Lyskorie Posted November 22, 2025 Author Posted November 22, 2025 4 hours ago, LustDemon69 said: @Lyskorie I'm noticing that with the Proclaim Shambhala decision that the requirement for the Kingdom Titles being held for 30 years doesn't necessarily apply to the player, as I am an adventurer and the requirement for holding Guge for 30 years is fulfilled by the AI holding it. Is that intended, or was it not expected?  It's the same trigger Paradox uses for the North Sea decision. It is what it is tbh but you're incentivised to hold as much of the Shambhala decision region anyway since completely controlled kingdoms get lumped into your de jure, and (currently in development detail) in the hegemony assertion stuff screenshot above, one of the requirements that are required to complete it, aside from filling the gauge, is to completely control the region.  16 minutes ago, lucas182 said:  just wanted to report back. I did some testing and there's a compatibility issue with Wicked Debauchery (even without using the Extended addon). Theyre incompatible regardless of load order. Removing WD makes DOL succubus power events fire normally.  This is probably because WD might be overwriting Carnalitas files (it needs to be loaded after).  I guess I won't be the wickedest succubus  Huh, turns out this wasn't the first time Wicked Debauchery was a culprit - I made this post six months ago lol
LustDemon69 Posted November 22, 2025 Posted November 22, 2025 (edited) 30 minutes ago, lucas182 said: Â just wanted to report back. I did some testing and there's a compatibility issue with Wicked Debauchery (even without using the Extended addon). Theyre incompatible regardless of load order. Removing WD makes DOL succubus power events fire normally. Â This is probably because WD might be overwriting Carnalitas files (it needs to be loaded after). Â I guess I won't be the wickedest succubus Uh well, surprise surprise lol. DoL has Wicked Debauchery built in. I think there's even a note on the mod page to not have it loaded with DoL. There ya go. You can still do the Wicked Debauchery activity when you have a landed realm with base DoL btw Edited November 22, 2025 by LustDemon69
aerosmei1 Posted November 22, 2025 Posted November 22, 2025 There's an issue related to mods, but it's a bug in the game itself, not a mod bug: Update 1.18.11 caused all governments to have a `domain_limit_max` cap. If your attributes are very high, using `dol_ld3_succubus_sancta_modifier` will cause your `domain_limit_max` to become 1.
Lyskorie Posted November 22, 2025 Author Posted November 22, 2025 (edited) 24 minutes ago, aerosmei1 said: There's an issue related to mods, but it's a bug in the game itself, not a mod bug: Update 1.18.11 caused all governments to have a `domain_limit_max` cap. If your attributes are very high, using `dol_ld3_succubus_sancta_modifier` will cause your `domain_limit_max` to become 1. Â That's a bizzare bug. Are there any other reports (on Reddit, Discord or Paradox Forums) about this? And how would you replicate this, just in case? Â It's kind of a known 'feature' that putting a modifier with `domain_limit_max` to a ruler whose government form does not use the min/max domain limit thing will artificially constrain their domain limit as well, which is why I made the `dol_ld3_succubus_sancta_modifier` modifier in the first place and dynamically add/remove it based on if you are of that sort of government to use min/max domain limit or not through a government flag. Edited November 22, 2025 by Lyskorie
LustDemon69 Posted November 22, 2025 Posted November 22, 2025 Do/Will AI Succubi ever use the Alter Self decision, or drain their partners, to improve their congenital traits or is that something too complicated for the AI/coding to make work?
aerosmei1 Posted November 22, 2025 Posted November 22, 2025 5 hours ago, Lyskorie said: Â That's a bizzare bug. Are there any other reports (on Reddit, Discord or Paradox Forums) about this? And how would you replicate this, just in case? Â It's kind of a known 'feature' that putting a modifier with `domain_limit_max` to a ruler whose government form does not use the min/max domain limit thing will artificially constrain their domain limit as well, which is why I made the `dol_ld3_succubus_sancta_modifier` modifier in the first place and dynamically add/remove it based on if you are of that sort of government to use min/max domain limit or not through a government flag. Â 5 hours ago, Lyskorie said: Â That's a bizzare bug. Are there any other reports (on Reddit, Discord or Paradox Forums) about this? And how would you replicate this, just in case? Â It's kind of a known 'feature' that putting a modifier with `domain_limit_max` to a ruler whose government form does not use the min/max domain limit thing will artificially constrain their domain limit as well, which is why I made the `dol_ld3_succubus_sancta_modifier` modifier in the first place and dynamically add/remove it based on if you are of that sort of government to use min/max domain limit or not through a government flag. For example, in POD, the domain_limit_max cap for the Vampire government is 18. However, many perks, treasures, and dynasty perks in the game, combined with the dol_ld3_succubus_sancta_modifier, can cause the domain_limit_max to exceed 18, resulting in your character's domain_limit_max value becoming 1. This is a Paradox issue, not yours. My solution is to change the domain_limit_max setting in dol_ld3_succubus_sancta_modifier to 0. I'm mentioning this here to prevent others with the same problem from failing to find the cause and solution.
