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Posted
6 hours ago, victor-m said:

Fine. I'll update the BS. I took the meshes and scse folder from your update and manually replaced the files from the previous version of the mod with them. I didn’t create the head in BS. Everything works, although the lower lip sometimes works incorrectly.

My friend, did you read that you dont need to build the head at all, if dont use any of the sliders?  there is a alredy build head like the old versions, you only build the head if you gona use the sliders...

Posted
20 hours ago, ijustwanttodownloadx said:

Tried to transfer the smp to ube standalone follower and followed the instructions, it works but the face is changed to a default preset. Anyway to keep the followers face?

Ube has a conversion on its own server, use that as a base then...

Posted
12 hours ago, Ero Sama said:

Hello, predator can you sharing your skse.ini from racemenu please? for when can setting same hopping it's fix the mod for many of noob like me thank you

Hi, mod does not need any custom confg in skse.ini, didnt say anything about it in the page.

Posted
2 hours ago, Predator-RJ said:

well, most of people use MO2 or vortex, and they dont put files in the game it all goes to virtual folder, you can find that and delet the "femalehead.tri" that your outdated bodyslide build, also you can just unzip the mod and look for the folder where the head is, or like you said, "Un-buil'" with bodyslide itself it has this funcion just hover you mouse over the "Build" buttom, and a tip will show up that is 'Hold ALT and clic build it will delete"...

I didn’t know that and I’ve been using MO2 forever. Thank you very much, I’ll try it out now!

Posted (edited)

is there any way to view the physics mesh in game because for some animation Billyy's SLAL Animations 8.7 type: MF animation: blowjob once,  physics mesh does not load. i checked with smp debug the working animations had  7 activate collision mesh and for animation which it did not worked it had only 6 so the mesh is not loading for some reasion for some animation.

also in the  xml
why do you have 
 

        <linearServoMotors>true</linearServoMotors>
        <angularServoMotors>true</angularServoMotors>

never seen this.
Edited by smokingCow1
Posted (edited)
3 hours ago, smokingCow1 said:

is there any way to view the physics mesh in game because for some animation Billyy's SLAL Animations 8.7 type: MF animation: blowjob once,  physics mesh does not load. i checked with smp debug the working animations had  7 activate collision mesh and for animation which it did not worked it had only 6 so the mesh is not loading for some reasion for some animation.

also in the  xml
why do you have 
 

        <linearServoMotors>true</linearServoMotors>
        <angularServoMotors>true</angularServoMotors>

never seen this.

ok i fixed it with SMP-NPC crash fix
anyone HAVING eldergleam should install it.

Edited by smokingCow1
Posted
6 hours ago, smokingCow1 said:

is there any way to view the physics mesh in game because for some animation Billyy's SLAL Animations 8.7 type: MF animation: blowjob once,  physics mesh does not load. i checked with smp debug the working animations had  7 activate collision mesh and for animation which it did not worked it had only 6 so the mesh is not loading for some reasion for some animation.

also in the  xml
why do you have 
 

        <linearServoMotors>true</linearServoMotors>
        <angularServoMotors>true</angularServoMotors>

never seen this.

Some new things where introduced with FSMP 2.0, and, from my extensive testing, making the constraints as servos, helped a lot with stability

Posted

Hello,

 

I'm enjoying the mod quite a bit though I am experiencing a slight issue on my end. The mod itself seems to be working as intended which is great, but I am someone who isn't a fan of the giraffe necks that bethesda gave the characters. Thus I use Racemenu to lower the head of my characters (and others) closer to the body. When using High Poly Head by itself the necks and body line up fine. No issues. After installing this mod the extra "bulge" so to speak on the neck clips with the body and causes a seam from time to when the character is moving/idleing.

 

I'd like to know if there is a way for me to use this mod and not have this issue? I believe it stems from the throat that was added. So is there a way to have just the SMP mouth and no throat, or even just the sliders for UV and the botox on the default High Poly Head?

 

Thank you.

