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Fo4 Adult Modding is Lacking


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Posted
Vor 6 Stunden sagte Lemurion287:

 

Jetzt frage ich mich. Ich bekomme Heather und Ivy als „S-Tier“-Fallout-4-Begleiter, aber wer sind die anderen beiden? Ich persönlich würde Darlene in die gleiche Stufe einstufen, aber ich weiß nicht, wer sonst noch so hoch eingestuft würde, außer vielleicht Kit aus „The Machine and Her“, aber ich bin mehr als bereit, mich weiterzubilden.

 

Bingo - you named all four top-class companions!

:thumbsup:

 

I had referred to my blog post - there you can also find the link to the mods

 

Posted

I think this is due to the structure and programming of the game itself. Yes, FO4 looks similar to Skyrim at first, but it seems to be completely different, so it's not that easy to convert certain things from Skyrim to FO4.

 

If I look at the followers, hardly a week goes by without a new Follower mod appearing there, these are rarely found on FO4. 

 

Individualization of your own character is only possible with dozens of other mods in FO4, as there is only one race there, humans. It's just not intended that you can create a mutated elf or cat person there. In my opinion, that makes FO4 not quite as popular as Skyrim.

 

But you can find what feels like 1000 different weapons or the hundredth Glock/Walther.

 

just my 2 Cents

Posted
On 10/3/2024 at 6:16 PM, Miauzi said:

 

Personally, I am of the opinion that if you start a topic like this and ask other people for their opinion/collaboration, then you should also exercise some kind of "moderation" (guidance) of the discussion.

 

I mean, I have answered every comment that has come through. Within a day or two of it posting. lol
 

On 10/3/2024 at 6:16 PM, Miauzi said:

 

You always write that there should be more adult mods ... but I have the feeling that you don't even know the extent of what already exists!
 


Oh my man. I know the extent of the adult mods on LL and Nexus for most games. lol. The profile I'm using now is relatively new since I changed my work flow and style and wanted my profile to reflect that, but I've been making mods for Bethesda games since Oblivion. I've been around the block a time or two.

When I say there's not enough good mods, I mean more quest based experiences that give a new companion and a rich experience. Whatever that experience may be. On LL you'll find a lot of "slave" and "submission" and "Furry" and "Momma Milkers" type content. And to each their own. But I'd just like more brilliant minds to start writing their own stories and experiences. And finding a mod author to help them make it a reality or learn how to do it themselves.

Skyrim has so many adult quests and gameplay mods but Fallout is pretty lacking. Sure it's got a few. Become a slaver, be a slave, have sex with a dialogue option or have a group of people watch you have sex... Then you've got a couple adult quest mods like Nuka Ride. There's just really not a lot of content out there. But with Skyrim, there's too many to count. If Skyrim had settlement building and all the animation/rig updates Fallout 4 had, I'd never leave Tamriel. lol. 

Posted
On 10/3/2024 at 8:19 PM, oblivioner said:

 

Skyrim was in a "right-place, right-time" situation.  Almost all of the now great/legendary modders for Skyrim honed their skills on Oblivion.  From the original CBBE body and skeleton work being from Oblivion, to the rudimentary animation mods we had then, to the posing animations that Zaz created and learned how to do for Oblivion shortly before Skyrim came out, that led to their fantastic animation kit.

 

 

Yea, I think you're right about everything you've said here. 

It's just sad that we got OSTIM for Skyrim and it doesn't seem like anything like that is being worked on for Fallout 4. With F04 it seems like people were just like, "Hey, I'll port that old Skyrim mod over since the mod author doesn't want to." And no hate towards the mod authors. I totally get it. You work years on something and finally release it, you're likely not going to want to do it again. Unless of course you've got a kickin Patreon and you're making a living on it. Like Kinggath. Which is why he continues to put out the, subjectively, best content. 

I guess I just wish more "gung-ho" kids were out there saying to themselves "You know, I wanna sit down and learn this modding stuff." and then have the determination to sit through it. Like the modders of old did. I don't know if newer generations are getting lazier because they've always had good mod authors to create stuff for them, making them not really need to learn themselves, or if it's just the lack of interest in newer Bethesda games.... Which the latter is CERTAINLY the case for Starfield. 

Posted
10 hours ago, zilvradrow said:

I think this is due to the structure and programming of the game itself. Yes, FO4 looks similar to Skyrim at first, but it seems to be completely different, so it's not that easy to convert certain things from Skyrim to FO4.

