Veladarius Posted July 25, 2015 Author Posted July 25, 2015 I'd love to test it! I will say this, it gets boring really fast. Doing something the first time is great, doing it for the 50'th time isn't so fun. 50 times? Man you must of been lucky my testing closer 100 to 150 times lol You fix one bug another 10 take it's place. I have 2 phases to testing: getting it so it runs then getting it so it runs well. My testers don't get it until the second part and by that point I would have gotten it so it was working well, the Aelie would break it a lot and find all my typing and grammar mistakes.
Veladarius Posted July 25, 2015 Author Posted July 25, 2015 For some reason the option to remove/insert plugs into the CD Panel Gags (Harness, Ebonite or Leather) isn't appearing for me. When I select the option to "Remain Gagged" I get a message that says "You insert the plug into the gag" but nothing actually changes. I will have to check the menu settings on them. Cute funny question (I hope) if you remove Kara's gag she will stand there with her mouth wide open. I've been trying to learn how to modify a sexlab routine (mostly "combat shout") that will also have this relaxed-jaw appearance. is there a batch-file or a console command to "Open wide and say Ahh"? um, because there is no "combat shout" phoneme selector in the sexlab MCM menu, I think. ---a mod that mods the mods is available on nexus. I watched the video and I am skeptical "female facial animations 1_5-35303-1-5" because it claims to want to overwrite stuff, and I don't want to CTD when a nearby dog decides to yawn. [rant redacted] why? I believe what you are looking for is the MFG console: http://www.creationkit.com/ModifyFaceGen You can do this by script or in the console: - expression: me <espression> <amount> - phenome: pe <espression> <amount> - modifiers: mm <espression> <amount> If you open the console and click on a character it is the data that appears on the upper right of the screen (may have to hit 'tab' to get it to appear.
Snook001 Posted July 25, 2015 Posted July 25, 2015 Hi, I have a question, what are the keyword you use for the belt with rear opening? I believe Zad_DeviousBelt is used, but when I tried Zad_PermitAnal the return is false, but it is the belt with rear opening.Thanks for your help and thanks for the great mod, I love it, it is awesome.
Veladarius Posted July 25, 2015 Author Posted July 25, 2015 Hi, I have a question, what are the keyword you use for the belt with rear opening? I believe Zad_DeviousBelt is used, but when I tried Zad_PermitAnal the return is false, but it is the belt with rear opening. Thanks for your help and thanks for the great mod, I love it, it is awesome. All of the open back belts have the zad_permitanal keyword on them, how are you searching for the keyword? Also, only the scriptinstance part of the belt has the keyword on it, the inventory part does not.
Sammielfa Posted July 25, 2015 Posted July 25, 2015 Hi again. This mod has got to be one of the largest I've seen. It's not even truly ridiculous in file size either. I hope you don't mind if I ask more questions. I'm just really curious and kinda excited (*blush*). For the delivery quest (the one undertaken by the player), is the player to dress like the Captured Dreams Courier who delivers notes? As in the one in the maid outfit you showcased. Also do you have any plans of allowing the player to choose what plugs to wear? I enjoy making my mage character wear the Warrior plugs because she can't cast spells (I believe that's one of them that vibrates on spell cast) but also the Mage plugs since they boost her power. Of course, in that case I'm not sure the punishing plugs would get used so perhaps my idea isn't the best. Unless it could be random whether you're allowed to choose your plug. Do you plan on making use of the other devices that have been made for example the restrictive corset or restrictive collar? As far as Chaste Life is concerned. When you have chosen to have a chaste life can you leave at any time? I don't suppose the Master would like that (relationship drop?). You also stated that Chaste Life is where you wear a protector belt without plugs but if my character wanted to wear plugs in order to make life more "interesting" is that option available? The enjoyment of chastity belts kinda isn't there when you just wear a belt permanently with nothing interesting happening. In addition, how do these work with the delivery quest, do they take your Protector belt and replace it with a CD belt like (I believe) the current version does? In that case doesn't that involve plugs? Sorry for the flurry of questions. They just came to me all at once. Apologies. Thanks.
