Oliverleo Posted February 13, 2025 Posted February 13, 2025 On 9/14/2024 at 11:41 AM, Elllollos said: that's why hot companions like Ivy and Heather are for, don't you want an in game harem? that answer still sounds gay to me It all comes down to personal preference!
Jyratx Posted May 30, 2025 Posted May 30, 2025 On 10/5/2024 at 2:02 AM, Darkening Demise said: If you think FO4 is bad go see FO3 let alone Starfield. Even Morrowind is lacking which everyone acts like its the best one of them all. Yet where the mods if it's oh so great. Lorewise, Morrowind is much better than Skyrim or Oblivion (personal opinion). Mechanicswise... there's a debate to be had there, and I'm on the middle ground of it. Techwise... it can be a freaking nightmare. And yeah, 90% of the graphical overhauls aren't that impressive, and the ones that are demand more effort (and hard drive space) than they're worth. Not to mention the dozens and dozens of mods you can find that either do the same thing as each other, the mods that are bugged to hell where they aren't lacking in description, and the handful of genuinely interesting or innovative mods that are no longer available.
Jyratx Posted May 30, 2025 Posted May 30, 2025 On 10/4/2024 at 6:12 AM, espguy said: I find amusing that new vegas has more adult mods than fallout 4 Same here. Hell, some of the mods for FNV have stuff in them that not even Fo4 or even Skyrim have.
Jyratx Posted May 30, 2025 Posted May 30, 2025 The only question I have is if all my newfound animating, meshing, and texturing skills will translate from Skyrim to Fo4.
Ericaflowers Posted June 25, 2025 Posted June 25, 2025 I have an updated AAF just waiting on Github for permission.
cavscoutmaddog Posted July 15, 2025 Posted July 15, 2025 (edited) I really enjoyed Nuka Ride. I support him Patreon. Cannot wait for more. Still only 2300 hrs into FO4 though. I have a soft spot for Skyrim because I played a shitload of it in between daily Recons in Afghanistan. It also loads faster with 3-400 mods. I think modding started picking up in FO3/NV for me. Edited July 15, 2025 by cavscoutmaddog spelling
Archon459 Posted July 16, 2025 Posted July 16, 2025 On 9/12/2024 at 4:08 PM, Miauzi said: StarField is definitely NOT a space simulation game! Because in a game like this you can pilot your own spaceship and land or launch it on a planet or moon... all of that is missing in StarField. Not even the fan scene - which vigorously defends this bad game - speaks of a simulation... on the contrary - they are expressly happy that it is NOT a simulation. What is StarField then? -> a boring shooter that takes place in space! --- Why is there so little "filthy porn content" for the Fallout universe? Because it started with Skyrim and the mod authors are still concentrating on it today. I have read many threads on this in this forum... my conclusion is this: Even in Skyrim, some of the necessary tools were only available "semi-legally" - but there was a usable starting point -> there were different bodies/skeletons for men and women. And the latter was exactly what was NOT available in Fallout! ... the "uniform body" had a uniform skeleton for men and women That's why the mod authors first had to create their own body system ... and so -> Fusion Girl was created for women But as I've already written -> "porn modding" is a small niche in overall modding ... so almost all clothing mods for women were created for the "cbbe" body. A few mod authors are still working on the transfer from "cbbe" to "fg" - there is a separate thread here in the forum about it Mods are created in one's free time - and many a mod author who has made significant contributions to the "porn" area on Skyrim - has had to realize that he can't "have his cake and eat it too". But overall the mod scene for Fallout is no less productive than that for Skyrim! When it comes to companion mods, both games are about the same ... although Skyrim was even worse until recently stood. You want to revive Fallout modding? How about reviving the already existing Vampire mod - which was unfortunately (incompletely) abandoned. https://www.nexusmods.com/fallout4/mods/68278 Specifically, this part of your quote: " Why is there so little "filthy porn content" for the Fallout universe? Because it started with Skyrim and the mod authors are still concentrating on it today." This finally clicked a lightbulb ON in my head. It's less accurate to think of the "skyrim" and "fallout 4" modding communities as separate. and it's more accurate to think of them as one big community that has members that mod for different games. The parts of that community that mod for Skyrim still do so, and it's easier for them to continue modding for Skyrim than it is to learn a new game and start modding for that. The part that concerns me is that there aren't many new modders that come along and stick around for the long haul. Otherwise, we might have more FO4 modders with time. Skyrim only predates Fallout 4 by a couple of years, but dwarfs with total mods almost by an order of magnitude. 1
