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[mod] [mod] Daughters of Lust - updated


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Posted (edited)

Will AI Succubuses regenerate from ilnesses? especially age related? i noticed Asena got fragile bones one and i dunno.

 

Edit: I guess they dont or it is very long check. Imo issue needs fixing.

Edited by unwashed biomass
Posted (edited)

During the process of opening the game and reaching the main interface, a CTD may occur randomly. Sometimes it is possible to enter the main interface, while at other times it is not.

 

I'm not sure if it is indeed related to this module, but when I couldn't access the main interface, the last error was 99_cdol_lust_marks.txt line: 58 (cdol_lust_mark:weight)

 

 

Quote

 

[01:07:46][E][jomini_script_system.cpp:303]: Script system error!
Error: has_gene trigger [ can't use non-inheritable gene category 'cosmetics_cdol_lust_mark' in the trigger ]
Script location: file: gfx/portraits/portrait_modifiers/99_cdol_lust_marks.txt line: 58 (cdol_lust_mark:weight)

 

 

debug.log error.log game.log

Edited by Tsukigin
Posted
Quote

[04:03:29][E][storyeffectimpl.cpp:56]: Cannot find dol_dragonewt_story in story database
[04:03:29][E][storyeffectimpl.cpp:56]: Cannot find dol_papiliodaemon_story in story database
[04:03:29][E][prison_effect_impl.cpp:56]: No prison type specified, at file: common/scripted_effects/oe_war_effects.txt line: 30 (jurchen_invasion_effect)
[04:03:29][E][prison_effect_impl.cpp:56]: No prison type specified, at file: common/scripted_effects/oe_war_effects.txt line: 42 (jurchen_invasion_effect)
[04:03:29][E][jomini_script_system.cpp:303]: Script system error!
  Error: trigger_event effect [ Event [birth.1900] not found ]
  Script location: file: common/scripted_effects/on_birth_scripted_effects.txt line: 933 (trigger_ascended_through_birth_event[args#3977490990])

[04:03:29][E][jomini_script_system.cpp:303]: Script system error!
  Error: trigger_event effect [ Event [birth.1900] not found ]
  Script location: file: common/scripted_effects/on_birth_scripted_effects.txt line: 933 (trigger_ascended_through_birth_event[args#242702259])

[04:03:29][E][jomini_script_system.cpp:303]: Script system error!
  Error: trigger_event effect [ Event [birth.1900] not found ]
  Script location: file: common/scripted_effects/on_birth_scripted_effects.txt line: 933 (trigger_ascended_through_birth_event[args#1964414698])

[04:03:29][E][jomini_script_system.cpp:303]: Script system error!
  Error: trigger_event effect [ Event [birth.1900] not found ]
  Script location: file: common/scripted_effects/on_birth_scripted_effects.txt line: 933 (trigger_ascended_through_birth_event[args#2601565224])

[04:03:29][E][jomini_script_system.cpp:303]: Script system error!
  Error: trigger_event effect [ Event [birth.1900] not found ]
  Script location: file: common/scripted_effects/on_birth_scripted_effects.txt line: 933 (trigger_ascended_through_birth_event[args#512961279])

[04:03:29][E][jomini_script_system.cpp:303]: Script system error!
  Error: trigger_event effect [ Event [birth.1900] not found ]
  Script location: file: common/scripted_effects/on_birth_scripted_effects.txt line: 933 (trigger_ascended_through_birth_event[args#747738164])

[04:03:29][E][jomini_script_system.cpp:303]: Script system error!
  Error: trigger_event effect [ Event [birth.1900] not found ]
  Script location: file: common/scripted_effects/on_birth_scripted_effects.txt line: 933 (trigger_ascended_through_birth_event[args#1854761777])

[04:03:29][E][jomini_eventmanager.cpp:119]: 'POD_chargen.3' does not have a valid namespace
[04:03:29][E][jomini_script_system.cpp:303]: Script system error!
  Error: trigger_event effect [ Event [POD_chargen.3] not found ]
  Script location: file: common/scripted_effects/pod_compatibility_effects.txt line: 43 (pod_compatibility_scripted_effect)

