Jump to content

Devious Devices - Captured Dreams Shop v4.15 - files removed


Recommended Posts

Posted

 

I'm having the same problem with Master's dialogue. In my case, I had some stuff (leather cuffs and collar, and harness) in my inventory, not equipped, and got the vanilla voice. A different time I had ebonite arm cuffs on, some unequipped ebonite stuff in inventory and got the vanilla dialogue. Then I put everything into that barrel by Half-Moon Mill, went back and she still wouldn't talk.

 

She wouldn't talk at all? I got her to switch back to normal (slave) dialog if I put on a collar or harness

 

Reset most of the reset options in mgm menu, no change

 

 

I meant that she only spoke generic hellos for the highelf voicetype (I think that's her voicetype), no dialogue options appeared.

 

This stuff was in my inventory because I wanted to trigger the confiscation event - which never happened. There was this in my papyrus log however:

 

 

stack:

[CDxConfiscation (0F014F75)].cdxconfiscation.getavailablecount() - "cdxconfiscation.psc" Line 174

[ (0F017575)].CDxConfiscateTrigger.OnTriggerEnter() - "cdxconfiscatetrigger.psc" Line 18

[08/23/2014 - 06:26:58PM] warning: Assigning None to a non-object variable named "::temp19"

stack:

[CDxConfiscation (0F014F75)].cdxconfiscation.getavailablecount() - "cdxconfiscation.psc" Line 174

[ (0F017575)].CDxConfiscateTrigger.OnTriggerEnter() - "cdxconfiscatetrigger.psc" Line 18

[08/23/2014 - 06:26:58PM] [Zad]: OnEffectFinish(): Bra

[08/23/2014 - 06:26:58PM] [Zad]: OnEquipped(): Detected/fixed broken item state. Herran has rendered Anal Plug in inventory still.

[08/23/2014 - 06:26:58PM] ERROR: Cannot call GetValueInt() on a None object, aborting function call

stack:

[CDxConfiscation (0F014F75)].cdxconfiscation.getavailablecount() - "cdxconfiscation.psc" Line 181

[ (0F017575)].CDxConfiscateTrigger.OnTriggerEnter() - "cdxconfiscatetrigger.psc" Line 18

[08/23/2014 - 06:26:58PM] warning: Assigning None to a non-object variable named "::temp20"

stack:

[CDxConfiscation (0F014F75)].cdxconfiscation.getavailablecount() - "cdxconfiscation.psc" Line 181

[ (0F017575)].CDxConfiscateTrigger.OnTriggerEnter() - "cdxconfiscatetrigger.psc" Line 18

[08/23/2014 - 06:26:58PM] ERROR: Cannot call GetValueInt() on a None object, aborting function call

stack:

[CDxConfiscation (0F014F75)].cdxconfiscation.getavailablecount() - "cdxconfiscation.psc" Line 188

[ (0F017575)].CDxConfiscateTrigger.OnTriggerEnter() - "cdxconfiscatetrigger.psc" Line 18

[08/23/2014 - 06:26:58PM] [Zad]: OnEquipped(): Detected/fixed broken item state. Slave Kara has rendered Plugs in inventory still.

[08/23/2014 - 06:26:58PM] warning: Assigning None to a non-object variable named "::temp19"

stack:

[CDxConfiscation (0F014F75)].cdxconfiscation.getavailablecount() - "cdxconfiscation.psc" Line 188

[ (0F017575)].CDxConfiscateTrigger.OnTriggerEnter() - "cdxconfiscatetrigger.psc" Line 18

 

 

Still learning this stuff so I'm not sure that's relevant.

 

Posted

I am going to sort and reorganize the Master's dialogue and see if I can figure out what the issue is. Likely it is an issue with the conditions where you don't meet any of them for some reason.

 

2 Things to check:

SQV CDxFramework     - should be stage 10

help CDxRankMaster     - should be 1 - 20

Posted

I also had that glitch were the master wasn't speaking properly. I was wearing her chastity belt and collar and when I paid the money I owed her she removed them and that's when I couldn't speak to her properly. I went into the basement and paid the Orc to remove the ankle and arm cuffs. After that I went back upstairs and the Master was back to normal and working fine.

 

Hope this helps.

Posted

I haven't had the chance to test it yet, but the custom plugs that add enchants if you reach high arousal, they used to only work if you didn't have any keys right? Does this functionality work with the protection set and the amulet?

Posted

Another minor bug:

 

Asking master for tasks while wearing the protection set leads to "never mind" page, instead of offers for the two quests

 

"Here is what needs to be done" -> "Never mind"

Posted

I haven't had the chance to test it yet, but the custom plugs that add enchants if you reach high arousal, they used to only work if you didn't have any keys right? Does this functionality work with the protection set and the amulet?

