Scythias Posted November 8, 2014 Posted November 8, 2014 I'm not sure if this has been addressed already but I'm having an issue with one of the quests. After the second night in the Elewen quest after i wake up the guard is stuck in the "are you awake" dialogue loop and keeps starting that line of chat while the other guard is locked in with me. Is there a work around or a fix for this?
Veladarius Posted November 8, 2014 Author Posted November 8, 2014 I'm not sure if this has been addressed already but I'm having an issue with one of the quests. After the second night in the Elewen quest after i wake up the guard is stuck in the "are you awake" dialogue loop and keeps starting that line of chat while the other guard is locked in with me. Is there a work around or a fix for this? The package does not register as completed so the scene continues to try to finish it. You can try completing the dialogue slowly or if that does not fix it and it is stuck in a loop you will need to use a save from before it happened.
Veladarius Posted November 8, 2014 Author Posted November 8, 2014 I wanted to thank you for delegating Jorleif to do Ulfric's little speech. I love this new feature, etc. Jorleif's quest-marker is never updated. It's still there pointing to him In windhelm after Erani is safe with D'ezra. It's not worth doing much about, Another quest I know of that does that is one of the main quests. After I've killed the dragon and gotten praise from the Graybeards, I still get the little quest message to go see the Jarl in DragonsReach, and I just ignore that one. I will ignore Jorleif's marker. I actually went back and spoke with him; He just made small talk. After writing a post from last night I can't get "I'm on a mission from Master" outta my head...obscure joke, sorry. Is it possible to add some of the arcane console commands to MCM? So, a mission you are on would have a status and a stage number. So instead of remembering a sqv (unpronounceable name), MCM would just tell you. The only command to remember would then be "setstage". One reason a willing slave might want to be one is to recover from Skooma. They check themselves in and dry out. But Player is sort of the connection to the outside world, and she/he delivers the stuff to slaves in return for favors. If Master checks Player's inventory, or happens to notice one of the slaves drooling too much, "let the beatings begin". OK that works for doms and subs and is (almost) politically correct. I will have to check and see that is it clearing the proper objective then. I can see about adding something like that, considering the number of quests it will probably be its own page. The smuggling could be something for use with the miners / laborers.
Nixea Posted November 8, 2014 Posted November 8, 2014 Would it be safe to keep a separate save for the next update where the current version was disabled? I really want to go through the new dialog options that will be coming but it would be painful to remake my character back with all the perks, skills, quests and stuff.
Veladarius Posted November 8, 2014 Author Posted November 8, 2014 Would it be safe to keep a separate save for the next update where the current version was disabled? I really want to go through the new dialog options that will be coming but it would be painful to remake my character back with all the perks, skills, quests and stuff. It should be though v4 will be a while before it is released, I am still writing out descriptions and such in Word for all the quests and everything I need to make / update.
Slorm Posted November 8, 2014 Posted November 8, 2014 @Vel Quick question for you, on the delivery mission is it possible to change the plug fitted via the console without breaking the mission? This would save you a job of making up the sets as I suspect it's probably only me that really misses the random plugs from 2.82. It just seems a bit of a shame that items like the helper plugs now only get fitted through other mods like DH, and DCL and not CD. Not a biggie but if it can be safely done via the console I can use a RNG (or even a dice) to set what's fitted manually
Nixea Posted November 8, 2014 Posted November 8, 2014 Would it be safe to keep a separate save for the next update where the current version was disabled? I really want to go through the new dialog options that will be coming but it would be painful to remake my character back with all the perks, skills, quests and stuff. It should be though v4 will be a while before it is released, I am still writing out descriptions and such in Word for all the quests and everything I need to make / update. Yay, in that case I'll keep on with this character, I've recently started to work on alchemy on her.
Doomsman Posted November 8, 2014 Posted November 8, 2014 I'm not sure if this has been addressed already but I'm having an issue with one of the quests. After the second night in the Elewen quest after i wake up the guard is stuck in the "are you awake" dialogue loop and keeps starting that line of chat while the other guard is locked in with me. Is there a work around or a fix for this? I managed to fix that issue by manually unlocking the door so the guard inside the cell can get out. Once the guard is gone, the quest line continued fine for me.
Veladarius Posted November 8, 2014 Author Posted November 8, 2014 @Vel Quick question for you, on the delivery mission is it possible to change the plug fitted via the console without breaking the mission? This would save you a job of making up the sets as I suspect it's probably only me that really misses the random plugs from 2.82. It just seems a bit of a shame that items like the helper plugs now only get fitted through other mods like DH, and DCL and not CD. Not a biggie but if it can be safely done via the console I can use a RNG (or even a dice) to set what's fitted manually It would not matter to the quest, the removal function uses general removal commands.