[04:03:29][E][jomini_eventmanager.cpp:119]: 'podintroductions.6000' does not have a valid namespace
[04:03:29][E][jomini_script_system.cpp:303]: Script system error!
  Error: trigger_event effect [ Event [podintroductions.6000] not found ]
  Script location: file: common/scripted_effects/pod_compatibility_effects.txt line: 47 (pod_compatibility_scripted_effect)

This is yet another CTD which occurs when starting the game and reaching the main menu These are the last few errors, and it got stuck on the POD compatible file.

error.log game.log debug.log

Posted
5 hours ago, Tsukigin said:

During the process of opening the game and reaching the main interface, a CTD may occur randomly. Sometimes it is possible to enter the main interface, while at other times it is not.

 

I'm not sure if it is indeed related to this module, but when I couldn't access the main interface, the last error was 99_cdol_lust_marks.txt line: 58 (cdol_lust_mark:weight)

 

 

 

debug.log 10.53 MB · 0 downloads error.log 13.34 MB · 0 downloads game.log 581.05 kB · 0 downloads

 

Simple trigger errors shouldn't cause crashes - the game would just simply ignore the trigger

Also it's from Lustmarks, a different mod.

 

5 hours ago, Tsukigin said:

This is yet another CTD which occurs when starting the game and reaching the main menu These are the last few errors, and it got stuck on the POD compatible file.

error.log 13.36 MB · 0 downloads game.log 564.28 kB · 0 downloads debug.log 10.51 MB · 0 downloads

 

The POD compatibility stuff has been in the mod for a very long time - if it causes CTD at any point, I would have gotten rid of it.

DOL is pretty stable despite all the jank workarounds I have to contend with. From what I see, you're playing a playset with perhaps a few more mods, which could be where the issue(s) stem from instead. You may want to double check other mods in your playset.

 

Generally, a rule of thumb is that if something shows up on the error log, it's usually not what causes a CTD - the log ends seconds before a CTD so what exactly causes it will not be recorded. I would love to help more, but it's impossible for me to fix issues relating to everyone's specific playsets so unless the playset is only Carnalitas + DOL (+ any other mod I make) becuase hunting down bugs and issues in a large playset is incredibly troublesome - there's a reason why bug reports to Paradox tend to get ignored if they are not vanilla.

 

13 hours ago, unwashed biomass said:

Will AI Succubuses regenerate from ilnesses? especially age related? i noticed Asena got fragile bones one and i dunno.

 

Edit: I guess they dont or it is very long check. Imo issue needs fixing.

 

Won't lie, I definitely forgot to despite it being on my 0.18.5 todo list. 

Posted
1 hour ago, unwashed biomass said:

Decision missing localization 

  Reveal hidden contents

image.png.6c8bac61ebfe6b5bbb29e4f3f103f9b4.png

 

 

Unused/scrapped decision from a dev build that should already be removed with release 0.18.5.1

Posted (edited)

Another bug: characters from Autervelt aren't succubuses themself, you can drain them while making carnal sacrifice, also i happened to have my courtier did invite (Active Courtiers mod) wandering Autervelt female and she also wasnt succubi. Another one is in traveling event - character dies same day as event happening and cannot be drained at all and animation is broken because ded.

 

Edit: also forgot about that one: characters aren't cleared from masks after (i presume) they atedned masked debauch

 

also those special succubuses i think should be bisexual instead of strait but not sure if bug or intended.
 

Spoiler

image.png.8823ba5f6d74b84b87c09fbc4c3e8275.png

 

Edited by unwashed biomass
Posted (edited)
Spoiler

image.png.eaa43aee62cca22b20a7c7ff42f5b920.png

I can't reform the religion. There's no option to change the name and symbol — you simply can't click it

Can you tell me which file simply contains the changes for this religion, so that I don't have to wait for a patch?

I understand what the problem is: I restored the title of the head of the faith, and the decision to restore the oracle simply evaporated.

