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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

Maybe I just missed something, but after Erani was given to me and the Master turned to leave, Erani followed her out the door and now she is simply gone - I can't find her anywhere.  Is it safe for me to summon her via console, or should I look somewhere else?  I've looked in the entire VIP house, the Smithy, the Manor House, the barracks, and the shop itself, including the surrounding area.  I also tried fast-traveling to see if she'd auto-follow me (sometimes that works for stuck followers), but that didn't work, either.

Had this bug too. I love this mod, but Erani is REALLY buggy... She ran out and I can't find her.

Keykyske, Use MCM to move Erani to the player.

Posted

Here's the idea I got while looking at the delivery quest:

I have impression that adding other sub option might be good. After  getting good delivery rate, along with option to go without belt another option might be added, called "bound courier". It should add more challenge to the delivery and more reward of course. Basically PC will be equipped with full custom DD set, plugs, belt, bra, cuffs, collar, harness to prevent wearing armor, pony or ballet boots and of course gag. Probably good idea to provide MCM toggle make CD equip only ting and panel gags for Hearthfire users. Otherwise it's completely random.

not sure if its a good idea - mage for example is unplayable without gear that reduces spell cost.

if you are forced to unequip it then max what you can kill is some troll...

 

Unless this quest would be made in way that would make it possible to avoid combat. Sneak through, recruit some help or something.

 

What I am planning would be a separate quest from the normal delivery quest, it would be more like you making an in home sale demonstration of a requested item set. It would likely be only to the major cities, only available once the expansion is complete and you would have a guard with you who has the keys to the items (probably the guard captain).

 

I always imagined the next step after delivery quest was going to be delivery to a customer who wanted a helpful guide to explain how to use the products, or a customer who wanted to turn you away and return the items because they got cold feet and you have to demonstrate how the items work either on yourself or them, or even their SO/other/slave.

 

Was never sure what the next stage of the tavish quest line was though, you could make a tavish mansion and deliver and present to tavish at this house, and give more character development to his four slaves, but that's a lot of work right, making a whole new mansion? And this quest link is sub only too...

 

And if you wanted to make a dom equivalent of the assist customer quest, how would that work? Would you visit some SM couple and demonstrate the product for master on the slave in that relationship in their home? You would probably need a really high success rate and master rank for that kind of trust.

 

Once the slave system is working that gives you a lot more options though, since you can take/borrow/deliver slaves, like house sitting people's pets for the weekend and stuff.

 

Posted

 

Maybe I just missed something, but after Erani was given to me and the Master turned to leave, Erani followed her out the door and now she is simply gone - I can't find her anywhere.  Is it safe for me to summon her via console, or should I look somewhere else?  I've looked in the entire VIP house, the Smithy, the Manor House, the barracks, and the shop itself, including the surrounding area.  I also tried fast-traveling to see if she'd auto-follow me (sometimes that works for stuck followers), but that didn't work, either.

Had this bug too. I love this mod, but Erani is REALLY buggy... She ran out and I can't find her.

Keykyske, Use MCM to move Erani to the player.

 

 

She was likely going to her home marker which would be in the Manor house, 1st floor in the back. If she is not following her AI use the Main Reset for her or use the Alias Reset for her as all of her AI functions are attached to that.

Posted

And if you wanted to make a dom equivalent of the assist customer quest, how would that work? Would you visit some SM couple and demonstrate the product for master on the slave in that relationship in their home? You would probably need a really high success rate and master rank for that kind of trust.

 

Once the slave system is working that gives you a lot more options though, since you can take/borrow/deliver slaves, like house sitting people's pets for the weekend and stuff.

option 1 (for low speech characters) hire some random girl to be your model.

option 2 (for high speech) convince a client to try them on. Like delivery to Amren and Ahlam in Whiterun. You would be convincing Ahlam to try them for her husband.

 

and i guess some version of dom customer assist was mentioned recently.

