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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

 

 

Great mod Veladarius. Most fun I have had in Skyrim.

 

Having a problem with the Thalmor embassy. Once I am entertaining the whole guard area, I get through the first scene with two guards, then the second scene with two guards start and during this, all the guards start to attack an invisible enemy in the room once over. Used TFC to see what they were attacking and it seemed like nothing.

 

Using 3.6 right now. Haven't updated to 3.7 as I am in the middle of the quest. Is there a console command I could use to fix this?

 

Related, I noticed that before i entered the embassy, three Thalmor and the guard opening the door to the embassy went hostile against a rabbit during my conversation with the guard. They killed it, then the embassy guard resumed his dialogue with my PC.

 

 

 

I am guessing they are attacking something in the front room of the embassy? Can you  tell about where they are attacking compared to this picture:

attachicon.gifnpc locations.jpg

 

My guess is near the one on the left.

 

 

Ok, went back in and the area being attacked by all of the guards in the room opposite the entrance of the embassy:

- Enter the embassy, straight ahead there is a room which includes a staircase going up. They are fighting inside this room, close to the door leading the to embassy main entrance.

 

Posted

 

 

 

Great mod Veladarius. Most fun I have had in Skyrim.

 

Having a problem with the Thalmor embassy. Once I am entertaining the whole guard area, I get through the first scene with two guards, then the second scene with two guards start and during this, all the guards start to attack an invisible enemy in the room once over. Used TFC to see what they were attacking and it seemed like nothing.

 

Using 3.6 right now. Haven't updated to 3.7 as I am in the middle of the quest. Is there a console command I could use to fix this?

 

Related, I noticed that before i entered the embassy, three Thalmor and the guard opening the door to the embassy went hostile against a rabbit during my conversation with the guard. They killed it, then the embassy guard resumed his dialogue with my PC.

 

 

 

I am guessing they are attacking something in the front room of the embassy? Can you  tell about where they are attacking compared to this picture:

attachicon.gifnpc locations.jpg

 

My guess is near the one on the left.

 

 

Ok, went back in and the area being attacked by all of the guards in the room opposite the entrance of the embassy:

- Enter the embassy, straight ahead there is a room which includes a staircase going up. They are fighting inside this room, close to the door leading the to embassy main entrance.

 

 

 

There were no npc's in that area but some of the idle markers still had the original links for patrol data so I went through all the markers and removed those references as well as any left in the Solar (1 link) and Dungeon (none there). Perhaps it was the ghosts of Thalmor patrolling still, hopefully this exorcises them.

Posted

There were no npc's in that area but some of the idle markers still had the original links for patrol data so I went through all the markers and removed those references as well as any left in the Solar (1 link) and Dungeon (none there). Perhaps it was the ghosts of Thalmor patrolling still, hopefully this exorcises them.

 

 

Thanks Veladarius. This will be in your next update then? I will look forward to trying it out.

 

Do any console codes exist that I could use in the meanwhile? Even if it is to move to the next event? Otherwise, I will just revert to an earlier save before this quest.

 

Thank you again for your time writting, coding, answering these problems. Fantastic mod, makes the game so much fun !

Posted

I am still having problems getting some animations to play and I'm currently avoiding moving on until I've figured out how to fix them. The animations I'm having trouble with are:

 

The animations at cdxexpquest02 stage 255, 300 and 305.

 

The attachment has the papyrus log of the one at stage 300, I think the interesting lines start slightly after line 200 (particularly line 223, at timestamp 11/04/2014 - 05:20:52PM).

 

I've checked and double checked all required mods, requirements of those mods as well as try get the load order to work.

Posted

 

There were no npc's in that area but some of the idle markers still had the original links for patrol data so I went through all the markers and removed those references as well as any left in the Solar (1 link) and Dungeon (none there). Perhaps it was the ghosts of Thalmor patrolling still, hopefully this exorcises them.