Sorrow_421 Posted October 27, 2025 Posted October 27, 2025 What I don't get though is that, thematically adult content in the FO universe is more lore friendly. There are no rules. You have raiders, scavengers, really poor and broke people, way more drugs in terms of lore, so thematically it seems to me that Sexual Content fits better in Fallout rather in Skyrim. You have bars, you have alleys, I mean it's post apocalyptic! And since resources are scarce, sex is one of the best ways to get by for pretty women in Fallout also it's a biological need. It's natural that when society and order gets chaotic the natural and primordial senses take place. The lizard brain and fight or flight. Everything is dangerous in an apocalyptic world from people to creatures to ethics. "I have to do something so survive!" Even if that ethically is bad, Theft, Murder, even rape and slavery go way better than in Skyrim. Also the modern sex clothing of FO makes more sense than my toon in Skyrim walking with High Heels in a town where everyone wears armor, swords and all that. In terms of society FO is WAY better for sex mods and Quests involving it than Skyrim. Maybe that's just me. It's appeal, and since Skyrim is way older and has more people playing it and most of the groundwork is there well you get it. Plus fantasy is more appealing in RPGs in general. For instance Commonwealth Slavers and Nuka Ride for me they could as well be part of the game. They don't feel out of place at all. While in Skyrim you have Sex Quests and mods that make no sense IMO. That's why I can't play Skyrim with out Slaverun, because at least it gives the whole of Skyrim something common in terms of sexism. Like I have just for the "Rules and Such" and some mechanics.
Miauzi Posted October 27, 2025 Posted October 27, 2025 Vor 20 Minuten sagte Sorrow_421: Was ich allerdings nicht verstehe ist, dass thematisch nicht jugendfreie Inhalte im FO-Universum eher der Überlieferung entsprechen. Es gibt keine Regeln. Es gibt Räuber, Plünderer, wirklich arme und mittellose Leute, in Bezug auf die Überlieferung viel mehr Drogen, also scheinen mir sexuelle Inhalte thematisch besser zu Fallout als zu Skyrim zu passen. Es gibt Bars, es gibt Gassen, ich meine, es ist postapokalyptisch! Und da die Ressourcen knapp sind, ist Sex für hübsche Frauen in Fallout eine der besten Möglichkeiten, über die Runden zu kommen, außerdem ist es ein biologisches Bedürfnis. Es ist natürlich, dass, wenn Gesellschaft und Ordnung chaotisch werden, die natürlichen und urzeitlichen Sinne zum Vorschein kommen. Das Reptilienhirn und Kampf oder Flucht. In einer apokalyptischen Welt ist alles gefährlich, von Menschen über Kreaturen bis hin zur Ethik. „Ich muss etwas tun, um zu überleben!“ Auch wenn das ethisch schlecht ist, kommen Diebstahl, Mord, sogar Vergewaltigung und Sklaverei viel besser weg als in Skyrim. Auch die moderne Sexkleidung von FO macht mehr Sinn als mein Toon in Skyrim, der mit High Heels in einer Stadt herumläuft, in der jeder Rüstungen, Schwerter und all das trägt. In Bezug auf die Gesellschaft ist FO für Sex-Mods und Quests, die damit zu tun haben, VIEL besser als Skyrim. Vielleicht liegt es nur an mir. Es ist der Reiz, und da Skyrim schon viel älter ist und mehr Leute es spielen und die meisten Grundlagen vorhanden sind, versteht sich. Außerdem ist Fantasy in Rollenspielen generell ansprechender. Commonwealth Slavers und Nuka Ride zum Beispiel könnten für mich genauso gut Teil des Spiels sein. Sie fühlen sich überhaupt nicht fehl am Platz an. In Skyrim hingegen gibt es Sex-Quests und Mods, die meiner Meinung nach keinen Sinn ergeben. Deshalb kann ich Skyrim nicht ohne Slaverun spielen, weil es zumindest in Sachen Sexismus etwas Gemeinsames in Skyrim gibt. So wie ich es nur wegen der „Regeln und so“ und einiger Mechaniken getan habe. "Pretty" women in a post-apocalyptic world - without dentists - without adequate personal hygiene (ever seen functioning bathroom or shower facilities... or even a stand selling soap or shampoo) - attractive clothing etc. What you're describing are the dream fantasies of pubescent teenagers - who bring their adored, high-shine pinpus into such a world as if it were a weekend survival trip.