Posted

Here is an idea of what I have on my list of things for v4:

 

Player slavery

NPC slavery

Few quests for Rayani

Few quests involving Erani's past (mostly minor story)

Update and make some changes to the Assist a Customer quest

Build 2nd Assist a Customer quest (dom variant - must make recommendations based on what the npc wants)

Build 3rd Assist a Customer quest (similar to first one but based more on different material types than items)

Few more features to the Delivery quest including possibility of more interaction with customer, different belt/collar/plug sets

Recover a Delivery quest may have a courier that is still alive but held captive

More jobs to earn gold - Work in mine / VIP house / Shop / Smithy

Player training of some sort (being trained)

Dom quests -

- Instruct people on the use of devices

- Training of slaves (both yours and others)

- Punish a slave

- Training Elisif and Ailus

- possibly others as I think of them

Sub quests -

- Work in VIP house

- Serve as toy for VIP

- Make a special delivery (what was discussed earlier)

- Key holder service - Player can have the Master lock them in a belt (and other items) for a specified amount of time (1 week to 3 months)

- Others as I think of them

Punishments -

- work in the mine

- serve in the VIP house

- spend time in either the Manor or VIP house dungeon

- Possible punishment by No'Dra if she is being bitchy that day

- Serve as a toy for a lucky resident of the shop for a day

- Serve time locked in devices

- Serve time as a display in the shop

- Sent back to the embassy for another round with the guards

Rewards and reward system

- Stay as a guest in the VIP house for a week

- Still need other reward ideas

Jail system

Added npc visitors

Expand / restructure merchants

Addon's for other mods and will include DDi features

Addon's for homes / Hearthfire

Major dialogue expansion

 

 

As you can see, I have quite a list of things on here (the outline itself is 4 pages in word). Some of these may get pushed back to the release after v4 but would mainly be smaller quests and such, it depends on how well / fast things are progressing. I already have some items slated for the release after v4 but are more story quests (larger in scope than current ones).

 

 

I am looking for suggestions for reward ideas that could range from any of the quests listed (if you really want to be punished) to items for yourself or your slaves to a 'get out of restraints free' card or even a 'get out of punishment' card.

Guest Long John
Posted

@Veladarius - PM sent with idea (and peusdo code) for the version 4.00 update.

 

May provide other code as I further develop the idea.

Posted

Rewards and reward system

- Still need other reward ideas

How about allowing player to have some fun with that collar / ring set that was used in the embassy - on some specified NPC or maybe even on any NPC?

Posted

 

Rewards and reward system

- Still need other reward ideas

How about allowing player to have some fun with that collar / ring set that was used in the embassy - on some specified NPC or maybe even on any NPC?

 

Yeah, that's gonna happen, knowing the way Vel writes master

 

Posted

 

Rewards and reward system

- Still need other reward ideas

How about allowing player to have some fun with that collar / ring set that was used in the embassy - on some specified NPC or maybe even on any NPC?

 

 

Ohh, I like that one.

 

I would like to suggest, though I dont know how much scripting would be involved, that The Dom line and Sub lines are seperate... ie, You get submissive quests the more submissive you are regarded, and vice versa....

 

For Rewards...

 

extra chances of getting out of restraints you have stumbled into, 

 

Domme training sessions from The Master, as in... scripted lessons on how to handle other subs (she is meant to be the pinnacle of slave training after all and it would further the relationship between the two for those players who dont -want- to be her slave... heaven forbid)

 

You have to think as well that, some of those punishments, may be rewards in some peoples eyes... A promiscuous sub may enjoy serving at the VIP House, a masochist may like being whipped and tortured in a dungeon... So perhaps based on conversation replies such things could be rewards.