Posted
2 hours ago, Ov3rS1zeL0ad said:

Hello,

 

I'm enjoying the mod quite a bit though I am experiencing a slight issue on my end. The mod itself seems to be working as intended which is great, but I am someone who isn't a fan of the giraffe necks that bethesda gave the characters. Thus I use Racemenu to lower the head of my characters (and others) closer to the body. When using High Poly Head by itself the necks and body line up fine. No issues. After installing this mod the extra "bulge" so to speak on the neck clips with the body and causes a seam from time to when the character is moving/idleing.

 

I'd like to know if there is a way for me to use this mod and not have this issue? I believe it stems from the throat that was added. So is there a way to have just the SMP mouth and no throat, or even just the sliders for UV and the botox on the default High Poly Head?

 

Thank you.

Hi, well changing the head height will indeed make the throat bones clip in to the upper torso, you can go in outfit studio and remove the throat bones by "un-paiting them with auto normalize ticked", this should help, or fix partially, now about making versions of the mod, sorry but wont do, It goes against the basis of the mod which was really just the mouth with smp, then the throat was requested, so it would be going backwards, dont make sense, as you can edit it on your own in outfit studio.

Posted
2 hours ago, Predator-RJ said:

Hi, well changing the head height will indeed make the throat bones clip in to the upper torso, you can go in outfit studio and remove the throat bones by "un-paiting them with auto normalize ticked", this should help, or fix partially, now about making versions of the mod, sorry but wont do, It goes against the basis of the mod which was really just the mouth with smp, then the throat was requested, so it would be going backwards, dont make sense, as you can edit it on your own in outfit studio.

 

Hello,

 

Thank you for letting me know about that fix. I'll see about doing that when I have some free time. No need to apologize. That makes sense to me. When I asked it was more as a shot in the dark than anything else. I even thought it would be weird to remove a rather core part of the mod. Also yeah. Why go backwards?

 

I appreciate the response. I'll need to look up a guide on "un-painting" bones in OS. Though that should be easy enough.

 

Thank you.

Posted (edited)

I don't know what I'm doing wrong... I'm trying to get this working for the eudora follower off nexus. I've followed the video to set the weights and put the head name (found within outfit studio) to the xml file as well as copy and pasted the line inside nifskope and I still can't get this... I have it working for my character though and it works flawlessly!

Edited by pheonex2077
Posted
1 hour ago, Ov3rS1zeL0ad said:

 

Hello,

 

Thank you for letting me know about that fix. I'll see about doing that when I have some free time. No need to apologize. That makes sense to me. When I asked it was more as a shot in the dark than anything else. I even thought it would be weird to remove a rather core part of the mod. Also yeah. Why go backwards?

 

I appreciate the response. I'll need to look up a guide on "un-painting" bones in OS. Though that should be easy enough.

 

Thank you.

it is pretty easy,open the head project, then click the head, and go to the bones tab, and it will be alredy in paint mode, do as the video, but you need to hold "ALT" to Un-paint, otherwise it will "paint", to increase the size of the paint brush  Hold S, then mouse scroll up or down to change size, take a big one, so it will be like the video in the zip below...

Unpaint.7z

Posted
47 minutes ago, pheonex2077 said:

I don't know what I'm doing wrong... I'm trying to get this working for the eudora follower off nexus. I've followed the video to set the weights and put the head name (found within outfit studio) to the xml file as well as copy and pasted the line inside nifskope and I still can't get this... I have it working for my character though and it works flawlessly!

Hi, well if you did the video correctly and added the XML path to the head, it has to have some jigle in game, if you have that, great, if not you didnt make it correctly, the second part that is edit the XML, is to have collisions on the adiciona head you made, so get the first part done correctly if not.

Posted (edited)
1 hour ago, Predator-RJ said:

Hi, well if you did the video correctly and added the XML path to the head, it has to have some jigle in game, if you have that, great, if not you didnt make it correctly, the second part that is edit the XML, is to have collisions on the adiciona head you made, so get the first part done correctly if not.

Most likely I'm having problems with the xml part... Could it be because I use vortex? I can make it work on player character and npc's. I'll try with a different follower tomorrow

Edited by pheonex2077
Posted
On 2/12/2025 at 5:22 AM, Predator-RJ said:

My friend, did you read that you dont need to build the head at all, if dont use any of the sliders?  there is a alredy build head like the old versions, you only build the head if you gona use the sliders...

