Veladarius Posted April 22, 2016 Author Posted April 22, 2016 If you have never had CD installed with that game then it is fine. Â If you have CD installed you will need to start a new game, a save cleaner is unlikely to clean all traces of CD and almost everything has changed in one way or another.
Leeyds4LLTS Posted April 22, 2016 Posted April 22, 2016 I have had a strange bug occur which I don't know how to trace.  Every once in awhile, the hair color of my PC is changed for blond to black.  It occurs with different kinds of events.  I have seen it occur after bathing as well as other kinds of dressing and undressing kinds of sequences.   Any ideas what could be causing it, or what mod might be at fault?  I have no idea where to start  =/
Majin Buu Posted April 22, 2016 Posted April 22, 2016 I have had a strange bug occur which I don't know how to trace.  Every once in awhile, the hair color of my PC is changed for blond to black.  It occurs with different kinds of events.  I have seen it occur after bathing as well as other kinds of dressing and undressing kinds of sequences.   Any ideas what could be causing it, or what mod might be at fault?  I have no idea where to start  =/ Post about it in general along with a list of your mods and a papyrus log. Best time to get papyrus log is right after it happens in game. Close game and gran papyrus. Many more people will see your issue and general and will improve your chances of getting help.
Soaryne Posted April 22, 2016 Posted April 22, 2016 Good new Veladarius.  I just e-mailed you the updated version of CD - D.D. Equip addon for the newest version of CD - D.D. Equip v2.12  .
Veladarius Posted April 22, 2016 Author Posted April 22, 2016 Good new Veladarius.  I just e-mailed you the updated version of CD - D.D. Equip addon for the newest version of CD - D.D. Equip v2.12  .  I will upload it shortly.   When everyone looks and sees that v4 is not up they will know what got their hopes up.Â
Soaryne Posted April 22, 2016 Posted April 22, 2016  Good new Veladarius.  I just e-mailed you the updated version of CD - D.D. Equip addon for the newest version of CD - D.D. Equip v2.12  .  I will upload it shortly.   When everyone looks and sees that v4 is not up they will know what got their hopes up.   That's why I post the fact I'm send you that update on the forms. So there would be no confusion. ^^
Tockity Posted April 22, 2016 Posted April 22, 2016  Good new Veladarius.  I just e-mailed you the updated version of CD - D.D. Equip addon for the newest version of CD - D.D. Equip v2.12  .  I will upload it shortly.   When everyone looks and sees that v4 is not up they will know what got their hopes up.   Stop teasing us Veladarius, damnit! D:
Princessity Posted April 22, 2016 Posted April 22, 2016 Dat update notification... My heart... so broken...
Veladarius Posted April 22, 2016 Author Posted April 22, 2016    Here is a status report on the mod as to what I need to do before the beta test:  To Build: - New slavery start for Alternate Start mods or slavery mods that want to use it to toss you into slavery. Should be fairly simple. Built, needs tested  To make changes to: - Delivery quest to selecting customers using a method similar to Radiant Quests to allow deliveries to any town / city and unique npc - Confiscation - mainly script updating though I may remove it, still undecided - Merchant and outfit system. - Update Quest collar and Belt escape attempt punishment In progress. This quest also is the one that other mods use to hook into the CD slavery system. The original quest has been gutted leaving only the parts that were still useful (not much) so I just have to put in the links to the quests they will be sent to now.  To do initial testing to: - Embassy quest variants (there are several) - Solitude quest to see Elisif - Windhelm quest for Erani (currently debugging, close to being done) Done - Test and debug the changed and newly built items.  Framework updates: - switching over to using a tag system to get random generic devices, is pretty much in place and can pull items from any mod that has registered them. I should be able to speed up the equip / unequip times on them as well.  Done - Changing how the quest items are equipped and removed. Done - Cleaning up unused properties and such. Done   Here is an update on how things are proceeding: Yellow - updated status Green - needs done before next beta release Orange - done Blue - May wait until after the beta release before I do these  Changes made in this last week along with the final changes left will make a new game a requirement, of that I have little doubt. The handling of Quest devices is being moved to an entirely different quest / script so I am currently going through the quests making changes where needed.   I knew that the update for DD Equip got everyone's hopes up, sorry for that. I have been making more progress since the earlier update though.
subbyRevolver Posted April 23, 2016 Posted April 23, 2016 damn it another update notification thats a false alarm. what did u change this time?
