Jump to content

[mod] [mod] Daughters of Lust - updated


Recommended Posts

Posted
3 hours ago, CeeBod said:

Bit of an edge case and possibly more likely to be an issue with the other mod, or an incompatibility between the two, rather than a problem with this mod, but I often find that my slave Court Whores (from the mod of the same name) are having miracle births that become un-owned slaves.

 

At a guess, it seems like if the "father" doesn't want to claim the child, instead of going to a mother that's a slave (or more logically becoming a slave to the same owner), they end up as a lone wandering baby, but they still get the slave trait! I've been fixing that with cheats so far, but it's always a little weird to see 1 year old slave miracle births wandering about the place! :P

That definitely sounds like it's from that other mod lol

Posted

[dev] Some additional teasers on what is now the new Augments system, expansion on the idea of Asena's blade's upgrade. Unlike that, the Augments system will be more broadly applied, and usable for every Famed and Illustrious artifact (Blue and Purple rarities, just in case). 

 

Numbers/Effects are WIP, of course.

 

image.png.2fea30a86fa414d0d44e257eaac04f93.pngimage.png.61ef4326dd49223118bf0f5d5fd0e247.pngimage.png.3ab21e01beb4eb4e156c07596cf67e99.pngimage.png.119730279d4853021759ad7d80031928.png

Posted
On 5/16/2026 at 1:39 AM, Lyskorie said:

[dev] Some additional teasers on what is now the new Augments system, expansion on the idea of Asena's blade's upgrade. Unlike that, the Augments system will be more broadly applied, and usable for every Famed and Illustrious artifact (Blue and Purple rarities, just in case). 

 

Numbers/Effects are WIP, of course.

 

image.png.2fea30a86fa414d0d44e257eaac04f93.pngimage.png.61ef4326dd49223118bf0f5d5fd0e247.pngimage.png.3ab21e01beb4eb4e156c07596cf67e99.pngimage.png.119730279d4853021759ad7d80031928.png

This whole system seems so cool, it'd be interesting to see it as a stand-alone mod given that I don't think there is currently one. 

And with what you mean from the beginning, does that mean that *every* artifact at blue or higher can be Augmented? 

Posted
23 hours ago, LustDemon69 said:

This whole system seems so cool, it'd be interesting to see it as a stand-alone mod given that I don't think there is currently one. 

And with what you mean from the beginning, does that mean that *every* artifact at blue or higher can be Augmented? 

 

Like some of the other elements in DoL (that just kind of exists because it was accidentally made while I was working on DoL instead of being directly related) it will probably be spun off into its own mod (though with slightly less functionality after removing the DoL-tied stuff) at some point

 

And yes, every blue and purple artifact can be augmented. On the current dev build, blue artifacts can be augmented 3 times, and purples ones 6 times; if it's a Unique artifact (if it has the fancy golden frame around it), it can be augmented another 2 times.

Posted
30 minutes ago, joshinsama said:

It seems that the event "triggers" are misssing for Aspasia‘s regent (1062) and rule Athens(1063)?

They don't have triggers because they are fired from specific on_actions that triggers when the requirements are fuliflled, and only in that context.

 

The events themselves should work fine through said on_actions. That said, the regent one is a bit finnicky right now now that I'm testing it, so I'm trying to make it work.

Posted

[dev] Some more teasers, this time featuring using custom modifiers as jank tooltips while the actual effect(s) are applied elsewhere. I learned this tech from a dev on Princes of Darkness and it's honestly kind of insane.

 

image.png.7bd096745e2e6f9112c8db6ec55c72b0.pngasd.png.91f7b0ff59e824ee243c5c7d4b795c29.png

Posted (edited)

So I'm not sure if I'm just not understanding how fertility should work with this mod or if something is broken but I've started two separate succubus campaigns now and both have resulted in  chance of children dropping to almost nothing around age 50 and eventually stopping all together.  On my first one my character became a succubus in the early thirties but didn't reveal til way later.  Eventually chance of children became none with the character listed as Infertile.  Started another run where the character became a secret succubus at 18 and revealed herself in her early 30's.  Now nearing 50 child chance is low.  If I go into debug mode and raise mastery to something like 600 chance doesn't change at all. (attached picture with just 1 and 2)