 

If I look at the followers, hardly a week goes by without a new Follower mod appearing there, these are rarely found on FO4. 

 

Individualization of your own character is only possible with dozens of other mods in FO4, as there is only one race there, humans. It's just not intended that you can create a mutated elf or cat person there. In my opinion, that makes FO4 not quite as popular as Skyrim.

 

But you can find what feels like 1000 different weapons or the hundredth Glock/Walther.

 

just my 2 Cents


Yea and the reason you can find so many weapon mods is because they just download them free from Unreal, convert them, add an animation and done. And you're exactly right about the NPC followers. Skyrims companions are top notch. And there's hundreds. Fallout 4 has like, 4 good ones. The rest just follow you and have a couple lines of dialogue.

Posted
On 10/3/2024 at 4:57 PM, KoolHndLuke said:

Especially sneaking, lol. Seems strange to me for anyone not to play as a female in these games.

 

 


I completely agree with your sentiment here. But I can't ever get into playing in third person. I like the option to scroll out and "see" myself in 3rd person. But I can't play in it. For immersion reasons and just because shooting, aiming and interacting with things is a mess in 3rd person.

Posted
Vor 33 Minuten sagte Nuverotic:


Ja, und der Grund dafür, dass man so viele Waffen-Mods finden kann, ist, dass man sie einfach kostenlos von Unreal herunterlädt, sie konvertiert, eine Animation hinzufügt und fertig. Und mit den NPC-Followern hast du genau Recht. Skyrims-Begleiter sind erstklassig. Und es sind Hunderte. Fallout 4 hat ungefähr 4 gute. Der Rest folgt Ihnen einfach und führt ein paar Dialogzeilen.

 

Yes - there are hundreds of mods for pretty girls in Skyrim - but they all say nothing except the standard vanilla dialogue... I have several dozen of them myself.

But you can find plenty of that in Fallout too!

So how did you come up with such a "weird" statement?


But sophisticated companions (i.e. what is sophisticated for ME) for Skyrim are just as rare as in Fallout 4!

 

In my eyes, "Sofia" - "Recorder" and "Inigo" stand out - but these mods have been around for years... I also count "Mirai" among them - but this mod is also years old.

 

Similar companions with extensive stories have only been around for a short time -> "Daegon and Kaeserius"

 

Vor 45 Minuten sagte Nuverotic:

Ich schätze, ich wünschte einfach, es gäbe mehr „hungrige“ Kinder da draußen, die sich sagen würden: „Weißt du, ich möchte mich hinsetzen und dieses Modding-Zeug lernen.“ und dann die Entschlossenheit haben, es durchzuhalten. So wie es die Modder früher taten. Ich weiß nicht, ob die neueren Generationen immer fauler werden, weil sie immer gute Mod-Autoren hatten, die Dinge für sie erstellten, so dass sie es nicht unbedingt selbst lernen müssen, oder ob es einfach an mangelndem Interesse an neueren Bethesda-Spielen liegt ... . Letzteres gilt SICHER für Starfield.

 

The game is far too old for hundreds of talented potential mod authors to now pounce on an absolute niche game like Fallout.

 

When the Fallout series began in the 1990s, mod authors and players were still influenced by their experiences of the Cold War... films like "The Day After" or "Dr. Strangelove..." were still known - and post-nuclear end-time scenarios were something like "mainstream".

 

For young people, that sounds like "Grandpa is telling stories about the war again" ... and the game manufacturer's abysmal support is putting people off even more.

 

Lots of people always come together for big mod projects - even in the Fallout universe ... that's how things like "Fallout Califormia" or "Fallout London" came about.

 

And what is this shitty place Bugdesta doing?

First they poach the project manager... to prevent the release of this total conversion... and when that wasn't enough, they added a useless basic update - so that the mod authors had to postpone the release for several months!

 

Next year, two other huge projects are due to be released -> the conversions of "Morrowind" and "Oblivion" to the current "engine" of Skyrim

Let's see - what the scumbag "Todd the Asshole" comes up with!