 

When you mention that Future plans include story quests in a larger scope than those present thus far... you literally have no idea how much I smiled. (Cause I kinda thought the Thalmor Embassy was pretty bulky when you dont just skip through the scenes and rush it)

Posted

Here is an idea of what I have on my list of things for v4:

 

Player slavery

NPC slavery

Few quests for Rayani

Few quests involving Erani's past (mostly minor story)

Update and make some changes to the Assist a Customer quest

Build 2nd Assist a Customer quest (dom variant - must make recommendations based on what the npc wants)

Build 3rd Assist a Customer quest (similar to first one but based more on different material types than items)

Few more features to the Delivery quest including possibility of more interaction with customer, different belt/collar/plug sets

Recover a Delivery quest may have a courier that is still alive but held captive

More jobs to earn gold - Work in mine / VIP house / Shop / Smithy

Player training of some sort (being trained)

Dom quests -

- Instruct people on the use of devices

- Training of slaves (both yours and others)

- Punish a slave

- Training Elisif and Ailus

- possibly others as I think of them

Sub quests -

- Work in VIP house

- Serve as toy for VIP

- Make a special delivery (what was discussed earlier)

- Key holder service - Player can have the Master lock them in a belt (and other items) for a specified amount of time (1 week to 3 months)

- Others as I think of them

Punishments -

- work in the mine

- serve in the VIP house

- spend time in either the Manor or VIP house dungeon

- Possible punishment by No'Dra if she is being bitchy that day

- Serve as a toy for a lucky resident of the shop for a day

- Serve time locked in devices

- Serve time as a display in the shop

- Sent back to the embassy for another round with the guards

Rewards and reward system

- Stay as a guest in the VIP house for a week

- Still need other reward ideas

Jail system

Added npc visitors

Expand / restructure merchants

Addon's for other mods and will include DDi features

Addon's for homes / Hearthfire

Major dialogue expansion

 

 

As you can see, I have quite a list of things on here (the outline itself is 4 pages in word). Some of these may get pushed back to the release after v4 but would mainly be smaller quests and such, it depends on how well / fast things are progressing. I already have some items slated for the release after v4 but are more story quests (larger in scope than current ones).

 

 

I am looking for suggestions for reward ideas that could range from any of the quests listed (if you really want to be punished) to items for yourself or your slaves to a 'get out of restraints free' card or even a 'get out of punishment' card.

 

That's a huge list. Christmas feels out of the question, maybe a release in time for valentine's day?

 

About proposed punishments, could some of those be available as offers to make money to pay off debt? I get the impression if you're relationship with master is really really good (20) she might be open to the idea of you taking on some of those jobs willingly, with some restrictions probably

 

Edit: What I mean is, the old punishments are more black and white, you get whiped and sent the cage like. But some of those new "punishments" are soft enough to be considered work, even jobs. Why shouldn't you be able to work to pay off your debt? Maybe you could make it so that they would only pay toward the debt, she wouldn't give you money, and would be less like a job as a labor payment.

 

rewards: The easy, possibly boring idea at this point, is for there to be CD/DD items available as rewards not available for sale, like a special enchanted piercing or plug.

 

If you hadn't already given us erani, I would say giving the opportunity to "train" (borrow) slaves, like maybe make Ailus be yours for a few days, could be an interesting reward for doms. For subs, you could give some enchanted custom collar for just your character to wear?

Posted

 

 

Rewards and reward system

- Still need other reward ideas

How about allowing player to have some fun with that collar / ring set that was used in the embassy - on some specified NPC or maybe even on any NPC?

 

Yeah, that's gonna happen, knowing the way Vel writes master

 

 

See item #2 on the list

 

 

 

 

Rewards and reward system

- Still need other reward ideas

How about allowing player to have some fun with that collar / ring set that was used in the embassy - on some specified NPC or maybe even on any NPC?

 

 

Ohh, I like that one.

 

I would like to suggest, though I dont know how much scripting would be involved, that The Dom line and Sub lines are seperate... ie, You get submissive quests the more submissive you are regarded, and vice versa....

 

For Rewards...

 

extra chances of getting out of restraints you have stumbled into, 

 

Domme training sessions from The Master, as in... scripted lessons on how to handle other subs (she is meant to be the pinnacle of slave training after all and it would further the relationship between the two for those players who dont -want- to be her slave... heaven forbid)

 

You have to think as well that, some of those punishments, may be rewards in some peoples eyes... A promiscuous sub may enjoy serving at the VIP House, a masochist may like being whipped and tortured in a dungeon... So perhaps based on conversation replies such things could be rewards.