Veladarius Posted July 25, 2015 Author Posted July 25, 2015 Hi again. This mod has got to be one of the largest I've seen. It's not even truly ridiculous in file size either. I hope you don't mind if I ask more questions. I'm just really curious and kinda excited (*blush*). For the delivery quest (the one undertaken by the player), is the player to dress like the Captured Dreams Courier who delivers notes? As in the one in the maid outfit you showcased. Also do you have any plans of allowing the player to choose what plugs to wear? I enjoy making my mage character wear the Warrior plugs because she can't cast spells (I believe that's one of them that vibrates on spell cast) but also the Mage plugs since they boost her power. Of course, in that case I'm not sure the punishing plugs would get used so perhaps my idea isn't the best. Unless it could be random whether you're allowed to choose your plug. Do you plan on making use of the other devices that have been made for example the restrictive corset or restrictive collar? As far as Chaste Life is concerned. When you have chosen to have a chaste life can you leave at any time? I don't suppose the Master would like that (relationship drop?). You also stated that Chaste Life is where you wear a protector belt without plugs but if my character wanted to wear plugs in order to make life more "interesting" is that option available? The enjoyment of chastity belts kinda isn't there when you just wear a belt permanently with nothing interesting happening. In addition, how do these work with the delivery quest, do they take your Protector belt and replace it with a CD belt like (I believe) the current version does? In that case doesn't that involve plugs? Sorry for the flurry of questions. They just came to me all at once. Apologies. Thanks. - Only certain deliveries will use the maids outfit. - I may add something to choose plugs (if she likes you enough), I have been learning to use menu's in game so it will be easier to do some things. - Restrictive gear will be used in places. - Once you start on Chaste Life the only person who can let you out of the devices permanently is your spouse. If you are the slave of the relationship you will have to earn the right to not wear the belt by keeping them happy. - I had not intended to use any plugs, the player is considered a virgin and the master would not want to spoil that. - The Chaste Life would be considered and quest version of the Protector belt (they are called the Protector Plus devices) and is meant for keeping the player chaste until married. It is something different from the typical way they have been used in mods. - The Protector Plus belt is kept in place during any deliveries or other quests since you can't remove it. Once your spouse knows how to remove it she will likely block its removal. As for any quests that 'require' sex from the player the Master will not let you do them until you are married. Because of how intrusive the Chaste Life devices are it is entirely optional and disabled by default. The Chaste Spouse quest line is available even if you don't use the Chaste Life quest.
Snook001 Posted July 25, 2015 Posted July 25, 2015 Hi, I have a question, what are the keyword you use for the belt with rear opening? I believe Zad_DeviousBelt is used, but when I tried Zad_PermitAnal the return is false, but it is the belt with rear opening. Thanks for your help and thanks for the great mod, I love it, it is awesome. All of the open back belts have the zad_permitanal keyword on them, how are you searching for the keyword? Also, only the scriptinstance part of the belt has the keyword on it, the inventory part does not. Hi, I declare them like this: Keyword Property Zad_DeviousBelt Auto Keyword Property Zad_DeviousPlug Auto Keyword Property Zad_PermitAnal Auto Then I do the call it like this: bool InBelt = PlayerRef.wornHasKeyword(Zad_DeviousBelt) bool PermitAnal = PlayerRef.wornHasKeyword(Zad_PermitAnal) The first one work as I have the desire effect. I did a debug.notification: Debug.Notification( "PermitAnal: " + PermitAnal) but the result so far is still false when it should be true. then I have my condition: ElseIf ( anim.HasTag( "Anal" ) && PermitAnal == True ). Any idea? Thanks for your help.
