Lyskorie Posted December 26, 2025 Author Posted December 26, 2025 (edited) 11 hours ago, tom080808 said: its easy to fill up on traits after 100 or so years as a succubus, it would be nice to have a drop down menu similar to game of thrones where you can see all the traits you have, thanks Rename the extension of this file to .gui (I have to rename it to .txt so that Loverslab allows the upload) and put it into your Carnalitas installation's gui/shared folder.000_lists.txt This changes the traits area in the vanilla GUI to come with a scrollbar whenever required. Edited December 26, 2025 by Lyskorie
ruevan Posted December 26, 2025 Posted December 26, 2025 I've been playing with this mod for a long time. It turned the gameplay upside down in many ways, changing many previously boring and "stuffy" moments into funny and exciting ones. Nevertheless, some moments still cause bewilderment along with surprise. It is still unclear where is the dangerous threshold for a succubus to be exposed? My character has already scored about 150 points of "Suspicion" out of two hundred, but her nature as a demon hasn't yet been revealed to the general public. There is another oddity associated with this game mechanic. When my character became suspicious in the eyes of others, events began to appear in which she was accused of witchcraft and mass orgies. And all this would be half the trouble if not for one comical nuance. All these accusations against the game character were made by a certain Julia, to whom I had previously given refuge at my court and (attention!) the position of Autervelt's emissary! Moreover, this same Julia was also a witch known throughout the country! It turns out to be completely absurd: the character who accused player's character of orgies and witchcraft was himself originally a witch and an accomplice of these very “vulgar parties.” How is this possible? Perhaps it is worth tightening up the checking of characters in the event code who can act as witnesses and accusers?
Lyskorie Posted December 26, 2025 Author Posted December 26, 2025 4 hours ago, ruevan said: I've been playing with this mod for a long time. It turned the gameplay upside down in many ways, changing many previously boring and "stuffy" moments into funny and exciting ones. Nevertheless, some moments still cause bewilderment along with surprise. It is still unclear where is the dangerous threshold for a succubus to be exposed? My character has already scored about 150 points of "Suspicion" out of two hundred, but her nature as a demon hasn't yet been revealed to the general public. There is another oddity associated with this game mechanic. When my character became suspicious in the eyes of others, events began to appear in which she was accused of witchcraft and mass orgies. And all this would be half the trouble if not for one comical nuance. All these accusations against the game character were made by a certain Julia, to whom I had previously given refuge at my court and (attention!) the position of Autervelt's emissary! Moreover, this same Julia was also a witch known throughout the country! It turns out to be completely absurd: the character who accused player's character of orgies and witchcraft was himself originally a witch and an accomplice of these very “vulgar parties.” How is this possible? Perhaps it is worth tightening up the checking of characters in the event code who can act as witnesses and accusers? It's after your suspicion (as a numerical value) is maxed out and you fail to defend yourself against three suspicion events (or someone knows your secret and expose it). And you make a good point - I suppose it was kind of on me for not expecting something like that to happen. I'll give that a look.
chu456 Posted December 27, 2025 Posted December 27, 2025 On 12/26/2025 at 2:18 AM, base1en said: I don't know if it's a mod conflict or a bug, but when the make love action (automated by the game or manually triggered) kicks in, the succubus power event sometimes fires multiple times and takes many many clicks to clear all of the windows, it only appears to be with female partners - I managed to clock up a huge amount of power and mastery in one interaction, the female recipient became a succubus straight afterwards. I experienced the same, any update on this
ruevan Posted December 27, 2025 Posted December 27, 2025 21 hours ago, Lyskorie said: And you make a good point - I suppose it was kind of on me for not expecting something like that to happen. I'll give that a look. Thanks for the answer! If it’s not difficult, please check the script code in the event of exposing the witch/succubus. Because if you look at the situation that I described in an earlier message, from a life point of view it looks crazy. The conditional witch betrays to the conventional Inquisition her patron, with whom she wasn't in a quarrel, wasn't his rival. She does this, although she knows that the character whom she betrayed could just as well publicly confess everything at a suspended trial and at the same time reveal the secrets of all his accomplices, including the informer. It would also be logical if this witch was thrown into prison and, in fear for her own skin, she betrayed her comrades, counting on leniency. And then out of the blue she told everyone the secret, although this didn't promise Julia any benefit at all. 😒 1
Lyskorie Posted December 27, 2025 Author Posted December 27, 2025 1 hour ago, chu456 said: I experienced the same, any update on this Not something that has actually happened ever in my testing, so I can't confirm whether it was a problem or not. At least with a playset of only Carnalitas and DOL, this shouldn't be happening. Also, protip: Right clicking the remove button on a toast removes all of them at once.