Edited by Fanatiyml
Posted (edited)

I play as the oracle of the hermaphrodite religion, and I've included both the succubus and the fox in the rules. The religion has gained holy places, but I can't make a decision regarding obtaining the second tail. I click on it, but nothing happens. For example, pressing the button to check the succubus's level — same thing, nothing happens when clicked.

Okay, I just triggered the event through the console. I don't know why, but the journey just wouldn't start no matter what.

Edited by Fanatiyml
Posted
2 hours ago, Fanatiyml said:

I play as the oracle of the hermaphrodite religion, and I've included both the succubus and the fox in the rules. The religion has gained holy places, but I can't make a decision regarding obtaining the second tail. I click on it, but nothing happens. For example, pressing the button to check the succubus's level — same thing, nothing happens when clicked.

Okay, I just triggered the event through the console. I don't know why, but the journey just wouldn't start no matter what.

 

Bug confirmed, but I can't for the life of me figure out why it doesn't work. 

 

I guess you have to not play this character as a fox spirit.

Posted (edited)

After activating the command via console once, subsequent presses triggered the journey normally. If anyone has encountered this bug, simply use the command
 

event dol_ntls.0300

 

Edited by Fanatiyml
Posted

New update.

 

Changelog:

Quote
  • (0.18.5.2) Fixed errors with decision/scripted gui that checks for adopting Arabic pantheon making it unchoosable
  • (0.18.5.2) Reduces cost for Autervelt Invasion from 15k to 12k
  • (0.18.5.2) Autervelt-associated character templates as well as the Cambion Witch should now be succubi.
  • (0.18.5.2) Revealing your succubus nature will cleanse yourself of any old age trait you may have.
  • (0.18.5.2) Refactoring the Fetishes/Lactation widget GUI for compatibility/niceness with the refactored Carnalitas Arousal Framework Arousal bar.
  • (0.18.5.2) Historical succubi (the bookmark ones) are now coded to be bisexual, as well as getting regularly cleansed from old age traits.

Grand Debauch/Orgy Changes (0.18.5.2)

  • Now also give out Legitimacy and Court Grandeur reward, as well as opinion with other participants.
  • Instruments option now scale end of activity rewards.
  • Faith also affects end of activity rewards, with a faith seeing Lustful as a sin reducing Legitimacy and Court Grandeur.
  • A new activity option now allows you to either invite only men, women or both.

 

Posted

Hi, thank you for your continued support of the mod, I love it so much.

I cannot seem to get the option to become a fox spirit? Just like you mentioned it is supposed to be like the succubus when you're a witch but the option doesn't show up for me.

Posted
8 hours ago, Dariaa_ said:

Hi, thank you for your continued support of the mod, I love it so much.

I cannot seem to get the option to become a fox spirit? Just like you mentioned it is supposed to be like the succubus when you're a witch but the option doesn't show up for me.

Could be you have the Exclusivity game rule on, where you can only be one or the other? Check to see if you have that on, and if you do, then you can change it to allow you to be both. 

Posted
10 hours ago, LustDemon69 said:

Could be you have the Exclusivity game rule on, where you can only be one or the other? Check to see if you have that on, and if you do, then you can change it to allow you to be both. 

I do have it on, but my character is neither a succubus or a fox spirit... did i understand the rule incorrectly?

Posted

I have to say, in looking through your change log, this one really spoke to me.

 

  • Resized certain icons so that ck3-tiger will stop screaming at me.
Posted
12 hours ago, Dariaa_ said:

I do have it on, but my character is neither a succubus or a fox spirit... did i understand the rule incorrectly?

Do you have the right Starting Scenarios on then? If yes and it still doesn't work, then maybe try a full reinstall of the mod. 

Posted

[dev] I accidentally asked myself "what if you can give roguelike-style upgrades to your artifacts" and uhhh here we are. The idea is that you gain upgrades with certain feats (creating kingdoms and empires up to a point, for example). Here, each stat (+ prowess) has six modifiers. Of course, you're not intended to be able to get all of them - of the 30 available, you'd probably be able to get 18 or so.