Veladarius Posted July 25, 2015 Author Posted July 25, 2015 Hi, I have a question, what are the keyword you use for the belt with rear opening? I believe Zad_DeviousBelt is used, but when I tried Zad_PermitAnal the return is false, but it is the belt with rear opening. Thanks for your help and thanks for the great mod, I love it, it is awesome. All of the open back belts have the zad_permitanal keyword on them, how are you searching for the keyword? Also, only the scriptinstance part of the belt has the keyword on it, the inventory part does not. Hi, I declare them like this: Keyword Property Zad_DeviousBelt Auto Keyword Property Zad_DeviousPlug Auto Keyword Property Zad_PermitAnal Auto Then I do the call it like this: bool InBelt = PlayerRef.wornHasKeyword(Zad_DeviousBelt) bool PermitAnal = PlayerRef.wornHasKeyword(Zad_PermitAnal) The first one work as I have the desire effect. I did a debug.notification: Debug.Notification( "PermitAnal: " + PermitAnal) but the result so far is still false when it should be true. then I have my condition: ElseIf ( anim.HasTag( "Anal" ) && PermitAnal == True ). Any idea? Thanks for your help. I checked over the belts and they all have the keyword. There was one that was missing it but that should have been fixed 1-2 releases ago at the latest. Are you trying to set up tags for a sexlab scene? If so Integration will filter any blocked animations itself.
Snook001 Posted July 25, 2015 Posted July 25, 2015 Hi, I have a question, what are the keyword you use for the belt with rear opening? I believe Zad_DeviousBelt is used, but when I tried Zad_PermitAnal the return is false, but it is the belt with rear opening. Thanks for your help and thanks for the great mod, I love it, it is awesome. All of the open back belts have the zad_permitanal keyword on them, how are you searching for the keyword? Also, only the scriptinstance part of the belt has the keyword on it, the inventory part does not. Hi, I declare them like this: Keyword Property Zad_DeviousBelt Auto Keyword Property Zad_DeviousPlug Auto Keyword Property Zad_PermitAnal Auto Then I do the call it like this: bool InBelt = PlayerRef.wornHasKeyword(Zad_DeviousBelt) bool PermitAnal = PlayerRef.wornHasKeyword(Zad_PermitAnal) The first one work as I have the desire effect. I did a debug.notification: Debug.Notification( "PermitAnal: " + PermitAnal) but the result so far is still false when it should be true. then I have my condition: ElseIf ( anim.HasTag( "Anal" ) && PermitAnal == True ). Any idea? Thanks for your help. I checked over the belts and they all have the keyword. There was one that was missing it but that should have been fixed 1-2 releases ago at the latest. Are you trying to set up tags for a sexlab scene? If so Integration will filter any blocked animations itself. Hi, I double checked and I have the latest version Captured Dreams v3.84 full. I'm not sure what you mean by "set up tags for sexlab scene". Basically what I try to do is adjust a spell which will be triggered in case of anal sex. The spell don't trigger if a belt is worn at the exception of the open one. I was under the impression that having simply the keyword zad_PermitAnal should be enough, but I'm not sure now . Should I call Devious Integration the same way I call SexLab i.e. SexLabFramework Property SexLab Auto Thanks for your help .
Veladarius Posted July 25, 2015 Author Posted July 25, 2015 Hi, I have a question, what are the keyword you use for the belt with rear opening? I believe Zad_DeviousBelt is used, but when I tried Zad_PermitAnal the return is false, but it is the belt with rear opening. Thanks for your help and thanks for the great mod, I love it, it is awesome. All of the open back belts have the zad_permitanal keyword on them, how are you searching for the keyword? Also, only the scriptinstance part of the belt has the keyword on it, the inventory part does not. Hi, I declare them like this: Keyword Property Zad_DeviousBelt Auto Keyword Property Zad_DeviousPlug Auto Keyword Property Zad_PermitAnal Auto Then I do the call it like this: bool InBelt = PlayerRef.wornHasKeyword(Zad_DeviousBelt) bool PermitAnal = PlayerRef.wornHasKeyword(Zad_PermitAnal) The first one work as I have the desire effect. I did a debug.notification: Debug.Notification( "PermitAnal: " + PermitAnal) but the result so far is still false when it should be true. then I have my condition: ElseIf ( anim.HasTag( "Anal" ) && PermitAnal == True ). Any idea? Thanks for your help. I checked over the belts and they all have the keyword. There was one that was missing it but that should have been fixed 1-2 releases ago at the latest. Are you trying to set up tags for a sexlab scene? If so Integration will filter any blocked animations itself. Hi, I double checked and I have the latest version Captured Dreams v3.84 full. I'm not sure what you mean by "set up tags for sexlab scene". Basically what I try to do is adjust a spell which will be triggered in case of anal sex. The spell don't trigger if a belt is worn at the exception of the open one. I was under the impression that having simply the keyword zad_PermitAnal should be enough, but I'm not sure now . Should I call Devious Integration the same way I call SexLab i.e. SexLabFramework Property SexLab Auto Thanks for your help . Does it work with the open back belt from Integration? If so then it is likely an issue with my belt in the last version. Other than that I don't see why what you have would not be working.
