Jump to content

Devious Devices - Captured Dreams Shop v4.15 - files removed


Recommended Posts

Posted
6 minutes ago, venera1234 said:

Hey! I was wondering, is this mod still on the old Skyrim 32-bit? And can it be runned at the newer version of Skyrim 64-bit ? Wanted to play Skyrim again.

In order for this mod to run on SE, it would need SexLab, Devious Devices, and ZAZ Animation Pack to be fully ported; of those, SexLab is the only one that's been even partially ported.

Posted
On 12/26/2017 at 11:48 AM, Veladarius said:

 

Any suggestions for dom content (and no, taking over the shop will not be considered).

The player could get the option to change the equipped items for the store's display slaves. Could be framed as the Master wanting a second opinion about what items should be displayed most prominently.

 

Kara (or another slave) says something rude to you. The Master is displeased, and gives you the opportunity to correct the behavior. The slave may be defiant or apologetic at that point. Either way, you have the option to forgive, to administer a punishment, or to ask the Master to punish her.

 

A submissive customer walks in, and the Master asks you to help make a sale. You need to talk the customer into putting on some items. You have different approaches you can take, with the chance of success determined by the customer's attitude toward the item and choosing the right dialog choice based on that. For example, if an item makes the customer nervous, you could have the best chance by taking on a stern demeanor and telling her she needs to face her fears. The customer will buy whatever you convince her to wear, and you get a cut of the profit. Afterward, you can decide to take the items off her, or if she needs to walk home with the items locked on.

 

Elenwen is curious about your style, and sends a brand new slave to the Master's shop, with a request that you provide the necessary training. You've got a few punishments and rewards you can administer as you see fit, and some orders you can give her. Since she's new, she may sometimes refuse, or mess up, or lack confidence. Judicious use of the tools you have available can improve her attitude. The slave goes back to Elenwen after a set time. If you do well, you get a nice reward. Do poorly, and you'll get a terse letter from Elenwen while the Master confiscates your pay. If you do very badly, there might even be further consequences.

Posted
On 12/27/2017 at 8:00 PM, Veladarius said:

Sorry, it wasn't the SLAL but the Non Sexlab Animation Pack (NSAP) and is listed under the Object Animations:

 

20171227135857_1.jpg

Thanks, it works now! 

OT: What armour is that? :smile:

Posted
12 minutes ago, pyskask said:

Thanks, it works now! 

OT: What armour is that? :smile:

It is from the BAMM armor collection but it can be found separately.  It is the Argent armor, there is a HDT version with bodyslide that has the black and white versions but the BAMM version add the royal color variations and chainmail ones too. Nice thing is the bodyslide meshes from the HDT mod overwrite the meshes in the BAMM mod so it has full effects including pregnancy where the BAMM version didn't.

Posted
58 minutes ago, Inquisitor227 said:

The player could get the option to change the equipped items for the store's display slaves. Could be framed as the Master wanting a second opinion about what items should be displayed most prominently.

 

Kara (or another slave) says something rude to you. The Master is displeased, and gives you the opportunity to correct the behavior. The slave may be defiant or apologetic at that point. Either way, you have the option to forgive, to administer a punishment, or to ask the Master to punish her.

 

A submissive customer walks in, and the Master asks you to help make a sale. You need to talk the customer into putting on some items. You have different approaches you can take, with the chance of success determined by the customer's attitude toward the item and choosing the right dialog choice based on that. For example, if an item makes the customer nervous, you could have the best chance by taking on a stern demeanor and telling her she needs to face her fears. The customer will buy whatever you convince her to wear, and you get a cut of the profit. Afterward, you can decide to take the items off her, or if she needs to walk home with the items locked on.

These are possibilities, is some way or another.

 

58 minutes ago, Inquisitor227 said:

Elenwen is curious about your style, and sends a brand new slave to the Master's shop, with a request that you provide the necessary training. You've got a few punishments and rewards you can administer as you see fit, and some orders you can give her. Since she's new, she may sometimes refuse, or mess up, or lack confidence. Judicious use of the tools you have available can improve her attitude. The slave goes back to Elenwen after a set time. If you do well, you get a nice reward. Do poorly, and you'll get a terse letter from Elenwen while the Master confiscates your pay. If you do very badly, there might even be further consequences.

