Jump to content

Slavery Mod: Not Completely Immersive


Recommended Posts

Posted

I have come to notice that, apparently, all of the Skyrim slavery mods make the player the slaver but not the slave. To complete the immersion of a slavery mod, the player must be captured and made a slave, therefore completely changing, from the point of capture, the way the game is played.

 

Unfortunately, my modding skills are non-existent, but I can throw ideas at anyone who may be interested in taking this thread as a request for an ultimate slavery mod.

 

Yes, I realize this will take much time and brainpower (please don't hurt yourselves in the thinking process), but I am confident that there is sufficient talent to accomplish this task. If anyone is interested, feel free to contact me to find out what I have in mind.

 

Thanks for your time.

Posted

I haven't tried it. If if requires Dragonborn or Dawnguard I can't try it. I would rather rework factions that are available to everyone such as bandit gangs (actually making official gangs with names) and Foresworn. Others may include Stormcloak/Imperial within the context of the civil war; this may require a separate mod from my original idea.

Posted

I miss something like the awesome msex mods that are available for Fallout only. One reason for the lack of submissive stuff could be that it restricts the players gameplay too much so it affects the main quest line.

Posted

I miss something like the awesome msex mods that are available for Fallout only. One reason for the lack of submissive stuff could be that it restricts the players gameplay too much so it affects the main quest line.

 

After 2 years of playing, I guess anyone of us cares anymore about the mainquest :lol:

I think the same as the OP, the slavery mod only lets you being the slaver, and SD, although its a great mod, lacks something...I hope SD2 will be the starting point (Jbzorg, the creator says that it is a slavery framework) for LOTS of slavery mods we are waiting for, or at least for the definitely one.

 

I am also waiting for the Dark Investigations mod to keep growing before TES VI launchs, lol, and there´s a new mod here that has very good storyline/gameplay planned, based on player slavery too, check it, but it is still on alpha

http://www.loverslab.com/topic/23135-wip-a-prostitution-and-player-slavery-mod-0102b/page-15?do=findComment&comment=593981

Posted

The new mod contains slavery only in the thread title and a declaration of intent. The author (authors?) mentioned that it will be based on SD2 - and for that framework also only a declaration of intent exists.

Modding for Skyrim seams to be a very hard job - most of all mods never gets finished.

Posted

The main problem with the only player slavery mod that currently exists (Sanguine's) is not the mod's fault necessarily... it's that NPCs just aren't very interesting, and being stuck with them gets boring fast. I used the mod for quite awhile and, though it was initially thrilling to be caught, bound, and used, the capture quickly turned into a grind as I could do nothing other than talk to my 'master' and make requests (which started another sex animation), plead with them that I only want to be a good slave (which started another sex animation), or deride them (which started either a sex or punishment animation). That's it. I'd have to play along until I could get the option to earn my freedom (which unbinds you and lets you use equipment), at which point I'd just leave until I could find some weapons to come back and kill my 'master'.

 

In order for slavery to be interesting, there would need to be lots of scripted events, or (like the msex mods did) your 'master' would actually be a companion who would occasionally step in and make you go to certain places and do things (still requiring lots of scripting and dialogue-writing).

Posted

The main problem with the only player slavery mod that currently exists (Sanguine's) is not the mod's fault necessarily... it's that NPCs just aren't very interesting, and being stuck with them gets boring fast. I used the mod for quite awhile and, though it was initially thrilling to be caught, bound, and used, the capture quickly turned into a grind as I could do nothing other than talk to my 'master' and make requests (which started another sex animation), plead with them that I only want to be a good slave (which started another sex animation), or deride them (which started either a sex or punishment animation). That's it. I'd have to play along until I could get the option to earn my freedom (which unbinds you and lets you use equipment), at which point I'd just leave until I could find some weapons to come back and kill my 'master'.

 

In order for slavery to be interesting, there would need to be lots of scripted events, or (like the msex mods did) your 'master' would actually be a companion who would Y

You could steal the key or find a weapon to cut the ropes.... If you looted all the weapons in the midst of the combat it's your fault.

Posted

 

The main problem with the only player slavery mod that currently exists (Sanguine's) is not the mod's fault necessarily... it's that NPCs just aren't very interesting, and being stuck with them gets boring fast. I used the mod for quite awhile and, though it was initially thrilling to be caught, bound, and used, the capture quickly turned into a grind as I could do nothing other than talk to my 'master' and make requests (which started another sex animation), plead with them that I only want to be a good slave (which started another sex animation), or deride them (which started either a sex or punishment animation). That's it. I'd have to play along until I could get the option to earn my freedom (which unbinds you and lets you use equipment), at which point I'd just leave until I could find some weapons to come back and kill my 'master'.

