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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

I finished the 4 main missions but still have a captured dreams branded collar on me. It shows in my inventory as well. I can't unlock it even though it acts like it will (not giving prompts otherwise). I can't command line remove it using player.removeitem. Go to smithy and noone there sees I am wearing the collar. Try to put on another collar and it says I have one on.

Posted

Tthe venerable four quests, without changing them one teeny bit (at all, nothing), well except for the intro dialogue, you could mix them up.

Random-like.

Ulfric or Elisif first, or get the Elenwen-thing out of the way.

May I suggest that,

If the "What do you want slave" dialogue is warranted,

She backs it up with a swat or two.

If the sub is really a sub, she might tear-up, 

and if it's a Dom they'll have the dialogue

"Hey, what's that for!"

 

It's a test, instead of the repetitive ones Tessa comes out with

("would you serve a Master as we do?")

--

I'm off to see what master wants.

 

Posted

 

http://i.imgur.com/nrCSrNg.jpg

This is the room after auto-walk ends. As you can see only one NPC remains and she's cowering in the corner.

 

http://i.imgur.com/LkxmLaE.jpg

This is the guards being fucking weird and attacking the floor.

 

http://i.imgur.com/BNgHCVK.jpg

This is the floor beneath the guards. It's sorta empty. They just really dislike that spot on the ground.

 

http://i.imgur.com/bHAjESV.jpg

Soldiers on the first floor are unaffected by their hatred of walls/floors.

 

 

Killing all the guards and resurrecting them ends their weird behaviour but doesn't fix the NPCs running away. Killing one at a time and resurrecting them also fixes nothing.

 

Disabling Requiem has fixed the problem.

I... I have no idea why. :/ I'm not sure I can even disable requiem. It's sorta one of my core mods.

 

Edit: Yeah, I can't disable requiem and enable later. It breaks the game.

 

Do you know if Requiem does anything concerning factions and armor/clothing? I know there are some mods that adjust factions depending on what you are wearing. 

 

 

I finished the 4 main missions but still have a captured dreams branded collar on me. It shows in my inventory as well. I can't unlock it even though it acts like it will (not giving prompts otherwise). I can't command line remove it using player.removeitem. Go to smithy and noone there sees I am wearing the collar. Try to put on another collar and it says I have one on.

 

Use the reset for either the Delivery Quest or Free Trial or In Debt to the Master, any of these will remove all CD devices.

 

 

Tthe venerable four quests, without changing them one teeny bit (at all, nothing), well except for the intro dialogue, you could mix them up.

Random-like.

Ulfric or Elisif first, or get the Elenwen-thing out of the way.

May I suggest that,

If the "What do you want slave" dialogue is warranted,

She backs it up with a swat or two.

If the sub is really a sub, she might tear-up, 

and if it's a Dom they'll have the dialogue

"Hey, what's that for!"

 

It's a test, instead of the repetitive ones Tessa comes out with

("would you serve a Master as we do?")

--

I'm off to see what master wants.

 

Currently the 4 quests are rather integrated into the Main Expansion quest. The Falkreath and Solitude quests are connected the least and may be able to be swapped. The Embassy quest has a number of connections to the main quest and can't be run first as it requires the expansion to be at or beyond a certain point. The Windhelm quest has to be last since it uses both the Manor and VIP houses which are the last things to appear.

Posted

Hello.

First: Great mod! Thanks! But, i have a problem: A delivery for (forgot the name) in Windhelm.

But there is no quest marker. Loading a earlyer save is impossible. An idea what i can do?

 

Greetings

Posted

Hello.

 

First: Great mod! Thanks! But, i have a problem: A delivery for (forgot the name) in Windhelm.

But there is no quest marker. Loading a earlyer save is impossible. An idea what i can do?

 

Greetings

 

A package delivery or the last Expansion quest?

Posted

 

Hello.

 

First: Great mod! Thanks! But, i have a problem: A delivery for (forgot the name) in Windhelm.

But there is no quest marker. Loading a earlyer save is impossible. An idea what i can do?

 

Greetings

 

A package delivery or the last Expansion quest?

 

 

A package delivery, yes.

Posted

 

 

Hello.

 

First: Great mod! Thanks! But, i have a problem: A delivery for (forgot the name) in Windhelm.

But there is no quest marker. Loading a earlyer save is impossible. An idea what i can do?

 

Greetings

 

A package delivery or the last Expansion quest?

 

 

A package delivery, yes.

 

 

Windhelm is either Jora or Torbjorn Shattershield. Use SQV CDxPackageDelivery in the console and tell me what the stage of the quest is.

Posted

 

 

 

Hello.

 

First: Great mod! Thanks! But, i have a problem: A delivery for (forgot the name) in Windhelm.

But there is no quest marker. Loading a earlyer save is impossible. An idea what i can do?