Jayleia Posted November 8, 2014 Posted November 8, 2014 @Vel Quick question for you, on the delivery mission is it possible to change the plug fitted via the console without breaking the mission? This would save you a job of making up the sets as I suspect it's probably only me that really misses the random plugs from 2.82. It just seems a bit of a shame that items like the helper plugs now only get fitted through other mods like DH, and DCL and not CD. Not a biggie but if it can be safely done via the console I can use a RNG (or even a dice) to set what's fitted manually hehehe...I hadn't even noticed that. Would also be fun if you could, after you can choose to wear the belt, could also choose what goes in with the belt, with the option for "Please surprise me, Master" "Can I wear the severe set, Master" (or the fun set), or choosing them yourself.
Slorm Posted November 8, 2014 Posted November 8, 2014 @Vel Quick question for you, on the delivery mission is it possible to change the plug fitted via the console without breaking the mission? This would save you a job of making up the sets as I suspect it's probably only me that really misses the random plugs from 2.82. It just seems a bit of a shame that items like the helper plugs now only get fitted through other mods like DH, and DCL and not CD. Not a biggie but if it can be safely done via the console I can use a RNG (or even a dice) to set what's fitted manually It would not matter to the quest, the removal function uses general removal commands. To keep make the script for the replacement plug work, is the best way to spawn a masters key unlock belt replace plug and lock belt back on again? EDIT: that doesn't work as even with Masters key as it's a custom lock and unequip item doesn't help either.
Veladarius Posted November 8, 2014 Author Posted November 8, 2014 @Vel Quick question for you, on the delivery mission is it possible to change the plug fitted via the console without breaking the mission? This would save you a job of making up the sets as I suspect it's probably only me that really misses the random plugs from 2.82. It just seems a bit of a shame that items like the helper plugs now only get fitted through other mods like DH, and DCL and not CD. Not a biggie but if it can be safely done via the console I can use a RNG (or even a dice) to set what's fitted manually It would not matter to the quest, the removal function uses general removal commands. To keep make the script for the replacement plug work, is the best way to spawn a masters key unlock belt replace plug and lock belt back on again? Even if you have a key you can't remove it. To remove the belt enough to change the plug: Have the plug you want to use ready Open the console, look at the player's inventory using the showinventory command Look for an unnamed item with an ID ending in 3e9b8 and remove it with the console (removeitem) Exit the console, go into the inventory screen and swap out the plugs then reequip the belt.
Slorm Posted November 8, 2014 Posted November 8, 2014 Even if you have a key you can't remove it. To remove the belt enough to change the plug:Have the plug you want to use ready Open the console, look at the player's inventory using the showinventory command Look for an unnamed item with an ID ending in 3e9b8 and remove it with the console (removeitem) Exit the console, go into the inventory screen and swap out the plugs then reequip the belt. Brilliant, works a treat. Many thanks Vel
Asrienda Posted November 8, 2014 Posted November 8, 2014 Vel - small bug, the large chest in the cellar beside the bed opens facing the wall instead of towards the inside of the room.
Avalon24 Posted November 8, 2014 Posted November 8, 2014 I wanted to issue on 3 bugs i've encountered during playing Erani quests. Since this might spoil your some of yours gameplay, open it with caution. You've been warned! 1- When i reached to the tower with the aim of rescuing Erani, where she was kept by some bandits, she was completely invisible. Though, i could see where she was with the green quest target arrow on her head and with my predator sight mod and i could still talked to her. After discussing the situation with Ulfric, i turned back the Erani and fast moved to Captured Dreams Shop with her. After that she became visible.2- After receiving a letter telling Master has a surprise for me, i went to Manor House. However entering the Manor House, Master's guard whose name starts with H ( I can't remember his name atm ) said " that's close enough" and drawed his weapon like a bandit would do. So, i behaved as usual as i always do, said" screw you" and moved closer. After that all people inside Manor House attacked me like crazy and i ran for my life to outside. I tried one more time, the guard warned me again in same way, but this time i stayed away from that asshole and so quest could continue. 3- In VIP House, after Master telling me that Erani is in my responsibility from now on, they moved outside. Then, i followed them and got outside too and game CTD.