Evelle the Slut Posted December 27, 2025 Posted December 27, 2025 2 hours ago, Lyskorie said: Not something that has actually happened ever in my testing, so I can't confirm whether it was a problem or not. At least with a playset of only Carnalitas and DOL, this shouldn't be happening. Also, protip: Right clicking the remove button on a toast removes all of them at once. I came to LL because I just encountered the same problem. Poor witch teaching me about Cambions gave me all 110 Succubus mastery points and got all her traits stolen. Automated sex via Phaze's futanari mod also triggered this recursive energy-stealing cycle. Phaze just updated that mod actually, so maybe it's some new interaction between the two that got bugged? I'm not nearly knowledgeable enough to know what would be causing it, but I just wanted to report my experience.
Lyskorie Posted December 29, 2025 Author Posted December 29, 2025 On 12/27/2025 at 9:42 PM, Evelle the Slut said: I came to LL because I just encountered the same problem. Poor witch teaching me about Cambions gave me all 110 Succubus mastery points and got all her traits stolen. Automated sex via Phaze's futanari mod also triggered this recursive energy-stealing cycle. Phaze just updated that mod actually, so maybe it's some new interaction between the two that got bugged? I'm not nearly knowledgeable enough to know what would be causing it, but I just wanted to report my experience. If this issue happened with Phaze's Futanari Mod loaded, a new patch on that mod was released that is meant to rectify that. 1
Kusoneko Posted December 29, 2025 Posted December 29, 2025 This mod is great, however if I can offer a few small suggestions with regards to all under heavens DLC/map expansion it would be to: - add a Chinese and a Japanese version of a Lilithist faith, as was done with most religious groups? - add some Lilithist holy sites to the new regions of the map, reasoning being that to use the decisions to make succubi accepted and such in a specific faith, you have to essentially visit a whole 30 Lilithist holy sites, which are all currently centered around Europe and the Middle-East, with a few going a little further eastwards in Persia, somewhat close to India. Everything to the east of that is practically dead and requires you to basically find a way to make your character visit Europe (and somehow remember up to 30 baronies to target as visit points), which is hard when you're located in the Far East. Even as an adventurer, that's a ton of traveling and camp moving and provisions getting just to be allowed to make a vanilla faith be Lilithist. - adding the ability to see all locations that count as Lilithist holy sites for the purposes of the various decisions (only one seems to provide a "Show all Lilithist holy sites" link in it's decision description, which is useful, but not that much if you happen to not be of the circumstances that let you see the big visit 15 and 30 decision. it would arguably be better if it was an accessible map mode outside of that decision) that require visiting varying amounts of them would also be useful, just like the map mode of sort that lets you see the expedition sites, they could be split like so: 1 color = visited, another = not visited, regular white = not a Lilithist holy site. Alternatively, adding them to the customize travel map as a new kind of point of interest would also be a nice option, allowing to easily find the proper points to visits when traveling. Side note, I tend to explore mods with debug mode on the first few times, and I noticed the "debug" decision for max sexual power and mastery gives 500 mastery, however, it seems the "Ascend to Godhood as a new Lilith" (or however it's called) decision requires a full 1k mastery, unfortunately, the debug decision doesn't "add" mastery, it "sets" mastery, so even if after using it once you manage to increase it to say 550, if you reuse the debug decision (likely cause you're running out of sexual power for whatever you're testing) you get forced back down to 500. So, if I could give advice on that it would be to either: - raise that to 1k so you're actually at the max you could ever need so far when using it - make separate decisions for setting the mastery to the max and one to max the sexual power, so needing to re-max out power doesn't force mastery back down (or up if you in fact only want to max out power and not mastery) That's all that comes to mind for now. 1