I started another save in debug mode with just DoL and Carn installed and the results were even stranger.  As a secret succubus  at 19 with no mastery chance was high, setting mastery to 100 and revealing it went to very high.  Setting age forward to 39 in drops back to high.  Finally jumping forward again to 50 it becomes impossible once more stating "Too Old". (Attached pic 1-4)

So is this the intended behavior?  I thought the fertility bonuses are meant to make it so you can keep having children.  Am I hitting a hard cap in the game?  The current character has ~19 children, 18 living.  I assumed the mod would remove any hard caps. I've seen other posts saying people were getting mysterious fertility drops but no solutions.

DoL_Test.png

 

MC_Stat.png

Edited by Twisted Texan
Posted (edited)
6 hours ago, Twisted Texan said:

So I'm not sure if I'm just not understanding how fertility should work with this mod or if something is broken but I've started two separate succubus campaigns now and both have resulted in  chance of children dropping to almost nothing around age 50 and eventually stopping all together.  On my first one my character became a succubus in the early thirties but didn't reveal til way later.  Eventually chance of children became none with the character listed as Infertile.  Started another run where the character became a secret succubus at 18 and revealed herself in her early 30's.  Now nearing 50 child chance is low.  If I go into debug mode and raise mastery to something like 600 chance doesn't change at all. (attached picture with just 1 and 2)

I started another save in debug mode with just DoL and Carn installed and the results were even stranger.  As a secret succubus  at 19 with no mastery chance was high, setting mastery to 100 and revealing it went to very high.  Setting age forward to 39 in drops back to high.  Finally jumping forward again to 50 it becomes impossible once more stating "Too Old". (Attached pic 1-4)

So is this the intended behavior?  I thought the fertility bonuses are meant to make it so you can keep having children.  Am I hitting a hard cap in the game?  The current character has ~19 children, 18 living.  I assumed the mod would remove any hard caps. I've seen other posts saying people were getting mysterious fertility drops but no solutions.

DoL_Test.png

 

MC_Stat.png

 

I have heard of issues re: fertility every now and then that I have not been able to replicate, but it looks like you haven't actually added the modifier itself? The variable itself only track levels for stuff like skills unlocked and sexual power cap, but you need the modifier (and its scaling, based on the variable) to have the effects, which your test characters don't have any. If you're testing it via console and only adding the sexual mastery variable while neglecting to actually apply the modifier, you effectively have zero bonus. Which, of course, means no fertility or +years of fertility bonus. Changing the variable doesn't immediately increment the modifier, a separate effect has to be ran concurrently.

 

For what it's worth, when I tested it, the fertility worked fine (even for a character that starts at an age over regular fertility age).

Edited by Lyskorie
Posted
20 minutes ago, xoihegn said:

The fox seems to still get these old age traits after revealing myself. Is this intentional ?

 

1.jpg

 

could be an oversight on my end, will be fixed with the next update

Posted

Hey, I was playing with your mod and noticed that I got a new decision - recruit courtesans for brothel, but I don't understand what it actually does besides recruitment? Is there any way to make them work?

Posted
16 hours ago, Twisted Texan said:

So I'm not sure if I'm just not understanding how fertility should work with this mod or if something is broken but I've started two separate succubus campaigns now and both have resulted in  chance of children dropping to almost nothing around age 50 and eventually stopping all together.  On my first one my character became a succubus in the early thirties but didn't reveal til way later.  Eventually chance of children became none with the character listed as Infertile.  Started another run where the character became a secret succubus at 18 and revealed herself in her early 30's.  Now nearing 50 child chance is low.  If I go into debug mode and raise mastery to something like 600 chance doesn't change at all. (attached picture with just 1 and 2)

I started another save in debug mode with just DoL and Carn installed and the results were even stranger.  As a secret succubus  at 19 with no mastery chance was high, setting mastery to 100 and revealing it went to very high.  Setting age forward to 39 in drops back to high.  Finally jumping forward again to 50 it becomes impossible once more stating "Too Old". (Attached pic 1-4)

So is this the intended behavior?  I thought the fertility bonuses are meant to make it so you can keep having children.  Am I hitting a hard cap in the game?  The current character has ~19 children, 18 living.  I assumed the mod would remove any hard caps. I've seen other posts saying people were getting mysterious fertility drops but no solutions.