 

Vor einer Stunde sagte Nuverotic:

 

Wenn ich sage, dass es nicht genügend gute Mods gibt, meine ich mehr questbasierte Erlebnisse, die einen neuen Begleiter und ein reichhaltiges Erlebnis bieten. Was auch immer diese Erfahrung sein mag. Auf LL finden Sie viele Inhalte vom Typ „Sklave“ und „Unterwerfung“ sowie „Furry“ und „Momma Milkers“. Und jedem das Seine. Aber ich würde mir einfach wünschen, dass mehr brillante Köpfe beginnen, ihre eigenen Geschichten und Erfahrungen aufzuschreiben. Und einen Mod-Autor finden, der ihnen hilft, es Wirklichkeit werden zu lassen oder zu lernen, wie man es selbst macht.

Skyrim hat so viele Quests für Erwachsene und Gameplay-Mods, aber Fallout fehlt ziemlich. Klar, es gibt ein paar. Werden Sie ein Sklavenhändler, seien Sie ein Sklave, haben Sie Sex mit einer Dialogoption oder lassen Sie sich von einer Gruppe von Leuten beim Sex beobachten ... Dann haben Sie noch ein paar Quest-Mods für Erwachsene wie Nuka Ride. Es gibt einfach wirklich nicht viel Inhalt da draußen. Aber bei Skyrim gibt es zu viele, um sie zu zählen. Wenn Skyrim den Siedlungsbau und alle Animations-/Rig-Updates wie Fallout 4 hätte, würde ich Tamriel nie verlassen. Lol.

 

The "playing field" of the Fallout universe is simply far too small for such diversity - as exists in an "intact" fantasy world like "Tamriel".

 

Above all, the Fallout universe lacks the "religious superstructure" - i.e. the gods and demons - with which one can interact "in real life" in a fantasy world. So entire plot levels simply do not exist.

 

Next, there is practically no cultural diversity - the Fallout world is extremely "homogeneous" - practically all descendants from the North American area... I would even say -> typical suburban idyll

This fictional society before the bombing was actually ideologically "aligned" - anyone who deviated even a little from the official government line was immediately a communist and had to be reported.

 

You can create interesting stories within this narrow plot framework... I'm not a good writer - but I think I did a pretty good job with the story arc with my Chinese agent "resurrected" as an institute synth (who had worked as a dominatrix in Boston as a disguise).

If the character "Nick Valentine" didn't exist, the "memory transfer" wouldn't even be in the game as a design option... luckily, with the DLC "Far Habor" everything has been made even more concrete. The conversation between "Dima" and "Nick" is very interesting... that's what gave me the idea of a "biological" Isekai character in the first place.

 

But now the question... why should I make a mod out of it?

There are already two companions who have something like that in them -> "Darlene" and "Ivy".

 

But completely rewriting the player's storyline goes far beyond an alternative side story like "Nuka Ride".

 

I do the whole thing for myself as a "roll play" - use the mods available to me ... but these also limit the ideas that can actually be implemented

 

 

Posted
Vor 3 Stunden sagte Darkening Demise:

Wenn Sie glauben, dass FO4 schlecht ist, schauen Sie sich FO3 an, geschweige denn Starfield. Sogar Morrowind fehlt, und alle tun so, als wäre es das Beste von allen. Aber wo sind die Mods, wenn es so toll ist?

 

I have installed my first mods for Morrowind ... I have known the Fallout series since part 1

 

"Fallout 3" was of course a real experience ... a post-nuclear "sandbox" world in 3D


But I quickly realized that without mods there is no (for me) acceptable gaming experience ... like a good player house, for example - and so the bunker near the aircraft carrier was like a "salvation"

 

a really good game needs almost no mods - especially no mods for fixing errors ... and good games are also "total conversation" like "Enderal" - which is based on the "engine" from Sykrim

 

that's why I'm looking forward to the announced releases of "Skyblivion" and "Skywind"

Posted

Because it was a better game. Fallout 4 was kind of mediocre, gaming experience wise, and it was slightly harder to mod than Skyrim, that's what I think. Being a worse game than Skyrim turned a lot of interest from it, and the difficulty of having to learn how to mod a new game turned even more interest away from it.

 

Just look at Starfield, there is even less interest in that game, it is, again, more difficult to mod than Fallout 4 OR Skyrim, and it is even more boring than Fallout 4 or Skyrim, so the trend holds.

 

If the trend is to continue, I suspect that TES 6 will have even less attention on it shortly after release, and consequently less adult mods being made for it.

 

Yes, I'm expecting TES 6 to suck even more than previous installments of The Elder Scrolls.

