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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

 

 

Someone can help me? Im stuck at this point, guard watch me but nothing happen.

 

attachicon.gif2015-08-01_00001.jpg

attachicon.gif2015-08-01_00002.jpg

 

Check the chair, it should have become an activator to continue things.

 

I use the chair, than guard come to me an nothing happen, my character become blocked like when an event start...

 

 

Check to see if the assistant in the next cell is getting into the milker or not.

Posted

 

 

 

Someone can help me? Im stuck at this point, guard watch me but nothing happen.

 

attachicon.gif2015-08-01_00001.jpg

attachicon.gif2015-08-01_00002.jpg

 

Check the chair, it should have become an activator to continue things.

 

I use the chair, than guard come to me an nothing happen, my character become blocked like when an event start...

 

 

Check to see if the assistant in the next cell is getting into the milker or not.

 

 

No, she is near me after useing the chair.

post-719697-0-38431300-1438464969_thumb.jpg

Posted

 

 

 

 

Someone can help me? Im stuck at this point, guard watch me but nothing happen.

 

attachicon.gif2015-08-01_00001.jpg

attachicon.gif2015-08-01_00002.jpg

 

Check the chair, it should have become an activator to continue things.

 

I use the chair, than guard come to me an nothing happen, my character become blocked like when an event start...

 

 

Check to see if the assistant in the next cell is getting into the milker or not.

 

 

No, she is near me after useing the chair.

 

 

She needs to get into the milker. Try waiting, that should get her to move automatically.

Posted

i am truly sorry everyone.. for. everything that i posted. going to remove all the previous messages to free up space and let you go on with your day.

 

it won't happen again...

 

edit: my stupid opinions and me are gone

 

I am sorry that you feel that you need to leave over a misunderstanding (several from different people actually) as I prefer to hear peoples opinions on things. 

Posted

 

 

 

I am having a glitch occur to me. I have received the first quest to go to falkreath. I have been told to bring the Jarl some items. I walk and give him the items. His assistant Nyna is suppose to walk over but I ended up having to push her to the Jarl. Her arms get bound behind her back (No item shows up) and then nothing. I have waited several minutes and I have waited in the game as well. Nothing changes. Is this a scripting error or is there something I can do to fix this?

 

Do you still have control of your character? Once she gets there it should be disabled.

 

I do lose control of my character if I go outside and then come back in but the same issue occurs. 

 

 

Use the 'Disable Controls' option in the Reset page of the MCM menu while inside, you should not be able to walk outside once Nenya gets to Siddgeir (it may take some time for her to get to him, navmeshes in Skyrim are horrid).

 

Same glitch here, nothing works

Posted

 

 

 

Hi,

 

I have a question, what are the keyword you use for the belt with rear opening?  I believe Zad_DeviousBelt is used, but when I tried Zad_PermitAnal the return is false, but it is the belt with rear opening.

 

Thanks for your help and thanks for the great mod, I love it, it is awesome. :)

 

All of the open back belts have the zad_permitanal keyword on them, how are you searching for the keyword? Also, only the scriptinstance part of the belt has the keyword on it, the inventory part does not.

 

Hi,

 

I declare them like this:

Keyword Property Zad_DeviousBelt Auto

Keyword Property Zad_DeviousPlug Auto

Keyword Property Zad_PermitAnal Auto

 

Then I do the call it like this:

bool InBelt = PlayerRef.wornHasKeyword(Zad_DeviousBelt)

bool PermitAnal = PlayerRef.wornHasKeyword(Zad_PermitAnal)

The first one work as I have the desire effect.

 

I did a debug.notification: Debug.Notification( "PermitAnal: " + PermitAnal) but the result so far is still false when it should be true.

 

then I have my condition: ElseIf ( anim.HasTag( "Anal" ) && PermitAnal == True ). Any idea?

 

Thanks for your help. :)

 

Did you set the "PROPERTIES" of that script to point to the keywords in the Zaz mod? If you didn't, that would explain why the code isn't working.

 

 

Posted

 

 

 

 

I am having a glitch occur to me. I have received the first quest to go to falkreath. I have been told to bring the Jarl some items. I walk and give him the items. His assistant Nyna is suppose to walk over but I ended up having to push her to the Jarl. Her arms get bound behind her back (No item shows up) and then nothing. I have waited several minutes and I have waited in the game as well. Nothing changes. Is this a scripting error or is there something I can do to fix this?

 

Do you still have control of your character? Once she gets there it should be disabled.

 

I do lose control of my character if I go outside and then come back in but the same issue occurs. 

 

 

Use the 'Disable Controls' option in the Reset page of the MCM menu while inside, you should not be able to walk outside once Nenya gets to Siddgeir (it may take some time for her to get to him, navmeshes in Skyrim are horrid).