ANGRYWOLVERINE Posted October 27, 2025 Posted October 27, 2025 (edited) 58 minutes ago, Miauzi said: "Pretty" women in a post-apocalyptic world - without dentists - without adequate personal hygiene (ever seen functioning bathroom or shower facilities... or even a stand selling soap or shampoo) - attractive clothing etc. What you're describing are the dream fantasies of pubescent teenagers - who bring their adored, high-shine pinpus into such a world as if it were a weekend survival trip. People will be looting like crazy for years. After that people will come up with alternatives. Baking powder for toothpaste for example. It's possible to make homemade soap although it takes some work to do. People will find a way IF they want to.. Of course and maybe I am being paranoid but maybe the choice of one body for males and females was an effort to make sex modding more difficult. I have always wondered what Beth thought about the sex modding. My initial opinion was they didn't care as long as it didn't become a scandal aka get commented about on Fox news for example. Now they are part of Microsoft maybe that has changed. There is the infamous rumored memo from XBox to their studios telling them not to make their female characters too sexy for example. I wonder if that might might influence the modding where Beth might make sex modding more difficult. That they might want settlements and weapons and vehicles etc etc made as mods but look for ways to make the sex modding harder. I realize the timing doesnt match up and maybe that was just a coincidence with the bodies happening before the XBox acquisition. But it maybe an issue going forward. It does seem to be more difficult to make sex mods for starfield as we can see although the timing for that doesn't match up either. Unless of course Beth decided to make sex modding more difficult before the acqusition. A decision they made independently of that. Well I am sure someone will disagree or say I am stupid or whatever. Not going to argue with anyone about it. It's all speculation on my part and I doubt we will ever know one way or another. Edited October 27, 2025 by ANGRYWOLVERINE more comments.
Nuverotic Posted November 3, 2025 Author Posted November 3, 2025 On 10/27/2025 at 12:28 PM, Miauzi said: "Pretty" women in a post-apocalyptic world - without dentists - without adequate personal hygiene (ever seen functioning bathroom or shower facilities... or even a stand selling soap or shampoo) - attractive clothing etc. What you're describing are the dream fantasies of pubescent teenagers - who bring their adored, high-shine pinpus into such a world as if it were a weekend survival trip. My guy... We play video games for the escapism and fantasy. Have you seen the mods on this site? Quadruple Z size breasts and furries everywhere, and you're talking about post apocalyptic dental hygiene? If we were being THAT literal and realistic, the whole Fallout game itself wouldn't even be possible. Don't shit on people's wants and needs dude. And ESPECIALLY don't come here calling people "pre-pubescent teenagers" for wanting good looking females in games. Why are you even on this site if that's the way you feel? Why don't you go play some Triple A games for "modern audiences" if you want ugly women and male gaze hating... 13
mircislav Posted November 3, 2025 Posted November 3, 2025 2 hours ago, Nuverotic said: Don't shit on people's wants and needs dude. And ESPECIALLY don't come here calling people "pre-pubescent teenagers" for wanting good looking females in games. Why are you even on this site if that's the way you feel? Why don't you go play some Triple A games for "modern audiences" if you want ugly women and male gaze hating... That's about right... 3
Count Chocula Posted November 4, 2025 Posted November 4, 2025 On 11/2/2025 at 10:28 PM, Nuverotic said: Don't shit on people's wants and needs dude. And ESPECIALLY don't come here calling people "pre-pubescent teenagers" for wanting good looking females in games. Why are you even on this site if that's the way you feel? Why don't you go play some Triple A games for "modern audiences" if you want ugly women and male gaze hating... It's a little much to use the word "needs" when describing what people seek in a computer game, but your larger point stands. A person playing a fantasy game (and Fallout games are fantasy games) and implying that the game universe lacks realism is pretty ridiculous. There are mods, if I am not mistaken, that turn FO4 into a hardcore survival sim, but that's not what the base game is. Plus, I go back to the notion expressed in my avatar tag, if a person wants to talk "realism." After 200 years, people would have fixed some shit. Probably even started making toothpaste and soap. 3
Judas Priest Posted November 16, 2025 Posted November 16, 2025 I just want sex integrated into vanilla content, like Amorous Adventures, Sexlab Solutions, Sexlab Confabulation, Sexlab pleasure, etc. 1