This is already planned, remember Ailus from the Embassy quest? She will be sent for some 'reeducation'.

Posted
2 hours ago, Veladarius said:

It is from the BAMM armor collection but it can be found separately.  It is the Argent armor, there is a HDT version with bodyslide that has the black and white versions but the BAMM version add the royal color variations and chainmail ones too. Nice thing is the bodyslide meshes from the HDT mod overwrite the meshes in the BAMM mod so it has full effects including pregnancy where the BAMM version didn't.

Cool, I'll look it up! 


Now, I'm sorry to bother you with another weird thing. When returning Alessia, if you get captured and brought to the emperor tower, after getting released from the cell: I find that after all guards first hear me when sneaking, go hostile. I go undetected - now they're no longer hostile. Also the key from Alessia's room won't open any door. I suppose I can just avoid getting captured... 

Posted
45 minutes ago, pyskask said:

Cool, I'll look it up! 


Now, I'm sorry to bother you with another weird thing. When returning Alessia, if you get captured and brought to the emperor tower, after getting released from the cell: I find that after all guards first hear me when sneaking, go hostile. I go undetected - now they're no longer hostile. Also the key from Alessia's room won't open any door. I suppose I can just avoid getting captured... 

I don't know why they don't remain hostile, I have set them as your enemy and as hostile. I may have to add an AI package or something to them.

 

As for the key, you have to find the secret doors. Here is a hint:



They are in the kitchen area and use buttons to open and close. the key is for the final door.

 

Posted

Hello! I'm having a bit of trouble with a punishment scene. When a moderate punishment initiates, Herran goes to chain my character up, and the chains do not appear (but my character does go into the pose that she should be in). Then, when I am taken out to the two posts to be chained spread eagle, the chains briefly appear, but then disappear when Herran leaves, and my player just stands there. I know how to end the event (Found answers for that by searching this topic for "display"), but I would rather know how to fix the event so the chains appear in the first place.

 

I am running ZaZ animation pack 7.0 on Mod Organizer, if that helps. I can also post a papyrus log if necessary.

 

Also interesting to note, the chains do appear on the scene before I am placed outside in the cage, which makes me think its a bug in the event. Not sure if thats helpful, but it might be. Any help with this would be greatly appreciated, and sorry for the trouble!

Posted

Was this in the big pillory by the shop or by the manor? I know the one by the shop has issues but the one by the manor worked for me a few days ago. There are several issues I am looking to try to fix in the next release.

Posted

here is an idea i had, and the reason i use the DEC mod currently, and think it would work well via CD. if you are submissive enough, but choose not to become a relationship slave to the master, you could become the slave of one of your followers. currently the only way this can happen in CD is if you have chaste spouse active and marry the follower. what i was thinking is kind of a different version of this. a follower of your choice could become your master and would control what devices you are wearing, with the possibility that they become perm. over time. the master would require that you and your follower return on a regular basis so she can see (via dialog) how your new master is treating you. if they are treating you well such as the master would treat one of her favorite slaves, then the master could give them a special item that they can equip on you like a special collar or belt which can only be removed by either the follower of the master herself. if they are treating you poorly, the master would punish the follower. the first time would be a warning, by the follower being equipped with devices. if they improve how they treat you the devices get removed, if not then they are punished by being whipped and left in the devices. if again they do not improve, the master would take you away from the follower, by making you her relationship slave, there would be no choice on the players part due to submissiveness of the player. the follower would not be dismissed, but would be unable to become your master again.

 

another part would be anything that you purchased such as belt and collar colors, the follower would be able to equip you with via a dialog.