 

In order for slavery to be interesting, there would need to be lots of scripted events, or (like the msex mods did) your 'master' would actually be a companion who would Y

You could steal the key or find a weapon to cut the ropes.... If you looted all the weapons in the midst of the combat it's your fault.

 

 

Hah no, I didn't do that. If I tried to loot weapons while bound, they'd drop back on the floor as they should... but no matter how many times I tried, it never broke my bindings like I read it was supposed to. Instead, it generally resulted in punishment from my 'master' because I had to stay so close to him (or be code-walked back to him) there was just no way he wasn't going to notice.

Posted

I don´t know too much about modding or scripting, but I think that one important thing missing for a player slavery mod (i.e. SD) is a slaver´s faction, not using the actual faction as potential slavers, cos, as Ashra said, NPC in Skyrim are kinda boring, they don´t move from the place they are.

A slaver faction can move around, bring their slave to big towns, pimp them, make them do things/little quests, sell them (but again, to a NPC, maybe, where the mod will become, again, boring...).

 

I think is not difficult, from my ignorance, but I don`t know.

We still have time for that kind of mods to come, at least until TES VI (or Fallout 4), where modder will abandon Skyrim and will mod for the new game (it always happens, I am not complaining about it).

 

Posted

SD is not a slavery mod really. It is a death alternative and as such does an admirable job since getting caught becomes drudgery pretty soon. I still use it for that reason. I hate getting caught and am much more circumspect when engaging enemies.

I also hope for a "true" slavery mod that alters the game play. I believe devious devices and it's derivatives plus SD2 will have a great shot of fulfilling that need. There are a lot of talented people working on it.

Posted

I too used SD for a death alternative, but ultimately it just bogged things down too much. Now I use SexLab Submit for that purpose, and it works really well... except maybe I like getting defeated TOO much.

Posted

I too used SD for a death alternative, but ultimately it just bogged things down too much. Now I use SexLab Submit for that purpose, and it works really well... except maybe I like getting defeated TOO much.

It would be great if we could get Ichabod to mod his player slave encounters for skyrim like he did for oblivion. That guy is king when it comes to slavery.

Posted

 

I too used SD for a death alternative, but ultimately it just bogged things down too much. Now I use SexLab Submit for that purpose, and it works really well... except maybe I like getting defeated TOO much.

It would be great if we could get Ichabod to mod his player slave encounters for skyrim like he did for oblivion. That guy is king when it comes to slavery.

 

 

Porting a mod like Player Slave Encounters (Henceforth PSE) over would essentially require a rewrite: Much has changed between Oblivion and Skyrim.

 

SD is not a slavery mod really. It is a death alternative and as such does an admirable job since getting caught becomes drudgery pretty soon. I still use it for that reason. I hate getting caught and am much more circumspect when engaging enemies.

I also hope for a "true" slavery mod that alters the game play. I believe devious devices and it's derivatives plus SD2 will have a great shot of fulfilling that need. There are a lot of talented people working on it.

 

PSE and SD were the two mods that inspired me most to take up modding. I enjoyed PSE quite a bit, for quite some time: My main issue with it (Same problem with SD), is that the game ceases to be interactive while enslaved. While I'm all for having that for scenes / scenarios (PSE had some pretty great scenarios) , I'm designing the upcoming "Slavery"-esque system for DD to interfere with gameplay as little as possible (Admittedly, a fair number of scenes will severely restrict available actions for their duration. C'est, la'vie) while still driving home that your character is property of another.

Posted · Hidden by DoctaSax, December 11, 2013 - No reason given
Hidden by DoctaSax, December 11, 2013 - No reason given

Seems like a lot of work to do just so you can jerk off.

Posted

 

 

I too used SD for a death alternative, but ultimately it just bogged things down too much. Now I use SexLab Submit for that purpose, and it works really well... except maybe I like getting defeated TOO much.

It would be great if we could get Ichabod to mod his player slave encounters for skyrim like he did for oblivion. That guy is king when it comes to slavery.

 

 

Porting a mod like Player Slave Encounters (Henceforth PSE) over would essentially require a rewrite: Much has changed between Oblivion and Skyrim.

 

SD is not a slavery mod really. It is a death alternative and as such does an admirable job since getting caught becomes drudgery pretty soon. I still use it for that reason. I hate getting caught and am much more circumspect when engaging enemies.

I also hope for a "true" slavery mod that alters the game play. I believe devious devices and it's derivatives plus SD2 will have a great shot of fulfilling that need. There are a lot of talented people working on it.