 

Greetings

 

A package delivery or the last Expansion quest?

 

 

A package delivery, yes.

 

 

Windhelm is either Jora or Torbjorn Shattershield. Use SQV CDxPackageDelivery in the console and tell me what the stage of the quest is.

 

 

Jora! Now i remember!^^ Stage 50. Priority 50. But maybe she's dead. (Calixto quest) Not sure about, but it is highly possible.

 

Posted

I tried to avoid any npc's who could be killed as part of a quest. If she is dead then you will need to reset the quest or voluntarily fail it.

 

At last, so i did. Started with a recover quest and after i finalized this, 'Master' gives me another delivery target.

But thanks for trying help me with this issue.

 

Have a nice day! And excuse me for my bad english. :shy:

 

(And please, dont stop modding!) :heart:

Posted

I'm not certain if Requiem does anything to factions but I imagine it does. It's quite a vast mod. Changes pretty much everything it can including spawn lists, main quests, sub quests, loot, etc.

Posted

@Veladarius

I was hoping to ask about racemenu settings and/or netimmerse override settings on your mod-computer.

The reason I am asking is, I reinstalled Netimmerse and lost a feature or two, but things seemed smoother.

The internet says racemenu adds netimmerse but no scripts (so it's better),

So In between elenwen's quest I uninstalled netimmerse (the mod) and left racemenu by itself, and came here to type this.

I have to go back now, for the party and the last scene.

 

I googled the mostly unreadable nionerride.ini and found nothing about nioverride.INI settings.

Well of course "sexlab dialogues" and or some triggering SOB mod is incompatible, but I'm ignoring the heck out of that.

(I zone out and press "end" a LOT).

So what I think I know is,

Captured dreams (or damn near any other mod) might call an animation in sexlab that I've turned off, and the game freezes or dies.

Your mod seems to depend a lot on the POV-camera, so I'm guessing some setting you have that I do not is needed.

Thanks.

 

 

Posted

@Veladarius

I was hoping to ask about racemenu settings and/or netimmerse override settings on your mod-computer.

The reason I am asking is, I reinstalled Netimmerse and lost a feature or two, but things seemed smoother.

The internet says racemenu adds netimmerse but no scripts (so it's better),

So In between elenwen's quest I uninstalled netimmerse (the mod) and left racemenu by itself, and came here to type this.

I have to go back now, for the party and the last scene.

 

I googled the mostly unreadable nionerride.ini and found nothing about nioverride.INI settings.

Well of course "sexlab dialogues" and or some triggering SOB mod is incompatible, but I'm ignoring the heck out of that.

(I zone out and press "end" a LOT).

So what I think I know is,

Captured dreams (or damn near any other mod) might call an animation in sexlab that I've turned off, and the game freezes or dies.

Your mod seems to depend a lot on the POV-camera, so I'm guessing some setting you have that I do not is needed.

Thanks.

 

Currently I am using NetImmerse Override v 2.9.6 and ECE and have not really seen any issues on my end. As for the ini file for it I didn't even know it had one, never looked. I think Integration uses some NetImmerse commands for the breast reduction but I may be wrong on that. As far as my Skyrim ini file that is modified heavily and has been for some time, mostly with the multithreaded commands (every one I could find).

 

As far as SexLab animations go I don't use any specific ones, they are all random. For the camera all I do is change it to 3rd person but I don't lock it in that view. Also, any idles that I use are either standard ones or ones from ZAZ as I try to keep things as basic as I can.

Posted

OK I will get ECE.

I just spent a couple extra hours learning that I have to be in an exact position on the floor in elenwen's embassy before I can get carried back to your store.

A soldier thoughtlessly kicked my body across the room and the quest stopped.

Reload, same.

So On a hunch I changed the POV camera, flawless execution.

So yeah, the POV camera caused me endless agonies, but nevermind.

Herran's biggie role is carrying me in, then

Lifting me off the floor.

I tried in vain to TAI him, his off-script line about behaving drives me nuts.

And the embassy guests groping me.

 

So herran's a statue now, and the guests all went home nekked.

 

Maybe ECE will help with some alignments and the POV camera.

If I can, I'll dump "racemenu", but that's prolly fruitless.

I feel like a Tom Cruise movie I saw yesterday, about time-travel, nothing works until it does.

 

Posted

OK I will get ECE.

I just spent a couple extra hours learning that I have to be in an exact position on the floor in elenwen's embassy before I can get carried back to your store.

A soldier thoughtlessly kicked my body across the room and the quest stopped.

Reload, same.

So On a hunch I changed the POV camera, flawless execution.

So yeah, the POV camera caused me endless agonies, but nevermind.

Herran's biggie role is carrying me in, then

Lifting me off the floor.

