Guest Posted June 8, 2014 Posted June 8, 2014 Looking forward to the update. Will this mod have any confilcts with the Captured Dreams Shop? Ok lol try this again http://www.nexusmods.com/skyrim/mods/47327/? nope they working togather
Veladarius Posted June 8, 2014 Author Posted June 8, 2014 6- Another thing about the deliveries (possible storyline later) - Master is an Agent for the Thalmor and some of these deliveries have information for operatives. We love to hate her, but making a Thalmor out of her would propably drop the love out of it. She feels more independent than that. Maybe she indeed is a part of the Dominon, but playing her own game? I have a deep hatred for the Thalmor and go out of my to kill any I find out and about on the roads. Making her an agent for them? Please no! Why can't she just be what she is - a dom with a nice little business going? Or, if a larger context is needed, then she could be a leading figure in the Skyrim bdsm subculture. There's unlimited room for creativity in developing that world, and there's already a link to it in Tavish. Keep the mod semi-close to the main game (having to go back to the shop every 10 days was a brilliant idea for example) without getting wrapped up in it. Re the 2.74 update, the 1st time I slept in the basement just fine, the 2nd time Taari was in my bedroll and the empty one was of course owned. I am fixing the ownership of all the bedrolls there. Also, there is an issue with the removal scripts not always seeing the keywords on the items to remove them so I am adjusting that as well. Should have a new esp up shortly. Edit: The things with the Thalmor are not definite, if anything it would be that she would be using them for her own uses (she would do the same with the Stormcloaks and Empire as well).
Baron Samedi Posted June 8, 2014 Posted June 8, 2014 So first of all great work, from what I can see this is a great mod. But I am having an issue (which I suspect has already been explained before) with one of the animation sets - Specifically the punishments after you fail a delivery job, The strip and first animations (Suspended and whipped) play fine. But then when we are apparently going to go outside the screen fades and goes into a load screen - and CTD's all the time. I'm not sure what is causing this but I am running : Skyrim.esm Update.esm Dawnguard.esm Dragonborn.esm DD Assets.esm DD Intigration.esm DD Expansion.esm Zaz AP.esm SexLab.esm SexLab Aroused.esm SoS.esm HDTHighHeels.esm DD Forthemasses.esm Captured dreams.esm SkyUI.esm SoS.esp SOS-Smurf SOS-Vector Any help would be appreciated and of course if you need more info, let me know how I can get it for you.
Veladarius Posted June 8, 2014 Author Posted June 8, 2014 So first of all great work, from what I can see this is a great mod. But I am having an issue (which I suspect has already been explained before) with one of the animation sets - Specifically the punishments after you fail a delivery job, The strip and first animations (Suspended and whipped) play fine. But then when we are apparently going to go outside the screen fades and goes into a load screen - and CTD's all the time. I'm not sure what is causing this but I am running : Skyrim.esm Update.esm Dawnguard.esm Dragonborn.esm DD Assets.esm DD Intigration.esm DD Expansion.esm Zaz AP.esm SexLab.esm SexLab Aroused.esm SoS.esm HDTHighHeels.esm DD Forthemasses.esm Captured dreams.esm SkyUI.esm SoS.esp SOS-Smurf SOS-Vector Any help would be appreciated and of course if you need more info, let me know how I can get it for you. I use all the same esp's (except the SOS Smurf but I doubt that would be the issue). If you can, please upload a papyrus log, maybe that has something in it.
Veladarius Posted June 8, 2014 Author Posted June 8, 2014 I have put up another patch that fixes the owning faction on the bedrolls in the basement and adds some missing keywords to CD items for detection by the removal scripts. Apparently the keywords are not detected well on the Inventory items.
Baron Samedi Posted June 8, 2014 Posted June 8, 2014 I went ahead and made 2 and left them as attachments. EDIT: Its probably worth noting I've been away from skyrim and mods for a while, so its highly likely something is lurking in the files breaking shit.
Goctionni Posted June 9, 2014 Posted June 9, 2014 I went ahead and made 2 and left them as attachments. EDIT: Its probably worth noting I've been away from skyrim and mods for a while, so its highly likely something is lurking in the files breaking shit. I ran into the same crash as you did, and I removed/updated all mods before I started playing today- and started a new game. For me, after all the normal animations play- I briefly get a loading screen before the screen turns turquoise, showing only the aim reticule and compas. At this point I can still use console, but most actions at this point crash the game. I tried using console to teleport-- but that does nothing.