Posted
7 hours ago, shadowwolf2k7 said:

here is an idea i had, and the reason i use the DEC mod currently, and think it would work well via CD. if you are submissive enough, but choose not to become a relationship slave to the master, you could become the slave of one of your followers. currently the only way this can happen in CD is if you have chaste spouse active and marry the follower. what i was thinking is kind of a different version of this. a follower of your choice could become your master and would control what devices you are wearing, with the possibility that they become perm. over time. the master would require that you and your follower return on a regular basis so she can see (via dialog) how your new master is treating you. if they are treating you well such as the master would treat one of her favorite slaves, then the master could give them a special item that they can equip on you like a special collar or belt which can only be removed by either the follower of the master herself. if they are treating you poorly, the master would punish the follower. the first time would be a warning, by the follower being equipped with devices. if they improve how they treat you the devices get removed, if not then they are punished by being whipped and left in the devices. if again they do not improve, the master would take you away from the follower, by making you her relationship slave, there would be no choice on the players part due to submissiveness of the player. the follower would not be dismissed, but would be unable to become your master again.

 

another part would be anything that you purchased such as belt and collar colors, the follower would be able to equip you with via a dialog.

I am guessing that DEC is Deviously Enslaved Continued? I have not used it myself so it would have to be something to look into and how it handles things with its Masters. If it is something I decide to link to it would likely be through a separate esp as it would likely have to be a hard dependency as the MME addon would be. I will have to check it out when I have a chance.

Posted
8 hours ago, Veladarius said:

Was this in the big pillory by the shop or by the manor? I know the one by the shop has issues but the one by the manor worked for me a few days ago. There are several issues I am looking to try to fix in the next release.

This occurred in the one by the shop. New file, so I haven't completed the expansion yet, and the only one available is the one directly outside the shop facing the main road.

Posted
16 minutes ago, denkou331 said:

This occurred in the one by the shop. New file, so I haven't completed the expansion yet, and the only one available is the one directly outside the shop facing the main road.

That is what I thought, I think the AI package is set to the wrong one though when you are in the bound position it should show the chains unless the idle set is one of the rope bound ones, they don't show them automatically anymore.

Posted
8 hours ago, Veladarius said:

I am guessing that DEC is Deviously Enslaved Continued? I have not used it myself so it would have to be something to look into and how it handles things with its Masters. If it is something I decide to link to it would likely be through a separate esp as it would likely have to be a hard dependency as the MME addon would be. I will have to check it out when I have a chance.

yes DEC is Deviously Enslaved Continued, however it doesn't directly handle the slavery part, it requires another mod to do that, such as SD+ and CD. which from DEC can start Property Slave, which would be kinda bad imo if you linked it to go their to get sent to be a property slave, lol. if that happened you would think the master was angry at you.  the equipping of devices requires at a minimum DDI and DDA it also has integration with DCUR and CD. all it really does is adds devices to the player that the follower finds, depending on if the are submissive or to the follower if the follower is submissive. the mod does set up sex scenes which you can address the follower as master/mistress and they will act accordingly depending on their dom/sub lvl by saying "I love it when you call me that" if they are dom, or if they are sub and address them as such they will say "thank you, master/mistress".

 

i like more of the chaste spouse approach, but think it would be just as fun if there was a follower type of frame work using CD, and having to have earned a chance at being the masters relationship slave, before the, for a lack of better name Chaste Follower, would become avalible.

Posted

1- TURN OFF MASTURBATION ON BELT REMOVAL!! - any scene where a belt is removed (pretty much all of them) will be stopped otherwise.
2- Any mods that can take control of the player or npc's at random times (SC07 Random Attack or others like it) need to be disabled during scenes.
Since these give the player control back at the end the scene will halt where it is and may result in the other npc's no longer responding as they should.

 

 

Trying to do those steps but i cant find any direct reference to "belt masturbation"? Is it located somewhere specifically?

 

Thanks,

Posted
Just now, HarryS123 said:

1- TURN OFF MASTURBATION ON BELT REMOVAL!! - any scene where a belt is removed (pretty much all of them) will be stopped otherwise.
2- Any mods that can take control of the player or npc's at random times (SC07 Random Attack or others like it) need to be disabled during scenes.
Since these give the player control back at the end the scene will halt where it is and may result in the other npc's no longer responding as they should.

 

 

Trying to do those steps but i cant find any direct reference to "belt masturbation"? Is it located somewhere specifically?

 

Thanks,

In v3.3 it was on the 'Events and Effects' page all the way at the bottom but it is set to 'disabled' by default now. Anything that uses SexLab to do something that ends up running during a scene will stop it but if you are lucky you can just go into CD's MCM menu and disable the player controls. If it happened during dialogue I have some walkaway dialogue set up to bring you back into it, hopefully it will be able to do so.