Slorm Posted July 25, 2015 Posted July 25, 2015 @Vel I was just looking at this mod http://www.nexusmods.com/skyrim/mods/64654/?to spice up the bandits a bit. It looks like it just adds to the levelled lists rather than doing anything drastic, but wanted to check it would cause a problem with the bandits you've added for the delivery quests.
Clangeddon Posted July 25, 2015 Posted July 25, 2015 Have a bit of a question - I've used the mod for quite sometime on various toons, and most recently I am continuously getting a CTD on the Thamlor questline. More specifically, once the Master equips the red harness and I attempt to save or leave, the crash happens. I've included the paprys log here...I've no real idea what it's saying, so maybe someone else does? [Zad]: Acquired mutex, equipping Captured Dreams Harness - Red Ebonite [07/25/2015 - 10:54:21AM] [Zad]: OnContainerChanged() [07/25/2015 - 10:54:21AM] [Zad]: EquipDevice called for Captured Dreams Arm Cuffs Red Ebonite [07/25/2015 - 10:54:21AM] [Zad]: SpinLock() Started. [07/25/2015 - 10:54:22AM] [Zad]: OnEquipped(Lyndsay: Captured Dreams Harness - Red Ebonite) [07/25/2015 - 10:54:22AM] [Zad]: No menus are open. Equipping silently. [07/25/2015 - 10:54:22AM] [CRDE] Checking player enslave level [07/25/2015 - 10:54:22AM] [Zad]: Resetting... (Stage>=10) [07/25/2015 - 10:54:22AM] [CRDE] EnslaveLevel 0 [07/25/2015 - 10:54:22AM] [Zad]: Sending device event DeviceEquippedHarness(Lyndsay:1) [07/25/2015 - 10:54:22AM] [Zad]: ReEquipExistingDevices() is working:1 [07/25/2015 - 10:54:22AM] [Zad]: SyncInventory(): Equipping Harness. [07/25/2015 - 10:54:22AM] [Zad]: SpinLock() Completed. Cycles:5 [07/25/2015 - 10:54:22AM] [Zad]: original exposure rate was 2.000000. Setting to 6.000000. [07/25/2015 - 10:54:22AM] [Zad]: Acquired mutex, equipping Captured Dreams Arm Cuffs Red Ebonite [07/25/2015 - 10:54:22AM] [Zad]: CorsetMagic(): No corset equipped, done. [07/25/2015 - 10:54:22AM] [Zad]: OnContainerChanged() [07/25/2015 - 10:54:22AM] [Zad]: EquipDevice called for Captured Dreams Leg Cuffs Red Ebonite [07/25/2015 - 10:54:22AM] [Zad]: SpinLock() Started. [07/25/2015 - 10:54:22AM] [Zad]: OnEquipped(Lyndsay: Captured Dreams Arm Cuffs Red Ebonite) [07/25/2015 - 10:54:22AM] [Zad]: No menus are open. Equipping silently. [07/25/2015 - 10:54:22AM] [Zad]: Sending device event DeviceEquippedArm Cuffs(Lyndsay:1) [07/25/2015 - 10:54:22AM] [Zad]: SyncInventory(): Equipping Arm Cuffs. [07/25/2015 - 10:54:23AM] [Zad]: RestraintScript OnEquippedPost Arms [07/25/2015 - 10:54:23AM] [Zad]: SpinLock() Completed. Cycles:4 [07/25/2015 - 10:54:23AM] [Zad]: Acquired mutex, equipping Captured Dreams Leg Cuffs Red Ebonite [07/25/2015 - 10:54:23AM] [Zad]: OnContainerChanged() [07/25/2015 - 10:54:23AM] [Zad]: OnEquipped(Lyndsay: Captured Dreams Leg Cuffs Red Ebonite) [07/25/2015 - 10:54:23AM] [Zad]: No menus are open. Equipping silently. [07/25/2015 - 10:54:23AM] [Zad]: Sending device event DeviceEquippedLeg Cuffs(Lyndsay:1) [07/25/2015 - 10:54:23AM] [Zad]: SyncInventory(): Equipping Leg Cuffs. [07/25/2015 - 10:54:23AM] [Zad]: RestraintScript OnEquippedPost Legs [07/25/2015 - 10:54:24AM] [CRDE] onUpdate [07/25/2015 - 10:54:27AM] [CRDE] Checking player enslave level [07/25/2015 - 10:54:27AM] [CRDE] EnslaveLevel 0 [07/25/2015 - 10:54:28AM] [DCUR] Periodical update starts [07/25/2015 - 10:54:32AM] VM is freezing... [07/25/2015 - 10:54:32AM] VM is frozen
