the ascripts are triggered would help i think The script for smp reset has a delay builtin, only works when it's run BEFORE the ah/big ah code, no idea why. The code Fotogen is using doesn't appear to be multi-threaded. Playing with it, it works better, in the order I gave it. YMMV Plus, some animations take so long to get to the oral action, that it doesn't matter! It just helps a little.
judge007 Posted January 7, 2025 Posted January 7, 2025 On 1/4/2025 at 11:16 AM, heckinghecker said: Woah cool thanks that did allow me to activate it on followers But um this happens whether its a follower or player, do you have any advice? This is with HIMBO body and TNG penises and the HIMBO-TNG smp xmls installed, though it also doesnt work even if I dont have your xmls installed I had this problem as well until I realized my character was using a High Poly Head, but not the one in Predator-rj's mod. I fixed it with NifSkope, opening up both Predator-rj's head and the nif from the Racemenu preset I was using. Copy the branch for the NiExtraData {the one with the path to the .xml file} to the RaceMenu preset head. Followed that with the patch [Predator] HG Head Only Collisions Patch, and then the WideOpen script for SexLab Triggers I posted a couple of posts up, and I currently am NOT having to manually "SMP Reset". However, this is only working 7 to 8 times out of 10. Waiting patiently for someone to elegantly put this all together in a permanent solution. 2
Dweny Posted January 7, 2025 Posted January 7, 2025 Well, here I am again trying to get this mod to work. I have a few questions: 1.- Can it work with just SOS? I don't want to install HIMBO or TNG. 2.- I am using 3BA, I understand that I should select "FULLSMP" in the FOMOD configuration and not CBPC, right? I already have FASTSMP, SOS with the Baka patch, but I still can't get it to work. I’m still looking for any mod from my list that could be causing a conflict. But as far as I know, I don’t have any mods that interfere with this. I know it's not working because my character shows no signs of having physics in the mouth; it's just the way it always is. I've read comments from other people who notice that their character has some "physics" in the mouth when idle, but I don't even have that. By the way, I also made sure in RaceMenu that "High Poly Head" is selected under the "FacePart" option.
Predator-RJ Posted January 7, 2025 Author Posted January 7, 2025 12 hours ago, Dweny said: Well, here I am again trying to get this mod to work. I have a few questions: 1.- Can it work with just SOS? I don't want to install HIMBO or TNG. 2.- I am using 3BA, I understand that I should select "FULLSMP" in the FOMOD configuration and not CBPC, right? I already have FASTSMP, SOS with the Baka patch, but I still can't get it to work. I’m still looking for any mod from my list that could be causing a conflict. But as far as I know, I don’t have any mods that interfere with this. I know it's not working because my character shows no signs of having physics in the mouth; it's just the way it always is. I've read comments from other people who notice that their character has some "physics" in the mouth when idle, but I don't even have that. By the way, I also made sure in RaceMenu that "High Poly Head" is selected under the "FacePart" option. Hi ! 1- yes it will work with SOS only, if you have the Baka patch, the penis should have collision with the mouth, but body hands etc no, for that you will need Himbo. 2- body has nothing with the head, mod is not dependent on a body nor body physics, CPBC SMP, this is a HEAD mod, Head is a separete part. If you alredy have FSMP, with the Head parts SMP on, and the option to disable wigs SMP when Hairs Smp are used, and you alredy see the lips of your character react when wallking , jump etc, This mod is "working" Try to reload your preset, or install HP head again with the "loose" opton selected, then this mod again.
Dweny Posted January 8, 2025 Posted January 8, 2025 4 hours ago, Predator-RJ said: Hi ! 1- yes it will work with SOS only, if you have the Baka patch, the penis should have collision with the mouth, but body hands etc no, for that you will need Himbo. 2- body has nothing with the head, mod is not dependent on a body nor body physics, CPBC SMP, this is a HEAD mod, Head is a separete part. If you alredy have FSMP, with the Head parts SMP on, and the option to disable wigs SMP when Hairs Smp are used, and you alredy see the lips of your character react when wallking , jump etc, This mod is "working" Try to reload your preset, or install HP head again with the "loose" opton selected, then this mod again. The "Head Parts" option you're referring to is this one: <enableNPCFaceParts>true</enableNPCFaceParts> ? I can't find any other reference to this option in the FSMP INI files. Where can I find this option?
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