 

 

Thanks Veladarius. This will be in your next update then? I will look forward to trying it out.

 

Do any console codes exist that I could use in the meanwhile? Even if it is to move to the next event? Otherwise, I will just revert to an earlier save before this quest.

 

Thank you again for your time writting, coding, answering these problems. Fantastic mod, makes the game so much fun !

 

 

I am not sure if anyone has had any success stopping it so far. Just curious though, have you done the quest where you infiltrate the Embassy?

 

 

I am still having problems getting some animations to play and I'm currently avoiding moving on until I've figured out how to fix them. The animations I'm having trouble with are:

 

The animations at cdxexpquest02 stage 255, 300 and 305.

 

The attachment has the papyrus log of the one at stage 300, I think the interesting lines start slightly after line 200 (particularly line 223, at timestamp 11/04/2014 - 05:20:52PM).

 

I've checked and double checked all required mods, requirements of those mods as well as try get the load order to work.

 

It seems to be SexLab having difficulty finding an appropriate animation as far as I can tell. I don't have any specific animations called other than with Ailus though you may want to check that the ZAZ animations have been registered with SexLab, if so you may want to reset the animation lists and reregister them.

Posted

 

 

There were no npc's in that area but some of the idle markers still had the original links for patrol data so I went through all the markers and removed those references as well as any left in the Solar (1 link) and Dungeon (none there). Perhaps it was the ghosts of Thalmor patrolling still, hopefully this exorcises them.

 

 

Thanks Veladarius. This will be in your next update then? I will look forward to trying it out.

 

Do any console codes exist that I could use in the meanwhile? Even if it is to move to the next event? Otherwise, I will just revert to an earlier save before this quest.

 

Thank you again for your time writting, coding, answering these problems. Fantastic mod, makes the game so much fun !

 

 

I am not sure if anyone has had any success stopping it so far. Just curious though, have you done the quest where you infiltrate the Embassy?

 

No this was my first time in the embassy. 

 

I wonder if this could be related to Requiem which I use as well. I did load your mod after Requiem and ran the quest again but no change. I would try disabling Requiem and running the game again but I think that would screw up my save if it even ran at all.

 

Every time, in the middle of the second sex scene with the guards (party event), they attack this foe without fail. The two guards having sex wait until the end of their animation then join the fighting leaving my PC standing in idle mode.

Posted

 

I am still having problems getting some animations to play and I'm currently avoiding moving on until I've figured out how to fix them. The animations I'm having trouble with are:

 

The animations at cdxexpquest02 stage 255, 300 and 305.

 

The attachment has the papyrus log of the one at stage 300, I think the interesting lines start slightly after line 200 (particularly line 223, at timestamp 11/04/2014 - 05:20:52PM).

 

I've checked and double checked all required mods, requirements of those mods as well as try get the load order to work.

 

It seems to be SexLab having difficulty finding an appropriate animation as far as I can tell. I don't have any specific animations called other than with Ailus though you may want to check that the ZAZ animations have been registered with SexLab, if so you may want to reset the animation lists and reregister them.

 

 

I've also done and re-done that.

 

I'll include screenshots in attachments, as well as my FNIS output when ran.

  • TXT file is FNIS output
  • First screenshot shows registered animations in sexlab (I think?)
  • Second screenshot the general tab from ZaZ animation pack (Showing ZaZ version)
  • Third screenshots shows the SexLab tab from ZaZ animation pack (Showing ZaZ is registered with sexlab, and sexlab version is 1.59c)
  • Fourth screenshot shows what mods have registrations with ZaZ animation pack

I've reinstalled all required mods as well with no difference.

post-206926-0-24298100-1415124545_thumb.jpg

post-206926-0-01414600-1415124553_thumb.jpg

post-206926-0-39996500-1415124559_thumb.jpg

post-206926-0-57415000-1415124566_thumb.jpg

Guest Long John
Posted

What's the compatibility like for the Devious Devices - Integration 2.8.3 RC0?