Posted
On 9/13/2024 at 11:41 PM, Elllollos said:

that's why hot companions like Ivy and Heather are for, don't you want an in game harem? that answer still sounds gay to me

 

Any female character I play in FO4 is a lesbian.  So you are correct, it's very gay.

Posted
On 10/3/2024 at 10:57 PM, KoolHndLuke said:

Seems strange to me for anyone not to play as a female in these games.

 

To be fair, one of my characters is a male Dog.

For him it's a lot of eat, sleep and licking his own Balls....

 

On 10/4/2024 at 4:55 PM, zilvradrow said:

FO4 looks similar to Skyrim at first, but it seems to be completely different, so it's not that easy to convert certain things from Skyrim to FO4.

 

There is no fundamental difference.

Atleast not when it comes to specifically "Adult modding".

  • 2 weeks later...
Posted
On 10/4/2024 at 10:12 PM, Nuverotic said:

 

I mean, I have answered every comment that has come through. Within a day or two of it posting. lol
 


Oh my man. I know the extent of the adult mods on LL and Nexus for most games. lol. The profile I'm using now is relatively new since I changed my work flow and style and wanted my profile to reflect that, but I've been making mods for Bethesda games since Oblivion. I've been around the block a time or two.

When I say there's not enough good mods, I mean more quest based experiences that give a new companion and a rich experience. Whatever that experience may be. On LL you'll find a lot of "slave" and "submission" and "Furry" and "Momma Milkers" type content. And to each their own. But I'd just like more brilliant minds to start writing their own stories and experiences. And finding a mod author to help them make it a reality or learn how to do it themselves.

Skyrim has so many adult quests and gameplay mods but Fallout is pretty lacking. Sure it's got a few. Become a slaver, be a slave, have sex with a dialogue option or have a group of people watch you have sex... Then you've got a couple adult quest mods like Nuka Ride. There's just really not a lot of content out there. But with Skyrim, there's too many to count. If Skyrim had settlement building and all the animation/rig updates Fallout 4 had, I'd never leave Tamriel. lol. 

Honestly, its not an adult mods issue, the dialogue system really fucked up quest mods for fallout 4, some omdders also say its more complicated to make quests on it and they dont have the older games skill checks.

  • 3 months later...
Posted

In my opinion, Fallout modding should be more accessible to beginners, encouraging more people to try it out and eventually create their own mods. So far, I’ve found only 3 great mod guides: Aylis' FO4 for beginners, Saya Scarlett's The Fucking Manual, and The Midnight Ride. I've been using all of them - Aylis' as a foundation for mod links and load order, Saya's for adult mods, and Midnight Ride for various details, like the advice to skip the Scrap Anything mod, which wasn't obvious to me at first.

 

Also, it has taken a lot of efforts to check if mods are up-to-date and compatible with each other, as well as to search for additional mods on Nexus and LL. After about 4 months of this, with some breaks, I'm still troubleshooting minor bugs here and there and learning something new every day. I don't think many people would want to invest that much time just to enjoy a well-modded game. However, the results are fantastic and I truly love what I've achieved so far. Thinking of creating my own mod guide to assist others, because modding really needs a systematic approach.

 

Regarding adult mods, I've noticed a lack of certain kinks, such as foot fetish content and various perversion. There are significantly less adult mods compared to Skyrim or Sims 4 (even though this is a different game). Of course, I know of great complex mods, like Commonwealth Slavers, Problems of Survivor, Milking Human Kindness, Boston Devious Helper, Nuka Ride and others no less important. However, I would also love to see simplier mods that won't alter half of the game world and can fit seamlessly everywhere. Something quality of life type, such as lewd paintings, objects, weapons, sound/text/immersive mods and interactive furniture like glory holes. Something (like this or this or this or this). And, of course, people need to encourage FO4 adult creators, to motivate them creating even more nice mods!

Posted (edited)

Fallout franchise peaked with Fallout 2 and it peaked again with Nuka Ride. I've bought and installed FO4 (on sale) only because of NR. FO3 was meh and I find FNV grossly overrated.

Edited by belegost
Posted

I enjoy Fallout a lot more than Skyrim. Probably for that reason why I hadn't noticed any disparity. At least I am pretty content with the amount of adult mods for Fallout. I wish other games I play had half the support that Fallout does. Easy to see why that is but unfortunate nonetheless.   

