Veladarius Posted November 24, 2014 Author Posted November 24, 2014 What I can do is add some options to the MCM menu so you can set things like being able to cash in bonus for gold as well as things like how often you are required to do things. My intent is not to make it so you can't do anything else as you are supposed to be another adventurer of sorts for her. I don't want it to end up being boring for people and I know different people want different levels of control. What I can do is add a number of MCM options so you can determine how short or long of a leash you are kept on as well as how strict she is with you.
Slorm Posted November 24, 2014 Posted November 24, 2014 What I can do is add some options to the MCM menu so you can set things like being able to cash in bonus for gold as well as things like how often you are required to do things. My intent is not to make it so you can't do anything else as you are supposed to be another adventurer of sorts for her. I don't want it to end up being boring for people and I know different people want different levels of control. What I can do is add a number of MCM options so you can determine how short or long of a leash you are kept on as well as how strict she is with you. Â That sounds perfect Vel, something for everyone there and having it adjustable means it can be changed according to mood
Gameplayer Posted November 24, 2014 Posted November 24, 2014 Assist a Customer  I'd like to pipe up about making the Squeelish Dialogue Options leading to Tarvish and accompanying slave being "more interested and more entertained." Rather than leading to demerits.  Just an idea, maybe there will be other customers with different tastes but uh, some might think dressing up a sell sword in bondage gear would be "more" entertaining with some light protesting and struggling.  Maybe Tav just likes em submissive.  Client #2 though might resent that you didn't put up a struggle and get pouty with him or her.
Veladarius Posted November 24, 2014 Author Posted November 24, 2014 Assist a Customer  I'd like to pipe up about making the Squeelish Dialogue Options leading to Tarvish and accompanying slave being "more interested and more entertained." Rather than leading to demerits.  Just an idea, maybe there will be other customers with different tastes but uh, some might think dressing up a sell sword in bondage gear would be "more" entertaining with some light protesting and struggling.  Maybe Tav just likes em submissive.  Client #2 though might resent that you didn't put up a struggle and get pouty with him or her.  I am planning another Assist a Customer quest that is much more modular to allow a number of variations as well as a number of different npc's.
Gameplayer Posted November 24, 2014 Posted November 24, 2014  Assist a Customer  I'd like to pipe up about making the Squeelish Dialogue Options leading to Tarvish and accompanying slave being "more interested and more entertained." Rather than leading to demerits.  Just an idea, maybe there will be other customers with different tastes but uh, some might think dressing up a sell sword in bondage gear would be "more" entertaining with some light protesting and struggling.  Maybe Tav just likes em submissive.  Client #2 though might resent that you didn't put up a struggle and get pouty with him or her.  I am planning another Assist a Customer quest that is much more modular to allow a number of variations as well as a number of different npc's.   Cool,  I was just thinking that well...  While Tarvish loves a pliable submissive slave.  Another Client might pay good money to strip down a Sell Sword and hear that bitchy womans mouth run off all the while...just before the gag gets put in last. Then some light whipping. Meaning making truly submissive choices lead to "Hey you promised this one still had some fight in her."  Sounds great Vel.  Â
Goddifist Posted November 25, 2014 Posted November 25, 2014 ok so my punishment scenes are not working, my char and the all NPCS just stand there like right now one of my delivery quests i was late to the target and of course my char is getting punished, so far every attempt ive made they just all walk to the area and just stand there, any fix?
Gameplayer Posted November 25, 2014 Posted November 25, 2014 ok so my punishment scenes are not working, my char and the all NPCS just stand there like right now one of my delivery quests i was late to the target and of course my char is getting punished, so far every attempt ive made they just all walk to the area and just stand there, any fix?  Recheck that you in fact have installed all of the requirements  Otherwise provide more details on what you installed because I can only give a best guess. Like this Fuz duh Rah mod or another guess Load order use LOOT.  Also there are enough people that have problems installing this mod and others like it so there are often reports and solutions on previous pages so if your not able to provide details perhaps reading previous posts will hold the answer.  Â
Veladarius Posted November 25, 2014 Author Posted November 25, 2014  ok so my punishment scenes are not working, my char and the all NPCS just stand there like right now one of my delivery quests i was late to the target and of course my char is getting punished, so far every attempt ive made they just all walk to the area and just stand there, any fix?  Recheck that you in fact have installed all of the requirements  Otherwise provide more details on what you installed because I can only give a best guess. Like this Fuz duh Rah mod or another guess Load order use LOOT.  Also there are enough people that have problems installing this mod and others like it so there are often reports and solutions on previous pages so if your not able to provide details perhaps reading previous posts will hold the answer.   Most likely it is Fus Ro D'oh that is missing, typically that is what happens when it is not installed.