Teddar Posted April 23, 2016 Posted April 23, 2016 Ive been holding off on another CD playthrough but was close to cracking. I might be able to hang on a bit longer now. It seems there is light at the end of the tunnel.Â
mendalion Posted April 23, 2016 Posted April 23, 2016 One question is still up in there air... How many lines of dialogue?!
Soaryne Posted April 23, 2016 Posted April 23, 2016 Please stop giving Veladarius a hard time about that update. Â I'm the reason she update CD because I gave her an updated version to CD-D.D. Equp addon with I made for her Capture Dream mod to let it have the option to sell D.D. Equip items. Â Veladarius is working hard to make Capture Dream version 4 and shouldn't be give a hard time for a willingness to add update to the main mod's add-on when they are updated. Â This giving you're breaking my hopes and heart bull harassment instead giving a thank you for the minor update and looking forward to the major one is why a lot of skilled mod makers get so sick of the community and leave. Doing that is both high disrespectful to the hours of work modder do to help the community and very self-center arrogant. Â
Veladarius Posted April 23, 2016 Author Posted April 23, 2016 One question is still up in there air... How many lines of dialogue?! Â As of a little over a month ago it was 9016, I don't know on the current version as I have not given it to CGi to look at yet.
Veladarius Posted April 23, 2016 Author Posted April 23, 2016      Here is a status report on the mod as to what I need to do before the beta test:  To Build: - New slavery start for Alternate Start mods or slavery mods that want to use it to toss you into slavery. Should be fairly simple. Built, needs tested  To make changes to: - Delivery quest to selecting customers using a method similar to Radiant Quests to allow deliveries to any town / city and unique npc - Confiscation - mainly script updating though I may remove it, still undecided - Merchant and outfit system. - Update Quest collar and Belt escape attempt punishment Done  To do initial testing to: - Embassy quest variants (there are several) - Solitude quest to see Elisif - Windhelm quest for Erani (currently debugging, close to being done) Done - Test and debug the changed and newly built items.  Framework updates: - switching over to using a tag system to get random generic devices, is pretty much in place and can pull items from any mod that has registered them. I should be able to speed up the equip / unequip times on them as well.  Done - Changing how the quest items are equipped and removed. Done - Cleaning up unused properties and such. Done   Here is an update on how things are proceeding: Yellow - updated status Green - needs done before next beta release Orange - done Blue - May wait until after the beta release before I do these  Changes made in this last week along with the final changes left will make a new game a requirement, of that I have little doubt. The handling of Quest devices is being moved to an entirely different quest / script so I am currently going through the quests making changes where needed.   I am preparing for beta testing. There are some core parts that I need to test before adding more people to the group I have, we will see how things go over the next few days.   If you want another indicator as to the difference between v3 and v4, the esp for v3.84 is 3.03mb while the one for v4 is 5.45mb.
dagar000 Posted April 23, 2016 Posted April 23, 2016      Here is a status report on the mod as to what I need to do before the beta test:  To Build: - New slavery start for Alternate Start mods or slavery mods that want to use it to toss you into slavery. Should be fairly simple. Built, needs tested  To make changes to: - Delivery quest to selecting customers using a method similar to Radiant Quests to allow deliveries to any town / city and unique npc - Confiscation - mainly script updating though I may remove it, still undecided - Merchant and outfit system. - Update Quest collar and Belt escape attempt punishment Done  To do initial testing to: - Embassy quest variants (there are several) - Solitude quest to see Elisif - Windhelm quest for Erani (currently debugging, close to being done) Done - Test and debug the changed and newly built items.  Framework updates: - switching over to using a tag system to get random generic devices, is pretty much in place and can pull items from any mod that has registered them. I should be able to speed up the equip / unequip times on them as well.  Done - Changing how the quest items are equipped and removed. Done - Cleaning up unused properties and such. Done   Here is an update on how things are proceeding: Yellow - updated status Green - needs done before next beta release Orange - done Blue - May wait until after the beta release before I do these  Changes made in this last week along with the final changes left will make a new game a requirement, of that I have little doubt. The handling of Quest devices is being moved to an entirely different quest / script so I am currently going through the quests making changes where needed.   I am preparing for beta testing. There are some core parts that I need to test before adding more people to the group I have, we will see how things go over the next few days.   If you want another indicator as to the difference between v3 and v4, the esp for v3.84 is 3.03mb while the one for v4 is 5.45mb.   *Looks at the list* *Sees no green*  This is exciting!
