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[mod] [mod] Daughters of Lust - updated


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Posted (edited)

It seems like there might be a bug with the dol_succubus_realm_rebellious_vassal_trigger, or at least it contradicts the tooltip when you are revealed as a succubus. As it is currently implemented now, your subjects revolt unless succubi are accepted in both their religion and their culture, while the tooltip implies that either should be sufficient, which is generally what I would have expected.

Edited by SuccinctScrivener
Posted

Perhaps the greatest mod in all of CK3 Loverslab. However, there are some bugs.

1. The button to get an artifact from the Auvertin tab greys out forever if pressed once.

2. The fox spirit trait gets stuck and can't progress further.

3. Maybe make it so there decision to declare oneself equal to Lilith isn't just limited to the Red Rose.

I'm using the latest version.

Posted
1 hour ago, Eskeran Luka said:

Perhaps the greatest mod in all of CK3 Loverslab. However, there are some bugs.

1. The button to get an artifact from the Auvertin tab greys out forever if pressed once.

2. The fox spirit trait gets stuck and can't progress further.

3. Maybe make it so there decision to declare oneself equal to Lilith isn't just limited to the Red Rose.

I'm using the latest version.

Noted #1 as an issue. Thanks for reporting

 

As for #2: As soon as you read the threshold level for attaining a new tail (around a year's worth of annual tail xp gain) you'd get a prompt that you can attain a new tail, from which you can use the Embark on Trial for Tail decision and pass an increasingly difficult skill check (depending on your current tail amount) to gain more tails and continue to gain XP.

 

Re: #3: The faiths that the decision is available to are specifically those that has Lilith (or in the case of the Dharmic faiths, some bastardised understanding of her) as High God, and employs rather janky use of localization to jank your name into it if you declare yourself an equal to Lilith, an effect that you can't really do with vanilla faiths. I suppose you can argue for a generic "proclaim godhood" but I do think it'd be rather cheap.

 

1 hour ago, Eskeran Luka said:

Also the conjure demon to possess doesn't really do anything beyond adding a trait. The trait can't progress.

 

This is already addressed in the latest major patch 0.18. To quote the changelog:

Quote
  • A Demonology Ascension scheme is now available at 100 Sexual Mastery levels: Increase a demon's attunement and power with its host using the scheme.

This was originally not in the plan at all - the Demonology module was nine major patches ago - and a reason was that it was heavily influenced by the demons of the Ars Goetia, which had a more or less strict hierarchy. I did eventually warm up to the idea and it was requested often enough.

Posted

Do you intend on expanding the universe of this mod to other, perhaps lesser, spiritual sexual demons? For instance, a sexy female ghost, or a creature from the underworld, or one of the named creatures in Christianity or other religions, faiths? Also would there be more content for the Autervelt?

Posted

And another one. I just saw an independent succubus countess go public, and her barons declared war on her. dol_dominance_revolt_effect/dol_dominance_revolt_depose_effect should probably also check that the vassals have highest_held_title_tier > tier_barony. You might want to look at the vanilla faction join triggers, and see if there are any other relevant conditions there as well.

Posted
12 hours ago, Eskeran Luka said:

Do you intend on expanding the universe of this mod to other, perhaps lesser, spiritual sexual demons? For instance, a sexy female ghost, or a creature from the underworld, or one of the named creatures in Christianity or other religions, faiths? Also would there be more content for the Autervelt?

 

It's a difficult endeavour since there's not a lot of things that are sufficiently analogous to succubi, which was a problem from things so minor as alternative trait names to actually implementing alternative content. Even with the fox spirits that eventually made it in to the 0.18 update took me months to decide whether introducing them is really the right solution to it.

 

If as minor additions, then perhaps that would be more amendable - if you have any suggestions, feel free to use the Event Idea Submission form.

 

There are certainly plans to expand more interactions with the Autervelt and tie in some portions of the ruins to them, but those will take some time.

 

6 hours ago, SuccinctScrivener said:

And another one. I just saw an independent succubus countess go public, and her barons declared war on her. dol_dominance_revolt_effect/dol_dominance_revolt_depose_effect should probably also check that the vassals have highest_held_title_tier > tier_barony. You might want to look at the vanilla faction join triggers, and see if there are any other relevant conditions there as well.

 

Noted both of your reports. I'm working on refactoring some stuff inbetween major patches so I'll publish those fixes along with these minor changes on a patch soon (hopefully within a day of this reply).

 

On that aside, with Great Projects being a thing, I can give Babylonia back its Grand Temple and pass the Hanging Gardens into a great project building instead.

 

hanging.png.e1b2e869f83224adab6bc4a45722151c.png

Posted (edited)

I found an issue: as a landless ruler, I cannot adopt the West and East Slavic Pantheons. I lost access upon departing their respective territories.

 

Edit:

I noticed that the Personal Pantheon menu categorizes Slavs into three distinct groups: Slavic, West Slavic, and East Slavic. However, the decisions screen omits the generic 'Slavic' option, showing only West and East.

Edited by Awiel
Posted
3 hours ago, Awiel said:

I found an issue: as a landless ruler, I cannot adopt the West and East Slavic Pantheons. I lost access upon departing their respective territories.

 

Edit:

I noticed that the Personal Pantheon menu categorizes Slavs into three distinct groups: Slavic, West Slavic, and East Slavic. However, the decisions screen omits the generic 'Slavic' option, showing only West and East.

 

I'll give that issue a look.