 

When you mention that Future plans include story quests in a larger scope than those present thus far... you literally have no idea how much I smiled. (Cause I kinda thought the Thalmor Embassy was pretty bulky when you dont just skip through the scenes and rush it)

 

 

One of the things I am going to do is make a quest that determines the punishment you get. Basically it will look at the severity of the failure, the rank with the Master and the player's disposition and choose an appropriate punishment, there will no longer be 1 set punishment for a quest.

 

I have a story quest in mind that involves Rayani and her work delving into Dwemer ruins that will result in going to a custom dwemer ruin that I will make.

Posted

See item #2 on the list

It wasn't slavery i had in mind - effect of that collar was temporary after all.

Could be used on some npc to just for the fun of it. Getting even on Elenwen is out of the question i guess? Or maybe...  ;)

 

NPC slavery with support of master is by itself most likely a best reward.

Only thing that could be added here is that some NPC would be allowed to enslave only at certain level of standing with master / success rate.

Like Alius or Elisif. Could be made that normally she would allow you just for one or two training sessions.

But as reward you could be allowed a lot more.

Posted

 

Here is an idea of what I have on my list of things for v4:

 

 

Player slavery

NPC slavery

Few quests for Rayani

Few quests involving Erani's past (mostly minor story)

Update and make some changes to the Assist a Customer quest

Build 2nd Assist a Customer quest (dom variant - must make recommendations based on what the npc wants)

Build 3rd Assist a Customer quest (similar to first one but based more on different material types than items)

Few more features to the Delivery quest including possibility of more interaction with customer, different belt/collar/plug sets

Recover a Delivery quest may have a courier that is still alive but held captive

More jobs to earn gold - Work in mine / VIP house / Shop / Smithy

Player training of some sort (being trained)

Dom quests -

- Instruct people on the use of devices

- Training of slaves (both yours and others)

- Punish a slave

- Training Elisif and Ailus

- possibly others as I think of them

Sub quests -

- Work in VIP house

- Serve as toy for VIP

- Make a special delivery (what was discussed earlier)

- Key holder service - Player can have the Master lock them in a belt (and other items) for a specified amount of time (1 week to 3 months)

- Others as I think of them

Punishments -

- work in the mine

- serve in the VIP house

- spend time in either the Manor or VIP house dungeon

- Possible punishment by No'Dra if she is being bitchy that day

- Serve as a toy for a lucky resident of the shop for a day

- Serve time locked in devices

- Serve time as a display in the shop

- Sent back to the embassy for another round with the guards

Rewards and reward system

- Stay as a guest in the VIP house for a week

- Still need other reward ideas

Jail system

Added npc visitors

Expand / restructure merchants

Addon's for other mods and will include DDi features

Addon's for homes / Hearthfire

Major dialogue expansion

 

 

As you can see, I have quite a list of things on here (the outline itself is 4 pages in word). Some of these may get pushed back to the release after v4 but would mainly be smaller quests and such, it depends on how well / fast things are progressing. I already have some items slated for the release after v4 but are more story quests (larger in scope than current ones).

 

 

I am looking for suggestions for reward ideas that could range from any of the quests listed (if you really want to be punished) to items for yourself or your slaves to a 'get out of restraints free' card or even a 'get out of punishment' card.

 

 

 

That's a huge list. Christmas feels out of the question, maybe a release in time for valentine's day?

 

About proposed punishments, could some of those be available as offers to make money to pay off debt? I get the impression if you're relationship with master is really really good (20) she might be open to the idea of you taking on some of those jobs willingly, with some restrictions probably

 

Edit: What I mean is, the old punishments are more black and white, you get whiped and sent the cage like. But some of those new "punishments" are soft enough to be considered work, even jobs. Why shouldn't you be able to work to pay off your debt? Maybe you could make it so that they would only pay toward the debt, she wouldn't give you money, and would be less like a job as a labor payment.

 

rewards: The easy, possibly boring idea at this point, is for there to be CD/DD items available as rewards not available for sale, like a special enchanted piercing or plug.

 

If you hadn't already given us erani, I would say giving the opportunity to "train" (borrow) slaves, like maybe make Ailus be yours for a few days, could be an interesting reward for doms. For subs, you could give some enchanted custom collar for just your character to wear?