Verstort Posted November 8, 2014 Posted November 8, 2014 I wanted to issue on 3 bugs i've encountered during playing Erani quests. 1- When i reached to the tower with the aim of rescuing Erani, where she was kept by some bandits, she was completely invisible. Though, i could see where she was with the green quest target arrow on her head and with my predator sight mod and i could still talked to her. After discussing the situation with Ulfric, i turned back the Erani and fast moved to Captured Dreams Shop with her. After that she became visible. Did she become visible after you fast travelled or after you handed her off to the master? If it was after she changed equipement at Dez'ra it could be a missing mesh bug 2- After receiving a letter telling Master has a surprise for me, i went to Manor House. However entering the Manor House, Master's guard whose name starts with H ( I can't remember his name atm ) said " that's close enough" and drawed his weapon like a bandit would do. So, i behaved as usual as i always do, said" screw you" and moved closer. After that all people inside Manor House attacked me like crazy and i ran for my life to outside. I tried one more time, the guard warned me again in same way, but this time i stayed away from that asshole and so quest could continue. I've gotten this error too, not sure if it's caused by and I could never reproduce it either 3- In VIP House, after Master telling me that Erani is in my responsibility from now on, they moved outside. Then, i followed them and got outside too and game CTD. Is the crash reproducible? Can you revert save and crash at the same spot? If so, can you post a papyrus log of the crash?
Veladarius Posted November 8, 2014 Author Posted November 8, 2014 I wanted to issue on 3 bugs i've encountered during playing Erani quests. 1- When i reached to the tower with the aim of rescuing Erani, where she was kept by some bandits, she was completely invisible. Though, i could see where she was with the green quest target arrow on her head and with my predator sight mod and i could still talked to her. After discussing the situation with Ulfric, i turned back the Erani and fast moved to Captured Dreams Shop with her. After that she became visible. Did she become visible after you fast travelled or after you handed her off to the master? If it was after she changed equipement at Dez'ra it could be a missing mesh bug 2- After receiving a letter telling Master has a surprise for me, i went to Manor House. However entering the Manor House, Master's guard whose name starts with H ( I can't remember his name atm ) said " that's close enough" and drawed his weapon like a bandit would do. So, i behaved as usual as i always do, said" screw you" and moved closer. After that all people inside Manor House attacked me like crazy and i ran for my life to outside. I tried one more time, the guard warned me again in same way, but this time i stayed away from that asshole and so quest could continue. I've gotten this error too, not sure if it's caused by and I could never reproduce it either 3- In VIP House, after Master telling me that Erani is in my responsibility from now on, they moved outside. Then, i followed them and got outside too and game CTD. Is the crash reproducible? Can you revert save and crash at the same spot? If so, can you post a papyrus log of the crash? #1 is likely something on your side, if she wears anything other than just cuffs / collar / belt it is normal clothes. #2 Not sure what would cause this, his AI is not set to guard against the player and I have not seen it happen myself. #3 No idea, nothing changed outside from before you went in.
Baron Samedi Posted November 8, 2014 Posted November 8, 2014 Quick question concerning the mine. Does it do anything beyond exist atm? Also do you plan on expanding punishments at all? THanks
Veladarius Posted November 9, 2014 Author Posted November 9, 2014 Quick question concerning the mine. Does it do anything beyond exist atm? Also do you plan on expanding punishments at all? THanks Currently the mine is not used in any quests / scenes. Punishments will be expanded, working in the mine will be one of them.
Riderofanarchy Posted November 9, 2014 Posted November 9, 2014 I'm having severe problems with the Captured Dreams Quests Cause they keep locking up my game. Every time I do the Thalmor Embassy Quest I go in and then nothing happens I'm just standing there til I die of Frostbite cause I have Frostfall installed a swell.
Veladarius Posted November 9, 2014 Author Posted November 9, 2014 I'm having severe problems with the Captured Dreams Quests Cause they keep locking up my game. Check your papyrus logs for errors.
Veladarius Posted November 9, 2014 Author Posted November 9, 2014 Look on this page under General: http://www.creationkit.com/FAQ:_My_Script_Doesn%27t_Work! It will tell you where the log is located and how to enable it. If you are having issues with the scenes then you likely have errors that need addressing.
VaunWolfe Posted November 9, 2014 Posted November 9, 2014 I try to run this mod And it crashes I have all the required but one of them was updated not that long ago devious device exspansion 115.
Veladarius Posted November 9, 2014 Author Posted November 9, 2014 I try to run this mod And it crashes I have all the required but one of them was updated not that long ago devious device exspansion 115. The new expansions should not cause any issues, it just adds support for variations of the original LADL items. Use either Wrye Bash or TES5Edit to make sure you are not missing any masters for anything.
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