 

The plugs will work while holding the amulet as it isn't a key, technically the Protector items don't have a key.

 

 

Another minor bug:

 

Asking master for tasks while wearing the protection set leads to "never mind" page, instead of offers for the two quests

 

"Here is what needs to be done" -> "Never mind"

 

Looking at the dialogue there are some spots that go from looking at if you have a belt or collar and others look to see if you have a locking item on. With the other conditions you can get to a point where you met the starting ones and don't at the next.

 

Since the Master's dialogue has gotten complicated I am reorganizing it now so it is consistent and only has conditions where they are needed.

Posted

Edit: still a problem, but inconsistent and likely an issue with deviously restrained

 

 

In case you miss it while fixing master dialog, if you approach with a white half-ball gag you don't get a master ball gag response, you get a npc response (Mmph!). This might extend to all the new colored gags

Why are there rank variables for slave and guard? were you planning for those to be used or is there some way to change those values through conversation/quest?

 

 

If you get low rankmaster punishment while wearing a harness the game puts the harness, not the special chastity belt, back on you after whip, and only gets swapped for the belt if you talk back at release time, intentional? Never noticed it before...

Posted

Edit: still a problem, but inconsistent and likely an issue with restraints

 

 

In case you miss it while fixing master dialog, if you approach with a white half-ball gag you don't get a master ball gag response, you get a npc response (Mmph!). This might extend to all the new colored gags

 

Why are there rank variables for slave and guard? were you planning for those to be used or is there some way to change those values through conversation/quest?

 

 

If you get low rankmaster punishment while wearing a harness the game puts the harness, not the special chastity belt, back on you after whip, and only gets swapped for the belt if you talk back at release time, intentional? Never noticed it before...

 

The punishment just starts with the cuffs and gag, random items are added when put to bed. The Special belt is added at the end.

 

Yes, the rankings for the others is intentional but unused as of yet.

Posted

The punishment just starts with the cuffs and gag, random items are added when put to bed. The Special belt is added at the end.

 

Yes, the rankings for the others is intentional but unused as of yet.

 

 

I didn't realize it was supposed to happen at the end normally, but I think I just saw one instance where it wasn't applied over the harness at all.

 

I need to double check.

 

edit: Repeated event, outside, set rank master to 3, put on red ebonite harness, accept punishment, harness is put on after whip, but no CD belt is given at the end of master talk, although I did choose the nice option, last time with naughty she switched it out.

 

edit2: same with old ebonite harness, not just new colors

 

PS My browser cache might be old, but the title of the mod in downloads is different than the title here in the forum, the download page still says last updated 6-17

 

 

Posted

 

The punishment just starts with the cuffs and gag, random items are added when put to bed. The Special belt is added at the end.

 

Yes, the rankings for the others is intentional but unused as of yet.

 

 

I didn't realize it was supposed to happen at the end normally, but I think I just saw one instance where it wasn't applied over the harness at all.

 

I need to double check.

 

edit: Repeated event, outside, set rank master to 3, put on red ebonite harness, accept punishment, harness is put on after whip, but no CD belt is given at the end of master talk, although I did choose the nice option, last time with naughty she switched it out.

 

PS My browser cache might be old, but the title of the mod in downloads is different than the title here in the forum, the download page still says last updated 6-17

 

 

I will check the dialogue, it may be skipping something or is an issue with a script, there were a number of changes in them.

 

I have had issues between the main page and the download page. The formatting on the main page is screwy and I am not sure why.

 

 

Edit: it was a script issue, it was only trying to remove a belt and not a harness.

Posted

 

Edit: it was a script issue, it was only trying to remove a belt and not a harness.

 

 

Ah, probably left over from when DD had no harness, makes sense.

 

 

Posted

I got a dialog bug in an old save which is created with v2.76. After upgraded to v2.8, Master's dialog seems broken.

When my PC trying to speak to Master, I get no dialog box after the initial greetings "Need something?"/"Speek quickly".

All other NPCs' dialog is okay, master's dialog is the only broken one. Reset status of framwork/quest doesn't fix it.

I can't reproc it with a new save created with v2.8 though.

Posted

 

 

Edit: it was a script issue, it was only trying to remove a belt and not a harness.

 

 

Ah, probably left over from when DD had no harness, makes sense.

 

 

 

 

I rebuilt a number of the equip / unequip scripts and the belts and harnesses were split apart. The script that adds the CD belt is supposed to remove whatever belt you have on but only tried to remove a belt and not a harness. Since there was a belt already there it couldn't add the CD belt. I set the scripts that if it tries to remove one but finds the other it will try to remove that one.

 

 

I got a dialog bug in an old save which is created with v2.76. After upgraded to v2.8, Master's dialog seems broken.