DoL_Test.png

 

MC_Stat.png

So it seems like you're basing this on the marriage UI, however that UI is often wrong. If you go into Debug, you can see how much fertility each character has in their character tooltip, and if you have an "active" succubus character, they'll accumulate the Succubus Mastery modifiers and continue building said Mastery before they ever run out. I know it's jank to not rely on the marriage UI, but the game's predictions are already sketchy from things like Scheme predictions being wrong once you get high enough stats. 

Posted
11 hours ago, Lyskorie said:

 

I have heard of issues re: fertility every now and then that I have not been able to replicate, but it looks like you haven't actually added the modifier itself? The variable itself only track levels for stuff like skills unlocked and sexual power cap, but you need the modifier (and its scaling, based on the variable) to have the effects, which your test characters don't have any. If you're testing it via console and only adding the sexual mastery variable while neglecting to actually apply the modifier, you effectively have zero bonus. Which, of course, means no fertility or +years of fertility bonus. Changing the variable doesn't immediately increment the modifier, a separate effect has to be ran concurrently.

 

For what it's worth, when I tested it, the fertility worked fine (even for a character that starts at an age over regular fertility age).

 Ah that makes a lot of sense, I will keep trying to figure it out.  I'm sure its something else conflicting or causing it to be low in my actual playthroughs since it keeps happening. I couldn't figure out what the "Infertile" classification was on my first playthrough since I didn't find any game modifier applying it.

Out of curiosity does the mod do anything to remove the base game restrictions on the number of living children you can have?  If not maybe I just keep hitting that cap.

Posted
1 hour ago, LustDemon69 said:

So it seems like you're basing this on the marriage UI, however that UI is often wrong. If you go into Debug, you can see how much fertility each character has in their character tooltip, and if you have an "active" succubus character, they'll accumulate the Succubus Mastery modifiers and continue building said Mastery before they ever run out. I know it's jank to not rely on the marriage UI, but the game's predictions are already sketchy from things like Scheme predictions being wrong once you get high enough stats. 

 

I'm partially basing it on the marriage UI but also the fact that my character goes from having children from most sexual encounters to never having any children unless its through immaculate conception.  I'm not sure if I'm hitting a child cap because in debug I do show 100% fertility on the succubus.

Posted
8 hours ago, Pushok said:

Hey, I was playing with your mod and noticed that I got a new decision - recruit courtesans for brothel, but I don't understand what it actually does besides recruitment? Is there any way to make them work?

 

The "brothel" is the one you already built in your duchy slot and/or Japanese manor domicile. 

 

1 hour ago, Twisted Texan said:

Out of curiosity does the mod do anything to remove the base game restrictions on the number of living children you can have?  If not maybe I just keep hitting that cap.

Not really, mostly because for the longest time it never felt needed. Maybe I need to reconsider that 

Posted
1 hour ago, Lyskorie said:

Not really, mostly because for the longest time it never felt needed. Maybe I need to reconsider that 

 

Yeah I just found out that's what's causing it.  I went into my save and un-linked all but one of my children and the chance jumped back up, next sexual encounter resulted in a pregnancy.  Seems like even deceased children count against the cap, I killed all of them in debug and nothing changed so it seems to be based purely on the number of children you have in general.

So far the un-cap solution I've found its to edit a file that in turn invalidates achievements.  Maybe something that periodically checks for deceased children and removes them from your character would be a possible solution if it can't be uncapped.

Anyway at least I know what causes it now.  If I come up with any good ideas on how to get around this I'll drop it here for anyone else that's interested.

Screenshot 2026-05-27 201054.png

Posted
5 hours ago, Lyskorie said:

 

The "brothel" is the one you already built in your duchy slot and/or Japanese manor domicile. 