 

kokbori.png.c1a3c7331fb29c8eabda5c992d1ca955.png

Posted (edited)
On 5/11/2026 at 7:23 AM, Lyskorie said:

[dev] I accidentally asked myself "what if you can give roguelike-style upgrades to your artifacts" and uhhh here we are. The idea is that you gain upgrades with certain feats (creating kingdoms and empires up to a point, for example). Here, each stat (+ prowess) has six modifiers. Of course, you're not intended to be able to get all of them - of the 30 available, you'd probably be able to get 18 or so.

 

kokbori.png.c1a3c7331fb29c8eabda5c992d1ca955.png

This is actually a super cool mechanic and would definitely make the other artifacts (eg, those not the Blind Dragon Tooth) more relevant. 

Also, unrelated question, how is one meant to for the Onoq Khaganate as Asena? She starts with a Khazar culture, and it seems like making the Onoq Khaganate is.... impossible? I can't even google how to form it. Is Asena content just not as up to date or is there some trick to it?

Edited by LustDemon69
Posted (edited)
5 hours ago, LustDemon69 said:

This is actually a super cool mechanic and would definitely make the other artifacts (eg, those not the Blind Dragon Tooth) more relevant. 

Also, unrelated question, how is one meant to for the Onoq Khaganate as Asena? She starts with a Khazar culture, and it seems like making the Onoq Khaganate is.... impossible? I can't even google how to form it. Is Asena content just not as up to date or is there some trick to it?

 

I'm testing it with Kökböri, a unique sword for Asena in the update I'm working right now, but ideally I would like to add upgrades to other unique artifacts as well. This also inspired me to draft up an Augments system where you can, to a certain extent, pick up augment artifacts (through preexisting systems such as Expeditions, Reliquaries or Autervelt, or even smith it yourself) and merge them into high-tier artifacts to make them better.

 

The Onoq Khaganate decision is added by DOL so of course nothing would come up if you try to google it 😅 Also the decision is available to any Turkic heritage culture character, and the decision requirements are sorta-analogous to Greatest of Khans. Perhaps you could tell me what the issue seems to be?

Edited by Lyskorie
Posted
15 hours ago, Lyskorie said:

The Onoq Khaganate decision is added by DOL so of course nothing would come up if you try to google it 😅 Also the decision is available to any Turkic heritage culture character, and the decision requirements are sorta-analogous to Greatest of Khans. Perhaps you could tell me what the issue seems to be?

Ah it makes sense how it's added by DoL then if I can't google it lol. My main problem is I've never seen the decision to form the Onoq Khaganate, or any of the other Khaganates that are required for the Gokturk Khaganate, even as a Diverged Turkic culture. I was thinking at some point I just had to be in the region? But I still didn't see any Decision for forming it. I'll log back on later to make sure I'm not misremembering or that I am fibbing lol. 

Posted (edited)

Quick question - I'm playing as Gisele with the "Proselytise the Faith of the Lord" aspiration. I'm now at 603/576 counties converted. Does the aspiration complete only at the end of the 30 year window, or should it have triggered when I hit the target?

Edit: answered my own question - it's at the end of 30 years. Had to do some last minute conversions to keep the numbers up, but just about managed it! Thanks for a great mod!

Edited by sgtkang
Posted
7 hours ago, serpencross said:

The decision to awaken succubus ancestry o longer seems to work.
It takes money but nothing happens.

 

Try a fresh reinstall. It works fine on my end.

Posted

Bit of an edge case and possibly more likely to be an issue with the other mod, or an incompatibility between the two, rather than a problem with this mod, but I often find that my slave Court Whores (from the mod of the same name) are having miracle births that become un-owned slaves.

 

At a guess, it seems like if the "father" doesn't want to claim the child, instead of going to a mother that's a slave (or more logically becoming a slave to the same owner), they end up as a lone wandering baby, but they still get the slave trait! I've been fixing that with cheats so far, but it's always a little weird to see 1 year old slave miracle births wandering about the place! :P

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