I tried in vain to TAI him, his off-script line about behaving drives me nuts.

And the embassy guests groping me.

 

So herran's a statue now, and the guests all went home nekked.

 

Maybe ECE will help with some alignments and the POV camera.

If I can, I'll dump "racemenu", but that's prolly fruitless.

I feel like a Tom Cruise movie I saw yesterday, about time-travel, nothing works until it does.

 

It has been a long time since I used RaceMenu so I am not sure what all it uses with it. For the kicking and flying off you may want to try 'Realistic Ragdolls and Force', it helped me with having bodies get knocked all over the place.

Posted

 

OK I will get ECE.

I just spent a couple extra hours learning that I have to be in an exact position on the floor in elenwen's embassy before I can get carried back to your store.

A soldier thoughtlessly kicked my body across the room and the quest stopped.

Reload, same.

So On a hunch I changed the POV camera, flawless execution.

So yeah, the POV camera caused me endless agonies, but nevermind.

Herran's biggie role is carrying me in, then

Lifting me off the floor.

I tried in vain to TAI him, his off-script line about behaving drives me nuts.

And the embassy guests groping me.

 

So herran's a statue now, and the guests all went home nekked.

 

Maybe ECE will help with some alignments and the POV camera.

If I can, I'll dump "racemenu", but that's prolly fruitless.

I feel like a Tom Cruise movie I saw yesterday, about time-travel, nothing works until it does.

 

It has been a long time since I used RaceMenu so I am not sure what all it uses with it. For the kicking and flying off you may want to try 'Realistic Ragdolls and Force', it helped me with having bodies get knocked all over the place.

 

And it stops that annoying thing where you accidentally shoot a dead dragon's corpse with a firebolt and it flies off into the sunset.

Too many times I've been involved in a battle with a dragon and some other thing (such as yet another dragon), kill one, and before I can loot the body, I accidentally fling the great heavy thing away from me at high speed. Argh.

Posted

 

 

http://i.imgur.com/nrCSrNg.jpg

This is the room after auto-walk ends. As you can see only one NPC remains and she's cowering in the corner.

 

http://i.imgur.com/LkxmLaE.jpg

This is the guards being fucking weird and attacking the floor.

 

http://i.imgur.com/BNgHCVK.jpg

This is the floor beneath the guards. It's sorta empty. They just really dislike that spot on the ground.

 

http://i.imgur.com/bHAjESV.jpg

Soldiers on the first floor are unaffected by their hatred of walls/floors.

 

 

Killing all the guards and resurrecting them ends their weird behaviour but doesn't fix the NPCs running away. Killing one at a time and resurrecting them also fixes nothing.

 

Disabling Requiem has fixed the problem.

I... I have no idea why. :/ I'm not sure I can even disable requiem. It's sorta one of my core mods.

 

Edit: Yeah, I can't disable requiem and enable later. It breaks the game.

 

Do you know if Requiem does anything concerning factions and armor/clothing? I know there are some mods that adjust factions depending on what you are wearing. 

 

 

 

quoting from http://www.nexusmods.com/skyrim/mods/19281

Important Information Material about Requiem

There are many sources of information about Requiem available, here is a list of the official ones:

 

  1. Installation Guide
  2. Requiem Manual
  3. Confluence Wiki
  4. Compatibility List
  5. Requiem Announcements
  6. List of confirmed bugs in released versions
  7. Help Forum for Bugs not covered by the troubleshooting guide
  8. Help Forum for Load Order Advices and Discussions
  9. Suggestions Forum for further improvements
  10. Changelog for versions 1.7.0 to 1.8.2

 

So what's this modification all about?

 

Requiem started as a personal project to turn Skyrim into more of a(n) (oldschool) semi-realistic roleplaying experience and has grown greatly ever since, with more than 2000 hours of developement time and a small, very dedicated team behind it. Its changes affect about everything there is in the game - from overall gameplay changes, like a completely deleveled game world, to remade and rebalanced items, interface tweaks, aesthetic adjusments and much, much more. A list of the important changes can be found in the Requiem Manual in the chapter "What is Requiem about". If you are not in the mood for reading, lean back instead and let Brodual and his awesome videos explain Requiem to you.

 

 

I'm not certain if Requiem does anything to factions but I imagine it does. It's quite a vast mod. Changes pretty much everything it can including spawn lists, main quests, sub quests, loot, etc.