Lyskorie Posted December 29, 2025 Author Posted December 29, 2025 2 hours ago, Kusoneko said: This mod is great, however if I can offer a few small suggestions with regards to all under heavens DLC/map expansion it would be to: - add a Chinese and a Japanese version of a Lilithist faith, as was done with most religious groups? - add some Lilithist holy sites to the new regions of the map, reasoning being that to use the decisions to make succubi accepted and such in a specific faith, you have to essentially visit a whole 30 Lilithist holy sites, which are all currently centered around Europe and the Middle-East, with a few going a little further eastwards in Persia, somewhat close to India. Everything to the east of that is practically dead and requires you to basically find a way to make your character visit Europe (and somehow remember up to 30 baronies to target as visit points), which is hard when you're located in the Far East. Even as an adventurer, that's a ton of traveling and camp moving and provisions getting just to be allowed to make a vanilla faith be Lilithist. - adding the ability to see all locations that count as Lilithist holy sites for the purposes of the various decisions (only one seems to provide a "Show all Lilithist holy sites" link in it's decision description, which is useful, but not that much if you happen to not be of the circumstances that let you see the big visit 15 and 30 decision. it would arguably be better if it was an accessible map mode outside of that decision) that require visiting varying amounts of them would also be useful, just like the map mode of sort that lets you see the expedition sites, they could be split like so: 1 color = visited, another = not visited, regular white = not a Lilithist holy site. Alternatively, adding them to the customize travel map as a new kind of point of interest would also be a nice option, allowing to easily find the proper points to visits when traveling. Side note, I tend to explore mods with debug mode on the first few times, and I noticed the "debug" decision for max sexual power and mastery gives 500 mastery, however, it seems the "Ascend to Godhood as a new Lilith" (or however it's called) decision requires a full 1k mastery, unfortunately, the debug decision doesn't "add" mastery, it "sets" mastery, so even if after using it once you manage to increase it to say 550, if you reuse the debug decision (likely cause you're running out of sexual power for whatever you're testing) you get forced back down to 500. So, if I could give advice on that it would be to either: - raise that to 1k so you're actually at the max you could ever need so far when using it - make separate decisions for setting the mastery to the max and one to max the sexual power, so needing to re-max out power doesn't force mastery back down (or up if you in fact only want to max out power and not mastery) That's all that comes to mind for now. Adding faiths to covert the map expansion is definitely on the agenda, but a persistent problem is that Lilith is specifically a very Abrahamic thing, so the further you got from it it gets more convoluted to make it even feasible from a "how much does this make sense" perspective - you'd already get a taste of this from Umayist and Lilityadharma. This distance, plus East Asia not exactly having anything analogous to succubi (outside of fox spirits, which are coming, but that's an entirely different paradigm and again, not analogous enough) makes this rather difficult. I have thought of porting Xuansu from Carnalitas Dei over for the sake of having religious coverage with a sex-related religion, but stability and CTD issues when launched with Carnalitas Dei nixed its inclusion from 0.17 - though I still plan on doing this. For rather obvious reasons, "adding new holy sites" also ties to the above. A map mode for Lilithist holy sites display alone does feel rather too much, but I suppose points of interest could be a way to work with it. Not something I have personally messed about with though, so I cannot be too certain about how well it can do what I want it to do. Also, for the debug decision: fair point, honestly.
The_true_pedro Posted January 1 Posted January 1 Still get the Domain Limit bug on the newest version of the mod. Became a Jarl/Duchess after being an adventurer.