Posted
On 1/27/2025 at 11:22 PM, Reefymapupset said:

I enjoy Fallout a lot more than Skyrim. Probably for that reason why I hadn't noticed any disparity. At least I am pretty content with the amount of adult mods for Fallout. I wish other games I play had half the support that Fallout does. Easy to see why that is but unfortunate nonetheless.   

Yeah, Fallout has a strong modding community! The amount of content available is impressive. Wish more games had that level of support too

Posted
14 hours ago, Oliverleo said:

Yeah, Fallout has a strong modding community! The amount of content available is impressive. Wish more games had that level of support too

Still it pales in comparison to Skyrim.

Posted (edited)
On 9/12/2024 at 1:10 PM, Nuverotic said:

Yea, OSTIM is like AAF but you can control each animation.

 

A) Ostim is just a rip-off of CE0's work. A bunch of dickheads behind it. It's people like that that have driven away authors that would otherwise be enthusiastic contributors.

 

Skyrim had the benefit of mod authors not really thinking about or knowing how mod users would behave in response. Now, it's such a cliche for authors to complain about users that forums have to post stickies about it and/or make separate rooms for discusing it. I don't think it's the majority of users. Unfortunately, the minority of bottom-feeders ruin it for everyone else.

 

B) It sounds like you need to look a bit more closely at the mods you are referring to. AAF provides a similar "control each animation" capability as 0Sex (later ripped off into "OSTIM").

 

On 9/21/2024 at 2:01 PM, Vader666 said:

That's the reason.

 

lol

 

True.

 

@Nuverotic there is nothing stopping you from making an animation tree similar to 0Sex and plugging it into AAF.

Edited by dagobaking
Posted

To be frank, FO4 lacks engineers and animators. What I mean is that there are truly skilled technicians who are passionate about creating new things and implementing new ideas, rather than doing repetitive work.

I believe there are many people who are passionate about this, but language barriers, technical barriers, and limited personal time are all problems that cannot be solved. Using myself as an example, learning code and grammar are two separate worlds. I am happy every time I understand a new keyword (or some annoying acronym), and angry every time I mess up an animation (such as creating a partially paralyzed character). Of course, after studying all night with dark circles under my eyes, I still have to devote myself to my job the next morning.


As an aside, it would be great if there were more tutorials available.

Posted
On 9/14/2024 at 11:41 AM, Elllollos said:

that's why hot companions like Ivy and Heather are for, don't you want an in game harem? that answer still sounds gay to me

Hey I would like to say something here, Everyone has their own way right?. Some people enjoy building a strong party, others just want a waifu collection. No shame in either—just play the way that makes it fun for you.

Posted (edited)

I have always assumed for technical reasons ASHAL couldn't take Sexlab and port it over to Fallout 4 or CEO couldn't port his or others couldn't port there's. That what we have is what we have. 

I am not a modder so I don't know what those are and no I don't second  guess the people who have looked at it.  I do wish things were different . 

I do wonder how long Phil Spencer is going to let Todd stall him on Fallout with the tv series being popular. Of course Todd is saying people should play Fallout 76 but for me that is a ridiculous notion as I have 0 interest in Fallout 76. There is the alleged  Fallout  3 remake/remaster  which may show up at some point    and maybe we will get more like  a Fallout 4 dlc made by another microsoft studio not Obsidian. I could see Phil pressuring Todd to do something new with Fallout and maybe fixing the engine issues bugs and maybe a dlc could be in the works.Whether that would help with modding Fallout making it more moddable who knows but making it more moddable would help keep player interest up. It maybe 2035 or later before we see Fallout 5 and that is a very long time. 

Edited by ANGRYWOLVERINE
Posted (edited)

To provide some personal reasons on why I do things for Fallout4 :)

1. I wanted to learn how to build things (really well) and learn Bethesda modding concepts for the next TES launch (2026? 2027?) 
2. Initially I thought I'd start on Starfield, poked around Starfield for 2 months but got frustrated by how fast I was (not) learning and realized things are quite siloed there with "verified creators" and whatnot.
3. Took a step back to FO4, hoping a lot of Papyrus and creation kit know-how and concepts would still apply to the next TES whenever it comes out. 
Until then I am more than happy to try and tell a full story on the Fallout 4 engine, to the best of my abilities.

Edited by MSM_Alice

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