Operand Posted November 23, 2025 Posted November 23, 2025 (edited) On 10/27/2025 at 5:28 PM, Miauzi said: "Pretty" women in a post-apocalyptic world Fallout4's "post-apocalyptic" is a silly joke. There are pre-war wooden structures (like outhouses) mostly intact: nonsense; exposed to elements wooden stuff will deteriorate in 3-5 years and simply turn into dust in 20 years, if not cared for. Solid building supporting structures like logs will need more time, but it will take at most 50-60 years for them to completely dissolve and break down to basic components Similarly, many "abandoned houses" fashion wooden construction blocks which would collapse in 2-3 decades and overall these buildings would break down in less than a century Even robust brick buildings will have maybe 80-120 years of life in them. Exposed to elements = even less. Modern EU cities invest a lot of money into renovating their 1900s brick/cement buildings and it's mandated to do so every 12-15 years. Failing that, demolition is typically ordered after 50-75 years. It won't stand there for 220 years without any care. But it all doesn't even matter because nobody it their right minds would behave like those "settlers" do. People would rebuild far quicker, people would not live for decades in shoddy shacks. Similarly, there's simply no way people would have everything covered in trash. I get it, public spaces will likely be a mess, but not inside the houses. Or at least not all of them. It won't be only a Cabot house somehow magically remaining clean while everything else is covered in filth There can't be things like "Glowing Sea". Because - if it is as harmless as it is in the game (read: get some leather onto you with some mods glues with duct tape on it and you're good to stay there for hours), then it won't glow or send any rad storms. And if it is really glowing as it is or sends those radstorms, then it's about as if not more dangerous than elephant foot in Chernobyl - but standing near that would kill anything in minutes if not faster. There won't be raiders or stuff like that. In fact, Commonwealth is extremely unlikely to exist as it is presented. It would either be destroyed completely - or, if there are people left, it must be enough people to sustain its population. After 220 years that population growth would be a lot; people wouldn't just stand some punks coming and looting them, they'd band together and retaliate. 220 years is comparable to the whole history of the USA - so it would be enough to create a functioning country. What the game shows for "220 years old post-war world" is at best 12-15 years of it. With huge nuclear craters untouched by nature and everything burned down for some reason. In Chernobyl the nature flourishes even now, everything is green and filled with animals. None of them are huge irradiated versions of themselves from the past, mind me. Point is - people would not live in waste and filth. People would not have "Diamond City" with its pathetic shacks as the main hub of the whole state. People would live in normal houses, create infrastructure and most likely even a country with proper government, police and medical services - basic as they might be - in those 2 centuries+. It would most certainly be enough to enable women to have hygiene and proper beauty care. Edited November 23, 2025 by Operand 2
Miauzi Posted November 23, 2025 Posted November 23, 2025 (edited) 2 hours ago, Operand said: Fallout 4s „postapokalyptisches“ Setting ist ein alberner Witz. Es gibt Vorkriegs-Holzkonstruktionen (wie etwa Toilettenhäuschen), die größtenteils intakt sind: Unsinn! Holz, das den Witterungseinflüssen ausgesetzt ist, zersetzt sich innerhalb von drei bis fünf Jahren und verwandelt sich, wenn es nicht gepflegt wird, innerhalb von 20 Jahren in Staub. Solide tragende Gebäudeteile wie Baumstämme benötigen zwar mehr Zeit, aber es dauert höchstens 50 bis 60 Jahre, bis sie sich vollständig auflösen und in ihre Grundbestandteile zerfallen. Ähnlich verhält es sich mit vielen „verlassenen Häusern“, die aus Holzbausteinen bestehen, welche innerhalb von zwei bis drei Jahrzehnten zusammenbrechen würden, und insgesamt würden diese Gebäude in weniger als einem Jahrhundert verfallen. Selbst massive Backsteingebäude haben eine Lebensdauer von etwa 80 bis 120 Jahren. Bei Witterungseinflüssen verkürzt sich diese noch weiter. Moderne EU-Städte investieren viel Geld in die Sanierung ihrer Backstein- und Betonbauten aus dem frühen 20. Jahrhundert, die alle 12 bis 15 Jahre durchgeführt werden muss. Andernfalls wird der Abriss in der Regel nach 50 bis 75 Jahren angeordnet. Ohne jegliche Pflege übersteht ein Gebäude keine 220 Jahre. Aber das alles spielt keine Rolle, denn niemand, der bei Verstand ist, würde sich so verhalten wie diese „Siedler“. Die