Posted

What's the compatibility like for the Devious Devices - Integration 2.8.3 RC0?

 

There should not be any issues, we have not been notified of anything that makes it incompatible with the other versions.

Guest Long John
Posted

It's a beta release candidate for the next version of the "Devious Devices - Integration" dependency. It fixes some bugs exposed during development of SD+ 3.0.0 so there are changes to fix them.

Posted

 

 

I am still having problems getting some animations to play and I'm currently avoiding moving on until I've figured out how to fix them. The animations I'm having trouble with are:

 

The animations at cdxexpquest02 stage 255, 300 and 305.

 

The attachment has the papyrus log of the one at stage 300, I think the interesting lines start slightly after line 200 (particularly line 223, at timestamp 11/04/2014 - 05:20:52PM).

 

I've checked and double checked all required mods, requirements of those mods as well as try get the load order to work.

 

It seems to be SexLab having difficulty finding an appropriate animation as far as I can tell. I don't have any specific animations called other than with Ailus though you may want to check that the ZAZ animations have been registered with SexLab, if so you may want to reset the animation lists and reregister them.

 

 

I've also done and re-done that.

 

I'll include screenshots in attachments, as well as my FNIS output when ran.

  • TXT file is FNIS output
  • First screenshot shows registered animations in sexlab (I think?)
  • Second screenshot the general tab from ZaZ animation pack (Showing ZaZ version)
  • Third screenshots shows the SexLab tab from ZaZ animation pack (Showing ZaZ is registered with sexlab, and sexlab version is 1.59c)
  • Fourth screenshot shows what mods have registrations with ZaZ animation pack

I've reinstalled all required mods as well with no difference.

 

 

Since the scenes are working the aliases for all the guards are filled as all of them are required and it would not run otherwise. The commands to start the sex scenes are all the same and are the same as the 3way in the basement before the party (they are a copy/past other than the actor).

 

This is the part of the error that tells me it can't find an animation for some reason:

 

[11/04/2014 - 05:20:53PM] SEXLAB - Thread[0] FATAL: StartThread() - Unable to find valid default animations

 

The tag I am using (dirty) is the same tag as what I used in the basement scene 3way so those animations are present. Does the hotkey to change positions get any animations to play or does everyone just stand there until it is finished?

Posted

It's a beta release candidate for the next version of the "Devious Devices - Integration" dependency. It fixes some bugs exposed during development of SD+ 3.0.0 so there are changes to fix them.

 

Min has not notified any of us on the developer discussion about it breaking current features, if it did he would notify us so we would have a chance to update our mods.

Posted

 

 

 

I am still having problems getting some animations to play and I'm currently avoiding moving on until I've figured out how to fix them. The animations I'm having trouble with are:

 

The animations at cdxexpquest02 stage 255, 300 and 305.

 

The attachment has the papyrus log of the one at stage 300, I think the interesting lines start slightly after line 200 (particularly line 223, at timestamp 11/04/2014 - 05:20:52PM).

 

I've checked and double checked all required mods, requirements of those mods as well as try get the load order to work.

 

It seems to be SexLab having difficulty finding an appropriate animation as far as I can tell. I don't have any specific animations called other than with Ailus though you may want to check that the ZAZ animations have been registered with SexLab, if so you may want to reset the animation lists and reregister them.

 

 

I've also done and re-done that.

 

I'll include screenshots in attachments, as well as my FNIS output when ran.

  • TXT file is FNIS output
  • First screenshot shows registered animations in sexlab (I think?)
  • Second screenshot the general tab from ZaZ animation pack (Showing ZaZ version)
  • Third screenshots shows the SexLab tab from ZaZ animation pack (Showing ZaZ is registered with sexlab, and sexlab version is 1.59c)
  • Fourth screenshot shows what mods have registrations with ZaZ animation pack

I've reinstalled all required mods as well with no difference.