 

Same glitch here, nothing works

 

 

Upload a papyrus log from when it happens.

Posted

 

 

 

Hi,

 

I have a question, what are the keyword you use for the belt with rear opening?  I believe Zad_DeviousBelt is used, but when I tried Zad_PermitAnal the return is false, but it is the belt with rear opening.

 

Thanks for your help and thanks for the great mod, I love it, it is awesome. :)

 

All of the open back belts have the zad_permitanal keyword on them, how are you searching for the keyword? Also, only the scriptinstance part of the belt has the keyword on it, the inventory part does not.

 

Hi,

 

I declare them like this:

Keyword Property Zad_DeviousBelt Auto

Keyword Property Zad_DeviousPlug Auto

Keyword Property Zad_PermitAnal Auto

 

Then I do the call it like this:

bool InBelt = PlayerRef.wornHasKeyword(Zad_DeviousBelt)

bool PermitAnal = PlayerRef.wornHasKeyword(Zad_PermitAnal)

The first one work as I have the desire effect.

 

I did a debug.notification: Debug.Notification( "PermitAnal: " + PermitAnal) but the result so far is still false when it should be true.

 

then I have my condition: ElseIf ( anim.HasTag( "Anal" ) && PermitAnal == True ). Any idea?

 

Thanks for your help. :)

 

Did you set the "PROPERTIES" of that script to point to the keywords in the Zaz mod? If you didn't, that would explain why the code isn't working.

 

Hi,

 

Thanks for the reply,  sorry I could not reply sooner, I was away, and I have a lot of challenge having the CK compile the script, for some reason it gave me a lot of error on many script except mine??? 

 

Well I think you were right about the properties. I only had: "SexLabFramework Property SexLab Auto" set. I have added "ZadLibs Property ZLibs Auto" assuming it is the right one, but with no luck. When the event start I declare the variable as follow:

 

bool InBelt = PlayerRef.WornHasKeyword(Zad_DeviousBelt)

bool PermitAnal = PlayerRef.WornHasKeyword(ZLibs.Zad_PermitAnal)

 

Should I pass the variable like that? I only need to check if true or false it is an open back belt. So far it always return false even if true. How would you check if the belt is open in the back? Is there an other way to do the check? Do I have the correct library with ZadLibs Property ZLibs?

 

Thanks for helping, I must admit I'm a little lost.

Posted

 

 

 

 

Hi,

 

I have a question, what are the keyword you use for the belt with rear opening?  I believe Zad_DeviousBelt is used, but when I tried Zad_PermitAnal the return is false, but it is the belt with rear opening.

 

Thanks for your help and thanks for the great mod, I love it, it is awesome. :)

 

All of the open back belts have the zad_permitanal keyword on them, how are you searching for the keyword? Also, only the scriptinstance part of the belt has the keyword on it, the inventory part does not.

 

Hi,

 

I declare them like this:

Keyword Property Zad_DeviousBelt Auto

Keyword Property Zad_DeviousPlug Auto

Keyword Property Zad_PermitAnal Auto

 

Then I do the call it like this:

bool InBelt = PlayerRef.wornHasKeyword(Zad_DeviousBelt)

bool PermitAnal = PlayerRef.wornHasKeyword(Zad_PermitAnal)

The first one work as I have the desire effect.

 

I did a debug.notification: Debug.Notification( "PermitAnal: " + PermitAnal) but the result so far is still false when it should be true.

 

then I have my condition: ElseIf ( anim.HasTag( "Anal" ) && PermitAnal == True ). Any idea?

 

Thanks for your help. :)

 

Did you set the "PROPERTIES" of that script to point to the keywords in the Zaz mod? If you didn't, that would explain why the code isn't working.

 

Hi,

 

Thanks for the reply,  sorry I could not reply sooner, I was away, and I have a lot of challenge having the CK compile the script, for some reason it gave me a lot of error on many script except mine??? 

 

Well I think you were right about the properties. I only had: "SexLabFramework Property SexLab Auto" set. I have added "ZadLibs Property ZLibs Auto" assuming it is the right one, but with no luck. When the event start I declare the variable as follow:

 

bool InBelt = PlayerRef.WornHasKeyword(Zad_DeviousBelt)

bool PermitAnal = PlayerRef.WornHasKeyword(ZLibs.Zad_PermitAnal)

 

Should I pass the variable like that? I only need to check if true or false it is an open back belt. So far it always return false even if true. How would you check if the belt is open in the back? Is there an other way to do the check? Do I have the correct library with ZadLibs Property ZLibs?

 

Thanks for helping, I must admit I'm a little lost.

 

 

Your script looks correct to me and should detect the keyword, the original one should have as well.

 

 

Is this what you meant? I didn't exited the room this time, but disable the controls as you said, even so nothing happens.