Lyskorie Posted January 2 Author Posted January 2 18 hours ago, The_true_pedro said: Still get the Domain Limit bug on the newest version of the mod. Became a Jarl/Duchess after being an adventurer. Looks like I forgot to comment it out in the actual effect triggered by buying the perk. Outside of that, the dynamic on action is already disabled as of 0.17.1.3c, and there isn't any other way it could have happened outside of those. This will be amended in 0.18.
Lyskorie Posted January 4 Author Posted January 4 First teaser of the new year (on Loverslab, anyway - I post quite a few on the Carnalitas Discord) - finally implementing something I had to ax back in 0.17 due to time constraints. Numbers/effects are WIP, as in-progress teasers often are. Barring any unexpected delays, I am hoping to get this out within the first half of January. 1
EatGumChewAss Posted January 6 Posted January 6 On 1/4/2026 at 8:28 AM, Lyskorie said: First teaser of the new year (on Loverslab, anyway - I post quite a few on the Carnalitas Discord) - finally implementing something I had to ax back in 0.17 due to time constraints. Numbers/effects are WIP, as in-progress teasers often are. Barring any unexpected delays, I am hoping to get this out within the first half of January. Nice! Would be nice if the tributes happened automatically as a passive power generation for the player. Less management. On a different topic, What Story content is there supposed to be playing with Arwa? I just did a quick 15 year test run, the power transition was quick but then I sat there playing normal Ck3 for 10 years with no DoL content happening. Is she not supposed to get a Succubus awakening? Does she get the option to abandon her realm? Would be nice to get that as she's the only pre-made "Clan" DoL character.
LustDemon69 Posted January 6 Posted January 6 On 1/4/2026 at 1:28 AM, Lyskorie said: First teaser of the new year (on Loverslab, anyway - I post quite a few on the Carnalitas Discord) - finally implementing something I had to ax back in 0.17 due to time constraints. Numbers/effects are WIP, as in-progress teasers often are. Barring any unexpected delays, I am hoping to get this out within the first half of January. Yessssssss, this looks great, I love Mandala stuff so this is amazing for me. Keep up the good work, I'm very excited
Lyskorie Posted January 6 Author Posted January 6 (edited) 1 hour ago, EatGumChewAss said: Nice! Would be nice if the tributes happened automatically as a passive power generation for the player. Less management. On a different topic, What Story content is there supposed to be playing with Arwa? I just did a quick 15 year test run, the power transition was quick but then I sat there playing normal Ck3 for 10 years with no DoL content happening. Is she not supposed to get a Succubus awakening? Does she get the option to abandon her realm? Would be nice to get that as she's the only pre-made "Clan" DoL character. It mostly serves to put her in a position to rule as she historically did in a context where CK3 mechanisms would render it extremely difficult if not impossible to. I did have some pointers written down a while back but, you know, the woes of being a one man team and all that. 55 minutes ago, LustDemon69 said: Yessssssss, this looks great, I love Mandala stuff so this is amazing for me. Keep up the good work, I'm very excited Should be said that this would be more general in its application - while you can use it on tributaries, it also applies to your own vassals, and is more or less government-agnostic as long as your culture (or the culture of your liege, if you are not independent) has this tradition and you are a succubus. On another note, Mandala has certain things that are rather inflexible to work with, which is a bit of a shame. Edited January 6 by Lyskorie 1
EatGumChewAss Posted January 6 Posted January 6 4 hours ago, Lyskorie said: It mostly serves to put her in a position to rule as she historically did in a context where CK3 mechanisms would render it extremely difficult if not impossible to. I did have some pointers written down a while back but, you know, the woes of being a one man team and all that. Ah, so no succubus awakening event is "working as intended" then?
Lyskorie Posted January 6 Author Posted January 6 52 minutes ago, EatGumChewAss said: Ah, so no succubus awakening event is "working as intended" then? For now, more or less, yes. You can still trigger the event enabling discovery of ancestry (for a player) by sleeping around a bit, though. 1
RelayDesire Posted January 6 Posted January 6 Can we get an Incubus version of this please? I want to play as the male version.