Menschen würden viel schneller wieder aufbauen, sie würden nicht jahrzehntelang in schäbigen Hütten leben. Genauso unvorstellbar ist es, dass alles mit Müll bedeckt ist. Ich verstehe, dass öffentliche Plätze wahrscheinlich unordentlich sein werden, aber nicht in den Häusern. Oder zumindest nicht in allen. Es wird nicht nur ein Haus der Cabots sein, das auf wundersame Weise sauber bleibt, während alles andere mit Dreck bedeckt ist. So etwas wie ein „Leuchtendes Meer“ kann es nicht geben. Denn wenn es so harmlos ist wie im Spiel (sprich: Man zieht sich etwas Leder an, klebt es mit ein paar Mods und Klebeband fest und kann stundenlang dort bleiben), dann leuchtet es nicht und erzeugt keine Strahlungsstürme. Und wenn es tatsächlich leuchtet oder diese Strahlungsstürme erzeugt, dann ist es ungefähr so gefährlich wie der Elefantenfuß in Tschernobyl, wenn nicht sogar gefährlicher – aber in der Nähe zu stehen, würde alles innerhalb von Minuten, wenn nicht sogar schneller, sterben. Es wird keine Plünderer oder Ähnliches geben. Tatsächlich ist es äußerst unwahrscheinlich, dass Commonwealth in der dargestellten Form existieren wird. Es würde entweder vollständig zerstört werden – oder, falls überhaupt noch Menschen übrig sind, müssten es genug sein, um seine Bevölkerung zu erhalten. Nach 220 Jahren wäre das Bevölkerungswachstum enorm; die Menschen würden sich nicht einfach von ein paar Kriminellen plündern lassen, sondern sich zusammenschließen und zurückschlagen. 220 Jahre entsprechen in etwa der gesamten Geschichte der USA – es wäre also ausreichend, um ein funktionierendes Land zu gründen. Was das Spiel für eine „220 Jahre alte Nachkriegswelt“ zeigt, sind bestenfalls 12–15 Jahre davon. Riesige, von der Natur unberührte Atomkrater und aus irgendeinem Grund alles abgebrannt. In Tschernobyl hingegen gedeiht die Natur noch immer, alles ist grün und voller Tiere. Und keines von ihnen ist ein verstrahltes Abbild seiner selbst aus der Vergangenheit, wohlgemerkt. Der Punkt ist: Die Menschen würden nicht in Müll und Dreck leben. Es gäbe keine „Diamantenstadt“ mit ihren erbärmlichen Hütten als Zentrum des gesamten Staates. Die Menschen würden in normalen Häusern leben, Infrastruktur aufbauen und höchstwahrscheinlich in diesen zwei Jahrhunderten und mehr sogar ein Land mit einer funktionierenden Regierung, Polizei und – wenn auch nur grundlegenden – medizinischen Versorgung haben. Das würde mit Sicherheit ausreichen, um Frauen Hygiene und angemessene Schönheitspflege zu ermöglichen. A structure like the one you describe requires a reasonably intact technological chain... for example, to obtain certain building materials, industrial infrastructure is necessary. Rebuilding this infrastructure after a real nuclear war requires considerable effort—at least, that's what "Fallout: New Vegas" touches on. As an engineer who worked in construction for many years, I find the settings in Fallout 4 (especially Sanctuary) highly amusing—I know how to construct such "lightweight structures" and how long they actually last... what I see (in the game) suggests a maximum of 20 years of vacancy. The brick buildings in Concord may have been in this state for 100-150 years... but one must consider that there were megaton-sized nuclear explosions nearby... so comparable buildings (100-200 year old ruins) like the ones I know here in Germany are not a valid point of reference. The only ruins I can point to are those from the end of World War II – from the Allied bombing raids with incendiary bombs. However, to rebuild a partially destroyed brick building, the rubble has to be cleared. And that wasn't all done by hand – as the legend of the "German rubble woman" has told us for years – but rather a lot of construction machinery was used. These machines require not only skilled personnel for operation and maintenance, but also fuel and spare parts. And this is where it gets tricky – because all of that is no longer available after such a total collapse of civilization. So, repairing what you can manage with your hands? It's doable—but it also requires building materials like mortar and bricks, as well as wood and glass. On a smaller scale, this might be possible with the settlement workshops as futuristic 3D printers—but you can't rebuild entire small towns with that. In many ways, the newer setting of the Fallout universe isn't well thought out... In contrast, "Fallout 2" went in the right direction—"Shady Sands" was a newly built settlement using the reconstructed "technological chain." In the New Kingdom, even the railway network was repaired, and the newly conquered territory of New Vegas was supposed to be connected to it... see the plot involving the prison. If certain key industrial facilities survived the war well enough to be put back into operation, then you have the backbone of a technological civilization... and that's precisely