 

How far into the dialogue does Siddgeir get with Nenya? I am not seeing any errors but I also don't see where the first item is equipped (item to keep her from dressing again). There is a lot of other things going on in the log though so that may be delaying things.

Posted

what time in the day is it your doing the quest ? if its not 9am till 5pm that might be why try waiting until 9am or 10 am then talk to him see if that works ? if not then i have no clue

Posted

With her, he says nothing, but, but it is as the other guy sais, if you ser nothing wrong, then i will try again and wait ten minutes to ser if the scène begins

 

If you are not seeing any dialogue at all then Fus Ro D'Oh may not be working or installed.

Posted

 
Your script looks correct to me and should detect the keyword, the original one should have as well.
 
 
Dang, I was hopping I had something wrong. Well thanks for the help, I'll try to figure something. Would you have the link where I can find all the keyword? I'd like to try something else.

Thanks again ;)

Posted

 

Every mod needs a bit of drama, now and again. Shows people are awake.

At least we never reached the point of admins deleting posts, and in German at that.

I'd swear someone deleted something, and yes I WAS asleep.

"Ich nicht" is all the german I know (was that on here too?)

 

-=

 

das musst du dir eingebildet haben   :D

Posted

 

 

Maybe replace "Player Voice" with "You" ?

 

 

I second that. Of course doing fancy scripting is way cooler, but if this results in a too error prone program, just stick with "You"

 

 

You could also add an MCM option to enter the name, to be displayed, when the PC talks. Or to choose one, if MCM doesn't support input fields. For example "You", "Me", " " (empty string), whichever rings best with the individual player.

Posted

 

 

Every mod needs a bit of drama, now and again. Shows people are awake.

At least we never reached the point of admins deleting posts, and in German at that.

I'd swear someone deleted something, and yes I WAS asleep.

"Ich nicht" is all the german I know (was that on here too?)

 

-=

 

das musst du dir eingebildet haben   :D

 

I'm guessing this meant "These are not the messages you are looking for"...

I stop in occasionally to check for the Second Coming of the mod.

Your's and SkyrimmII's are my only ones.

Well, and the milk mods.

And the 50 minion mods...

 

and the (o NVM)

Posted

Nicht, dass sich wieder Leute ärgern müssen, weil sie dich nicht verstehen, Emo Girl. ;P

 

EDIT: To clarify: Emo Girl was saying: "You must have imagined that." I was reminding her, that not everyone understands german here. How clumsy of me to do that in german. ^^'

Posted

Testing on Chaste Spouse is going fairly well. Currently I am fine tuning the scripts that run the Player Slave part which is a bit more complex since it controls your spouse/Master and what they want to do with you.

 

Waiting for my Master to unbind me:

attachicon.gif2015-07-26_00001.jpg

 

your not using osara anymore? i'm not liking the new one :/

 

 

but still it's your choice completely

 

just giving you my opinion! :D

Posted

 

Testing on Chaste Spouse is going fairly well. Currently I am fine tuning the scripts that run the Player Slave part which is a bit more complex since it controls your spouse/Master and what they want to do with you.

 

Waiting for my Master to unbind me:

attachicon.gif2015-07-26_00001.jpg

 

your not using osara anymore? i'm not liking the new one :/

 

 

but still it's your choice completely

 

just giving you my opinion! :D

 

 

The last one was actually a retexture of the chef's clothing and the look depended on any clothing replacer's. I would use the Osare maid uniform but it is not free for general use. Changing the uniform to whatever you like will be rather easy as you can simply replace the mesh with your own.

Posted

Nicht, dass sich wieder Leute ärgern müssen, weil sie dich nicht verstehen, Emo Girl. ;P

 

EDIT: To clarify: Emo Girl was saying: "You must have imagined that." I was reminding her, that not everyone understands german here. How clumsy of me to do that in german. ^^'

i was joking a little. i don't want to be reminded of that. i already said i regret all i said.

Posted

 

Nicht, dass sich wieder Leute ärgern müssen, weil sie dich nicht verstehen, Emo Girl. ;P

 

EDIT: To clarify: Emo Girl was saying: "You must have imagined that." I was reminding her, that not everyone understands german here. How clumsy of me to do that in german. ^^'

i was joking a little. i don't want to be reminded of that. i already said i regret all i said.

 

 

OK, just to stick my two cents in. I realize that egos are fragile, but not everyone can watch all they say all the time.

 

EC emo this is addressed directly to you.

You have nothing to apologize for - except maybe for taking things too personally.

Your image was fine and not intrusive.

Your opinions were / are fine, and are accepted for what they are - opinions.

 

Most important - stop apologizing, make your suggestions as they occur to you, and enjoy this mod and the others hosted here.

No one here is "out to get you". Over all, a pretty helpful bunch.

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