Theodies Creger Posted January 6 Posted January 6 Any ideas how to make the mod compatible with CBO + Physical Attributes? This issue is that character aging normally when PA is enabled. Can be easily replicated when choosing any DoL scenario preset.
Theodies Creger Posted January 6 Posted January 6 OK, I've found that my question is rather duplicate and you said, that you are not familiar with PA, however I've found several events in PA, that runs on_birthdate and one of them edits visual_age var, but only if actor is immortal: on_remove_immortal_age_variable = { trigger = { is_alive = yes is_immortal = yes trigger_if = { limit = { is_alive = yes } Or = { Not = { has_variable = visual_age } trigger_if = { limit = { has_variable = visual_age } var:visual_age > 0 } } } } effect = { remove_variable = visual_age set_variable = { name = visual_age value = 0 } } } Isn't succubus immortal being? I've checked that direct editing of visual_age variable produces desired effect, but the script doesn't looks like working. I'm probably covered (I can edit variable directly or hack the script), but the question is what's wrong with current implementation? Succubus is not immortal? Or she must be revealed?
Lyskorie Posted January 7 Author Posted January 7 7 hours ago, Theodies Creger said: OK, I've found that my question is rather duplicate and you said, that you are not familiar with PA, however I've found several events in PA, that runs on_birthdate and one of them edits visual_age var, but only if actor is immortal: on_remove_immortal_age_variable = { trigger = { is_alive = yes is_immortal = yes trigger_if = { limit = { is_alive = yes } Or = { Not = { has_variable = visual_age } trigger_if = { limit = { has_variable = visual_age } var:visual_age > 0 } } } } effect = { remove_variable = visual_age set_variable = { name = visual_age value = 0 } } } Isn't succubus immortal being? I've checked that direct editing of visual_age variable produces desired effect, but the script doesn't looks like working. I'm probably covered (I can edit variable directly or hack the script), but the question is what's wrong with current implementation? Succubus is not immortal? Or she must be revealed? Mechanically speaking, succubi are not immortal - they live as long as the extended lifespan attained through sexual mastery allows. 8 hours ago, RelayDesire said: Can we get an Incubus version of this please? I want to play as the male version. Theoretically nothing stops you from just removing all the "is_female = yes" check in the mod and play the contents as a male character (assuming you're willing to put up with localization weirdness) but, and as I have answered this very question several times before: no, I have no plan nor intention of supporting incubus gameplay.
EatGumChewAss Posted January 7 Posted January 7 May I suggest making age based suspicion ticks on as default, and strict suspicion? I played through an entire campaign on normal suspicion and my suspicion never increased above the lowest value. With strict it seems to be having a decent gameplay impact.
Lyskorie Posted January 7 Author Posted January 7 9 hours ago, EatGumChewAss said: May I suggest making age based suspicion ticks on as default, and strict suspicion? I played through an entire campaign on normal suspicion and my suspicion never increased above the lowest value. With strict it seems to be having a decent gameplay impact. Not necessarily something I plan on at this stage. That's why they are gamerules allowing players to adjust to whatever setup they prefer the most.
Zodiarch Posted January 8 Posted January 8 (edited) Great mod, thank you! However, I have a suggestion: Could you consider removing or adding a gamerule to remove all the requirements for holy sites in decisions related to this mod, such as 'introduce mystical practices' or 'introduce the spirit world to the faith'? I believe this would make the mod much more compatible with any custom religions added through other mods. I started in the far east of the map as a futanari with the futanari mod. After doing a ruin investigation, I was given the option to convert to the Hermillian faith added by this mod. However, I later realized that all the holy sites are located on the opposite side of the world. While I understand that you aim to keep your mod somewhat "lore accurate" -which I respect- I must admit that starting in the central or western Europe region so many times has become quite tiresome xD Edited January 8 by Zodiarch
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