 

 

Since the scenes are working the aliases for all the guards are filled as all of them are required and it would not run otherwise. The commands to start the sex scenes are all the same and are the same as the 3way in the basement before the party (they are a copy/past other than the actor).

 

This is the part of the error that tells me it can't find an animation for some reason:

 

[11/04/2014 - 05:20:53PM] SEXLAB - Thread[0] FATAL: StartThread() - Unable to find valid default animations

 

The tag I am using (dirty) is the same tag as what I used in the basement scene 3way so those animations are present. Does the hotkey to change positions get any animations to play or does everyone just stand there until it is finished?

 

 

I *think* the basement 3 way scene is at stage 255, where I get stuck also in the exact same way.

 

At stage 255 (in the basement, where the 2 guards who have to clean you first have their fun), the first two individual scenes play (I think thats stage 235 and 245), then the "final round" scene does not play. The guards start to patrol / walk around. The same thing happens at stage 300 (shortly after having undressed and danced). No one really stands around for anything to finish, player controls are enabled and the guards start acting as though no scene was playing at all.

 

I don't know what the "dirty" tag does, but could the problem be related to me using "Sexlab sperm replacer"? [edit] disabling that mod changes nothing. Still same problem, so I assume it's not related.

Posted

Teeny bugs or quirks,

Elisif is all decked out and says "Let me get the door for you".

The mod still has control of the PC, so "I" have no choice but to stand waiting at the bedroom door, thereby blocking Elisif's path.

She tries to go around me, eventually succeeding (eventually).

 

After erani has seen Dezra, I'm supposed to see master.

Master says she has something for me.

90 real-time-seconds go by, when she suddenly decides she wants to meet in the VIP house.

She calls Herran, and the (controlled) PC ends up in the house.

We stand there waiting for Erani.

I'm still waiting.

I broke out of the game just in case it was a timer-thing you could fix,

or maybe you can control erani just as you control me.

OK I'm done, I hope all that made sense.

Posted

 

 

 

Veladarius

 

Got past the issue I had with the assist customer (now on 3.7)

Solution was the obvious of ignore why the cstomer did not appear on the

15th then carry on till the 15th next (30 odd more days) and the costomer did then appear and

all went OK. The next three customer assists have also worked fine.

 

Only thing the difficulty/fix-trys suggest is that after a successful customer assist (probably when master

removes the bindings) is to re-set all the gloabal and script variables to do with the assist (done and fail) to

a consitant set of values as it seems the mcm reset does not do a complet job (and probably it should not as that would

let the player out of punishemt by use of the mcm reset).

 

 

Do you know what the month was? The only thing I can think of is that it was due to the transition to the new year.

 

The reset needs some work, with the changes made to the scripts for the varied times per month I don't think everything is handled quite correctly, much of it is done in pieces. I will probably just do some small fixes on it for now since it is slated to get a major reworking in the next major update.

 

Yes it was last month at end of year.

 

Posted

 

 

 

 

I am still having problems getting some animations to play and I'm currently avoiding moving on until I've figured out how to fix them. The animations I'm having trouble with are:

 

The animations at cdxexpquest02 stage 255, 300 and 305.

 

The attachment has the papyrus log of the one at stage 300, I think the interesting lines start slightly after line 200 (particularly line 223, at timestamp 11/04/2014 - 05:20:52PM).

 

I've checked and double checked all required mods, requirements of those mods as well as try get the load order to work.

 

It seems to be SexLab having difficulty finding an appropriate animation as far as I can tell. I don't have any specific animations called other than with Ailus though you may want to check that the ZAZ animations have been registered with SexLab, if so you may want to reset the animation lists and reregister them.

 

 

I've also done and re-done that.

 

I'll include screenshots in attachments, as well as my FNIS output when ran.