 

 

I will probably make it so that if you owe money to the Master that any pay is applied towards that first.

 

Special items may be a possibility depending on what I can make.

 

Training Erani (and any other slaves you take) will likely be a requirement to be able to take more. At first you will need to train Erani (watch her for a while and if she does anything incorrectly you correct her), once she is trained you will be allowed to purchase other sets of items to take slaves of your own (3-5 starting out) and will have to train a majority of those to get more, the max will likely be 15.

Posted

 

I am looking for suggestions for reward ideas that could range from any of the quests listed (if you really want to be punished) to items for yourself or your slaves to a 'get out of restraints free' card or even a 'get out of punishment' card.

 

Reward ideas... 

Being allowed to select and perform the punishment on one of the Masters "disobedient" slaves. (Random slave NPC)

Being allowed to select "your own" punishment.

Gifted a complete "custom" bondage set.  (For you or your slave) (New texture/design?)

"Early access" to an exprimental Bondage item.  (restraint, plug, piercing, etc)

Get to offer oppinion on "new" punishment technique.  (Observe or Experience) <--Players choice (maybe)

 

 

My own thoughts...

I know Aradia already has some but I would like to see you take on some "Bondage Armor".  I was thinking more for Defence rather than Chastity.  For the master who wants to keep his slave safe but still easy to "access" without having to unlock everything.  Or for the Dovah who loves the feeling of bondage but wants the freedom of access.

Posted

I have an issue with the embassy quest, after the "party," the chair in the cell disappears after the guard says he'll "give me some time to eat," it just vanishes and I can't advance the quest :s

 

Edit: completely exited the game and opened it back up, loaded save in the cell and the chair was there now, go figure.

Guest ruger392
Posted

I've been having an issue with the Embassy quest. It works fine for the first part (the introduction, first two Elenwen sex scenes, going to the cell afterward) but after using the bedroll and going on to the next day, Elenwen comes down ther stairs, stands outside the cell and does nothing. The door doesn't open, she doesn't say anything, none of the guards say anything aside from "Yes, and I got her some breakfast as well".

 

Papyrus log attached, any and all help is appreciated.

Posted

Oooh that's a nice list :)

I especially like the player slave and being trained part. 

 

As for possible rewards, I might be able to think of a few things for when the player is enslaved. 

I figure that when the player is finally enslaved, most of her freedom is taken away (obviously). Possible rewards could be by giving some freedom back each time you are rewarded. 

For example you are, initially, not allowed to leave the compound (except when on Master's business). If you are a good little slave you will eventually be allowed to go where you want (for a limited amount of time each time). 

 

Basically what I'm getting at is that the rewards could be things you would take for granted now, but vanish when you are enslaved (go where you want, wear what you want, use magic etc). 

 

 

Just my 2 cents.

Posted

 

 

 

One of the things I am going to do is make a quest that determines the punishment you get. Basically it will look at the severity of the failure, the rank with the Master and the player's disposition and choose an appropriate punishment, there will no longer be 1 set punishment for a quest.

 

I have a story quest in mind that involves Rayani and her work delving into Dwemer ruins that will result in going to a custom dwemer ruin that I will make.

 

 

 

..... shut up and take my money.... or soul, or first born.

 

Seriously though, The punishment implementation sounds interesting, dynamic even... which is always good.

Posted

I've been having an issue with the Embassy quest. It works fine for the first part (the introduction, first two Elenwen sex scenes, going to the cell afterward) but after using the bedroll and going on to the next day, Elenwen comes down ther stairs, stands outside the cell and does nothing. The door doesn't open, she doesn't say anything, none of the guards say anything aside from "Yes, and I got her some breakfast as well".

 

Papyrus log attached, any and all help is appreciated.

 

You should have control of things at that point, if so remember what the message said when you were first put in there and look around.

Posted

Oooh that's a nice list :)

I especially like the player slave and being trained part. 

 

As for possible rewards, I might be able to think of a few things for when the player is enslaved. 