Sorry. Perhaps I wasn't paying attention. English is not my native language. But for the first time I adjusted the lip sliders in BS and therefore generated the head. After reinstalling the mod I didn't do this.

Posted

I can't get this mod to work. I even re-installed HighPoly Head, made sure to load loose files, started a new game, and only then installed this mod but nothing happens. I also build a new head with the sliders and maxed out the everything just to make sure I see those fat lips in order to know that it's working but even then, nothing shows up and the face stays normal.

 

Do you have a list of incompatible mods I could cross-reference maybe?

Posted
3 hours ago, Buckshot87 said:

I can't get this mod to work. I even re-installed HighPoly Head, made sure to load loose files, started a new game, and only then installed this mod but nothing happens. I also build a new head with the sliders and maxed out the everything just to make sure I see those fat lips in order to know that it's working but even then, nothing shows up and the face stays normal.

 

Do you have a list of incompatible mods I could cross-reference maybe?

Hi, as other people said, a lot of users, dont even know that to actually use HP head, you need to change the "facepart" slider to 3 or 4, it seems to be your problem

Posted
16 hours ago, Predator-RJ said:

Hi, as other people said, a lot of users, dont even know that to actually use HP head, you need to change the "facepart" slider to 3 or 4, it seems to be your problem

thanks a lot. that did the job. I was loosing my mind and didn't check for that since my own preset which I always use usually had it enabled by default... I think uninstalling/ reinstalling HPHead might have reset the slider to vanilla 

Posted

Hi, I'm getting really bad clipping and stretching with UBE 2.0 even after doing SMP RESET and I cant figure out whats causing it, I have all the mods installed including the HIMBO TNG XMLs,

 

Has anyone encountered this or know how to fix it?

Q2Efdz9.jpeg

5m8YKWe.jpeg

Z6WrDbu.jpeg

5RrMuKU.jpeg

 

Posted
2 minutes ago, The Blacksmith said:

Hi, I'm getting really bad clipping and stretching with UBE 2.0 even after doing SMP RESET and I cant figure out whats causing it, I have all the mods installed including the HIMBO TNG XMLs,

 

Has anyone encountered this or know how to fix it?

Q2Efdz9.jpeg

5m8YKWe.jpeg

Z6WrDbu.jpeg

5RrMuKU.jpeg

 

These look to be alignment issues to me, i could be wrong

Posted
28 minutes ago, The Blacksmith said:

Hi, I'm getting really bad clipping and stretching with UBE 2.0 even after doing SMP RESET and I cant figure out whats causing it, I have all the mods installed including the HIMBO TNG XMLs,

 

Has anyone encountered this or know how to fix it?

Q2Efdz9.jpeg

5m8YKWe.jpeg

Z6WrDbu.jpeg

5RrMuKU.jpeg

 

Alignment problems, lower the male actor, you need to align them, mod will not make this for you, and can only rely on proper aligment

alig.PNG

Posted
On 12/8/2024 at 6:07 PM, EricTheTitan said:

Works good for me and works with my followers. Thank you!

 

How do you get it to work with followers? i've followed every step and can't figure what i'm doing wrong

Posted
On 2/13/2025 at 8:24 PM, Predator-RJ said:

it is pretty easy,open the head project, then click the head, and go to the bones tab, and it will be alredy in paint mode, do as the video, but you need to hold "ALT" to Un-paint, otherwise it will "paint", to increase the size of the paint brush  Hold S, then mouse scroll up or down to change size, take a big one, so it will be like the video in the zip below...

Unpaint.7z 23.16 MB · 6 downloads

 

Hello,

 

Thank you for the video and instructions! I did as was shown in the video (and other things as well) but the issue still persists. It's something I may just have to deal with for now.

I'm going to look into transferring the sliders to the default High Poly Head mod and see if that solves the issue for me. If not then OOF.

 

I appreciate the mod and work you've done.

 

Thank you.

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