Veladarius Posted July 25, 2015 Author Posted July 25, 2015 @Vel I was just looking at this mod http://www.nexusmods.com/skyrim/mods/64654/?to spice up the bandits a bit. It looks like it just adds to the levelled lists rather than doing anything drastic, but wanted to check it would cause a problem with the bandits you've added for the delivery quests. My bandits are entirely custom, the only thing they still use from the original bandits is the armor lists. Have a bit of a question - I've used the mod for quite sometime on various toons, and most recently I am continuously getting a CTD on the Thamlor questline. More specifically, once the Master equips the red harness and I attempt to save or leave, the crash happens. I've included the paprys log here...I've no real idea what it's saying, so maybe someone else does? [Zad]: Acquired mutex, equipping Captured Dreams Harness - Red Ebonite [07/25/2015 - 10:54:21AM] [Zad]: OnContainerChanged() [07/25/2015 - 10:54:21AM] [Zad]: EquipDevice called for Captured Dreams Arm Cuffs Red Ebonite [07/25/2015 - 10:54:21AM] [Zad]: SpinLock() Started. [07/25/2015 - 10:54:22AM] [Zad]: OnEquipped(Lyndsay: Captured Dreams Harness - Red Ebonite) [07/25/2015 - 10:54:22AM] [Zad]: No menus are open. Equipping silently. [07/25/2015 - 10:54:22AM] [CRDE] Checking player enslave level [07/25/2015 - 10:54:22AM] [Zad]: Resetting... (Stage>=10) [07/25/2015 - 10:54:22AM] [CRDE] EnslaveLevel 0 [07/25/2015 - 10:54:22AM] [Zad]: Sending device event DeviceEquippedHarness(Lyndsay:1) [07/25/2015 - 10:54:22AM] [Zad]: ReEquipExistingDevices() is working:1 [07/25/2015 - 10:54:22AM] [Zad]: SyncInventory(): Equipping Harness. [07/25/2015 - 10:54:22AM] [Zad]: SpinLock() Completed. Cycles:5 [07/25/2015 - 10:54:22AM] [Zad]: original exposure rate was 2.000000. Setting to 6.000000. [07/25/2015 - 10:54:22AM] [Zad]: Acquired mutex, equipping Captured Dreams Arm Cuffs Red Ebonite [07/25/2015 - 10:54:22AM] [Zad]: CorsetMagic(): No corset equipped, done. [07/25/2015 - 10:54:22AM] [Zad]: OnContainerChanged() [07/25/2015 - 10:54:22AM] [Zad]: EquipDevice called for Captured Dreams Leg Cuffs Red Ebonite [07/25/2015 - 10:54:22AM] [Zad]: SpinLock() Started. [07/25/2015 - 10:54:22AM] [Zad]: OnEquipped(Lyndsay: Captured Dreams Arm Cuffs Red Ebonite) [07/25/2015 - 10:54:22AM] [Zad]: No menus are open. Equipping silently. [07/25/2015 - 10:54:22AM] [Zad]: Sending device event DeviceEquippedArm Cuffs(Lyndsay:1) [07/25/2015 - 10:54:22AM] [Zad]: SyncInventory(): Equipping Arm Cuffs. [07/25/2015 - 10:54:23AM] [Zad]: RestraintScript OnEquippedPost Arms [07/25/2015 - 10:54:23AM] [Zad]: SpinLock() Completed. Cycles:4 [07/25/2015 - 10:54:23AM] [Zad]: Acquired mutex, equipping Captured Dreams Leg Cuffs Red Ebonite [07/25/2015 - 10:54:23AM] [Zad]: OnContainerChanged() [07/25/2015 - 10:54:23AM] [Zad]: OnEquipped(Lyndsay: Captured Dreams Leg Cuffs Red Ebonite) [07/25/2015 - 10:54:23AM] [Zad]: No menus are open. Equipping silently. [07/25/2015 - 10:54:23AM] [Zad]: Sending device event DeviceEquippedLeg Cuffs(Lyndsay:1) [07/25/2015 - 10:54:23AM] [Zad]: SyncInventory(): Equipping Leg Cuffs. [07/25/2015 - 10:54:23AM] [Zad]: RestraintScript OnEquippedPost Legs [07/25/2015 - 10:54:24AM] [CRDE] onUpdate [07/25/2015 - 10:54:27AM] [CRDE] Checking player enslave level [07/25/2015 - 10:54:27AM] [CRDE] EnslaveLevel 0 [07/25/2015 - 10:54:28AM] [DCUR] Periodical update starts [07/25/2015 - 10:54:32AM] VM is freezing... [07/25/2015 - 10:54:32AM] VM is frozen All of the items were equipped properly - [ZAD] - there was no issue there. There is something that was checking / setting an 'Enslave Level' but that isn't anything from my mod. If you have any sort of slavery mods running I suggest suspending them during my quests, they get overbearing and screw things up.
Clangeddon Posted July 25, 2015 Posted July 25, 2015 @Vel I was just looking at this mod http://www.nexusmods.com/skyrim/mods/64654/?to spice up the bandits a bit. It looks like it just adds to the levelled lists rather than doing anything drastic, but wanted to check it would cause a problem with the bandits you've added for the delivery quests. My bandits are entirely custom, the only thing they still use from the original bandits is the armor lists. Have a bit of a question - I've used the mod for quite sometime on various toons, and most recently I am continuously getting a CTD on the Thamlor questline. More specifically, once the Master equips the red harness and I attempt to save or leave, the crash happens. I've included the paprys log here...I've no real idea what it's saying, so maybe someone else does? [Zad]: Acquired mutex, equipping Captured Dreams Harness - Red Ebonite [07/25/2015 - 10:54:21AM] [Zad]: OnContainerChanged() [07/25/2015 - 10:54:21AM] [Zad]: EquipDevice called for Captured Dreams Arm Cuffs Red Ebonite [07/25/2015 - 10:54:21AM] [Zad]: SpinLock() Started. [07/25/2015 - 10:54:22AM] [Zad]: OnEquipped(Lyndsay: Captured Dreams Harness - Red Ebonite) [07/25/2015 - 10:54:22AM] [Zad]: No menus are open. Equipping silently. [07/25/2015 - 10:54:22AM] [CRDE] Checking player enslave level [07/25/2015 - 10:54:22AM] [Zad]: Resetting... (Stage>=10) [07/25/2015 - 10:54:22AM] [CRDE] EnslaveLevel 0 [07/25/2015 - 10:54:22AM] [Zad]: Sending device event DeviceEquippedHarness(Lyndsay:1) [07/25/2015 - 10:54:22AM] [Zad]: ReEquipExistingDevices() is working:1 [07/25/2015 - 10:54:22AM] [Zad]: SyncInventory(): Equipping Harness. [07/25/2015 - 10:54:22AM] [Zad]: SpinLock() Completed. Cycles:5 [07/25/2015 - 10:54:22AM] [Zad]: original exposure rate was 2.000000. Setting to 6.000000. [07/25/2015 - 10:54:22AM] [Zad]: Acquired mutex, equipping Captured Dreams Arm Cuffs Red Ebonite [07/25/2015 - 10:54:22AM] [Zad]: CorsetMagic(): No corset equipped, done. [07/25/2015 - 10:54:22AM] [Zad]: OnContainerChanged() [07/25/2015 - 10:54:22AM] [Zad]: EquipDevice called for Captured Dreams Leg Cuffs Red Ebonite [07/25/2015 - 10:54:22AM] [Zad]: SpinLock() Started. [07/25/2015 - 10:54:22AM] [Zad]: OnEquipped(Lyndsay: Captured Dreams