Guest Posted November 25, 2014 Posted November 25, 2014   Imo just keep pushing that "=" until you get result to your liking. It's likely that "story" of that quest would be of some importance later on. Like there is some hint of Elenwen calling master in some unusual way - tho i don't rly get it what it is for. Also it seems that one of the actresses introduced there would likely play a major role later on.  Would be cool if decisions made during this (and others) quest would affect things later on. Like making (or not) some decision would have certain consequences later on. Tho this quest is quite linear and your decisions barely affect the outcome. That's basically what i don't exactly like about it - this quest is longest and least interactive, most of the time you just sit and watch. I am considering making an alternate for those who wish to bypass it (won't be added until v4) but you can expect consequences for saying no to the task. Skipping whole quest would just handicap the story - if for example there would be no other way to "meet" Ailus for example.  maybe some different approach could be used. lets say: 1st day would go the same.  night after the 1st day: sub way goes the same - you go to sleep etc dom way there could be some "quest" to get rid of the collar. Maybe something like lure guard to approach you, beat him unconscious, use his weapon to destroy collar. Could be made that something would trigger an alarm (like you walking into some servant after leaving prison area which would start screaming?) at that point which would lead to you ending in a cell once again. After that you are still imprisoned but they are no longer able to force you to do their bidding so every order you get you can reply with "go fuck yourself." which would lead to whipping, torture session, provoking another guard for a brawl? Ailus could be introduced there at some point with the same scenario of her crossing the line of "no permanent damage".  From that point it could once again go with usual path for 3rd day - maybe with some dialogue changes and an option to agree to serve Elenwen in the evening (subby way), refuse (neutral) or overpowering her at some point to get some revenge (dom - started for example by activating some item that you would be able to find in her room - some dagger for example?)  Return to shop again the same with some dialogue changes reflecting what a troublesome specimen you are. But i would have a request to get rid of imprisonment type of punishments there. 3 days without feeding for a vampire is a trip from fully fed to stage 4 of hunger. 4th day is a death from starvation. So whatever punishment would there be it should allow player to go free and bite someone...  PS this issue for vamps could be also fixed with an option to feed on that knocked out guard (he could be set essential so he would not die)  PS2 Written before i read this I have the base concept for the alternate added to my outline of things for v4, you will still get to meet Ailus.   I read so much already, I'm glossing over heavily. (Reading makes me sleepy). So Apologies I guess, for this semi-random post So ok the "submit resist" is not from SD+ on my game, I do not have that mod installed. It always triggers in the scene with the guards. "Random Sex" is OFF. But I would not trust it to not make someone submit anyway.  I wanted to thank you (I think it's you) for telling everyone to change the embassy guards to female. It's the difference between cheese sandwiches and Patty-melts.  Finally (almost forgot) A lot has been said about punishments and what-not. Listen, if I *were* a slave or wanted to pretend I was one, I'd think a little praise would go a long way. If they were so incredibly hot I could not resist them, maybe not, but Master et al are very average-looking.  o, and maybe food too, fed or dropped in imaginative ways ("Here pet, I couldn't finish this" (*thud/plop*)  I don't get the appeal for pain/torture (Please, god, don't single out this one sentence).  ---- This next thing is only for whoever can see elenwen's bedroom scene the night before the player returns to the shop: It never fails to crash except this time, when it only froze. The exact time it froze seems to be right before or just after the line "Time to finish what you started". After I restarted, there was some weird camera angles, so can I super-guess it's my AMD 7870 card? And yes I downloaded the latest drivers, defragmented frequently and washed my face. Â
Veladarius Posted November 25, 2014 Author Posted November 25, 2014 I can make an addon to change the guards to female for those that want it, I will see about getting it made today. Â There are times that the Master compliments you on a task, typically on those that have more than just a pass/fail end. Â I am not sure why it would crash/freeze at that point, my guess is that it has an issue with that you are bound. Try changing the setting in the Integration MCM menu for the bound animations and see if that makes a difference. As for the commands I am using for the scenes pretty much every one of them are the same except for the actors and animation tags, other than that they are a copy/paste: Â debug.notification("Start Elenwen sex.") actor[] sexActors = new actor[2] sexactors[0] = Playerref sexactors[1] = ActorElenwen sslBaseAnimation[] anims anims = SexLab.GetAnimationsByTag(2, "oral") sexlab.startsex(sexactors, anims, centeron = PosElenwenSol02, allowbed = false, hook = "elenwen") The only difference on the ones for Elenwen (in all 5 of them) are the tags, they change from scene to scene. This is one from the guards in the basement: Â actor[] sexActors = new actor[2] sslBaseAnimation[] anims sexactors[0] = Playerref sexactors[1] = ActorGuard02 anims = SexLab.GetAnimationsByTag(2, "Dirty") sexlab.startsex(sexactors, anims, centeron = BasementWashStation, allowbed = false, hook = "Guardsex01") The one for Ailus is the same except the player is flagged as a victim. The following is from the 3way scenes: Â actor[] sexActors = new actor[3] sexactors[0] = Playerref sexactors[1] = ActorGuard01 sexactors[2] = ActorGuard02 sslBaseAnimation[] anims anims = SexLab.GetAnimationsByTag(3, "Dirty") sexlab.startsex(sexactors, anims, centeron = PosParty01, allowbed = false, hook = "Guardsex02") All 6 of these are the same except the guards and the tags. As you can see they are all nearly the same so crashing on one and not another is odd and I can't explain it.