 

PSE and SD were the two mods that inspired me most to take up modding. I enjoyed PSE quite a bit, for quite some time: My main issue with it (Same problem with SD), is that the game ceases to be interactive while enslaved. While I'm all for having that for scenes / scenarios (PSE had some pretty great scenarios) , I'm designing the upcoming "Slavery"-esque system for DD to interfere with gameplay as little as possible (Admittedly, a fair number of scenes will severely restrict available actions for their duration. C'est, la'vie) while still driving home that your character is property of another.

 

 

iam curently thinking about a quest driven player slave mod, but iam unsure on how to start. at the moment i cant choice between giving the player a magic collar so that he is forced to do the masters will or punishment untile the player submits.

 

the colar is a easy way and solves a loot of story isues. on the other side it is a kind of boring.

 

the punishment way would be a loot cooler but incredible hard to code for what i have in mind and also iam running in story isues.

 

edit: solvet, making the colar only working if the player puts it on by himself... if you are willing to do so no punishment if not well... >:)

 

btw, do you know if it is possible to play the sexout animation on start of the conversation? and maybe change the stage and/or style depending on the answers given?

Posted

I have come to notice that, apparently, all of the Skyrim slavery mods make the player the slaver but not the slave. To complete the immersion of a slavery mod, the player must be captured and made a slave, therefore completely changing, from the point of capture, the way the game is played.

 

Unfortunately, my modding skills are non-existent, but I can throw ideas at anyone who may be interested in taking this thread as a request for an ultimate slavery mod.

 

Yes, I realize this will take much time and brainpower (please don't hurt yourselves in the thinking process), but I am confident that there is sufficient talent to accomplish this task. If anyone is interested, feel free to contact me to find out what I have in mind.

 

Thanks for your time.

 Phoenix used think, but it's now confused!

 

Phoenix hurt itself in its confusion!

Posted

I too used SD for a death alternative, but ultimately it just bogged things down too much. Now I use SexLab Submit for that purpose, and it works really well... except maybe I like getting defeated TOO much.

 

 Damn, I think I'm in love.

Posted

 

 

 

I too used SD for a death alternative, but ultimately it just bogged things down too much. Now I use SexLab Submit for that purpose, and it works really well... except maybe I like getting defeated TOO much.

It would be great if we could get Ichabod to mod his player slave encounters for skyrim like he did for oblivion. That guy is king when it comes to slavery.

 

 

Porting a mod like Player Slave Encounters (Henceforth PSE) over would essentially require a rewrite: Much has changed between Oblivion and Skyrim.

 

SD is not a slavery mod really. It is a death alternative and as such does an admirable job since getting caught becomes drudgery pretty soon. I still use it for that reason. I hate getting caught and am much more circumspect when engaging enemies.

I also hope for a "true" slavery mod that alters the game play. I believe devious devices and it's derivatives plus SD2 will have a great shot of fulfilling that need. There are a lot of talented people working on it.

 

PSE and SD were the two mods that inspired me most to take up modding. I enjoyed PSE quite a bit, for quite some time: My main issue with it (Same problem with SD), is that the game ceases to be interactive while enslaved. While I'm all for having that for scenes / scenarios (PSE had some pretty great scenarios) , I'm designing the upcoming "Slavery"-esque system for DD to interfere with gameplay as little as possible (Admittedly, a fair number of scenes will severely restrict available actions for their duration. C'est, la'vie) while still driving home that your character is property of another.

 

 

iam curently thinking about a quest driven player slave mod, but iam unsure on how to start. at the moment i cant choice between giving the player a magic collar so that he is forced to do the masters will or punishment untile the player submits.

 

the colar is a easy way and solves a loot of story isues. on the other side it is a kind of boring.

 

the punishment way would be a loot cooler but incredible hard to code for what i have in mind and also iam running in story isues.

 

edit: solvet, making the colar only working if the player puts it on by himself... if you are willing to do so no punishment if not well... > :)

 

btw, do you know if it is possible to play the sexout animation on start of the conversation? and maybe change the stage and/or style depending on the answers given?

 

 

Posted

It appears we have some things in common here nouseforaname4; I have an idea for capture by the Foresworn in which the player is forced to worship hagravens, and then is subjected to wearing a crown that causes at least some, if not all, loss of control over the PC. When loss of control occurs, the PC would do things such as mundane slave work, submit to torture, or be sent to wipe out rival hagraven covens in an attempt to bring in-fighting to Skyrim; this in-fighting should change the way the game is played, to some extent.

 

I have to think harder on this. Let's hope I'm not the one who gets hurt while thinking.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...