Posted
2 hours ago, Veladarius said:

In v3.3 it was on the 'Events and Effects' page all the way at the bottom but it is set to 'disabled' by default now. Anything that uses SexLab to do something that ends up running during a scene will stop it but if you are lucky you can just go into CD's MCM menu and disable the player controls. If it happened during dialogue I have some walkaway dialogue set up to bring you back into it, hopefully it will be able to do so.

Thanks for that! However I got sent to the smithy and started dialogue and then a dragon attacked (typical) now I say "hey" to him and it goes no further :frown: any ideas? I have tried rolling the save back but that does not work >.> seems im just stuck on the same quest. It might be something really simple that I am missing. Any help or fixes would be greatly appreciated.

Posted
4 hours ago, HarryS123 said:

Thanks for that! However I got sent to the smithy and started dialogue and then a dragon attacked (typical) now I say "hey" to him and it goes no further :frown: any ideas? I have tried rolling the save back but that does not work >.> seems im just stuck on the same quest. It might be something really simple that I am missing. Any help or fixes would be greatly appreciated.

Where did it fail exactly (or as exactly as you can) as I can probably tell you what scene to run. You may also want to try moving him back to that location with you and disabling your controls and see if the scene starts again. If it was dialogue it may have set some variables already and I can tell you what to look up and what to change (and how) so you can hopefully get it going again.

Posted

Hey, heres a newer bug I found. I just updated the shop, and every time I go to buy something from the Master, she always says "Hold on a moment." Theres nothing showing up for  her to confiscate, and the conversation just ends. Not sure what to do.

Posted
1 hour ago, Snaiiks said:

Hey, heres a newer bug I found. I just updated the shop, and every time I go to buy something from the Master, she always says "Hold on a moment." Theres nothing showing up for  her to confiscate, and the conversation just ends. Not sure what to do.

Her dialogue is dropping out, disable the Confiscation quest and see if it lets you speak with her.

Posted
9 hours ago, Veladarius said:

Where did it fail exactly (or as exactly as you can) as I can probably tell you what scene to run. You may also want to try moving him back to that location with you and disabling your controls and see if the scene starts again. If it was dialogue it may have set some variables already and I can tell you what to look up and what to change (and how) so you can hopefully get it going again.

So i have a quest to speak to the orc smith (cant remember his name) and when i walk up to him and select the CD option "hey" he says "back again?" then i regain control of my character and the dialogue goes no further. Seems like the scene is getting cancelled by something. 

Posted
8 hours ago, Veladarius said:

Her dialogue is dropping out, disable the Confiscation quest and see if it lets you speak with her.

It didn't really have an affect, she still just says "Hold on a moment." and doesn't do anything, and it ends the conversation.

Posted
2 hours ago, Snaiiks said:

It didn't really have an affect, she still just says "Hold on a moment." and doesn't do anything, and it ends the conversation.

seems we are having the same problem

Posted

So i did some further digging on the papyrus log. 

 

https://pastebin.com/R2RB35x3 [<-- Log]

 

However i'm not really sure what I am looking for. Can anyone take a look or explain it to myself? 

 

Note: Just trying to figure out why the dialogue will not continue/what is causing it.

 

Thanks,  

Posted
5 hours ago, Snaiiks said:

It didn't really have an affect, she still just says "Hold on a moment." and doesn't do anything, and it ends the conversation.

Do the following:

 

setpqv cdxconfiscation triggergo 0

setstage cdxconfiscation 500

 

Also, this dialogue should be disabled once the quest is made inactive in the MCM menu as it requires 2 separate variables to be a 1:

Global Variable   CDxConfActive   used by the MCM menu to enable and disable the quest

quest variable from Confiscation   triggergo   used by the Task Manager to tell when Confiscation trap should be set.

 

Do the following for me to check something:

help cdxconfactive

Tell me what the value is and if you have set Confiscation as active or inactive at the time. Disabling the quest is supposed to set it to 0 and when it hits the dialogue for confiscation it should be resetting confiscation's variables and resetting the quest then continue the normal trade dialogue again.

 

What version of CD are you using? v4.05 or v4.15?

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...