aqqh Posted November 25, 2014 Posted November 25, 2014 2 recommendations if you dont mind  debug.notification("Start Elenwen sex.") actor[] sexActors = new actor[2] sexactors[0] = Playerref sexactors[1] = ActorElenwen sslBaseAnimation[] anims anims = SexLab.GetAnimationsByTag(2, "oral") sexlab.startsex(sexactors, anims, centeron = PosElenwenSol02, allowbed = false, hook = "elenwen") make it like this sexactors[0] = ActorElenwen sexactors[1] = Playerref ... anims = SexLab.GetAnimationsByTag(2, "lesbian")  that way it would be more player that serves elenwen than otherwise  actor[] sexActors = new actor[3] sexactors[0] = Playerref sexactors[1] = ActorGuard01 sexactors[2] = ActorGuard02 sslBaseAnimation[] anims anims = SexLab.GetAnimationsByTag(3, "Dirty") sexlab.startsex(sexactors, anims, centeron = PosParty01, allowbed = false, hook = "Guardsex02") and like this anims = SexLab.GetAnimationsByTag(3, "Dirty,MMF")  FFM anims always end up gay if played with more than 1 male actor. Also it would exclude zyn femdom which simply does not match the story of this quest (i guess actor[1] is set on submissive role on that anim). Ofc it wont matter much if guards would be replaced with females - tho zyn femdom still wont look very immersive.  Thats for female players.   To make it male player friendly it would be best to do something like ActorBase whatever = PlayerRef.GetActorBase() if (whateverBase.GetSex() == 0) followed by different sexlab functions, tho i dont rly have an idea what to do with guards scenes for male player. Guess that femdom would be immersive there but to play it 6 times in a row would be just boring.
Veladarius Posted November 25, 2014 Author Posted November 25, 2014  2 recommendations if you dont mind  debug.notification("Start Elenwen sex.") actor[] sexActors = new actor[2] sexactors[0] = Playerref sexactors[1] = ActorElenwen sslBaseAnimation[] anims anims = SexLab.GetAnimationsByTag(2, "oral") sexlab.startsex(sexactors, anims, centeron = PosElenwenSol02, allowbed = false, hook = "elenwen") make it like this sexactors[0] = ActorElenwen sexactors[1] = Playerref ... anims = SexLab.GetAnimationsByTag(2, "lesbian")  that way it would be more player that serves elenwen than otherwise  actor[] sexActors = new actor[3] sexactors[0] = Playerref sexactors[1] = ActorGuard01 sexactors[2] = ActorGuard02 sslBaseAnimation[] anims anims = SexLab.GetAnimationsByTag(3, "Dirty") sexlab.startsex(sexactors, anims, centeron = PosParty01, allowbed = false, hook = "Guardsex02") and like this anims = SexLab.GetAnimationsByTag(3, "Dirty,MMF")  FFM anims always end up gay if played with more than 1 male actor. Also it would exclude zyn femdom which simply does not match the story of this quest (i guess actor[1] is set on submissive role on that anim). Ofc it wont matter much if guards would be replaced with females - tho zyn femdom still wont look very immersive.   I think I had used those tags at some point but removed them to see if they were the cause of crashes, that is why I ended up using as few tags as possible. Since that does not seem to be the case I will add some tags back in and switch the actor positions on Elenwen's scenes.