when your scenario can be implemented. ... This worked on the West Coast – but that was the effort of a larger community… something that didn't happen on the East Coast – thanks to BOS, the Enclave, and the Institute – all of whom are trying to prevent exactly that for their own reasons. Incidentally, Chernobyl is NOT a valid point of comparison for many reasons… but discussing that would definitely go beyond the scope of this forum! Zitat There won't be raiders or stuff like that. In fact, Commonwealth is extremely unlikely to exist as it is presented. It would either be destroyed completely - or, if there are people left, it must be enough people to sustain its population. After 220 years that population growth would be a lot; people wouldn't just stand some punks coming and looting them, they'd band together and retaliate. 220 years is comparable to the whole history of the USA - so it would be enough to create a functioning country. Why this merger doesn't exist is actually part of the vanilla game... and unlike many aspects of the game, this part makes perfect sense to me. Mods like "fusion city rising" and "Depravity - A Harmless Bit of Fun" have impressively (and convincingly) explored how quickly such a militia system (ultimately, they're just "mercenaries") can spiral out of control. In 2077, on the eve of nuclear apocalypse and after 10 years of world war against China, the society of this fictional USA was completely destroyed. There was absolutely nothing healthy or positive left from which a new society could have been forged. And these old, disastrous forces persisted, even possessing total informal and military superiority over the remaining survivors. Let me take a look at the plot of Fallout 2 - in which the West Coast Enclave planned and prepared the complete extermination of the entire humanoid population of the North American continent. --- Yes – a population only grows if: - there is enough food for the people - enough children are born - infant mortality is sufficiently low – which requires a functioning healthcare system Always remember – in the basic plot of the Fallout universe, the continent was plagued by massive, lethal radiation for several decades, and for 20-50 years, being outdoors was practically fatal within a few hours. For decades, ghouls were the only humans who permanently lived on the surface. The "normal" humans in the early Fallout games were all descendants of Vault Dwellers – whose vaults had opened earlier. Todd H. then broke with this in Fallout 4 – which completely contradicts the rest of the lore. The "Depravity" mod attempts to build a bridge here - this mod explains the origin of the settler families outside of Boston... as descendants of the survivors of the Fallon company's private vault - they are essentially the former employees and their families. --- To pick up on the topic of women and personal hygiene... your entire line of reasoning hinges on the premise that the Boston area should actually look like the NRK... but there are, in my opinion, understandable reasons why that's NOT the case on the East Coast. There's a reason why the owner of one nightclub ("Club Snuggle") — who hails from New Vegas — makes fun of these sluggish and lazy Bostonians... after all, even hardware stores sell functional paint—alongside tools, washing machines, and so on. When I started writing a story in the Fallout universe, I immersed myself in the Fallout world and "examined" the lore based on my own professional and life experiences. So I have a very unique perspective on how this world works... and you can read about it. Edited November 23, 2025 by Miauzi
Operand Posted November 23, 2025 Posted November 23, 2025 (edited) 1 hour ago, Miauzi said: Rebuilding this infrastructure after a real nuclear war requires considerable effort—at least, that's what "Fallout: New Vegas" touches on. Correction: rebuilding this infrastructure to pre-war levels would require said effort. Nobody said it will be just as before. But before industrial revolution people lived just fine. Not in shacks, not in dirt, not in waste. And these people will have a huge leg-up over the pre-industrial folks: sure, they won't have advanced tech and materials just as pre-industry, but they will have much more advanced knowledge. With that in mind they will know what's possible and target the most important necessities with whatever tech they can get. Or whatever level of tech they can enable themselves. 