When my PC trying to speak to Master, I get no dialog box after the initial greetings "Need something?"/"Speek quickly".

All other NPCs' dialog is okay, master's dialog is the only broken one. Reset status of framwork/quest doesn't fix it.

I can't reproc it with a new save created with v2.8 though.

 

There were some conditions added to the dialogue for 2.8 for the Protector belts and a few other things that made it possible to not meet the conditions for any dialogue. All the dialogue was set between 2 branches, belted and not belted so I am merging them and splitting them into categories instead (trade, conversation, tasks etc). It has made it easier to compare the conditions and make sure they are all consistent. I am testing it now.

Posted

 

I got a dialog bug in an old save which is created with v2.76. After upgraded to v2.8, Master's dialog seems broken.

When my PC trying to speak to Master, I get no dialog box after the initial greetings "Need something?"/"Speek quickly".

All other NPCs' dialog is okay, master's dialog is the only broken one. Reset status of framwork/quest doesn't fix it.

I can't reproc it with a new save created with v2.8 though.

 

There were some conditions added to the dialogue for 2.8 for the Protector belts and a few other things that made it possible to not meet the conditions for any dialogue. All the dialogue was set between 2 branches, belted and not belted so I am merging them and splitting them into categories instead (trade, conversation, tasks etc). It has made it easier to compare the conditions and make sure they are all consistent. I am testing it now.

 

Looking forward this fix patch and thanks for your amazing work.

Posted

Can someone tell me "gag key" id? I am using a laptop and Skyrim doesn't allow me to scroll in here - page up and pagedown does not work for some reason.

Posted

Can someone tell me "gag key" id? I am using a laptop and Skyrim doesn't allow me to scroll in here - page up and pagedown does not work for some reason.

 

XX01775F  Full Restrained key

 
XX008A4F  Chastity belt and Bra Key
 
The default key
Posted

Restraints key does not work with gags, and um, that gag key id seems to be wrong for me..

 

oops apparently there is no such a thing as gag key at all. Still I wonder why does it say restraints key is incompatible..

 

 

EDIT: apparently there is some glitch and the DD script does not recognise me wearing the gag maybe? I used SD master key and it took off the collar, but I still can't help taking off the gag. Weird.

 

 

EDIT2: Is there some alternative way to cancel the script that does not allow me to take off the gag ?~

Posted

Restraints key does not work with gags, and um, that gag key id seems to be wrong for me..

 

oops apparently there is no such a thing as gag key at all. Still I wonder why does it say restraints key is incompatible..

 

 

EDIT: apparently there is some glitch and the DD script does not recognise me wearing the gag maybe? I used SD master key and it took off the collar, but I still can't help taking off the gag. Weird.

 

 

EDIT2: Is there some alternative way to cancel the script that does not allow me to take off the gag ?~

 

What mod is the gag from? If the restraint key didn't work it is probably one from another mod and may have a custom key.

Posted

Minor bug: More master dialog

 

If you accept a delivery quest, and try to get master to remove gag she won't initiate gag-removal dialog.

 

Got delivery quest, got attacked by bandits, kill bandits, loot bandits, cursed loot added gag, return to master, master won't say anything but "don't you have a delivery to make".  I never made the delivery because now I have a gag on.

 

Haven't tested if I can replicate with just new quest -> add gag -> talk to master yet

 

This COULD be a bug from the gag mod I have, and not captured dreams

 

edit: reproducible on my end, rank and disposition 10, new quest, add gag, "don't you have a delivery to make" instead of gag removal dialog

edit: reproducable with new game

Posted

Minor bug: More master dialog

 

If you accept a delivery quest, and try to get master to remove heavy items she won't initiate gag-removal dialog.

 

Got delivery quest, got attacked by bandits, kill bandits, loot bandits, cursed loot added gag, return to master, master won't say anything but "don't you have a delivery to make".  I never made the delivery because now I have a gag on.

 

Haven't tested if I can replicate with just new quest -> add gag -> talk to master yet

 

I ended up finding a number of issues with her dialogue conditions. I have completely resorted her dialogue and reworked almost all of the conditions on her dialogue. I have tested it and I am working on archiving the mod now (damn CK is taking forever to do it lately) and should have it out a little later.

Posted

The new version is available and includes:

 

Reworked dialogue structure for the Master and revised conditions

Fixed some script issues

Fixed some keyword issues

Updated for new gag dialogue included in Integration v 2.82 (Required)

 

To update:

You can download the patch and install over v2.80 or v2.81 (smaller download, just includes updated esp and scripts)

OR

You can download the full version, uninstall the previous version and install the new one (includes everything - meshes, textures, esp, seq and scripts)

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...