Nightmyste Posted November 25, 2014 Posted November 25, 2014  i've got a problem with elenwen's dinner party the guard gets my char ready and we walk to the stairs but after the scene Blacks out i just end up halfway to the stairs and stand still as exactly nothing happens nothing is show as a problem in my papyrus logs though, but here it is anyway  Most likely one of the actors is not in the correct position for whatever reason. Try enabling the controls and moving back a bit then disabling them again and see if that will get them to move to where they are supposed to be. If that does not work you can try setting the stage to the next one, use SQS CDxExpQuest02 to find out the current stage and what the next one is.   sadly this hasn't helped me, upon stalling the quest is in stage 425, i've got 1 guard waiting at the stairs and me in front of the shelves upon advancing the stage i get to the embassy but there nothing is happening either; elenwen and guests are standing in a corner of the dining room and i stand still behind said guard in the hallway the only thing i can think of is that i might be missing a guard in the cell block? it looks like the screenshot when it stops
MajorKururu Posted November 25, 2014 Posted November 25, 2014 Anyone have a compatibility patch for Legendary Cities - TES Arena? The shop somehow get merge into one of the building in North Keep
Veladarius Posted November 25, 2014 Author Posted November 25, 2014 Anyone have a compatibility patch for Legendary Cities - TES Arena? The shop somehow get merge into one of the building in North Keep  No and it is very unlikely that there will be one.
Veladarius Posted November 25, 2014 Author Posted November 25, 2014   i've got a problem with elenwen's dinner party the guard gets my char ready and we walk to the stairs but after the scene Blacks out i just end up halfway to the stairs and stand still as exactly nothing happens nothing is show as a problem in my papyrus logs though, but here it is anyway  Most likely one of the actors is not in the correct position for whatever reason. Try enabling the controls and moving back a bit then disabling them again and see if that will get them to move to where they are supposed to be. If that does not work you can try setting the stage to the next one, use SQS CDxExpQuest02 to find out the current stage and what the next one is.   sadly this hasn't helped me, upon stalling the quest is in stage 425, i've got 1 guard waiting at the stairs and me in front of the shelves upon advancing the stage i get to the embassy but there nothing is happening either; elenwen and guests are standing in a corner of the dining room and i stand still behind said guard in the hallway the only thing i can think of is that i might be missing a guard in the cell block? it looks like the screenshot when it stops   The guard is in the proper position, the player could be a bit closer but just has to be within a set distance from his position. The only other actors that have anything set for them is Ailus (in the X Frame) and the Assistant (in the Milker) in the cells on either side of the players, if either of them is having issues getting into position that may be the cause.
Nightmyste Posted November 25, 2014 Posted November 25, 2014 they are both in posistion but strangely the assistant seems to pop out of the milker and immediately take her posistion in there Again is that a normal situation in this zaz feature? if not then i've found the problem Â
Veladarius Posted November 25, 2014 Author Posted November 25, 2014 they are both in posistion but strangely the assistant seems to pop out of the milker and immediately take her posistion in there Again is that a normal situation in this zaz feature? if not then i've found the problem  No, she should stay in it. It may be another mod is trying to get her to do something.
Nightmyste Posted November 25, 2014 Posted November 25, 2014 i'll try to see what could cause it but in the mean time do you have an idea of which mods *might* cause something like that?
Veladarius Posted November 25, 2014 Author Posted November 25, 2014 Any that can make an npc do something at random, things like SexLab Random Attack or any others that start sexlab scenes at random times.
Nightmyste Posted November 25, 2014 Posted November 25, 2014 don't have those here oh well guess there's only one thing to do... thanks for the help though
DonQuiWho Posted November 25, 2014 Posted November 25, 2014 Anyone have a compatibility patch for Legendary Cities - TES Arena? The shop somehow get merge into one of the building in North Keep  This can be sorted, after a fashion, by downloading the Modular Version of Tes Arena and then merging all the .esps other than North Keep, using TES5Edit and the Merge Plugins Script from  http://www.nexusmods.com/skyrim/mods/37981/?  Sure, you lose North Keep, but the rest all seem to work OK  Leastways, that's how I fixed it. And if even I can manage to get it to work, then you're in with a good chance!  Hope that's of help Â
Soaryne Posted November 25, 2014 Posted November 25, 2014 Where do I get the new chastity libra rings and locks form? I check the Capture Dream Master, Tessa, and Nissa shops and dialog but can't find who I get then form. I'm using the 3.75 full version, with the Tera Armor UNP, Skyrim Strap-on, and TS Festish Wardrobe UKC Merged add-ons.
Veladarius Posted November 25, 2014 Author Posted November 25, 2014 They are available from the Master, the issue may be that her Merchant container needs reset. You can use the tfc command in the console to go under the floor of her room and reset the inventory of the chest there.
Soaryne Posted November 25, 2014 Posted November 25, 2014 What the TFC command for that? If that the case then why is it not showing for a completely new game too head there for the first time? What would if me under in Tes5edit under leveled items so I can fix it if my game is removing it?
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