Veladarius Posted June 9, 2014 Author Posted June 9, 2014 I went ahead and made 2 and left them as attachments. EDIT: Its probably worth noting I've been away from skyrim and mods for a while, so its highly likely something is lurking in the files breaking shit. I ran into the same crash as you did, and I removed/updated all mods before I started playing today- and started a new game. For me, after all the normal animations play- I briefly get a loading screen before the screen turns turquoise, showing only the aim reticule and compas. At this point I can still use console, but most actions at this point crash the game. I tried using console to teleport-- but that does nothing. I am not sure what would cause the crash, I have not changed anything on that scene for a while. Looking through Baron Samedi's log didn't show anything related to that scene, just an issue with removing a key that needs fixed.
Goctionni Posted June 9, 2014 Posted June 9, 2014 Question; how does one go about removing the "Captured Dreams Chastity Belt Padded Open"? When I go to the blacksmith, she says she'll remove it- the animation plays, the chastity belt stays on. Same when I ask Master. When I try to use a key, it says the key fits but won't turn. I tried a few other keys but none of the other keys seem a match. Seeing that I'm currently equipped with "The Orgasmo", I get constant interruptions in game play. Fun for a while, but when you actually can't seem to get rid of the chastity belt in any way at all... It gets a little frustrating. (Heh)
666VAMPIRE666 Posted June 9, 2014 Posted June 9, 2014 mm Captured Dreams esm? o0 in my list it esp something wrong?
Veladarius Posted June 9, 2014 Author Posted June 9, 2014 Question; how does one go about removing the "Captured Dreams Chastity Belt Padded Open"? When I go to the blacksmith, she says she'll remove it- the animation plays, the chastity belt stays on. Same when I ask Master. When I try to use a key, it says the key fits but won't turn. I tried a few other keys but none of the other keys seem a match. Seeing that I'm currently equipped with "The Orgasmo", I get constant interruptions in game play. Fun for a while, but when you actually can't seem to get rid of the chastity belt in any way at all... It gets a little frustrating. (Heh) If it is one that has the Captured Dreams logo on it you need to complete the quest it was placed on you for (make the delivery or pay your debt). If it is one of the belts for sale any of the standard keys will work and the Smith should be able to remove those.
Veladarius Posted June 9, 2014 Author Posted June 9, 2014 mm Captured Dreams esm? o0 in my list it esp something wrong? No, it is an esp. If I said esm somewhere it was a mistake.
BRB Posted June 9, 2014 Posted June 9, 2014 I went ahead and made 2 and left them as attachments. EDIT: Its probably worth noting I've been away from skyrim and mods for a while, so its highly likely something is lurking in the files breaking shit. I ran into the same crash as you did, and I removed/updated all mods before I started playing today- and started a new game. For me, after all the normal animations play- I briefly get a loading screen before the screen turns turquoise, showing only the aim reticule and compas. At this point I can still use console, but most actions at this point crash the game. I tried using console to teleport-- but that does nothing. Same issue here. Even tried it on a clean install with a minimum amount of mods and got the same result. The punishment scene after a failed delivery works, then it goes to a black screen and crashes.
Veladarius Posted June 9, 2014 Author Posted June 9, 2014 I went ahead and made 2 and left them as attachments. EDIT: Its probably worth noting I've been away from skyrim and mods for a while, so its highly likely something is lurking in the files breaking shit. I ran into the same crash as you did, and I removed/updated all mods before I started playing today- and started a new game. For me, after all the normal animations play- I briefly get a loading screen before the screen turns turquoise, showing only the aim reticule and compas. At this point I can still use console, but most actions at this point crash the game. I tried using console to teleport-- but that does nothing. Same issue here. Even tried it on a clean install with a minimum amount of mods and got the same result. The punishment scene after a failed delivery works, then it goes to a black screen and crashes. At that point it is moving you out to the cage and I have not made any changes to that area. The fade that is used is the same as all the rest that I use and is a standard one from Skyrim and I don't add a blindfold to the player either. I am not sure what would cause this.
Oghmatorro Posted June 9, 2014 Posted June 9, 2014 I think I have a bug with the latest version. I didn't arrive the first to see Mr. Tavish. I was late (8th) got punished put in cellar. I got restraints and 10.000 "fine". Then I got "normal" dialogue option and can do the delivery and retrieve quests. But when I go upstairs and back to cellar (where Master is) 10.000 fine is added. I even got it 3 or 4 times. The "get fine" dialogue event always starts again. Any hints oder any advice on this one? It is an issue with the ending of the scene there, I am working on a fix currently along with some script changes. I installed the newest patch. Works now, thanks.
permidion Posted June 9, 2014 Posted June 9, 2014 my debt amount is not increased by 4000 x the number of item removed (as the Master say) but simply by 4000 independently of the number of item removed. if I have the blindfold, a gag and the armbinder, my debt is only increased by 4k instead of 12k
Veladarius Posted June 9, 2014 Author Posted June 9, 2014 I think I have a bug with the latest version. I didn't arrive the first to see Mr. Tavish. I was late (8th) got punished put in cellar. I got restraints and 10.000 "fine". Then I got "normal" dialogue option and can do the delivery and retrieve quests. But when I go upstairs and back to cellar (where Master is) 10.000 fine is added. I even got it 3 or 4 times. The "get fine" dialogue event always starts again. Any hints oder any advice on this one? It is an issue with the ending of the scene there, I am working on a fix currently along with some script changes. I installed the newest patch. Works now, thanks. Glad to hear it. my debt amount is not increased by 4000 x the number of item removed (as the Master say) but simply by 4000 independently of the number of item removed. if I have the blindfold, a gag and the armbinder, my debt is only increased by 4k instead of 12k I will check the script that handles it, I probably didn't set it up correctly.