1 hour ago, Miauzi said: Yes – a population only grows if: - there is enough food for the people - enough children are born - infant mortality is sufficiently low – which requires a functioning healthcare system People will find ways to grow food. By definition - if those people are here 220 years later, they've survived and found that way. If they didn't they'd die out. Infant mortality is a problem today's low income war-torn countries are "solving" .. by having 6-7 kids per family. It's what pre-industrial civilization did. Worked wonders. If 50% of them die, just make 6 of them so that 3 survive and pass the torch. And what would be the reason there won't be 6-7 kids? Female rights? Hate to be "that guy", but feminism will not survive the first 30 minutes of apocalypsis. Also to point out: there won't be any "female gunners" or "female raiders" or other such nonsense, even if we take guns into equation (for the first 5-10 years while there is still ammo around). Why? Looking at the history and modern examples. There are lots of African / middle-eastern countries where law doesn't exist and none of them have said female elements. And it's simple: with or without guns, the race is against physically more capable competitors - aka men. That's where it ends. It's not a glamorous arrangement, sure, but it's what the civilization had before the last ~50 years of modern history. It's also why females were the most precious thing protected at all costs. And also the least privileged members of society. Alas, but that's just how things are in brutal reality. Anyhow. There can be only 2 realistic outcomes = either it completely dies out or it grows. For it to stay as it's shown in the game a very delicate balance needs to be held - which is statistically improbable even for 1 generation. And we're talking 7-9 generations here. Just .. no. 1 hour ago, Miauzi said: Always remember – in the basic plot of the Fallout universe, the continent was plagued by massive, lethal radiation for several decades, and for 20-50 years, being outdoors was practically fatal within a few hours. Which is just wrong. Radiation doses will stop being (that) lethal after several years. Definitely not in the ways of "several hours". Stuff will still be irradiated but it will be progressively less so. 1 hour ago, Miauzi said: As an engineer who worked in construction for many years, I find the settings in Fallout 4 (especially Sanctuary) highly amusing—I know how to construct such "lightweight structures" and how long they actually last... what I see (in the game) suggests a maximum of 20 years of vacancy. Well, I am not a construction engineer, but I've seen it happening through my own eyes. As a kid my parents had a wooden house built out of solid logs - in a remote "village" (if you can call 3-4 houses put together in a middle of a forest like that). As time passed, they grew old and could no longer realistically visit that place let alone care for it. Other houses were even less stable - built out of basic wooden planks. not logs. What do you know? Left to the elements, with no winter heating - just after 7 years two neighbor houses had their roof caving in and collapsing. After 10 years our house had a noticeable wall damage on the windy side, it was clear the logs rotted and started to wander off. And similarly, neighboring "villages" like that, abandoned just a generation ago - were our "secret bases" as we often visited ruins of those houses with 1-2 half-walls still standing. After just ~30 years or so. Brick stuff = sure, lasts longer but I live in a place which has "renovated old building", from the 1900s. It's a lot of effort, a lot of money and some other buildings around to look at as a showcase of "what happens if they're not renovated". A sad look, worse than what Fallout 4 has. Waiting there for that new land owner to just demolish them. 1 hour ago, Miauzi said: To pick up on the topic of women and personal hygiene... your entire line of reasoning hinges on the premise that the Boston area should actually look like the NRK No, my reasoning is that if we go by real world history, what happened in the game will not reflect reality. People would not live in dirt. People will not throw trash in their own houses. People will not wear rags. And also there can be no pre-war "rags" that can even last this long. Women will surely not be OF models but the very basic cosmetics will be created after this much time. Out of just basic stuff - my grandma was the one to pass her knowledge to my mom about the secrets of using natural things like flower juice, etc - to care for skin, eyebrows and some such. This of course was happily forgotten thanks to all the modern convenience. It all matters little, to be honest. The game is what it is. There are huge animals and monsters and green giants and teleportation and whatnot. There's even a real UFO crashing near some village. Reality can be dismissed at any point. But I'm of the opinion that the least amount of times a story needs to bend reality - the more consistent it becomes overall. This is why good magic systems are so rare. Edited November 23, 2025 by Operand
Miauzi Posted November 23, 2025 Posted November 23, 2025 How one goes from infant mortality to bashing feminism... sorry, I'm out of here. 1