Yes, I understand that that decision came from that building, what I don't get is what it does: just a recruitment or is there a way to make them actually work? Since only slaves can be forced into prostitution and there is no new interactions. Or am I missing something?

Posted
6 hours ago, Twisted Texan said:

 

I'm partially basing it on the marriage UI but also the fact that my character goes from having children from most sexual encounters to never having any children unless its through immaculate conception.  I'm not sure if I'm hitting a child cap because in debug I do show 100% fertility on the succubus.

If you're playing with Phaze's Futanari mod there is a gamerule for setting how many futa-born children you can have, with hard and soft limits. It doesn't affect miracle born ofc, but for natural children it should work. 

Posted (edited)
44 minutes ago, Pushok said:

Yes, I understand that that decision came from that building, what I don't get is what it does: just a recruitment or is there a way to make them actually work? Since only slaves can be forced into prostitution and there is no new interactions. Or am I missing something?

 

Not right now. Maybe in the future.

 

43 minutes ago, LustDemon69 said:

If you're playing with Phaze's Futanari mod there is a gamerule for setting how many futa-born children you can have, with hard and soft limits. It doesn't affect miracle born ofc, but for natural children it should work. 

I think TT is referring to the vanilla softcap that is imposed in the game defines. Vanilla behaviour has it that you can often only have a certain number of children (scaling per rank) naturally in the background, and also reduces fertility for characters after every child.

Edited by Lyskorie
Posted

Does the Spirit Fox event only trigger at the beginning of the game?  I have set up succubi and fox spirits to coexist. However, both events only trigger correctly when starting a new game. When I play as someone and then as their daughter after their death, only the Succubus system works, and the Spirit Fox event doesn't trigger. What are the conditions for the Spirit Fox event? Manually adding the Spirit Fox trait doesn't seem to have any real effect.

Posted
31 minutes ago, HJKJK123 said:

Does the Spirit Fox event only trigger at the beginning of the game?  I have set up succubi and fox spirits to coexist. However, both events only trigger correctly when starting a new game. When I play as someone and then as their daughter after their death, only the Succubus system works, and the Spirit Fox event doesn't trigger. What are the conditions for the Spirit Fox event? Manually adding the Spirit Fox trait doesn't seem to have any real effect.

 

The ways for the ancestral discovery event for both are set up the same way, so I don't see how one would work and the other wouldn't.

 

If someone in your family line was a succubus/fox spirit, it requires them to be outwardly one for the ancestry check to work - if they die while being secret and it remaining secret, it will not count. The initialisation events for both types which gives you a flag that allows you to awake the ancestry (that you see at the start of the game) would fire for a female character who has not seen it before approx. a week after they make love with someone.

 

And manually adding the trait for Fox Spirit isn't going to do much. It requires a corresponding story cycle and certain variables to set up to be done correctly. The scripted effect that does it should have all the info, but basically the trait alone isn't going to give you much.

Posted

Update 0.19 is out

 

Changelog:

 

Quote

Features

Daughters of Lust: Augments & Artifices:

  • Introducing the newest Daughters of Lust module, Augments & Artifices: Upgrade your artifacts with powerful Augments to enhance them further!
    • Added several types of Augments, based on each stat, as well as a special Lilybloom type. These can be gained from Reliquaries, Expeditions, Refactoring low-rarity artifacts, Antiquarian task or purchasing from the Autervelt.
    • Artifacts of Famed or Illustrious rarity can be Augmented, while non-Unique artifacts of Famed or lower can be Refactored into Augments
    • Increased chance of failure which each successive Augment, with a low (but very real!) chance of losing both the Augment and the Artifact.
    • Augmented artifacts increase the amount of Grace gained when gifted to the Autervelt
    • Antiquarians can passively find Augments, more successful with higher aptitude.
    • Dedicated sidebar button for ease of access.
  • Kökböri: Asena now starts with a powerful weapon artifact that can be upgraded further through Feats attained from creating kingdoms, empires and winning wars.
    • You can gain at most 18 Feats: one from duchy, eight from kingdom, four from empires, four from number of offensive wars won, one from hegemony
    • Each Feat allows you to choose between three of six randomly-picked categories of buffs.
    • This is not a replacement for the Augments - you can augment Kökböri. However, if you Critically Fail an Augment on Kökböri, the artifact is lost forever and you will no longer gain Feats.
  • Gisele start with a (pretty weak) Nun Habits artifact that you can use to get her nun robes back at any time.
  • Adapted custom faith icons from Faith Icon Collection - over 300 extra faith icons for you to use for your custom faith!
  • Added a new pagan faith - Freyukjorinn.
  • Added a new MaA - Huldufolk for North Germanic and/or Freyukjorinn adherents. Considered Lesser Demonic unit. Effectively Bondi but slightly stronger, and much more so in forest/taiga/jungle and winter.
  • Added Korean pantheon.
  • Added one new Lustborne worship option, asking the question: What if Eve was, according to some early rabbinical studies, sexually liberal, and thus had sex with Lilith and may or may not have at least one child together?
  • New cultural names for succubus for North Germanic and Sámi: Hulder and Ulda respectively. Both use Lilith as patron, based on a fairly crackpot legend that the hulderfolk were children of Lilith that God hid away.
  • More font options to replace Milonga in Japanese, Korean and Simplified Chinese
  • Added gamerule to allow removing religion and tech requirement from religious special buildings, which was in fact a standalone module also on Steam Workshop!

Tweaks

  • Edited defines to allow higher children cap and a greatly increased children cap for players (in excess of 100). Theroretically you can have even more, but I'm not going to be responsible for your UI not loading.
  • Asena now starts with the counties of the duchy of Talas Alatau at max fertility.
  • Unfuck some borked antiquarian aptitude checks
  • New gamerule to disable creation of Cambions.
  • Fixed Ius Carnalis not applying if you unlocked it via dynasty legacy and culture does not have Succubus Lords
  • New icon for Pantheon.
  • New texture for Sexual Power/Essence bars, as well as GUI refactoring allowing all the side-buttons to be part of a single widget.
  • Fixed broken achievement for 100 Sexual Mastery levels.
  • Rewrote some compatibility stuff with Carnalitas Arousal Framework and Princes of Darkness, and hopefully the game will scream at me less.
  • Fixed Aspasia's regent aspiration not completing
  • Modified some vanilla effect tooltips to support decimals.
  • Modified Artifacts window to support a scrollbox, to be able to visualise more modifiers.
  • Fox Spirits will now be able to cure elderly traits with Shapeshifting, and will lose these traits when they reveal themselves.
  • Fox Spirit trait has the is_immortal flag (as a means to not get elderly traits). You still need to be a Celestial Fox to be truly immortal.
  • Unique Succubus Artifacts adjustments/buffs:
    • Heart of the Auterveltin: +20% Sexual Power capacity
    • Arc-en-Ciel/Nordljoss: +1 Sexual Power gain
    • Venom of the First Serpent: +5% Hostile Scheme Success Chance
    • Testament of Lilith: +1 Intrigue
    • Panoplia: +3 Baseline Dread
    • Tanin'iver's Fang: -1 Martial, +1 Prowess, +5% Knight Effectiveness
  • Fixed Pagan Arabic pantheon being borked
  • Added a debug scripted effect to increase succubus mastery at will
  • Change localization for baobhan sith custom name - now "baobh-sith", because baobhan sith is the plural form.
  • Updated some previously untranslated contents from 0.18 for other languages, powered by Google Gemini and the 1 year free plan I got by claiming that I am still technically a uni student at the time of signing up.
  • Updating criminal/shunned trait in faith trigger syntaxes
  • The 'the Succubus of (location)' nickname is now restricted to landed characters only, as it checks on capital province which landless characters obviously do not have.
  • A litany of mỉnor bugfixes I can't for the life of me remember.

Additional Attribution

 

Posted

as always thanks for the great mod. since there are lots of korean users who are willing to play this mod, I was in the middle of updating translation but it seems its already done. Thank you always for the great mod

Posted

Have just put out a minor update to fix a few issues re: the new faith. Namely: Cloning the personal deity decision to work with it, as well as managing tolerance levels with Norse. 

 

Update not strictly necessary, unless you're planning to play as Freyjukjorinn.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...