I figure that when the player is finally enslaved, most of her freedom is taken away (obviously). Possible rewards could be by giving some freedom back each time you are rewarded. 

For example you are, initially, not allowed to leave the compound (except when on Master's business). If you are a good little slave you will eventually be allowed to go where you want (for a limited amount of time each time). 

 

Basically what I'm getting at is that the rewards could be things you would take for granted now, but vanish when you are enslaved (go where you want, wear what you want, use magic etc). 

 

 

Just my 2 cents.

 

The severity of enslavement will likely be selectable to start with depending on just how much they want things to intrude on their game (heavy or lite). Heavy they would have to work at the Manor / Shop / VIP house for a while and get to the point where they could come and go again while lite would start at that point but if they don't behave they could end up with their freedom taken away.

 

 

I am looking to start making some addon's similar to the ones I already have but would also add DD functions to them (such as hoods, piercings and other restraints and such). I can also add some for different armors that can be used as sort of a uniform or something like that. I am looking to make them modular so you could use the ones you want (especially since many mods only come in 1 body type). Of course, much of that depends on me figuring out how to do it and set it all up.

Posted

So this is the first time I've tried DD mods.

I finidhed the first delivery to one of the Jarls and it wentt w/o a hitch.

The second one to Dawnstar got me assaulted and subdued by bandits. After trying to figure out what I was supposed to do; I tracked them down, killed them, and delivered the goods (late of course). Went back to the shop, turned it in and cannot get rid of the crap the bandits put on me. The master told me that she wouldn't do anything about it, she told me to take it up w/ my master. The bandits are long dead and their bodies are now gone.  I've tried everything I can think of to get rid of the devices. The last save that was not auto'ed or quick was a long time ago. 

 

Because I'm using realistic needs, my char is useless currently. any suggestions?

Posted

Vel that is a huge list... Does Loverslab have a decent poll facility? That would be a way for you to get some input on what people would like to see first. Depending on whether you would appreciate said input... Maybe have people vote on their five top items on their wish list.

Posted

Oooh that's a nice list :)

I especially like the player slave and being trained part. 

 

As for possible rewards, I might be able to think of a few things for when the player is enslaved. 

I figure that when the player is finally enslaved, most of her freedom is taken away (obviously). Possible rewards could be by giving some freedom back each time you are rewarded. 

For example you are, initially, not allowed to leave the compound (except when on Master's business). If you are a good little slave you will eventually be allowed to go where you want (for a limited amount of time each time). 

 

Basically what I'm getting at is that the rewards could be things you would take for granted now, but vanish when you are enslaved (go where you want, wear what you want, use magic etc). 

 

Just my 2 cents.

I very much like this, at least for the more severe slavery option, and some "rewards" building to where its about where we're at now, coming and going when we please and/or when summoned by Master.

 

EDIT: One idea for a reward was a "get out of jail free card"...I don't think Master is QUITE that forgiving...more of a "Instead of a month in a belt...you get two weeks...if you complain its three months."

Posted

So this is the first time I've tried DD mods.

I finidhed the first delivery to one of the Jarls and it wentt w/o a hitch.

The second one to Dawnstar got me assaulted and subdued by bandits. After trying to figure out what I was supposed to do; I tracked them down, killed them, and delivered the goods (late of course). Went back to the shop, turned it in and cannot get rid of the crap the bandits put on me. The master told me that she wouldn't do anything about it, she told me to take it up w/ my master. The bandits are long dead and their bodies are now gone.  I've tried everything I can think of to get rid of the devices. The last save that was not auto'ed or quick was a long time ago. 

 

Because I'm using realistic needs, my char is useless currently. any suggestions?

Master will only remove restrictive items like Armbinders, blindfolds and something else...but if you find a few notes somewhere around the shop that will lead you to someone who can help you with other items, but you have to find the notes first I think, before her helpfulness is enabled, De'zra will remove other items.

 

Also, I recommend using DD for the masses, Deviously Cursed Loot/Devious Chests...that lets you find keys in bodies/containers...be careful though, because Master will confiscate keys if she catches you with them :-P

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