Baron Samedi Posted June 9, 2014 Posted June 9, 2014 It is an esp, my other post is me just being a fuckwit and not paying attention to what I was typing. Edit: Ok now I'm no longer getting a fade, it just goes straight to loading screen then crashes a few seconds into it.
big tim Posted June 9, 2014 Posted June 9, 2014 Can't wait to try out the new patch. Thank you. I will usually get script lag after playing for a while, at least before trying this patch tonight. This might have something more to do with the game itself. At present I am playing without Dragonborn or Dawnguard activated and this seems to help for a while. It is not just these scripts but other mods as well. I have a clean save with vanilla Skyrim complete. I wiped out all script references using Save Cleaner before starting Sexlab mods. A question while here but not a problem with this mod is I will get a library runtime error and the game will lock up. The only way out is to use Task Manager and end the game that way. I appreciate any help with that matter. Thank you for this great mod. I think we all appreciate your hard work on this.
Veladarius Posted June 9, 2014 Author Posted June 9, 2014 It is an esp, my other post is me just being a fuckwit and not paying attention to what I was typing. Edit: Ok now I'm no longer getting a fade, it just goes straight to loading screen then crashes a few seconds into it. I will check things again and fix the script that removes keys (it is on the trigger by the door) just in case that is causing the problem. The only other thing I can think of is if there is a conflict with another mod in the area of the cage, do you have any issues if you go there yourself? Can't wait to try out the new patch. Thank you. I will usually get script lag after playing for a while, at least before trying this patch tonight. This might have something more to do with the game itself. At present I am playing without Dragonborn or Dawnguard activated and this seems to help for a while. It is not just these scripts but other mods as well. I have a clean save with vanilla Skyrim complete. I wiped out all script references using Save Cleaner before starting Sexlab mods. A question while here but not a problem with this mod is I will get a library runtime error and the game will lock up. The only way out is to use Task Manager and end the game that way. I appreciate any help with that matter. Thank you for this great mod. I think we all appreciate your hard work on this. The Unofficial patches and such do a good job on fixing issues with the game / dlc but they can cause issues if you install / update them during a game if they happen to change properties on scripts or change aliases on things. The removal scripts I remade cut down on a lot of usage of the Integration removal scripts as they now check if you have an item type then a specific item before trying to remove anything using the generic script. Also with the fix to the last scene in the basement it keeps things from trying to run when they shouldn't. What is the error with the library runtime?
Clangeddon Posted June 9, 2014 Posted June 9, 2014 Having an issue with the punishment scenes...after a quest is failed/item not recovered, PC is marched out and just stands in front of master and Harrod(?). nothing then happens. the quests work, just not that bit. I've cleared all DDs from inventory...any ideas?
Coopervane Posted June 9, 2014 Posted June 9, 2014 Having an issue with the punishment scenes...after a quest is failed/item not recovered, PC is marched out and just stands in front of master and Harrod(?). nothing then happens. the quests work, just not that bit. I've cleared all DDs from inventory...any ideas? Don't touch the mouse. From the time you speak to the Mater, don't move the camera untill the scene is fully over, then it will play out as it should.
big tim Posted June 9, 2014 Posted June 9, 2014 It is the visual Microsoft runtime library, it will ring once like a bell and just freeze the game. The task manager shows not responding and have to end it there. It happens during certain situations. As stated, not with your mod but just wondering if someone has an answer, I would greatly appreciate it. Turns out, if happens in Radiant Prostitution and I just left that site and found it is a problem with that mod. Thanks. If it persists, might have to drop it. The heavy debt limit seems to still not kick in, I am submissive and excellent relationship, does that raise the debt ceiling higher? The basement punishment for failing to assist Tavish worked fine. I just have to try the failing retrieving a delivery. One other curious thing is the Master or assistants will stand or move stiff armed and glide. I usually will go outside and come back in and it is back to normal. I did just have a payoff debt and the collar did not remove the first time. Went back into debt, paid it off and it removed the second time. It was the trying to take the belt off punishment and it worked great, thanks. Game just froze at the end of the Customer Assist, this seems to happen after playing for a while. When I restart the game from just coming in the door it will play fine.
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