Alva Posted April 23, 2016 Posted April 23, 2016 Been holding off playing Skyrim for a while waiting to see this ...... looking very much forward to seeing the hard work
Sammielfa Posted April 23, 2016 Posted April 23, 2016 Very very excited for this. Also holding off on Skyrim/not getting attached to saves. You've put a lot of work into this. I really like how you did the bandits and they've definitely proven to be a challenge for at least low level characters as I've had to use potions of invisibility to sneak by. Are they expanded on/more present in the new version? Also may I ask why you're thinking about removing confiscation?
Veladarius Posted April 23, 2016 Author Posted April 23, 2016 There are some things that definitely need checked before expanding the beta, there are some important parts that I have not even tested yet (Quest Device management especially). Â I may be making the bandits a bit tougher, the weapon they use was supposed to have scripts attached to control when you surrender but they are on the player alias instead. I will likely replace them with leveled items (possibly magic for some). Â Confiscation needs redone completely and I am not entirely happy with the way it plays out right now. I may change it so it sets off a minor punishment where you get items placed on you and the ones you have confiscated.
Sammielfa Posted April 23, 2016 Posted April 23, 2016 There are some things that definitely need checked before expanding the beta, there are some important parts that I have not even tested yet (Quest Device management especially). Â I may be making the bandits a bit tougher, the weapon they use was supposed to have scripts attached to control when you surrender but they are on the player alias instead. I will likely replace them with leveled items (possibly magic for some). Â Confiscation needs redone completely and I am not entirely happy with the way it plays out right now. I may change it so it sets off a minor punishment where you get items placed on you and the ones you have confiscated. Is how submissive/dominant you are related to confiscation at all? If not, it could be, I mean the master wouldn't be likely to take items from a dominant character but one of her submissive slaves right? I really like Captured Dreams because it adds something in terms of gameplay as well as to the sexual side of skyrim with things like quests that aren't just fetch quests (the bandits help in this regard). Do you ever consider making dealing with them compulsory in order to deliver the items? So you cant just run past them or invisibility/sneak past them?
Veladarius Posted April 23, 2016 Author Posted April 23, 2016 Â There are some things that definitely need checked before expanding the beta, there are some important parts that I have not even tested yet (Quest Device management especially). Â I may be making the bandits a bit tougher, the weapon they use was supposed to have scripts attached to control when you surrender but they are on the player alias instead. I will likely replace them with leveled items (possibly magic for some). Â Confiscation needs redone completely and I am not entirely happy with the way it plays out right now. I may change it so it sets off a minor punishment where you get items placed on you and the ones you have confiscated. Is how submissive/dominant you are related to confiscation at all? If not, it could be, I mean the master wouldn't be likely to take items from a dominant character but one of her submissive slaves right? I really like Captured Dreams because it adds something in terms of gameplay as well as to the sexual side of skyrim with things like quests that aren't just fetch quests (the bandits help in this regard). Do you ever consider making dealing with them compulsory in order to deliver the items? So you cant just run past them or invisibility/sneak past them? Â Â Confiscation is based on how submissive you are, if you are a dom it will not do anything. Â I don't want the bandits to be a mandatory thing. Some locations are easier to get by them than others while some really give you little choice in the matter. Once the changes are done on how customers are selected bandits may not be seen in some areas due them not being one of the cities (I am looking on how to do something about that though).
Sammielfa Posted April 23, 2016 Posted April 23, 2016 Thanks for the insight. I felt the same about bandits, I like coming up with creative methods to bypass them with low level/not combat focused characters. Good luck with the mod progress.
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