 

You should unlock the common Slavic one on adopting either West or East Slavic. 

Posted

However, I am unable to adopt their pantheons; whenever I try, I simply lose my gold n piety without any result.

Posted
2 hours ago, Awiel said:

However, I am unable to adopt their pantheons; whenever I try, I simply lose my gold n piety without any result.

 

I noticed the issue. 

 

I'll bundle the fix that in the next update.

Posted

Update 0.18.3 is out.

Changelog:

 

Quote

Update 0.18.3

  • Updated more lewd emblems for Lyskorie's Lewd Emblems - we reached 800!
  • Hanging Gardens now use the Great Project system, allowing you to use the Grand Temple for Lilityadharma when you return Lilit to Babylon.
  • Fixed Autervelt Request Lustborne Artifact no longer available after first use, and wrong tooltip when unavailable.
  • Fixed some issues with eviction/revokation events always firing with Extreme Perils events, even if you aren't supposed to be evicted/revoked. (thanks SuccinctScrivener!)
  • The Dominion of Lust gets a special event when it takes the county of Kufa (which contains al-Hila/Babylon), or when it is formed with said county controlled.
  • Turning al-Hila/Babylon into a castle holding (via first-time Return Lilit to Babylonia, or Dominion of Lust) now gives it a custom CoA, and also makes it county capital.
    • NOTE: If you choose to move your capital to Babylon with the Dominion of Lust Babylonia event, save and reload the game for the player realm shield on the map to load properly - the set_capital_barony effect behaves rather weirdly when combined with capital moving.
  • Some specific founders/founder dynasties of the Dominion of Lust will have pre-set CoAs
  • Lysandra (the Hermaphroditus lady) will now have a pre-set dynasty/house/title CoA, and will no longer be a nun if player recruits her as courtier.
  • Changed every mention of the city of Babylon as "Babylonia" into "Babylon", as "Babylonia" refers to the political entity centered around the city of Babylon, not the city itself.
  • Fixed Slavic pantheons not available outside of unlocked regions even after taking the Adopt Pantheon decision. (thanks Awiel!)
  • Updated Chinese localization.

 

Posted
52 minutes ago, avidplayer said:

NOT_ANY_FAITH_HOLY_SITE for Hermaphrodite. Is this working as intended?

 

What are you seeing this error tooltip on? It's a vague enough error that what you reported alone doesn't exactly elucidate the problem.

Posted
2 hours ago, Lyskorie said:

 

What are you seeing this error tooltip on? It's a vague enough error that what you reported alone doesn't exactly elucidate the problem.

In my playthrough there's no holy sites assigned to the Cult of Hermaphroditus . I noticed this when I tried to go on a pilgrimage as Lysandra.

 

 

Posted (edited)
6 hours ago, avidplayer said:

In my playthrough there's no holy sites assigned to the Cult of Hermaphroditus . I noticed this when I tried to go on a pilgrimage as Lysandra.

 

 

 

It is intentional. 

 

Lysandra's content is an opt-in where you have to actually revive the cult (and reactivate the holy site) - it also puts some guardrails on the faith until you're done with it. Requirement to re-activate holy sites is quite transparently part of her Aspiration.

Edited by Lyskorie
Posted
22 minutes ago, LustDemon69 said:

I keep getting loc descriptions of Aspect of Creation while using Aspect of Desire. None of my other mods have caused loc issues. 

Also I am getting the same requirements for Aspect of Creation in building my Capital Temple Complex while part of the Aspect of Desire

Posted (edited)
34 minutes ago, LustDemon69 said:

Also I am getting the same requirements for Aspect of Creation in building my Capital Temple Complex while part of the Aspect of Desire

 

I have already explained why this is the case in the changelogs for 0.18:

 

Quote

As Mandala aspects are rather restrictive in terms of modding capabilities, essentially treat this as Aspect of Creation with different buffs - the various mandala events you get will lean towards Creation, as well as requirements for the Rite of Worthiness to upgrade your Capital Temple Complex

 

 

Edited by Lyskorie
Posted
15 hours ago, Lyskorie said:

 

I have already explained why this is the case in the changelogs for 0.18:

 

Ah ok, my bad, probably skipped or forgot that line

Posted (edited)

Hi, I've read an older post saying that you don't plan on making the dominion of lust into a hegemony title. My question is would changing it in my own local version of the mod be a relatively painless process like changing a value in the event so it is actually a hegemony title? I'm trying to wrap my brain around the code of the decision but as of now i haven't had any luck

I understand that if i start messing around with the mod files I'm responsible if my game breaks, i won't come here complaining about it. But if changing the event to make a hegemony title isn't a whole ordeal could you please point me towards the right direction?

Thanks for the work on the cool mod <3

 

Edit: i have found the dynamic titles and managed to make it so that it can create a hegemony when you are already an empire, now i just need to figure out how to make it so the hegemony actually has de jure territory, currently it doesnt have any.

Edited by GoblinGreg
Posted (edited)

Okay i might just not understand the mechanics behind de jure drift but to me it seems like the dominion of lust doesnt work at all from my testing. I did a clean install of the mod to make sure it wasnt due to me messing with the files, no matter what the dominion of lust doesnt get any de jure titles, no duchies, no kingdoms, no empires, nothing. the actual title does form, and it does have a capital county but nothing else. maybe i just have to wait for the titles to register to it idk. I did wait a few in game years but nothing changed.

Edited by GoblinGreg

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