Arm Cuffs Red Ebonite) [07/25/2015 - 10:54:22AM] [Zad]: No menus are open. Equipping silently. [07/25/2015 - 10:54:22AM] [Zad]: Sending device event DeviceEquippedArm Cuffs(Lyndsay:1) [07/25/2015 - 10:54:22AM] [Zad]: SyncInventory(): Equipping Arm Cuffs. [07/25/2015 - 10:54:23AM] [Zad]: RestraintScript OnEquippedPost Arms [07/25/2015 - 10:54:23AM] [Zad]: SpinLock() Completed. Cycles:4 [07/25/2015 - 10:54:23AM] [Zad]: Acquired mutex, equipping Captured Dreams Leg Cuffs Red Ebonite [07/25/2015 - 10:54:23AM] [Zad]: OnContainerChanged() [07/25/2015 - 10:54:23AM] [Zad]: OnEquipped(Lyndsay: Captured Dreams Leg Cuffs Red Ebonite) [07/25/2015 - 10:54:23AM] [Zad]: No menus are open. Equipping silently. [07/25/2015 - 10:54:23AM] [Zad]: Sending device event DeviceEquippedLeg Cuffs(Lyndsay:1) [07/25/2015 - 10:54:23AM] [Zad]: SyncInventory(): Equipping Leg Cuffs. [07/25/2015 - 10:54:23AM] [Zad]: RestraintScript OnEquippedPost Legs [07/25/2015 - 10:54:24AM] [CRDE] onUpdate [07/25/2015 - 10:54:27AM] [CRDE] Checking player enslave level [07/25/2015 - 10:54:27AM] [CRDE] EnslaveLevel 0 [07/25/2015 - 10:54:28AM] [DCUR] Periodical update starts [07/25/2015 - 10:54:32AM] VM is freezing... [07/25/2015 - 10:54:32AM] VM is frozen All of the items were equipped properly - [ZAD] - there was no issue there. There is something that was checking / setting an 'Enslave Level' but that isn't anything from my mod. If you have any sort of slavery mods running I suggest suspending them during my quests, they get overbearing and screw things up. Great, thanks! I've probably got waaay too many mods running anyway. ***UPDATE** Found the mod causing the crash - Simple Slavery 3.4
WaxenFigure Posted July 25, 2015 Posted July 25, 2015 Hi, I have a question, what are the keyword you use for the belt with rear opening? I believe Zad_DeviousBelt is used, but when I tried Zad_PermitAnal the return is false, but it is the belt with rear opening. Thanks for your help and thanks for the great mod, I love it, it is awesome. All of the open back belts have the zad_permitanal keyword on them, how are you searching for the keyword? Also, only the scriptinstance part of the belt has the keyword on it, the inventory part does not. Hi, I declare them like this: Keyword Property Zad_DeviousBelt Auto Keyword Property Zad_DeviousPlug Auto Keyword Property Zad_PermitAnal Auto Then I do the call it like this: bool InBelt = PlayerRef.wornHasKeyword(Zad_DeviousBelt) bool PermitAnal = PlayerRef.wornHasKeyword(Zad_PermitAnal) The first one work as I have the desire effect. I did a debug.notification: Debug.Notification( "PermitAnal: " + PermitAnal) but the result so far is still false when it should be true. then I have my condition: ElseIf ( anim.HasTag( "Anal" ) && PermitAnal == True ). Any idea? Thanks for your help. Did you set the "PROPERTIES" of that script to point to the keywords in the Zaz mod? If you didn't, that would explain why the code isn't working.
Veladarius Posted July 25, 2015 Author Posted July 25, 2015 I am starting my testing on the Chaste Spouse. 98% of it is done leaving a few small parts to do yet but it should be usable at this point.