Operand Posted November 23, 2025 Posted November 23, 2025 (edited) 24 minutes ago, Miauzi said: sorry, I'm out of here. You say that because you have the option. I just told things as they were. Inconvenient reality documented in historical evidence. And guess what? 24 minutes ago, Miauzi said: infant mortality to bashing feminism -- in modern (2025) countries where infant mortality is high, birth per female is indeed 6-7 kids (think Niger, Angola, etc). Needless to say, feminism is not the motto in those countries. So these two things go hand in hand together. One simply follows from another. I am not cheering this on (though yes - I took a shot at the game's detachment from reality in this regard), but if a mere mention of how things work in real world makes you want to wrap a pillow around your head - well, be my guest. Like I said - luckily, you have that option. Edited November 23, 2025 by Operand
outcast Posted November 24, 2025 Posted November 24, 2025 (edited) I think one of the main reasons (besides the ones already mentioned here) is the ridiculous dialogue system with only 4 possible responses used by FO4 which is a serious limiting factor for dialogue heavy mods. Even though we have XDI nowadays which fixes this stupidity, most of the mod creators don't use it (not sure why) and jump through some weird loops to implement additional dialog options. Like in AAF Sex Em Up for example you have to bind 2 additional keys and as far as I remember, both of them are used to open alternative NSFW dialogues with NPC and even though these keys have other uses as well, it still drives me insane. Edited November 24, 2025 by outcast 1
BDNelson Posted January 13 Posted January 13 I do not like my PC as a man having sex, I am a 67 year old man myself. I would rather watch a woman, or women, having sex. I'm not gay or bisexual, so... um... no thanks. Besides, women have the best of both worlds, strap one on or just dive right in, either way it's a BLAST to watch!!! I have the "Toys" mods installed in my SAE, over 600 mods in that one. I haven't been able to figure out the Fusion Girl\AFF\ and the rest of the sex mods quite right, always seem to have an issue somewhere down the line. Oh, yeah, by the way, Ivy is a KEEPER mod set for sure! Love that one! 1
DrSeptimus Posted January 17 Posted January 17 On 1/13/2026 at 8:48 AM, BDNelson said: I do not like my PC as a man having sex, I am a 67 year old man myself. I would rather watch a woman, or women, having sex. I'm not gay or bisexual, so... um... no thanks. Besides, women have the best of both worlds, strap one on or just dive right in, either way it's a BLAST to watch!!! I have the "Toys" mods installed in my SAE, over 600 mods in that one. I haven't been able to figure out the Fusion Girl\AFF\ and the rest of the sex mods quite right, always seem to have an issue somewhere down the line. Oh, yeah, by the way, Ivy is a KEEPER mod set for sure! Love that one! Tbh, I enjoy playing as both.. but the main problem playing as male PC is the lack of female NPC at the wasteland. Going around the wasteland as a Chad and all you see is just damn ugly ghoul spoil the fun..... 1
landess Posted January 19 Posted January 19 On 1/12/2026 at 7:48 PM, BDNelson said: I am a 67 year old man myself. I would rather watch a woman, or women, having sex Same here - literally. Since this 'debate' has been burning for several years I often wonder if 'something' happened among the console kids growing up which had 'shaped' their view en masse or if this really is non generational? What happens to them when Tomb Raider/Horizon/Mirror's Edge/A Plague Tale/Dead or Alive is played. "If you have no choice - it's okay?" Dead or Alive - I've seen so much 'fan art' yet what about in game - do they avoid the female fighters and prefer to play men beating up girls? The whole concept seems to fall apart as more contemplation is engaged. I recently reinstalled FO4 after 5+ years so I could enjoy all the new mods that came out since the introduction of the Creation Club. I didn't even have Mod Manager it was so old and I was LONG tired of Bethesda's patch fuckery I decided to stop that way back when. I am running 2 save series now - The Mr. and the Mrs. taking different paths to the finish. Years of play means few surprises so I can easily skip things on one or the other and keep them somewhat separate in a RPG sense. Playing with Violate as a man is messed up if you ask me yet compelling as a female character. In the end I don't think anyone whom plays either or focuses on female characters has an issue. It seems the issue lies in the minds of those who are 'repelled' at the thought of playing a female character 'by choice'. We all have our opinions - this one is mine (sounds like something from Full Metal Jacket )
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