omout Posted November 22, 2025 Posted November 22, 2025 5 hours ago, Lyskorie said: Â That's a bizzare bug. Are there any other reports (on Reddit, Discord or Paradox Forums) about this? And how would you replicate this, just in case? Â It's kind of a known 'feature' that putting a modifier with `domain_limit_max` to a ruler whose government form does not use the min/max domain limit thing will artificially constrain their domain limit as well, which is why I made the `dol_ld3_succubus_sancta_modifier` modifier in the first place and dynamically add/remove it based on if you are of that sort of government to use min/max domain limit or not through a government flag. I just encountered this bug when becoming a Celestial government after being a Nomad. It made the max limit to 3 and the modifier hasn't been removed.
Lyskorie Posted November 23, 2025 Author Posted November 23, 2025 7 hours ago, omout said: I just encountered this bug when becoming a Celestial government after being a Nomad. It made the max limit to 3 and the modifier hasn't been removed. Â 8 hours ago, aerosmei1 said: Â For example, in POD, the domain_limit_max cap for the Vampire government is 18. However, many perks, treasures, and dynasty perks in the game, combined with the dol_ld3_succubus_sancta_modifier, can cause the domain_limit_max to exceed 18, resulting in your character's domain_limit_max value becoming 1. This is a Paradox issue, not yours. My solution is to change the domain_limit_max setting in dol_ld3_succubus_sancta_modifier to 0. I'm mentioning this here to prevent others with the same problem from failing to find the cause and solution. Â That's a strange issue, to be honest. Â I guess I'll just publish a minor patch rolling back the effects for now until that is fixed. It does seem quite finnicky when I re-tested it through console commanding government changes, even in vanilla.
aerosmei1 Posted November 23, 2025 Posted November 23, 2025 4 hours ago, Lyskorie said: Â Â That's a strange issue, to be honest. Â I guess I'll just publish a minor patch rolling back the effects for now until that is fixed. It does seem quite finnicky when I re-tested it through console commanding government changes, even in vanilla. I almost forgot to ask a question: Is it a setting that other succubi randomly "introduce" players to lovers and randomly change the sexual orientation of close male relatives?
Lyskorie Posted November 23, 2025 Author Posted November 23, 2025 1 hour ago, aerosmei1 said: I almost forgot to ask a question: Is it a setting that other succubi randomly "introduce" players to lovers and randomly change the sexual orientation of close male relatives? Â Not as far as I can tell. The AI can use the Alter Sexuality interaction if they meet the same requirements as a player succubus, but in practice unless they're also landed they'll probably never do anything (unlanded and baron characters are practically "lobotomized", for want of a better word, by CK3 standards).
xtengorix1 Posted November 23, 2025 Posted November 23, 2025 When i use this mod with POD the transformed werewolfs are invisible, is there a fix for that? Â
Lyskorie Posted November 24, 2025 Author Posted November 24, 2025 8 hours ago, xtengorix1 said: When i use this mod with POD the transformed werewolfs are invisible, is there a fix for that? Â Â No clue. Outside of borrowing the wings I don't really touch anything else from POD, so I'm not even particularly sure how that happened. Â I also don't often play with total conversions in general so it's not something I can really help with.
sagimine1 Posted November 24, 2025 Posted November 24, 2025 Does anyone have a CFP/CBO load order they would recommend? If so, would Carnalitas mod create issues for this mod?
LustDemon69 Posted November 24, 2025 Posted November 24, 2025 23 minutes ago, sagimine1 said: Does anyone have a CFP/CBO load order they would recommend? If so, would Carnalitas mod create issues for this mod? Carnalitas is a requirement for this mod, so there shouldn't be any expected issues.Â
LustDemon69 Posted November 24, 2025 Posted November 24, 2025 Is it possible to have characters who are part of a faith/culture with succubus acceptance or in a realm with a revealed succubus top-liege to reveal themselves as succubi if/when they become one? My spouses becoming succubi but not revealing themselves is literally killing them.Â
Lyskorie Posted November 24, 2025 Author Posted November 24, 2025 1 hour ago, LustDemon69 said: Is it possible to have characters who are part of a faith/culture with succubus acceptance or in a realm with a revealed succubus top-liege to reveal themselves as succubi if/when they become one? My spouses becoming succubi but not revealing themselves is literally killing them.  AI does have access to the same Reveal True Colors decision as human players do, but as it stands in the stable version will never evaluate it if it isn't at least duchy rank.  1 hour ago, sagimine1 said: Does anyone have a CFP/CBO load order they would recommend? If so, would Carnalitas mod create issues for this mod?  Carnalitas is a requirement. As for CFP/CBO, just run whatever load order is recommended to make them work together. Place DOL as far back into the playset as possible. 1
aerosmei1 Posted November 25, 2025 Posted November 25, 2025 On 11/24/2025 at 1:33 AM, xtengorix1 said: When i use this mod with POD the transformed werewolfs are invisible, is there a fix for that? Â In the mod management interface, place this mod before the POD in the loading order.