  • TXT file is FNIS output
  • First screenshot shows registered animations in sexlab (I think?)
  • Second screenshot the general tab from ZaZ animation pack (Showing ZaZ version)
  • Third screenshots shows the SexLab tab from ZaZ animation pack (Showing ZaZ is registered with sexlab, and sexlab version is 1.59c)
  • Fourth screenshot shows what mods have registrations with ZaZ animation pack

I've reinstalled all required mods as well with no difference.

 

 

Since the scenes are working the aliases for all the guards are filled as all of them are required and it would not run otherwise. The commands to start the sex scenes are all the same and are the same as the 3way in the basement before the party (they are a copy/past other than the actor).

 

This is the part of the error that tells me it can't find an animation for some reason:

 

[11/04/2014 - 05:20:53PM] SEXLAB - Thread[0] FATAL: StartThread() - Unable to find valid default animations

 

The tag I am using (dirty) is the same tag as what I used in the basement scene 3way so those animations are present. Does the hotkey to change positions get any animations to play or does everyone just stand there until it is finished?

 

 

I *think* the basement 3 way scene is at stage 255, where I get stuck also in the exact same way.

 

At stage 255 (in the basement, where the 2 guards who have to clean you first have their fun), the first two individual scenes play (I think thats stage 235 and 245), then the "final round" scene does not play. The guards start to patrol / walk around. The same thing happens at stage 300 (shortly after having undressed and danced). No one really stands around for anything to finish, player controls are enabled and the guards start acting as though no scene was playing at all.

 

I don't know what the "dirty" tag does, but could the problem be related to me using "Sexlab sperm replacer"? [edit] disabling that mod changes nothing. Still same problem, so I assume it's not related.

 

 

The tags are on various animations and describe what sort of animation they are (there are multiple tags on each animation). Most all of the 3way animations included in SexLab have the "dirty" tag on them so it should not be an issue of missing animations, for whatever reason SexLab is not finding them.

 

Here is a list of the animations included in SexLab and the tags on them: http://git.loverslab.com/sexlab/framework/wikis/animation-tags

Posted

Teeny bugs or quirks,

Elisif is all decked out and says "Let me get the door for you".

The mod still has control of the PC, so "I" have no choice but to stand waiting at the bedroom door, thereby blocking Elisif's path.

She tries to go around me, eventually succeeding (eventually).

 

After erani has seen Dezra, I'm supposed to see master.

Master says she has something for me.

90 real-time-seconds go by, when she suddenly decides she wants to meet in the VIP house.

She calls Herran, and the (controlled) PC ends up in the house.

We stand there waiting for Erani.

I'm still waiting.

I broke out of the game just in case it was a timer-thing you could fix,

or maybe you can control erani just as you control me.

OK I'm done, I hope all that made sense.

 

For the movement to the door, I have put an extra phase in the end so Elisif starts to the door first then the player, that should keep the player from getting in front of her.

 

I have made some changes to the order things are done in the start of that scene. I believe the scripts that get Erani ready are delaying things so I have them run once the player gets the letter and she should be in the VIP house before you get there. Hopefully this will get the scene to move faster.

Posted

 

 

 

The tags are on various animations and describe what sort of animation they are (there are multiple tags on each animation). Most all of the 3way animations included in SexLab have the "dirty" tag on them so it should not be an issue of missing animations, for whatever reason SexLab is not finding them.

 

Here is a list of the animations included in SexLab and the tags on them: http://git.loverslab.com/sexlab/framework/wikis/animation-tags

 

 

I've finally figured out what was wrong (though not quite why it was wrong). The only registered animations were non-sexlab animations (ie: exclusively animations from other plugins, through ZaZ). I finally "fixed this" by using the Sexlab Uninstall / Update / Reset option. I don't know why this worked this time, because I am certain I've tried that before already.

 

Anyway, sorry for wasting your time, thank you so much for the help!

Posted

 

Teeny bugs or quirks,

Elisif is all decked out and says "Let me get the door for you".

The mod still has control of the PC, so "I" have no choice but to stand waiting at the bedroom door, thereby blocking Elisif's path.