Posted

I've encountered a few bugs, (probably mentioned before) one is an unexpected crash to desktop happens rarely <--- (it might just be me), Nissa (i think is her name) in the dream shop will be motionless on some visits. the second time Mr Travish arrives at the shop it will not continue even though i arrive on the day mentioned (even reloading from a previous save doesn't help) his slave girl remains in the shop (even resetting quest, she is sometimes gone after a day, I had Two of Tavish's slave girls there at one time. (his previous visit one and his current one). i have even disabled suggested things - like the masturbate when belt removed, excreta. Delivery quest - to Jon in Whiterun will be someone else like Safier, or someone in another hold, (this one is every time for me and only the delivery to Jon)

 

 

Posted

The only problem Requiem has with the Capture Dreams is that the bandits CD have waiting for you are going on base on your level and use the villina game spell is make it harder for Requiem character to fight them in a straight battle but there no other problem I have seen form Requiem have on Capture Dream as long as Capture Dream is loaded before Requiem on the load other and you and captured dream enable when you run Reqtificar.jar to make the Requiem for the Indifferent.esp.

Posted

 

 

 

http://i.imgur.com/nrCSrNg.jpg

This is the room after auto-walk ends. As you can see only one NPC remains and she's cowering in the corner.

 

http://i.imgur.com/LkxmLaE.jpg

This is the guards being fucking weird and attacking the floor.

 

http://i.imgur.com/BNgHCVK.jpg

This is the floor beneath the guards. It's sorta empty. They just really dislike that spot on the ground.

 

http://i.imgur.com/bHAjESV.jpg

Soldiers on the first floor are unaffected by their hatred of walls/floors.

 

 

Killing all the guards and resurrecting them ends their weird behaviour but doesn't fix the NPCs running away. Killing one at a time and resurrecting them also fixes nothing.

 

Disabling Requiem has fixed the problem.

I... I have no idea why. :/ I'm not sure I can even disable requiem. It's sorta one of my core mods.

 

Edit: Yeah, I can't disable requiem and enable later. It breaks the game.

 

Do you know if Requiem does anything concerning factions and armor/clothing? I know there are some mods that adjust factions depending on what you are wearing. 

 

 

 

quoting from http://www.nexusmods.com/skyrim/mods/19281

Important Information Material about Requiem

There are many sources of information about Requiem available, here is a list of the official ones:

 

  1. Installation Guide
  2. Requiem Manual
  3. Confluence Wiki
  4. Compatibility List
  5. Requiem Announcements
  6. List of confirmed bugs in released versions
  7. Help Forum for Bugs not covered by the troubleshooting guide
  8. Help Forum for Load Order Advices and Discussions
  9. Suggestions Forum for further improvements
  10. Changelog for versions 1.7.0 to 1.8.2

So what's this modification all about?

 

Requiem started as a personal project to turn Skyrim into more of a(n) (oldschool) semi-realistic roleplaying experience and has grown greatly ever since, with more than 2000 hours of developement time and a small, very dedicated team behind it. Its changes affect about everything there is in the game - from overall gameplay changes, like a completely deleveled game world, to remade and rebalanced items, interface tweaks, aesthetic adjusments and much, much more. A list of the important changes can be found in the Requiem Manual in the chapter "What is Requiem about". If you are not in the mood for reading, lean back instead and let Brodual and his awesome videos explain Requiem to you.

 

 

I'm not certain if Requiem does anything to factions but I imagine it does. It's quite a vast mod. Changes pretty much everything it can including spawn lists, main quests, sub quests, loot, etc.

 

 

 

The only problem Requiem has with the Capture Dreams is that the bandits CD have waiting for you are going on base on your level and use the villina game spell is make it harder for Requiem character to fight them in a straight battle but there no other problem I have seen form Requiem have on Capture Dream as long as Capture Dream is loaded before Requiem on the load other and you and captured dream enable when you run Reqtificar.jar to make the Requiem for the Indifferent.esp.

 

 

Looking through the documentation there isn't anything about Requiem adjusting factions or anything. I had the issue of guards attacking an empty spot once and there was a patrol marker there with the Thalmor faction still on it, removing it stopped them from attacking (for me at least). At this point I have no explanation for why they start attacking. If you give a screen shot of it happening so I can see where it happens I can check that area.

Posted

I've encountered a few bugs, (probably mentioned before) one is an unexpected crash to desktop happens rarely <--- (it might just be me), Nissa (i think is her name) in the dream shop will be motionless on some visits. the second time Mr Travish arrives at the shop it will not continue even though i arrive on the day mentioned (even reloading from a previous save doesn't help) his slave girl remains in the shop (even resetting quest, she is sometimes gone after a day, I had Two of Tavish's slave girls there at one time. (his previous visit one and his current one). i have even disabled suggested things - like the masturbate when belt removed, excreta. Delivery quest - to Jon in Whiterun will be someone else like Safier, or someone in another hold, (this one is every time for me and only the delivery to Jon)

 

Upload a log, my bet is you have had dump stack errors at some point and they have broken some of the properties on scripts.

Posted

Does the "Lover's Desire" spell from SLA need to be enabled for the various plugs to function?

 

Shouldn't as far as I know, everything with them is handled by Integration.

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