shleefin Posted November 25, 2025 Posted November 25, 2025 12 hours ago, aerosmei1 said: In the mod management interface, place this mod before the POD in the loading order. So something like this? Carnalitas CBO DoL POD POD CBO Â The CBO PoD page suggests: PoD Carnalitas CBO POD CBO
LustDemon69 Posted November 25, 2025 Posted November 25, 2025 Honestly idk why you'd wanna use DoL with PoD. They're entirely too different to be compatible and PoD is already massive compared to DoL (no offense to Lyskorie). You'd most likely have a much better time just playing DoL separately from PoD and using other mods that don't change as much as PoD does. PoD devs will also say that the mod itself is recommended to be played with little to no other mods included because of how much is changed and added.Â
sagimine1 Posted November 25, 2025 Posted November 25, 2025 9 hours ago, shleefin said: So something like this? Carnalitas CBO DoL POD POD CBO Â The CBO PoD page suggests: PoD Carnalitas CBO POD CBO CBO mods needs to go after Carnalitas mods
aerosmei1 Posted November 27, 2025 Posted November 27, 2025 On 11/25/2025 at 10:11 PM, shleefin said: So something like this? Carnalitas CBO DoL POD POD CBO Â The CBO PoD page suggests: PoD Carnalitas CBO POD CBO DoL only requires Carnalitas Therefore: Carnalitas DoL POD Functional mods can be placed higher up, while content mods should be placed lower down. DOL is a functional mod, not a content mod, compared to POD.
aerosmei1 Posted November 27, 2025 Posted November 27, 2025 On 11/26/2025 at 6:47 AM, LustDemon69 said: Honestly idk why you'd wanna use DoL with PoD. They're entirely too different to be compatible and PoD is already massive compared to DoL (no offense to Lyskorie). You'd most likely have a much better time just playing DoL separately from PoD and using other mods that don't change as much as PoD does. PoD devs will also say that the mod itself is recommended to be played with little to no other mods included because of how much is changed and added. The POD environment is much harsher than CK3 itself, and adding DOL has limited impact on POD itself. Most importantly, before a CK3 game update six months ago, the vast majority of mods here were perfectly compatible with POD.
LustDemon69 Posted November 27, 2025 Posted November 27, 2025 Lyskorie, will you ever add succubus lifestyles? I don't know exactly how you'd go about them tbh. I would say as a rework to the Mastery system, where each time you have sex, you get lifestyle exp, and thus a perk point, and each milestone (with more spacing like 5/15/25/50/75/100) adds another tier of powers you could unlock (or stats you could increase?) with said perk points. Kinda similar to the Viritas Lifestyles mod (https://steamcommunity.com/sharedfiles/filedetails/?id=3339038543), which I would suggest looking at for some inspiration for this proposal. I feel like this would definitely add some extra depth to the Mastery system and make it more interactive to gaining your succubus powers, as well as letting the player decide what path they want to go down.Â
Lyskorie Posted November 27, 2025 Author Posted November 27, 2025 58 minutes ago, LustDemon69 said: Lyskorie, will you ever add succubus lifestyles? I don't know exactly how you'd go about them tbh. I would say as a rework to the Mastery system, where each time you have sex, you get lifestyle exp, and thus a perk point, and each milestone (with more spacing like 5/15/25/50/75/100) adds another tier of powers you could unlock (or stats you could increase?) with said perk points. Kinda similar to the Viritas Lifestyles mod (https://steamcommunity.com/sharedfiles/filedetails/?id=3339038543), which I would suggest looking at for some inspiration for this proposal. I feel like this would definitely add some extra depth to the Mastery system and make it more interactive to gaining your succubus powers, as well as letting the player decide what path they want to go down.  A while back I did try experimenting with the idea of making succubus abilities more modular through lifestyles but the game doesn't cooperate with me and it keeps CTDing 😔  If I do go back to this, I'm not doing anything akin to Veritas. I'm not necessarily a fan of that system + it would necessitate GUI changes that would render lifestyles in general actually incompatible with a lot of things.  2 hours ago, aerosmei1 said: DoL only requires Carnalitas Therefore: Carnalitas DoL POD Functional mods can be placed higher up, while content mods should be placed lower down. DOL is a functional mod, not a content mod, compared to POD.  Do note that with POD (and every other total conversion mod, for that matter), they do directly replace parts of the game directory, so if you load in mods that put/change files in those directories before you load in POD/other total conversions, you'd just lose whatever changes the mods placed before those applied wholesale. Exercise with caution.
leaderone Posted November 27, 2025 Posted November 27, 2025 I'm confused that the mod can run smoothly but simplified Chinese localization just dont work
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