Sammielfa Posted July 25, 2015 Posted July 25, 2015 - Only certain deliveries will use the maids outfit. - I may add something to choose plugs (if she likes you enough), I have been learning to use menu's in game so it will be easier to do some things. - Restrictive gear will be used in places. - Once you start on Chaste Life the only person who can let you out of the devices permanently is your spouse. If you are the slave of the relationship you will have to earn the right to not wear the belt by keeping them happy. - I had not intended to use any plugs, the player is considered a virgin and the master would not want to spoil that. - The Chaste Life would be considered and quest version of the Protector belt (they are called the Protector Plus devices) and is meant for keeping the player chaste until married. It is something different from the typical way they have been used in mods. - The Protector Plus belt is kept in place during any deliveries or other quests since you can't remove it. Once your spouse knows how to remove it she will likely block its removal. As for any quests that 'require' sex from the player the Master will not let you do them until you are married. Because of how intrusive the Chaste Life devices are it is entirely optional and disabled by default. The Chaste Spouse quest line is available even if you don't use the Chaste Life quest. Thanks for answering I appreciate the work you've put in while also chatting and answering those interested's seemingly endless questions. I think I might go mad. Good luck with testing.
gooberboy9999 Posted July 25, 2015 Posted July 25, 2015 I am starting my testing on the Chaste Spouse. 98% of it is done leaving a few small parts to do yet but it should be usable at this point. Is this a separate mod from the update to the main captured dreams one? Or will it be part of the new expansion.
Veladarius Posted July 25, 2015 Author Posted July 25, 2015 I am starting my testing on the Chaste Spouse. 98% of it is done leaving a few small parts to do yet but it should be usable at this point. Is this a separate mod from the update to the main captured dreams one? Or will it be part of the new expansion. It is part of Captured Dreams.
Veladarius Posted July 25, 2015 Author Posted July 25, 2015 With the Chaste Life devices you can ask for a bit of time out of the belt to get some relief, it is supervised though:
mendalion Posted July 26, 2015 Posted July 26, 2015 Currently, dumped in the middle of nowhere severely bound. I am looking to see about hooking into some different slavery mods and see about handing you off to them. It's not really a bad end. It's more like left for dead, and the end of a mod . But will you have "bad ends" like player is being permanently enslaved without ability to get out of it, like in real medieval times? For both "property" and "relationship". And if enslaved player is refusing to be cooperative, master can do as a real feudal that had a right to kill his slave. I'm really sick of mods where you can get out easily from being a slave to free person. It wasn't like that in real medieval times, slaves were branded and needed papers to prove that they are free people, so they couldn't just kill their masters and run away. Also it would be fun to see a quest where master gets papers from a king that confirms that she owns you and you are her slave. And branding wouldn't hurt either, either physical or magical.
r5e4w3q2 Posted July 26, 2015 Posted July 26, 2015 But will you have "bad ends" like player is being permanently enslaved without ability to get out of it, like in real medieval times? I think that is the "good end"
Guest Posted July 26, 2015 Posted July 26, 2015 So I'm reading, right? Waiting for the potatoes to fry. I thought about some spouses enjoying being chaste. If it weren't for the plugs, I'd be cheering on the sidelines, In Skyrim you don't need food either (or is that part of the new mod, the chaste spouse will soon be starving for sex?) And I read about medieval times. Branding wouldn't hurt? See now that's why I keep going on about "mind control" and stuff. People aren't cattle. Tattoos exist too. > "I think that is the good end". Well, yeah, that's sort of the payoff that hasn't happened yet. Slave DragonBorn gets to go off and save the world, after getting permission, and always has a place to hang her head. Not that I would know but where do total strangers get off on putting down other people's slaves?? Random NPC's running around with chastity devices, maybe there's a tavern they hang out at in between chores. A temple? Just thinking out loud (potatoes are coming up)
Morferous Posted July 26, 2015 Posted July 26, 2015 I have to admit being quite anxious to see the new update. It seems that update requires either a new game, or fiddling with stages. I am starting a new playtrough soon, so I will likely leave CD inactive, until the update arrives. No pressure. There are other mods that I haven't given adequate attention, so there is plenty to play in between. But I really do want to see what you have come up with.
lukaslunt Posted July 26, 2015 Posted July 26, 2015 Do you have a date for the release of the next update?
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