She tries to go around me, eventually succeeding (eventually).

 

After erani has seen Dezra, I'm supposed to see master.

Master says she has something for me.

90 real-time-seconds go by, when she suddenly decides she wants to meet in the VIP house.

She calls Herran, and the (controlled) PC ends up in the house.

We stand there waiting for Erani.

I'm still waiting.

I broke out of the game just in case it was a timer-thing you could fix,

or maybe you can control erani just as you control me.

OK I'm done, I hope all that made sense.

 

For the movement to the door, I have put an extra phase in the end so Elisif starts to the door first then the player, that should keep the player from getting in front of her.

 

I have made some changes to the order things are done in the start of that scene. I believe the scripts that get Erani ready are delaying things so I have them run once the player gets the letter and she should be in the VIP house before you get there. Hopefully this will get the scene to move faster.

 

 

I just double checked the scene to go to the VIP house, with the scripts prepping Erani moved to an earlier stage the scene starts immediately. Also, since Erani is already there (staying in the small bedroom upstairs, I checked) it moves much better since she is already there.

 

I will be uploading a new version momentarily, just need to put the archives together.

 

 

 

Edit: v 3.73 is available now.

Posted

Hi, just trying this mod again after a long while and I wanted to try the new quests but I can't use the save I used last time I played the mod (back when it first released). What are the requirements for starting the new quests? Is it possible to use the console to reach them or will I need to grind through deliverys again?

 

Anyway, thanks for the big update!

Posted

Hi, just trying this mod again after a long while and I wanted to try the new quests but I can't use the save I used last time I played the mod (back when it first released). What are the requirements for starting the new quests? Is it possible to use the console to reach them or will I need to grind through deliverys again?

 

Anyway, thanks for the big update!

 

The Expansion starts at level 8 (or whatever you set the slider in the MCM menu to) and the 4 quests that go with it are triggered at certain points during it, I don't recommend using setstage to start them or forcing the main part to go faster.

 

The Free Trial can be triggered once you are slightly more submissive, then it may be triggered on entering or at the end of the Delivery quest.

 

The deliveries and recovery quests have a cooldown timer on them, they are only available every few days (random time).

Posted

Hm, and when trial would end? I waited ~ month and Master says "sometime in future".

Yes, I know that I can reset this, but I have interest in when it would end normally. And I want to know if I have a bug.

Posted

Alright, updated, ran the quest again, and the problem is still there but slightly different.

This time, as soon as I was escorted into the embassy for the second day after the guards play with you, clean you up, and before you talk to the embassy boss lady, the guards start to attack the same invisible enemy.

Sidenote, the monsters summoned by the Thalmor guards do not attack anything. Only the guards are hostile.

 

 

post-8735-0-29938800-1415137893_thumb.jpg

post-8735-0-93387800-1415137910_thumb.jpg

post-8735-0-04041900-1415137916_thumb.jpg

Posted

Hm, and when trial would end? I waited ~ month and Master says "sometime in future".

Yes, I know that I can reset this, but I have interest in when it would end normally. And I want to know if I have a bug.

 

When you are released depends on how submissive you were when they were put on and how submissive you are now (your disposition score).

 

If your disposition was 5 or less (submissive) at the start and you are more submissive than you were, you won't likely get released, you will need to raise your disposition first. If you get it above 5 she will likely release you once the time is up and not extend it.

 

The global variable CDxFTRelStatus is what state the quest is in. It should be a 3 until the timer expires then it will be changed to either a 4 or 5 upon entering the shop (4 is extend, 5 is release)

 

Use SQV CDxFreeTrial   and look for the variable 'Timeup' and compare it to the global variable 'gamedayspassed', once gamedayspassed is higher then it is time to check for release (done by trigger inside front door).

 

 

Yes, if you are submissive and became more submissive once the items were put on you will likely not be released, this is intended.

Guest
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